THEDKEXPERIENCE wrote: »There is a dirty little secret about solo players that I'll let you in on ... they don't REALLY exist.
For example, I've logged thousands of hours in PVP. For every 1 hour I've spent in a large group at least 2 involve me running by myself. I have plenty of Cyrodiil solo street cred. Yet still, aside from soloing resources (the single best thing IMO a solo player can do for the greater good) or being a text chat scout your soloing options end up being either ganking, Zerg surfing, or boredom.
Ganking can be fun and useful but if you're the guy who just spends all day under the bridge trying to troll people into fighting you 1v1 above a lake of slaughter fish then you're not helping.
Zerg surfing, meanwhile, is what most solo players end up doing. Not because they are looking to do it but because most players who are good enough to solo also know how to read the map and identify the exact place to go for the next fight. The amount of times I've seen the exact same people at Bleakers and then 5 minutes later across the map at Allessia numbers in the thousands. No one needed to say "go to Allessia" because all the good solo players always knew to do it. So before long you're just back in a Zerg.
Of course the third option is just to wait in the wilderness for a random. That's just boring and helping no one.
Do you make big changes to how you gear up? your CPoints? food? potions?
Positioning - often times as a solo player being caught in a bad position means you will die. Always be aware of los and tactical positions such as chokes or cliffs.
THEDKEXPERIENCE wrote: »There is a dirty little secret about solo players that I'll let you in on ... they don't REALLY exist.
For example, I've logged thousands of hours in PVP. For every 1 hour I've spent in a large group at least 2 involve me running by myself. I have plenty of Cyrodiil solo street cred. Yet still, aside from soloing resources (the single best thing IMO a solo player can do for the greater good) or being a text chat scout your soloing options end up being either ganking, Zerg surfing, or boredom.
Ganking can be fun and useful but if you're the guy who just spends all day under the bridge trying to troll people into fighting you 1v1 above a lake of slaughter fish then you're not helping.
Zerg surfing, meanwhile, is what most solo players end up doing. Not because they are looking to do it but because most players who are good enough to solo also know how to read the map and identify the exact place to go for the next fight. The amount of times I've seen the exact same people at Bleakers and then 5 minutes later across the map at Allessia numbers in the thousands. No one needed to say "go to Allessia" because all the good solo players always knew to do it. So before long you're just back in a Zerg.
Of course the third option is just to wait in the wilderness for a random. That's just boring and helping no one.
I follow the main lines, then shift to the sides/rez lanes to force 1vX to help out the pugs. At score tick I'll try to move to a resorces to help the faction.
Tbh the line fights are what makes the game fun; no tiring/burn out guild fights, no coordinated zergling, no TS "drop ulti now!", just watching the map and what's on your screen. Only going to quick rez locations = more consistent PvP.
Anything else takes too much work and makes the game a job instead of a fun hobby. Once it crosses that line, no game will ever be fun.
driosketch wrote: »If you see one side making a big push, take a resource in their back field, (should be easy task if you build is up to soloing). While everyone is on the front lines, you'll get a trickle of one or two players who come out to investigate. Good practice. Likewise, if you can read the map, (required skill for solo players), camp out at a resource you know will get attacked and pick off enemy scouts or other solo/small groups doing the above. If you have a fast build, you maybe able to "taunt" 1 or 2 players from the zerg to chase you far from the group. (Also need better resource management than your target). Finally, you can sit at a choke point to a keep under attack and gank "solos" trying to ride back or reinforce. You'll need either quick burst or a spot you can kite them away to to avoid getting overrun.
And as always, your mileage may vary.
One other thing. Accept failure before you start. If you're not camping resources, 90% of the time you'll have to disenagage a fight or die and you need to know going into solo play that it's going to happen.
You also need to realize that your opponents aren't the bad guys just for outnumbering you, when YOU make a choice to fight outnumbered then you don't get to criticize people for outnumbering you.
I feel like not accepting those two facts leads to a lot of salty scrub lords who turn really toxic before making proclamations of the game being dead and leaving.
One other thing. Accept failure before you start. If you're not camping resources, 90% of the time you'll have to disenagage a fight or die and you need to know going into solo play that it's going to happen.
