Poll about whether to have the amount of Crystals required for a retrait reduced.

  • Insandros
    Insandros
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    No, leave it how it is, I'd rather grind out 40 dungeons.
    LEave as it. If not happy, keep grinding the item in specific trait if you think it's better. Stop asking for every single easy thing to accomplish. Jesus workd your thing off a bit :) Maybe now with people grindind dungeons for transmute mats will grow the people using the Grouping tool, so less waiting time on all classes, less people fgrinding publix dungeons for items and more group dungeons.
    Edited by Insandros on September 19, 2017 12:46PM
  • Mystrius_Archaion
    Mystrius_Archaion
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    Please ZoS, lower the amount of crystals required for retraiting to 10
    Subversus wrote: »
    Edit:
    And pvping for any pve reward can just go to to hell

    Pveing for any pvp reward can just go to hell

    Oh wait, that's what we all pvpers have been doing since launch lmao

    I'll agree with you there. It would be nice to do either. At least you do get these in pvp for practically everything you do, unlike pve which is restricted to top end content.
    You may still have fun(/sarcasm) getting 40, or more, of them though.
    Edited by Mystrius_Archaion on September 19, 2017 12:59PM
  • Avran_Sylt
    Avran_Sylt
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    Y'all need to realize that there are still crystal GEODES that have yet to be implemented...... insinuating that there will be more crystals in a geode.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Please ZoS, lower the amount of crystals required for retraiting to 10
    I think, for the first week of the patch, lower that to 15 or 20, and gradually increase it back up to 40 in the following weeks. Either that or increase droprates for the stones for the first couple of weeks.

    I personally believe that 40 is a fair number; people are miffed because they have to farm extremely hard to re-trait everything they have, when in reality the intention is to have the transmutation stones accumulate during normal gameplay so you can re-trait as you go.

    Farming veteran dungeons isn't normal gameplay for most. If you ask a lot of people, they do their pledges or just one pledge and they're done for the day, maybe half the week if that. This could take them a long time. This is not good for casual "gain as you play".

    And honestly, if we can't retrait a full set relatively easily then why have the system at all? We should have more than just one set. We should have 2 sets for pve and 2 for pvp and possibly more for other roles and characters and it snowballs.

    None of this sounds at all enjoyable. It sounds like just another damn grind.
  • Make2k15
    Make2k15
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    No, leave it how it is, I'd rather grind out 40 dungeons.

    Maybe I understand this wrong but the crystals are not garantueed, they are powerless to RNG like everything else.

    Crystals are guaranteed drop from pledges and random dungeon it seems (at least at the PTS). Dunno if it's limited to drop daily from only one random dungeon and one of each daily pledge account wide though or if it can be farmed with all 12 characters :) I did fungal 1 pledge solo today on PTS and got transmutation geode and undaunted gold key as reward from the pledge giver. The geode itself had one transmutation crystal inside (not sure if it can have occasionally two or even more of them). Also they mentioned in patch notes:

    "...Currently, doing a Veteran Random Dungeon will only rarely award you a Transmutation Geode.

    We'll be increasing this to always award a Transmutation Geode from a Veteran Random Dungeon in a future PTS patch..."

    For me 40 crystals per retrait is ok. I don't think I would use this for other than retraining my maelstrom lightning staff and infallible flame staff (or maybe asylum destro staff at some point if it turns out to be any good for pve).
    Edited by Make2k15 on September 19, 2017 2:06PM
  • Biro123
    Biro123
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    No, leave it how it is, I'd rather grind out 40 dungeons.
    Keep it the same..

    ALL MMO's rely on having to repeat the same endgame content to grind that gear... Dev's just can't churn out content fast enough for the model to be such that you only need to complete each quest/dungeon etc. once.

    It has to be repeatable - and there has to be an incentive to get people to repeat it.

    Without that the game will die. People finish all the content, get all the stuff they want, look around saying 'what's next?'.. find that there's nothing till the next dlc comes out - and so go play other games instead - perhaps not coming back..

