- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
Kneighbors wrote: »FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
For many (probably even most) players they were never infinite.. I still had to make heavy attacks from time to time on most of my builds...
In any case I find the current state of the combat really bad. It's too slow. The heavy attacks making lower damage than light attack is something that simply not making any sense. Although the cast time of heavy attack is very long if you stop in between light and heavy you get no resources at all.
If you ask me, this is the best would me to implement medium attacks. Like for fire staff, light attack - 1 fireball, medium attack - 2, heavy - 3 (or one big instead). This will refresh the game and bring a lot of benefits:
1) More sustain from medium attacks.
2) More fun.
3) Something new for bored people like me.
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
The only way to have "infinite" resources in pve was a combination of group play and support. You did not have infinite resources in a "bad" group where the healers were struggling to support the dds. Right now you still have infinite resources, but you don't need the support of a healer you just heavy attack and combat is boring as hell.
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
So having infinite ressources with heavy-attack spam is fine but with light attacks it isn't? can't really see a difference tbh....
Right now almost all pve build(for trials) are more or less heavy attack spam bots and it is boring as hell. Can we please have enough sustain back to make a light attack rotation work on every class? Or is all hope lost?
f047ys3v3n wrote: »Wrobel says holding your staff for 2 seconds is the right amount of time.
Right now almost all pve build(for trials) are more or less heavy attack spam bots and it is boring as hell. Can we please have enough sustain back to make a light attack rotation work on every class? Or is all hope lost?
Honestly don't know the problem, PVE is in the best spot it's ever been. It's easy for new players to do end game content, the skill ceiling was lowered. People have more time to focus on mechanics and move out of fire etc as all the have to do is heavy attack. Blocking? No problem, full stam all the time. Shield spamming? Nah no worries, full magicka. Nobody needs orbs anymore either so thats easier for the healers. The vma rotation was boring because it actually required farming gear and having a good rotation vs now where I can just chuck on any old gear and get a free 40k parse on mag sorc. Don't know why you are QQing so much.
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
So having infinite ressources with heavy-attack spam is fine but with light attacks it isn't? can't really see a difference tbh....
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
So having infinite ressources with heavy-attack spam is fine but with light attacks it isn't? can't really see a difference tbh....
Someone else said
"Because it is boring AF"
Well first,lets be clear.
When someone talks about the abundance of pve builds you are talking those done for optimal output in g/t dps mostly.
Those saying its boring blah blah can choose to use more abilities, more la, fewer heavies etc but would need to run different builds with more sustain based sets.
The parsing and testing showed a few changes could shift the sustain needs and bigger changes could make major differences, **but** it found the most optimal dps role pve was keeping the damage sets and damage builds and focusing on DOT and HA heavy rotations and fewer uses of other abilities.
So the answer to "boring as f" etc is that its still your choice. Swap out sets and choices for more sustain in big way and you will get more of the flashy flashy less of the boring but your output of damage will be less, though likely still in the able to beat content success zone.
Like always if you don't like the meta (which is always a small very small subset) go off meta trading a bit of output for a more enjoyable play.
Its a self inflicted wound to be bored by the playstyles you chose over others you find more interesting.
Might not get back to as much ability spam and no HA but definitely can find more to your liking.
f047ys3v3n wrote: »Wrobel says holding your staff for 2 seconds is the right amount of time.
Why do i have to hold my staff for 2.1s but can swing two weapons in 1.5?
Atleast normalise heavyattack speed (and resource gain) so the now slower weapons can feel a little more responsive.
Mystrius_Archaion wrote: »FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
So having infinite ressources with heavy-attack spam is fine but with light attacks it isn't? can't really see a difference tbh....
The difference was that light attacks don't restore resources at all and can be weaved with skills. Heavy attacks prevent skills from firing while they are held/channeled.
It's a sustain nerf to nerf dps, but it's painful because that sustain let us use the fun flashy skills more.
Right now almost all pve build(for trials) are more or less heavy attack spam bots and it is boring as hell. Can we please have enough sustain back to make a light attack rotation work on every class? Or is all hope lost?
Honestly don't know the problem, PVE is in the best spot it's ever been. It's easy for new players to do end game content, the skill ceiling was lowered. People have more time to focus on mechanics and move out of fire etc as all the have to do is heavy attack. Blocking? No problem, full stam all the time. Shield spamming? Nah no worries, full magicka. Nobody needs orbs anymore either so thats easier for the healers. The vma rotation was boring because it actually required farming gear and having a good rotation vs now where I can just chuck on any old gear and get a free 40k parse on mag sorc. Don't know why you are QQing so much.
theamazingx wrote: »Right now almost all pve build(for trials) are more or less heavy attack spam bots and it is boring as hell. Can we please have enough sustain back to make a light attack rotation work on every class? Or is all hope lost?