You also need to realize that your opponents aren't the bad guys just for outnumbering you, when YOU make a choice to fight outnumbered then you don't get to criticize people for outnumbering you.
I feel like not accepting those two facts leads to a lot of salty scrub lords who turn really toxic before making proclamations of the game being dead and leaving.
Yeah, which is why, if I'm on a stamina toon, and I some how end up with buddies in small groups, i try to slot rapids. MagDK and MagTemp appreciate it a lot. Least, I know full well I love me some rapids on my mag toons.Joy_Division wrote: »Always move.
Joy_Division wrote: »What I wish I knew three years ago:
- As a magicka build, you need excellent stamina management.
- PvE DPS rotation are a waste of resources. It's better to put moderate pressure with DoTs and a heavy attack and then CC + burst down opponents.
- I used to think DoTs sucked. They don't they are very useful. Well, ground AoE DoTs are still kind of terrible against solo opponents who can move.
- Always move.
- The initiative is very important; even if you are struggling and turtling up, do something to break your attacker's rhythm.
- Have an actual purpose to using your CCs. A lot of times players just throw javelins or hit me with flame reach. I just break it and now have 7 seconds of immunity. What do they do? Hit me with javelin again
.
- I'd say a good 60% of all the skills and abilities in ESO are inefficient, niche, sub-optimal, or have too big of a drawback. These skills are fine to use while surrounded by friendly players, but will get you killed in competitive situations and attacked by enemy players.
- Intelligent use of the environment is a resource free method of relieving the pressure on you. Note: this makes mobility extremely important, make sure you have it.
- I really like having a cheap and an expensive ultimate. Sometimes you just don't need one in a long time so it's good to have a 200+ powerful one and sometimes you need something fast.
- Use a combat log. Honestly assess why you lost. "Cheat engine, "lag," "macros," "cheese skill," "op sorcs," etc., are all excuses players not interested in improving will rationalize to save their ego.
- Be nice and open minded. Ask your friends and the people you lose to for advice.
- Have multiple types of potions for various scenarios.
- Good resource management is more than just gear and recovery statistics. If your opponent pops a resto ultimate, don't cast expensive damage skills. Heavy attack a full health opponent before you are low on resources and have to heavy attack. Stuff like that,
Joy_Division wrote: »What I wish I knew three years ago:
- As a magicka build, you need excellent stamina management.
- PvE DPS rotation are a waste of resources. It's better to put moderate pressure with DoTs and a heavy attack and then CC + burst down opponents.
- I used to think DoTs sucked. They don't they are very useful. Well, ground AoE DoTs are still kind of terrible against solo opponents who can move.
- Always move.
- The initiative is very important; even if you are struggling and turtling up, do something to break your attacker's rhythm.
- Have an actual purpose to using your CCs. A lot of times players just throw javelins or hit me with flame reach. I just break it and now have 7 seconds of immunity. What do they do? Hit me with javelin again
.
- I'd say a good 60% of all the skills and abilities in ESO are inefficient, niche, sub-optimal, or have too big of a drawback. These skills are fine to use while surrounded by friendly players, but will get you killed in competitive situations and attacked by enemy players.
- Intelligent use of the environment is a resource free method of relieving the pressure on you. Note: this makes mobility extremely important, make sure you have it.
- I really like having a cheap and an expensive ultimate. Sometimes you just don't need one in a long time so it's good to have a 200+ powerful one and sometimes you need something fast.
- Use a combat log. Honestly assess why you lost. "Cheat engine, "lag," "macros," "cheese skill," "op sorcs," etc., are all excuses players not interested in improving will rationalize to save their ego.
- Be nice and open minded. Ask your friends and the people you lose to for advice.
- Have multiple types of potions for various scenarios.
- Good resource management is more than just gear and recovery statistics. If your opponent pops a resto ultimate, don't cast expensive damage skills. Heavy attack a full health opponent before you are low on resources and have to heavy attack. Stuff like that,
Joy_Division wrote: »What I wish I knew three years ago:
- As a magicka build, you need excellent stamina management.