    Nah - games need a reason to grind. And think about it - you could grind one dungeon 40 times to get your stones - and yes, in that time you'll probably get the trait you want.. But as soon as the meta changes - or you make a new class... guess what? You have the stones to re-trait what you need almost straight away.
    Have to look at the long-term, not the immediate 'I want stuff now!'

    Minalan owes me a beer.

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  • SaintSubwayy
    SaintSubwayy
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    No, leave it how it is, I'd rather grind out 40 dungeons.
    Faulgor wrote: »
    I think it's fine if it remains a bit harder to retrait your items, but I think there should be a gradient in the crystals rewarded. Not all vet content is equal. Easiest step would be to reward 2 crystals for HM dungeons/trials.

    Getting a guaranteed drop or maybe even the chance to drop 2 Crytals in HM seems to be fair since HM's are a bit harder.
    And to differenciate between different Dungeon / trials doesnt seem to be a bad Idea.

    If i have a good farm group i can run Vet Spinde 1 HM in 10-15min per run = ~3-4 Crystalls per hour
    But if I run vet Mazza HM, which takes around 30mins then i'd only get ~ 1-2 Crystalls per hour

    So a "harder" content should reward more Crystalls in my opinion.


    I personally dissagree with getting them in Normalmode aswell (like some ppl suggest)
    I think EVERYONE can complete a vet Dungeon maybe it'd takes some time to learn it but EVERYONE can do it!

    You want to have the Traits you think are best...then do something to get them!
    Edited by SaintSubwayy on September 19, 2017 12:58PM
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  • Mystrius_Archaion
    Mystrius_Archaion
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    Please ZoS, lower the amount of crystals required for retraiting to 10
    Psilent wrote: »
    40 is perfect and 1 per dungeon completion is fine as well. This system isn't something you'll use to retrait every piece gear; usually just your weapon.

    Actually, you will use it on any and every piece that you get and can't get int he right trait. It's not just weapons that people worry about. In fact, I crafted my weapon so it's already good. I worry about my monster helm and shoulders which are a very limited resource to farm up, not to mention gear for alts that don't have the same setup.

    Honestly, who the hell invented the idea of running the same content over and over for loot?
    Can I go back in time and make them disappear?

    I enjoy doing content once for the story, another time for the story, maybe several times. I enjoy doing content multiple times for fun mechanics, usually when I feel like I'm overpowered.
    I do not and will never enjoy doing anything for the numbers over and over. That's why we do Dolmen farms to level quick because it requires little input and then avoid Dolmens after. I'm certainly not going to do more complicated group content over and over for this crap.


    The more I think about it the more I just don't care about transmutation. I'll just pass on it. Maybe I'll get the DLC for other reasons, probably in fact, but they'll never get a penny out of me for any crown store transmutation item or station for my home. I just don't need it enough to justify that annoying grind and I don't spend money on something I don't feel that much need for.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Please ZoS, lower the amount of crystals required for retraiting to 10
    Subversus wrote: »
    I think, for the first week of the patch, lower that to 15 or 20, and gradually increase it back up to 40 in the following weeks. Either that or increase droprates for the stones for the first couple of weeks.

    I personally believe that 40 is a fair number; people are miffed because they have to farm extremely hard to re-trait everything they have, when in reality the intention is to have the transmutation stones accumulate during normal gameplay so you can re-trait as you go.

    Agree. It needs to be lower, but lowering it to 10 is not the option. Halving it would be a nice idea to begin with, but it should be increased as the time goes by or people will stockpile them like undaunted keys.

    People will stockpile anything and everything, up to the limit.
    Human nature is nearly impossible to fight from the outside. It's their choice.

