Was this an announced change or are you saying you've found a bug where it's not working?
The person to know would probably be @Wrobel as he's the skills/combat guy at ZOS.
Right, but you're screaming against ZOS when this might just be a bug and the reason for it is that it's not meant to happening.Was this an announced change or are you saying you've found a bug where it's not working?
The person to know would probably be Wrobel as he's the skills/combat guy at ZOS.
Some guys tested it, before the clockworkcity update starts live... There is a new destrostaff asylum weapon, what grant all 3 statuseffects at 1 target every 4 sec. So you are possible to hold the statuseffects up in 95+% of time at 1 target. With testest, no statuseffect work against shields.. this is ***. There is no reason for that!
Right, but you're screaming against ZOS when this might just be a bug and the reason for it is that it's not meant to happening.Was this an announced change or are you saying you've found a bug where it's not working?
The person to know would probably be Wrobel as he's the skills/combat guy at ZOS.
Some guys tested it, before the clockworkcity update starts live... There is a new destrostaff asylum weapon, what grant all 3 statuseffects at 1 target every 4 sec. So you are possible to hold the statuseffects up in 95+% of time at 1 target. With testest, no statuseffect work against shields.. this is ***. There is no reason for that!
Did you test if the effects go through without an asylum weapon, was the target resistant to any forms of elemental damage (and thus immune to the status effects), which shields was it tested on etc.I think this is calculated... it really looks like. We fight over months to nerf sorcs in some way and after finally sorcs got a slightly nerf.
This happen together with next status effect "buff" from asylum weapons. Looks again really strange for me and the chance for a surprising bug in ecatly this way is really low..
Did you test if the effects go through without an asylum weapon, was the target resistant to any forms of elemental damage (and thus immune to the status effects), which shields was it tested on etc.I think this is calculated... it really looks like. We fight over months to nerf sorcs in some way and after finally sorcs got a slightly nerf.
This happen together with next status effect "buff" from asylum weapons. Looks again really strange for me and the chance for a surprising bug in ecatly this way is really low..
Give some information as right now you've (or rather the people you spoke to) saw something and now everyone has jumped to this being an intended change which is shady and to buff sorcs.
Did you test if the effects go through without an asylum weapon, was the target resistant to any forms of elemental damage (and thus immune to the status effects), which shields was it tested on etc.I think this is calculated... it really looks like. We fight over months to nerf sorcs in some way and after finally sorcs got a slightly nerf.
This happen together with next status effect "buff" from asylum weapons. Looks again really strange for me and the chance for a surprising bug in ecatly this way is really low..
Give some information as right now you've (or rather the people you spoke to) saw something and now everyone has jumped to this being an intended change which is shady and to buff sorcs.
Thanks Dera.
This is a bug though and not an intended change as far as you can tell?
IzakiBrotherSs wrote: »Oh wow, some Sorc conspiracy threads now? This is getting real stupid. Its just a bug. Status effects can be applied to shielded targets on live.
Did you test if the effects go through without an asylum weapon, was the target resistant to any forms of elemental damage (and thus immune to the status effects), which shields was it tested on etc.I think this is calculated... it really looks like. We fight over months to nerf sorcs in some way and after finally sorcs got a slightly nerf.
This happen together with next status effect "buff" from asylum weapons. Looks again really strange for me and the chance for a surprising bug in ecatly this way is really low..
Give some information as right now you've (or rather the people you spoke to) saw something and now everyone has jumped to this being an intended change which is shady and to buff sorcs.
@Turelus tested normal enchantments with charged weapon on shielded player (shock and disease against a char that was not immune to any secondary effects). Both don´t procc statuseffects when the dmg is shielded.
Furthermore enchantments still don´t procc against blocking targets as stated here on august 16. by cinbri:
https://forums.elderscrollsonline.com/en/discussion/366713/enchants-bugged-vs-block
@DeHei - not everything favors mages
IzakiBrotherSs wrote: »Oh wow, some Sorc conspiracy threads now? This is getting real stupid. Its just a bug. Status effects can be applied to shielded targets on live.
Balance doesn't mean everything being identical or having exactly the same chances in all things.Did you test if the effects go through without an asylum weapon, was the target resistant to any forms of elemental damage (and thus immune to the status effects), which shields was it tested on etc.I think this is calculated... it really looks like. We fight over months to nerf sorcs in some way and after finally sorcs got a slightly nerf.
This happen together with next status effect "buff" from asylum weapons. Looks again really strange for me and the chance for a surprising bug in ecatly this way is really low..
Give some information as right now you've (or rather the people you spoke to) saw something and now everyone has jumped to this being an intended change which is shady and to buff sorcs.
Turelus tested normal enchantments with charged weapon on shielded player (shock and disease against a char that was not immune to any secondary effects). Both don´t procc statuseffects when the dmg is shielded.
