Mystrius_Archaion wrote: »Edit:
And pvping for any pve reward can just go to to hell
Pveing for any pvp reward can just go to hell
Oh wait, that's what we all pvpers have been doing since launch lmao
HatchetHaro wrote: »I think, for the first week of the patch, lower that to 15 or 20, and gradually increase it back up to 40 in the following weeks. Either that or increase droprates for the stones for the first couple of weeks.
I personally believe that 40 is a fair number; people are miffed because they have to farm extremely hard to re-trait everything they have, when in reality the intention is to have the transmutation stones accumulate during normal gameplay so you can re-trait as you go.
Chilly-McFreeze wrote: »
Maybe I understand this wrong but the crystals are not garantueed, they are powerless to RNG like everything else.
I think it's fine if it remains a bit harder to retrait your items, but I think there should be a gradient in the crystals rewarded. Not all vet content is equal. Easiest step would be to reward 2 crystals for HM dungeons/trials.
40 is perfect and 1 per dungeon completion is fine as well. This system isn't something you'll use to retrait every piece gear; usually just your weapon.
HatchetHaro wrote: »I think, for the first week of the patch, lower that to 15 or 20, and gradually increase it back up to 40 in the following weeks. Either that or increase droprates for the stones for the first couple of weeks.
I personally believe that 40 is a fair number; people are miffed because they have to farm extremely hard to re-trait everything they have, when in reality the intention is to have the transmutation stones accumulate during normal gameplay so you can re-trait as you go.
Agree. It needs to be lower, but lowering it to 10 is not the option. Halving it would be a nice idea to begin with, but it should be increased as the time goes by or people will stockpile them like undaunted keys.
Thestephenmcraeub17_ESO wrote: »If each run only drops one crystal, then I think the fewer needed for transmutation, the better. 10 runs in a dungeon = 10 crystals? No thanks. By that point, as already mentioned, you've probably already gotten the gear you want. If the purpose of this system is to soften the grind, then that's exactly what it should do, not add another.
Actually, yes they can and have done so in games I have played before. In fact, my first MMO was a little game called Tibia, back in 2001. That game is still going today after it started in 1996 and every quest there, which is the only way to get special loot instead of special dungeons, can only be done once. The rest of that game and others is about doing things anywhere the enemies are strong enough to gets your skills up and drop relevant loot from random generic enemies.Keep it the same..
ALL MMO's rely on having to repeat the same endgame content to grind that gear... Dev's just can't churn out content fast enough for the model to be such that you only need to complete each quest/dungeon etc. once.
DeadlyRecluse wrote: »Leave it as is, make the crystals tradeable/sellable.
I think most of the people knew deep down inside it's just too good to be true and zos will f it up.
Also I wouldn't be suprised if they add crystal packs into crown store...
Mystrius_Archaion wrote: »I think most of the people knew deep down inside it's just too good to be true and zos will f it up.
Also I wouldn't be suprised if they add crystal packs into crown store...
I'm seriously not looking forward to transmogrifying gear because of this. If trying to change the trait of gear is this much of a grind then they may say "they're changing the whole look of their gear so we have to make it 10 times as grindy" and then we'll all hang our heads in disgust.
Mystrius_Archaion wrote: »Players complained that many never got the items they desired because of a very random drop system. This crystal system reduces the effect of bad luck by quite a lot.
No it doesn't. It's veteran dungeons required, or placing on leaderboards. Those are exclusive clubs and not every group can complete them.
Wasn't there a forum post about being able to sort out failed groups for pledge LFG runs? Guess what that will affect?
40 runs is insane, especially when many people struggle to get one normal dungeon done any given night. Just finding a group can be hard as hell. Then, you have to have enough time to finish and hope everyone else does and isn't "a baddie"(or you're the baddie) and all this so maybe you can get better by having better stats, or just play with a new trait to see if it is better.
40 vet dungeon runs for me would be 40 weeks. I only have the patience and finger dexterity for one a week.
I literally soloed Shada's Tear on the 15th and Rahnni'za grouped on the 16th. I'm still tired from that and not ready for another group anything. I don't think those were even veteran content. It doesn't matter.
I play as much as I can, which is a lot on my weekends, but I'm probably a core gamer, not hardcore but not casual. If they're trying to attract people in the middle like me, which can also attract both other extremes, then they're doing a terrible job of it.
It is not that I get everything I want inside 40 runs, I simply do not have the patience to farm dungeons over and over again looking for the best traits.disintegr8 wrote: »Has it been confirmed that you can only get 1 for each event you complete, or can you actually get more?
I've never run anything 40 times to try and get what I wanted.
I levelled from CP 160 to around ~324 only running Crypt of Hearts Vet. In all that time I only found 3 swords, one of which was given to me. Please share your Blessing of RNGesus with me xD
wildbear247 wrote: »Thanks for creating this poll, as I was wondering where the majority of players stand on this issue. So, based on forum users only, as of today this poll indicates that roughly 70% of the players would like for it to take less than 40 transmutation stones to change the trait on a piece of gear. Hopefully ZOS takes notice of this and gives us a little more love on reducing the grind. I'm very thankful they've at least added a way for folks get these stones via PvP (currently PvP is my favorite end-game playground...I'm burned out on dungeon runs after One Tamriel and the BoP madness).
Also, to really put their fingers on the players pulse, ZOS should do an in game survey to get a lot more feedback from users that play but don't visit the forums.