    So you can decide to fight it or make it less of an issue. Do they stockpile because they want to or because they don't want to use what they feel is too valuable or hard to obtain to use without being absolutely sure? It's like the Tide laundry detergent tv commercials that have the people saying "I love you blue shirt and want you to stay blue forever that's why I'll never wear you". If you make it easier to get and maintain and seemingly less valuable then it becomes more used and more valuable and encourages more collecting of it by doing more content.
  • Mettaricana
    Mettaricana
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    Please ZoS, lower the amount of crystals required for retraiting to 20
    If each run only drops one crystal, then I think the fewer needed for transmutation, the better. 10 runs in a dungeon = 10 crystals? No thanks. By that point, as already mentioned, you've probably already gotten the gear you want. If the purpose of this system is to soften the grind, then that's exactly what it should do, not add another.

    I meant to click 10 anyway i agree i hate grinding i been here since early access and beta im done friggan grinding!! I can handle 10 runs to turn the 400k training peices into one usable peice
  • Mystrius_Archaion
    Mystrius_Archaion
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    Please ZoS, lower the amount of crystals required for retraiting to 10
    Biro123 wrote: »
    Keep it the same..

    ALL MMO's rely on having to repeat the same endgame content to grind that gear... Dev's just can't churn out content fast enough for the model to be such that you only need to complete each quest/dungeon etc. once.
    Actually, yes they can and have done so in games I have played before. In fact, my first MMO was a little game called Tibia, back in 2001. That game is still going today after it started in 1996 and every quest there, which is the only way to get special loot instead of special dungeons, can only be done once. The rest of that game and others is about doing things anywhere the enemies are strong enough to gets your skills up and drop relevant loot from random generic enemies.

    Any truly great mmo has always had content that was just fun and never needed to be repeated. Technically, nothing needs to be repeated here in ESO. I would want to repeat good content and actually do, but some I can't(quests) and other content I do not repeat no matter what the loot.
    I wish this game had a feature to repeat quests like the "Flashback" system City of Heroes had.

    So, they're not going to get me to repeat this content much, if at all, for these transmutation crystals. They're not going to entice newer players with this. They're definitely deluded if they're pinning their hopes of reviving endgame grouping and the group finder on this. People are creatures of habit that will still avoid that group finder for more difficult content, which tends to be veteran.
  • Nolic1
    Nolic1
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    Ok I think its fine depending on how many crystals we get per daily undaunted cause thats how you get them already tested that part. As for the daily trials and pvp stuff no ones really doing that so can not say. If we get different geode's (Which is what you get the crystals from.) have some that offer more then one crystal like some that can be 2 to 5 depending on RNG I think 40 is fine if its 1 per daily or reward then its not to bad makes you still need to farm but the item you change better be worth it in the end other wise its still better to chance fate on getting it to drop.
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  • Denyiir
    Denyiir
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    I think most of the people knew deep down inside it's just too good to be true and zos will f it up.
    Also I wouldn't be suprised if they add crystal packs into crown store...
  • DeadlyRecluse
    DeadlyRecluse
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    No, leave it how it is, I'd rather grind out 40 dungeons.
    Leave it as is, make the crystals tradeable/sellable.
    Thrice Empress, Forever Scrub
  • Chrlynsch
    Chrlynsch
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    Keep as is but have them only drop from PVP campaign rewards, and rewards of the worthy >:)
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
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  • Mystrius_Archaion
    Mystrius_Archaion
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    Please ZoS, lower the amount of crystals required for retraiting to 10
    Leave it as is, make the crystals tradeable/sellable.

    That may work, but likely isn't possible. They're an account wide currency, different than all others. Sure, people can sell tel var stones I've heard, but those aren't account wide. This seems to behave more like crowns.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Please ZoS, lower the amount of crystals required for retraiting to 10
    Denyiir wrote: »
    I think most of the people knew deep down inside it's just too good to be true and zos will f it up.
    Also I wouldn't be suprised if they add crystal packs into crown store...