Furthermore enchantments still don´t procc against blocking targets as stated here on august 16. by cinbri:
https://forums.elderscrollsonline.com/en/discussion/366713/enchants-bugged-vs-block
DeHei - not everything favors mages
But you know what i mean... When there should just stay permablocker or shieldstacker in PvP, so i want a fair balance to all classes and not the crap like it actually looks like.. We have only few classes, who have easier access to it. I dont want to switch my mainclass to be a part of superior side of game. All classes should have same chances, what mean balance!
Balance doesn't mean everything being identical or having exactly the same chances in all things.Did you test if the effects go through without an asylum weapon, was the target resistant to any forms of elemental damage (and thus immune to the status effects), which shields was it tested on etc.I think this is calculated... it really looks like. We fight over months to nerf sorcs in some way and after finally sorcs got a slightly nerf.
This happen together with next status effect "buff" from asylum weapons. Looks again really strange for me and the chance for a surprising bug in ecatly this way is really low..
Give some information as right now you've (or rather the people you spoke to) saw something and now everyone has jumped to this being an intended change which is shady and to buff sorcs.
Turelus tested normal enchantments with charged weapon on shielded player (shock and disease against a char that was not immune to any secondary effects). Both don´t procc statuseffects when the dmg is shielded.
Furthermore enchantments still don´t procc against blocking targets as stated here on august 16. by cinbri:
https://forums.elderscrollsonline.com/en/discussion/366713/enchants-bugged-vs-block
DeHei - not everything favors mages
But you know what i mean... When there should just stay permablocker or shieldstacker in PvP, so i want a fair balance to all classes and not the crap like it actually looks like.. We have only few classes, who have easier access to it. I dont want to switch my mainclass to be a part of superior side of game. All classes should have same chances, what mean balance!
paulsimonps wrote: »Just want to jump in and add that resistance into the specific elements via either Racial Passives or Jewelry glyphs makes you immune to the secondary effect, damage shields will to.
The damage shield thing I remember seeing a post about it from much earlier in the year and tested it, no words from the devs I do think its intended, however the blocking enchantment thing is indeed a bug.
So an example, a Dunmer with a Shock resistance enchantment will be immune to both burning and concussed and so if someone uses the asylum destruction staff on them then only the chilled effect will actually happen.
paulsimonps wrote: »Just want to jump in and add that resistance into the specific elements via either Racial Passives or Jewelry glyphs makes you immune to the secondary effect, damage shields will to.
The damage shield thing I remember seeing a post about it from much earlier in the year and tested it, no words from the devs I do think its intended, however the blocking enchantment thing is indeed a bug.
So an example, a Dunmer with a Shock resistance enchantment will be immune to both burning and concussed and so if someone uses the asylum destruction staff on them then only the chilled effect will actually happen.
Wait -- you mean I can become immune to the Major Defile from Disease glyphs by slotting a disease resistance glyph or being an Argonian?
IzakiBrotherSs wrote: »Oh wow, some Sorc conspiracy threads now? This is getting real stupid. Its just a bug. Status effects can be applied to shielded targets on live.
paulsimonps wrote: »Just want to jump in and add that resistance into the specific elements via either Racial Passives or Jewelry glyphs makes you immune to the secondary effect, damage shields will to.
The damage shield thing I remember seeing a post about it from much earlier in the year and tested it, no words from the devs I do think its intended, however the blocking enchantment thing is indeed a bug.
So an example, a Dunmer with a Shock resistance enchantment will be immune to both burning and concussed and so if someone uses the asylum destruction staff on them then only the chilled effect will actually happen.
Joy_Division wrote: »If I had to bet, this is an old ugly mechanic resurfacing.
When the game launched, shields did proctect against this stuff and even against secondary effects of skills (example, a shielded target would not be knocked back by flame reach). Shields also didn't proc Monster sets, it was like not getting hit at all.
This was all fixed ... and now all of sudden it's back just at the same time as we figured out being a Bosmer or Argonia makes you 100% resistance to disease related status effects (am I as a Nord resistant to frost related status effects? I dunno, but even if I am, hardly anyone uses frost, yeah the crappy race continues).
This should be acknowledged as a bug by ZoS and fixed before going Live.
Joy_Division wrote: »If I had to bet, this is an old ugly mechanic resurfacing.
When the game launched, shields did proctect against this stuff and even against secondary effects of skills (example, a shielded target would not be knocked back by flame reach). Shields also didn't proc Monster sets, it was like not getting hit at all.
This was all fixed ... and now all of sudden it's back just at the same time as we figured out being a Bosmer or Argonia makes you 100% resistance to disease related status effects (am I as a Nord resistant to frost related status effects? I dunno, but even if I am, hardly anyone uses frost, yeah the crappy race continues).
This should be acknowledged as a bug by ZoS and fixed before going Live.
This has always been the case, no point in changing that now. This is also a hardcounter to the new "OP" "Sorcgodmode" Asylum Staff.
You NEVER could apply status effects on shielded targets, not even on PvE.
Waffennacht wrote: »I can't wait to use it on my warden