I just think stamina dragon knights and sorcerers should get a spamming attack. The other three classes have viable stamina morphs for their main spammable. It'd add so much diversity to builds.
People have gone off to chase the meta that someone told them exists now. Frankly, all classes were hit by the vitality nerf and the dark deal nerf was small. You don't need proc sets to kill in any format. You still have unparalleled mobility which was the stamsorc pillar before.
I just think stamina dragon knights and sorcerers should get a spamming attack. The other three classes have viable stamina morphs for their main spammable. It'd add so much diversity to builds.
They have it, it is called "executioner".
Just put one or 2 dots, crit rush and once they get 50% health, start spamming it.
yes i barley see one in bgs or cryo
i thought they have the best sustain and will be verry popular
People have gone off to chase the meta that someone told them exists now. Frankly, all classes were hit by the vitality nerf and the dark deal nerf was small. You don't need proc sets to kill in any format. You still have unparalleled mobility which was the stamsorc pillar before.
I'm going to go ahead and say that a Stamblade has more mobility than a Sorc, via Shadow Image and Cloak. Nothing messes with people like that combo.
Speed_Kills wrote: »
I have been asked what I think the class needs. Instead if a class spammable, I would like to see some form of burst added. This would allow for the mobile style of sorc to shine. The ability of a Stam sorc to get in, burst, and get out has been lacking in the burst department in recent patches. Thank you Zos for fixing dodgable dawnbreakers, that was game breaking for the class. Burst can be applied in multiple ways. This can be achieved through application of defile which decreases an enemy's healing or through application of a damage effect. The damage effect can apply burst through dot pressure or timed, direct damage. Either of these options would be a good change to stamina sorcerer balance-wise. However, I hope that if a direct damage burst effect is added, it is not as simple as putting curse on an opponent and timing its explosion with a dawnbreaker. No need to turn it into a stamina warden.
Speed_Kills wrote: »@Cathexis I think you're exaggerating a bit. Non-functional is a bit too harsh. Sure, other classes outshine Stam sorc currently, but it is possible to compete with the best of the best on a Stam sorc. You just have to outplay them. Any mistake will cost you greatly on a Stam sorc. Health regeneration isn't necessary on a Stam sorc. My current build has been successful for the last few patches with few changes without investing any in health regeneration. Ability cost is not an issue for me, you just need to learn to manage resources.
If you'd like help making stam sorc work, I'm always willing to help. Meta/non-meta setups, rotations, tips/tricks.... whatever you need, I can probably help if it has to do with Stam sorc.
Speed_Kills wrote: »@Cathexis what platform do you play on?
Speed_Kills wrote: »@Cathexis I think you're exaggerating a bit. Non-functional is a bit too harsh. Sure, other classes outshine Stam sorc currently, but it is possible to compete with the best of the best on a Stam sorc. You just have to outplay them. Any mistake will cost you greatly on a Stam sorc. Health regeneration isn't necessary on a Stam sorc. My current build has been successful for the last few patches with few changes without investing any in health regeneration. Ability cost is not an issue for me, you just need to learn to manage resources.
If you'd like help making stam sorc work, I'm always willing to help. Meta/non-meta setups, rotations, tips/tricks.... whatever you need, I can probably help if it has to do with Stam sorc.
My resource management is fine. I know how to run and teleport indefinitely. Resource management is not the issue, it is the proportional cost of using abilities relative to their effectiveness. I can tell you, you will not compete with the best of the best outside of a 1v1 setting without poisons. Even with poisons its doubtful. I have not seen a stam sorc build in the last 4 patches that can solo close range effectively and reliably.
The problem you are trying to address with my perspective is the wrong problem. You are confining yourself to the limitations of the current dynamic and then saying "within that balance, things are fine" when the real issue is that the overall balance is subpar. This is the class I have played the most, extensively, through a history of patches and I can tell you that the burst potential is inadequate to adequately compete. It has nothing to do with making errors, success is contingent on your opponent making errors - and that indicates to me that the class is then subordinate to other classes by nature, where other classes are not contingent on their opponent making errors to be successful because they have adequate damage to overpower an opponent given the opportunity.