    I'm seriously not looking forward to transmogrifying gear because of this. If trying to change the trait of gear is this much of a grind then they may say "they're changing the whole look of their gear so we have to make it 10 times as grindy" and then we'll all hang our heads in disgust.
  • riberion
    riberion
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    No, leave it how it is, I'd rather grind out 40 dungeons.
    It shouldn't be easy. It's something you have to work for, like any good benefit.
    PC NA
  • Xylthax
    Xylthax
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    Please ZoS, lower the amount of crystals required for retraiting to 15
    Denyiir wrote: »
    I think most of the people knew deep down inside it's just too good to be true and zos will f it up.
    Also I wouldn't be suprised if they add crystal packs into crown store...

    I'm seriously not looking forward to transmogrifying gear because of this. If trying to change the trait of gear is this much of a grind then they may say "they're changing the whole look of their gear so we have to make it 10 times as grindy" and then we'll all hang our heads in disgust.

    Tbh it kinda makes me feel like waiting for the transmog system before I start grinding dungeons, I mean at least that way I'll get both the crystal and whatever the transmog currency is in the one go, rather than having to re-grind when the new system comes out.
  • ParaNostram
    ParaNostram
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    Please ZoS, lower the amount of crystals required for retraiting to 20
    40 is definitely too high a number.
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  • beetleklee
    beetleklee
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    Please ZoS, lower the amount of crystals required for retraiting to 20
    I think 20 or 25 is a good sweet spot. If they keep 40 I hope they add getting an extra crystal for hard mode.
    It should take some grinding but not so much that it becomes a better idea just to grind for the gear with the right trait.
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  • Wrecking_Gorilla
    Wrecking_Gorilla
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    Please ZoS, lower the amount of crystals required for retraiting to 20
    If the idea, was to cut down on the grind, then you have failed. It seems it would only be worth it on the hardest of drops. Not really making the game anymore enjoyable. 30+ hours for one re-trait. Might as well keep grinding for the perfect trait.
  • NotNormanBates
    NotNormanBates
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    Ummm. What if you think it should be increased??????
  • NotNormanBates
    NotNormanBates
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    The only thing i'd be cool with is if tougher content gave more crystals. You complete vHoF HM in under an hour with no group member deaths, i'd understand everyone getting a 40 crystals for that.
  • NotNormanBates
    NotNormanBates
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    ToRelax wrote: »
    Players complained that many never got the items they desired because of a very random drop system. This crystal system reduces the effect of bad luck by quite a lot.

    No it doesn't. It's veteran dungeons required, or placing on leaderboards. Those are exclusive clubs and not every group can complete them.
    Wasn't there a forum post about being able to sort out failed groups for pledge LFG runs? Guess what that will affect? >:)

    40 runs is insane, especially when many people struggle to get one normal dungeon done any given night. Just finding a group can be hard as hell. Then, you have to have enough time to finish and hope everyone else does and isn't "a baddie"(or you're the baddie) and all this so maybe you can get better by having better stats, or just play with a new trait to see if it is better.

    40 vet dungeon runs for me would be 40 weeks. I only have the patience and finger dexterity for one a week.
    I literally soloed Shada's Tear on the 15th and Rahnni'za grouped on the 16th. I'm still tired from that and not ready for another group anything. I don't think those were even veteran content. It doesn't matter.

    I play as much as I can, which is a lot on my weekends, but I'm probably a core gamer, not hardcore but not casual. If they're trying to attract people in the middle like me, which can also attract both other extremes, then they're doing a terrible job of it.

    If your not doing vet trials, or trying to be a leaderboard pvp player then why do you need perfect gear in perfect traits? All content in the game, including most (if not all) vet trial, and pvp can be completed with sub-optimal gear.
  • Maikon
    Maikon
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    No, leave it how it is, I'd rather grind out 40 dungeons.
    I would rather they raise it to 50.
  • disintegr8
    disintegr8
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    IAVITNI wrote: »
    disintegr8 wrote: »
    Has it been confirmed that you can only get 1 for each event you complete, or can you actually get more?
    I've never run anything 40 times to try and get what I wanted.

