clocksstoppe wrote: »Mystrius_Archaion wrote: »Where is the increase the amount option?
Not everyone should get BiS traits by just doing a dungeon or two. It should require effort and only be used on special things.
I vote 100+
Here's your sign: "ELITIST and proud of it so crai moar newbs"
You are what is wrong with the entire mmo genre, and actually what is wrong with the world also. We could compare this to evil people in history but you can fill in the blank. The only reason you don't want it "attainable" is so you can hold it over someone else.
"WHI-ELITIST POWER! /fistraise" /sarcasm
How is it elitist to work for something rather than being handed everything along with a trophy for participating?
This entitlement has gone way too far.
Because it's not work, you're just getting played by a system that exploits your addiction to gambling. Work means achieving something. Getting a slightly better minmaxed item in an MMO is not an achievement, it's worthless.
If it's worthless then why whine about it?
Mystrius_Archaion wrote: »Where is the increase the amount option?
Not everyone should get BiS traits by just doing a dungeon or two. It should require effort and only be used on special things.
I vote 100+
Here's your sign: "ELITIST and proud of it so crai moar newbs"
You are what is wrong with the entire mmo genre, and actually what is wrong with the world also. We could compare this to evil people in history but you can fill in the blank. The only reason you don't want it "attainable" is so you can hold it over someone else.
"WHI-ELITIST POWER! /fistraise" /sarcasm
Seriously. It will not kill you to save up 40 crystals. (and hell if you would have an infused inferno necropotence staff in 40 runs of anything lol wouldn't be 200k ea even for sharpened if that was so.)
Players complained that many never got the items they desired because of a very random drop system. This crystal system reduces the effect of bad luck by quite a lot.
Mystrius_Archaion wrote: »Players complained that many never got the items they desired because of a very random drop system. This crystal system reduces the effect of bad luck by quite a lot.
No it doesn't. It's veteran dungeons required, or placing on leaderboards. Those are exclusive clubs and not every group can complete them.
Wasn't there a forum post about being able to sort out failed groups for pledge LFG runs? Guess what that will affect?
40 runs is insane, especially when many people struggle to get one normal dungeon done any given night. Just finding a group can be hard as hell. Then, you have to have enough time to finish and hope everyone else does and isn't "a baddie"(or you're the baddie) and all this so maybe you can get better by having better stats, or just play with a new trait to see if it is better.
40 vet dungeon runs for me would be 40 weeks. I only have the patience and finger dexterity for one a week.
I literally soloed Shada's Tear on the 15th and Rahnni'za grouped on the 16th. I'm still tired from that and not ready for another group anything. I don't think those were even veteran content. It doesn't matter.
I play as much as I can, which is a lot on my weekends, but I'm probably a core gamer, not hardcore but not casual. If they're trying to attract people in the middle like me, which can also attract both other extremes, then they're doing a terrible job of it.
Mystrius_Archaion wrote: »Players complained that many never got the items they desired because of a very random drop system. This crystal system reduces the effect of bad luck by quite a lot.
No it doesn't. It's veteran dungeons required, or placing on leaderboards. Those are exclusive clubs and not every group can complete them.
Wasn't there a forum post about being able to sort out failed groups for pledge LFG runs? Guess what that will affect?
40 runs is insane, especially when many people struggle to get one normal dungeon done any given night. Just finding a group can be hard as hell. Then, you have to have enough time to finish and hope everyone else does and isn't "a baddie"(or you're the baddie) and all this so maybe you can get better by having better stats, or just play with a new trait to see if it is better.
40 vet dungeon runs for me would be 40 weeks. I only have the patience and finger dexterity for one a week.
I literally soloed Shada's Tear on the 15th and Rahnni'za grouped on the 16th. I'm still tired from that and not ready for another group anything. I don't think those were even veteran content. It doesn't matter.
I play as much as I can, which is a lot on my weekends, but I'm probably a core gamer, not hardcore but not casual. If they're trying to attract people in the middle like me, which can also attract both other extremes, then they're doing a terrible job of it.
Well I wouldn't know about that as I don't know many, if any, players who have problems with the easier veteran dungeons; I don't care whether they drop in normal mode but I'd like to have it so that it's faster to grind crystals in more difficult content, lest everyone runs normal mode for them.
Murador178 wrote: »Mystrius_Archaion wrote: »Where is the increase the amount option?
Not everyone should get BiS traits by just doing a dungeon or two. It should require effort and only be used on special things.
I vote 100+
Here's your sign: "ELITIST and proud of it so crai moar newbs"
You are what is wrong with the entire mmo genre, and actually what is wrong with the world also. We could compare this to evil people in history but you can fill in the blank. The only reason you don't want it "attainable" is so you can hold it over someone else.
"WHI-ELITIST POWER! /fistraise" /sarcasm
I think it's fine if it remains a bit harder to retrait your items, but I think there should be a gradient in the crystals rewarded. Not all vet content is equal. Easiest step would be to reward 2 crystals for HM dungeons/trials.
static_recharge wrote: »Personally I think the point of this system is to make it so you still have to do content
Lord_Dexter wrote: »If ZOS nerf this then it would be much easier to change weapon trait,
atleast 40 crystal shows me some sense to do re-training carefully!
this is good for weapon/armor sale. if lowered amount then everyone would get crystals easily and no one will buy armor/weapons from traders.
Mystrius_Archaion wrote: »Edit:
And pvping for any pve reward can just go to to hell
HatchetHaro wrote: »I think, for the first week of the patch, lower that to 15 or 20, and gradually increase it back up to 40 in the following weeks. Either that or increase droprates for the stones for the first couple of weeks.
I personally believe that 40 is a fair number; people are miffed because they have to farm extremely hard to re-trait everything they have, when in reality the intention is to have the transmutation stones accumulate during normal gameplay so you can re-trait as you go.
Chilly-McFreeze wrote: »@Psilent
Maybe I understand this wrong but the crystals are not garantueed, they are powerless to RNG like everything else.
@subversus
No need to increase the needed amount over time since the amount you can gather is already capped.
"Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded."
Chilly-McFreeze wrote: »Lord_Dexter wrote: »If ZOS nerf this then it would be much easier to change weapon trait,
atleast 40 crystal shows me some sense to do re-training carefully!
this is good for weapon/armor sale. if lowered amount then everyone would get crystals easily and no one will buy armor/weapons from traders.
I think people will less likely use these crystals (that they have to farm themself?) to transmog any overland set, but rather use it on BoE items, which often are a pain to obtain in ANY trait at all. Didn't know how many times I run fungal for a viper's 1h axe and never got one at all.
Also, in addition to my questions above: can you transmog jewelery?