When I can hit an opponent for 30k and it does 10% damage to their health, theres a proportional numeric problem happening.
Speed_Kills wrote: »@Cathexis I think you're exaggerating a bit. Non-functional is a bit too harsh. Sure, other classes outshine Stam sorc currently, but it is possible to compete with the best of the best on a Stam sorc. You just have to outplay them. Any mistake will cost you greatly on a Stam sorc. Health regeneration isn't necessary on a Stam sorc. My current build has been successful for the last few patches with few changes without investing any in health regeneration. Ability cost is not an issue for me, you just need to learn to manage resources.
If you'd like help making stam sorc work, I'm always willing to help. Meta/non-meta setups, rotations, tips/tricks.... whatever you need, I can probably help if it has to do with Stam sorc.
My resource management is fine. I know how to run and teleport indefinitely. Resource management is not the issue, it is the proportional cost of using abilities relative to their effectiveness. I can tell you, you will not compete with the best of the best outside of a 1v1 setting without poisons. Even with poisons its doubtful. I have not seen a stam sorc build in the last 4 patches that can solo close range effectively and reliably.
The problem you are trying to address with my perspective is the wrong problem. You are confining yourself to the limitations of the current dynamic and then saying "within that balance, things are fine" when the real issue is that the overall balance is subpar. This is the class I have played the most, extensively, through a history of patches and I can tell you that the burst potential is inadequate to adequately compete. It has nothing to do with making errors, success is contingent on your opponent making errors - and that indicates to me that the class is then subordinate to other classes by nature, where other classes are not contingent on their opponent making errors to be successful because they have adequate damage to overpower an opponent given the opportunity.
When I can hit an opponent for 30k and it does 10% damage to their health, theres a proportional numeric problem happening.
pretty sure before morrowind everyone was playing stam sorc or at least it felt like it
Chilly-McFreeze wrote: »Speed_Kills wrote: »@Cathexis I think you're exaggerating a bit. Non-functional is a bit too harsh. Sure, other classes outshine Stam sorc currently, but it is possible to compete with the best of the best on a Stam sorc. You just have to outplay them. Any mistake will cost you greatly on a Stam sorc. Health regeneration isn't necessary on a Stam sorc. My current build has been successful for the last few patches with few changes without investing any in health regeneration. Ability cost is not an issue for me, you just need to learn to manage resources.
If you'd like help making stam sorc work, I'm always willing to help. Meta/non-meta setups, rotations, tips/tricks.... whatever you need, I can probably help if it has to do with Stam sorc.
My resource management is fine. I know how to run and teleport indefinitely. Resource management is not the issue, it is the proportional cost of using abilities relative to their effectiveness. I can tell you, you will not compete with the best of the best outside of a 1v1 setting without poisons. Even with poisons its doubtful. I have not seen a stam sorc build in the last 4 patches that can solo close range effectively and reliably.
The problem you are trying to address with my perspective is the wrong problem. You are confining yourself to the limitations of the current dynamic and then saying "within that balance, things are fine" when the real issue is that the overall balance is subpar. This is the class I have played the most, extensively, through a history of patches and I can tell you that the burst potential is inadequate to adequately compete. It has nothing to do with making errors, success is contingent on your opponent making errors - and that indicates to me that the class is then subordinate to other classes by nature, where other classes are not contingent on their opponent making errors to be successful because they have adequate damage to overpower an opponent given the opportunity.
When I can hit an opponent for 30k and it does 10% damage to their health, theres a proportional numeric problem happening.
pretty sure before morrowind everyone was playing stam sorc or at least it felt like it
What does it matter what people played several month ago?
yes i barley see one in bgs or cryo
i thought they have the best sustain and will be verry popular
They are currently non-functional.
When they removed the skill cost redux CP the cost of skills became so inflated that you can basically cast 2 abilities and then you are out of resources.