    I levelled from CP 160 to around ~324 only running Crypt of Hearts Vet. In all that time I only found 3 swords, one of which was given to me. Please share your Blessing of RNGesus with me xD
    It is not that I get everything I want inside 40 runs, I simply do not have the patience to farm dungeons over and over again looking for the best traits.

    I am not a BiS person and if I really want a particular set, I will run the dungeon until I have any 5 pieces of the set in 'acceptable' traits and live with it, fitting everything else I wear around it.
    Australian on PS4 NA server.
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  • SwimsWithMemes
    SwimsWithMemes
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    No, leave it how it is, I'd rather grind out 40 dungeons.
    For people saying "40 runs is elitist!! I'll never be able to retraits!!" - why are you aiming for perfect gear if you are not wanting to do elite content? Were you planning to ever get good gear if the crystals weren't introduced? (Which would facilitate dozens of runs anyway)


    The goal of the gems is to provide an upper end to gear grind, so you can't farm forever and never get the gear you want. It's for people who try desperately, running 3 pledges on HM for their 6 chances on those perfect shoulders.


    Before you accuse someone of being elitist, think about why you even play an MMO.
  • wildbear247
    wildbear247
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    Please ZoS, lower the amount of crystals required for retraiting to 15
    Thanks for creating this poll, as I was wondering where the majority of players stand on this issue. So, based on forum users only, as of today this poll indicates that roughly 70% of the players would like for it to take less than 40 transmutation stones to change the trait on a piece of gear. Hopefully ZOS takes notice of this and gives us a little more love on reducing the grind. I'm very thankful they've at least added a way for folks get these stones via PvP (currently PvP is my favorite end-game playground...I'm burned out on dungeon runs after One Tamriel and the BoP madness).

    Also, to really put their fingers on the players pulse, ZOS should do an in game survey to get a lot more feedback from users that play but don't visit the forums.
    PC NA
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  • Xylthax
    Xylthax
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    Please ZoS, lower the amount of crystals required for retraiting to 15
    Thanks for creating this poll, as I was wondering where the majority of players stand on this issue. So, based on forum users only, as of today this poll indicates that roughly 70% of the players would like for it to take less than 40 transmutation stones to change the trait on a piece of gear. Hopefully ZOS takes notice of this and gives us a little more love on reducing the grind. I'm very thankful they've at least added a way for folks get these stones via PvP (currently PvP is my favorite end-game playground...I'm burned out on dungeon runs after One Tamriel and the BoP madness).

    Also, to really put their fingers on the players pulse, ZOS should do an in game survey to get a lot more feedback from users that play but don't visit the forums.

    No problem, I'm glad I created it too.

    Interestingly, I created the poll as a gut response to finding out how many stones transmuting cost, and the initial response was 98% in favour of lowering the stone requirement. I didn't it expect it to change so much over time either. Having said that, I did feel less passionate when I found out that you could get stones from pvp. But not by much, and now I'm getting more tilted again now that I'm hearing that the only guaranteed stones are from pledges and dailies and stuff, and in actuality the drop rate is lower than 50%. That's kinda scary imo. I still don't know what the drop rate from pvp is, but I'm not confident it'll be higher than the pve drop rate.

    I guess what I'm saying is, I'm now at the point where I've realised grinding these things is going to be impossible, and I've accepted that, I'm ok with slowly gaining the stones over time as I'm farming other stuff. However, with this new information on the drop rates, I'm scared that changing a single weapon might takes weeks, or even longer. While I know that it's impossible for people to change their votes on the poll, I do hope others come to understand that the transmutation system won't alleviate the grind. Not even a little bit. The only thing it does is make previously inaccessible items, such as a maelstrom weapon in perfect traits, or items in nirncrux, become obtainable. I'm not satisfied with this, and I believe even among the people who voted 'no-change', some will agree with me when they experience the grind currently on the pts.

    If you don't think it's painful; use up all your crystals, and then tell me how long it takes you to change the traits on 5 items. Please do it? It'll make me feel relieved if you guys can make it look easy. :)
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