Honestly don't know the problem, PVE is in the best spot it's ever been. It's easy for new players to do end game content, the skill ceiling was lowered. People have more time to focus on mechanics and move out of fire etc as all the have to do is heavy attack. Blocking? No problem, full stam all the time. Shield spamming? Nah no worries, full magicka. Nobody needs orbs anymore either so thats easier for the healers. The vma rotation was boring because it actually required farming gear and having a good rotation vs now where I can just chuck on any old gear and get a free 40k parse on mag sorc. Don't know why you are QQing so much.
I don't know what you're talking about. Heavy attack rotations reduce mobility and make reactive blocking punish you more than before. You don't have full resources to shield and block all the time, you need to heavies to have resources at all. That's the whole point. A clunkier rotation to get the same sustain. And I can't imagine how you find the dot dot heavy magsorc meta less "boring" than a vma rotation. The vma dw grind was boring, but so is the vma staff grind that contributes a ton to the Sorc heavy rotation, and neither will matter when CWC drops. As for the rotations itself, I hopped on my magsorc for Rakkhat yesterday and was half asleep by pad 2. Great, you can afk a 40k parse, why is that a good thing exactly?
ztyhurstub17_ESO wrote: »theamazingx wrote: »Right now almost all pve build(for trials) are more or less heavy attack spam bots and it is boring as hell. Can we please have enough sustain back to make a light attack rotation work on every class? Or is all hope lost?
Honestly don't know the problem, PVE is in the best spot it's ever been. It's easy for new players to do end game content, the skill ceiling was lowered. People have more time to focus on mechanics and move out of fire etc as all the have to do is heavy attack. Blocking? No problem, full stam all the time. Shield spamming? Nah no worries, full magicka. Nobody needs orbs anymore either so thats easier for the healers. The vma rotation was boring because it actually required farming gear and having a good rotation vs now where I can just chuck on any old gear and get a free 40k parse on mag sorc. Don't know why you are QQing so much.
I don't know what you're talking about. Heavy attack rotations reduce mobility and make reactive blocking punish you more than before. You don't have full resources to shield and block all the time, you need to heavies to have resources at all. That's the whole point. A clunkier rotation to get the same sustain. And I can't imagine how you find the dot dot heavy magsorc meta less "boring" than a vma rotation. The vma dw grind was boring, but so is the vma staff grind that contributes a ton to the Sorc heavy rotation, and neither will matter when CWC drops. As for the rotations itself, I hopped on my magsorc for Rakkhat yesterday and was half asleep by pad 2. Great, you can afk a 40k parse, why is that a good thing exactly?
Because that is apparently dynamic game play and better for the overall health of the game.
FluffyReachWitch wrote: »Nope, probably not. We were never intended to have virtually infinite resources in the first place.
f047ys3v3n wrote: »Wrobel says holding your staff for 2 seconds is the right amount of time.
Why do i have to hold my staff for 2.1s but can swing two weapons in 1.5?
Atleast normalise heavyattack speed (and resource gain) so the now slower weapons can feel a little more responsive.
Change one jewelry glyph to regen. That'll reduce the heavy attacks led rotation.
Don't forget to grab those orbs. Many magicka were used to getting regen from others grabbing orbs and probably have a bigger challenge adjusting.
Change one jewelry glyph to regen. That'll reduce the heavy attacks led rotation.
Don't forget to grab those orbs. Many magicka were used to getting regen from others grabbing orbs and probably have a bigger challenge adjusting.
Right now almost all pve build(for trials) are more or less heavy attack spam bots and it is boring as hell. Can we please have enough sustain back to make a light attack rotation work on every class? Or is all hope lost?
Honestly don't know the problem, PVE is in the best spot it's ever been. It's easy for new players to do end game content, the skill ceiling was lowered. People have more time to focus on mechanics and move out of fire etc as all the have to do is heavy attack. Blocking? No problem, full stam all the time. Shield spamming? Nah no worries, full magicka. Nobody needs orbs anymore either so thats easier for the healers. The vma rotation was boring because it actually required farming gear and having a good rotation vs now where I can just chuck on any old gear and get a free 40k parse on mag sorc. Don't know why you are QQing so much.
Change one jewelry glyph to regen. That'll reduce the heavy attacks led rotation.
Don't forget to grab those orbs. Many magicka were used to getting regen from others grabbing orbs and probably have a bigger challenge adjusting.
Swapping to regen will lower your DPS more than heavy-attacks do and grabbing orbs is just annoying...usually the synergy fades away when you press "X" and you don't get anything but loose time/DPS...