Not only that but tanking is so disproportionate to damage output on a stam sorc even stacking full damage or procs now you have almost no impact vs opponents, and the balance was bad to begin with with having to sacrifice all your defensive options for offensive ones. It might do ok if you full stack health regen MAYBE you MIGHT be alright but you basically HAVE to have troll king/orgnum/beekeeper to pull that off and I'm not going through hours and hours and hours of farming to test health regen on a stam sorc on the off chance it might maybe work maybe (provided you are willing to accept your damage will be too low to do anything).
I mean right now you basically can't even use crit surge because the cost is too damn high. The whole class is broken in pvp. Its so high risk and plays so disproportionately (badly) to other classes that its not worth playing.People have gone off to chase the meta that someone told them exists now. Frankly, all classes were hit by the vitality nerf and the dark deal nerf was small. You don't need proc sets to kill in any format. You still have unparalleled mobility which was the stamsorc pillar before.
I'm going to go ahead and say that a Stamblade has more mobility than a Sorc, via Shadow Image and Cloak. Nothing messes with people like that combo.
IMO true.
The problem is people want a mobile kite class with no defensive options to play well close range vs tanks with unrealistically disproportionately higher tanking capacity.
It's an impossible balance.
I'm not being closed minded here, show me a build that can bring down a well constructed tank in this meta. I'm seriously out of ideas. Maybe if I had veli or valkyn *maybe* I could come up with something. But again its pve grinding out for a hat or shoulders for the chance at a build that MIGHT work MAYBE.
I'd rather put my energy into a nightblade that has better versions of virtually every class ability going and synergizes with virtually every non-class ability better, and has better mobility.
Chilly-McFreeze wrote: »Speed_Kills wrote: »@Cathexis I think you're exaggerating a bit. Non-functional is a bit too harsh. Sure, other classes outshine Stam sorc currently, but it is possible to compete with the best of the best on a Stam sorc. You just have to outplay them. Any mistake will cost you greatly on a Stam sorc. Health regeneration isn't necessary on a Stam sorc. My current build has been successful for the last few patches with few changes without investing any in health regeneration. Ability cost is not an issue for me, you just need to learn to manage resources.
If you'd like help making stam sorc work, I'm always willing to help. Meta/non-meta setups, rotations, tips/tricks.... whatever you need, I can probably help if it has to do with Stam sorc.
My resource management is fine. I know how to run and teleport indefinitely. Resource management is not the issue, it is the proportional cost of using abilities relative to their effectiveness. I can tell you, you will not compete with the best of the best outside of a 1v1 setting without poisons. Even with poisons its doubtful. I have not seen a stam sorc build in the last 4 patches that can solo close range effectively and reliably.
The problem you are trying to address with my perspective is the wrong problem. You are confining yourself to the limitations of the current dynamic and then saying "within that balance, things are fine" when the real issue is that the overall balance is subpar. This is the class I have played the most, extensively, through a history of patches and I can tell you that the burst potential is inadequate to adequately compete. It has nothing to do with making errors, success is contingent on your opponent making errors - and that indicates to me that the class is then subordinate to other classes by nature, where other classes are not contingent on their opponent making errors to be successful because they have adequate damage to overpower an opponent given the opportunity.
When I can hit an opponent for 30k and it does 10% damage to their health, theres a proportional numeric problem happening.
pretty sure before morrowind everyone was playing stam sorc or at least it felt like it
What does it matter what people played several month ago?
Because let people usually play what is the best at that time
I know I was responding to the part where they said they haven't seen a good stam sorc build for solo close range in 4 patchesChilly-McFreeze wrote: »Chilly-McFreeze wrote: »Speed_Kills wrote: »@Cathexis I think you're exaggerating a bit. Non-functional is a bit too harsh. Sure, other classes outshine Stam sorc currently, but it is possible to compete with the best of the best on a Stam sorc. You just have to outplay them. Any mistake will cost you greatly on a Stam sorc. Health regeneration isn't necessary on a Stam sorc. My current build has been successful for the last few patches with few changes without investing any in health regeneration. Ability cost is not an issue for me, you just need to learn to manage resources.
If you'd like help making stam sorc work, I'm always willing to help. Meta/non-meta setups, rotations, tips/tricks.... whatever you need, I can probably help if it has to do with Stam sorc.
My resource management is fine. I know how to run and teleport indefinitely. Resource management is not the issue, it is the proportional cost of using abilities relative to their effectiveness. I can tell you, you will not compete with the best of the best outside of a 1v1 setting without poisons. Even with poisons its doubtful. I have not seen a stam sorc build in the last 4 patches that can solo close range effectively and reliably.
The problem you are trying to address with my perspective is the wrong problem. You are confining yourself to the limitations of the current dynamic and then saying "within that balance, things are fine" when the real issue is that the overall balance is subpar. This is the class I have played the most, extensively, through a history of patches and I can tell you that the burst potential is inadequate to adequately compete. It has nothing to do with making errors, success is contingent on your opponent making errors - and that indicates to me that the class is then subordinate to other classes by nature, where other classes are not contingent on their opponent making errors to be successful because they have adequate damage to overpower an opponent given the opportunity.
When I can hit an opponent for 30k and it does 10% damage to their health, theres a proportional numeric problem happening.
pretty sure before morrowind everyone was playing stam sorc or at least it felt like it
What does it matter what people played several month ago?
Because let people usually play what is the best at that time
I know. But the issue is that they are a rare sight right now and, as it was said before, it seems like other classes have more to offer.
Chilly-McFreeze wrote: »I just think stamina dragon knights and sorcerers should get a spamming attack. The other three classes have viable stamina morphs for their main spammable. It'd add so much diversity to builds.
They have it, it is called "executioner".
Just put one or 2 dots, crit rush and once they get 50% health, start spamming it.
You quotet: "It'd add so much diversity to builds"
You answered with a skill that is neither a real spammable (okay, you can spam it but that's not this skills intention) from a specific weapon skill line.
So to obtain build diversity all they have to do is using 2h. Is that what you are saying?
Flurry is a spam. But even this binds you to a weapon.
Chilly-McFreeze wrote: »Speed_Kills wrote: »@Cathexis I think you're exaggerating a bit. Non-functional is a bit too harsh. Sure, other classes outshine Stam sorc currently, but it is possible to compete with the best of the best on a Stam sorc. You just have to outplay them. Any mistake will cost you greatly on a Stam sorc. Health regeneration isn't necessary on a Stam sorc. My current build has been successful for the last few patches with few changes without investing any in health regeneration. Ability cost is not an issue for me, you just need to learn to manage resources.
If you'd like help making stam sorc work, I'm always willing to help. Meta/non-meta setups, rotations, tips/tricks.... whatever you need, I can probably help if it has to do with Stam sorc.
My resource management is fine. I know how to run and teleport indefinitely. Resource management is not the issue, it is the proportional cost of using abilities relative to their effectiveness. I can tell you, you will not compete with the best of the best outside of a 1v1 setting without poisons. Even with poisons its doubtful. I have not seen a stam sorc build in the last 4 patches that can solo close range effectively and reliably.
The problem you are trying to address with my perspective is the wrong problem. You are confining yourself to the limitations of the current dynamic and then saying "within that balance, things are fine" when the real issue is that the overall balance is subpar. This is the class I have played the most, extensively, through a history of patches and I can tell you that the burst potential is inadequate to adequately compete. It has nothing to do with making errors, success is contingent on your opponent making errors - and that indicates to me that the class is then subordinate to other classes by nature, where other classes are not contingent on their opponent making errors to be successful because they have adequate damage to overpower an opponent given the opportunity.
When I can hit an opponent for 30k and it does 10% damage to their health, theres a proportional numeric problem happening.
pretty sure before morrowind everyone was playing stam sorc or at least it felt like it
What does it matter what people played several month ago?
Because let people usually play what is the best at that time
Speed_Kills wrote: »@Cathexis PC/NA?