- PvE DPS rotation are a waste of resources. It's better to put moderate pressure with DoTs and a heavy attack and then CC + burst down opponents.
- I used to think DoTs sucked. They don't they are very useful. Well, ground AoE DoTs are still kind of terrible against solo opponents who can move.
- Always move.
- The initiative is very important; even if you are struggling and turtling up, do something to break your attacker's rhythm.
- Have an actual purpose to using your CCs. A lot of times players just throw javelins or hit me with flame reach. I just break it and now have 7 seconds of immunity. What do they do? Hit me with javelin again
.
- I'd say a good 60% of all the skills and abilities in ESO are inefficient, niche, sub-optimal, or have too big of a drawback. These skills are fine to use while surrounded by friendly players, but will get you killed in competitive situations and attacked by enemy players.
- Intelligent use of the environment is a resource free method of relieving the pressure on you. Note: this makes mobility extremely important, make sure you have it.
- I really like having a cheap and an expensive ultimate. Sometimes you just don't need one in a long time so it's good to have a 200+ powerful one and sometimes you need something fast.
- Use a combat log. Honestly assess why you lost. "Cheat engine, "lag," "macros," "cheese skill," "op sorcs," etc., are all excuses players not interested in improving will rationalize to save their ego.
- Be nice and open minded. Ask your friends and the people you lose to for advice.
- Have multiple types of potions for various scenarios.
- Good resource management is more than just gear and recovery statistics. If your opponent pops a resto ultimate, don't cast expensive damage skills. Heavy attack a full health opponent before you are low on resources and have to heavy attack. Stuff like that,
This is awesome - many many thanks.
Current main is a magNB. It's been a rewarding if absolutely brutal learning curve. build feels pretty solid and the damage is nice (I'd read that Magblades suck in CP pvP) but I'm having a blast.
I die a lot. I mean a LOT. Although the last couple of days have been much better. I've watched some youtube vids for a bit of inspiration and I'm amazed at the difference a good CP set up makes
I knew I was going to (and will) die a lot and I'm not one of those super-uptight perfectionists that demand that they stay alive and rage hard when they don't - I don't whisper people or Tbag. |I'd rather try and talk to someone about what skills they used or their gear or CP setup/
Crafting wise I'm very very self-sufficient, which is a big bonus, so always have lots of pots/food.
Still (even 3 years after beta!) learing about skills and passives - that is absolutely my biggest issue so far. I have really bad attention issues so i always forget the crucial 'extra' bonuses of morphs or knowing when to CC and when not to- I'm struggling to shake that panicy "noob finger" and spamming skills that only need clicking once. It's interesting watch the popular streamers - I'm sure they must be playing a different class of player to me - it seems that everyone I come up against is both tanky, brutal and very very skillful. AND hit like a missile. lol.
so yes, lots of death at the moment but every single one is a learing curve.
First step is to start with duels imo. Take it from there...
Joy_Division wrote: »What I wish I knew three years ago:
- As a magicka build, you need excellent stamina management.
- PvE DPS rotation are a waste of resources. It's better to put moderate pressure with DoTs and a heavy attack and then CC + burst down opponents.
- I used to think DoTs sucked. They don't they are very useful. Well, ground AoE DoTs are still kind of terrible against solo opponents who can move.
- Always move.
- The initiative is very important; even if you are struggling and turtling up, do something to break your attacker's rhythm.
- Have an actual purpose to using your CCs. A lot of times players just throw javelins or hit me with flame reach. I just break it and now have 7 seconds of immunity. What do they do? Hit me with javelin again
.
- I'd say a good 60% of all the skills and abilities in ESO are inefficient, niche, sub-optimal, or have too big of a drawback. These skills are fine to use while surrounded by friendly players, but will get you killed in competitive situations and attacked by enemy players.
- Intelligent use of the environment is a resource free method of relieving the pressure on you. Note: this makes mobility extremely important, make sure you have it.
- I really like having a cheap and an expensive ultimate. Sometimes you just don't need one in a long time so it's good to have a 200+ powerful one and sometimes you need something fast.
- Use a combat log. Honestly assess why you lost. "Cheat engine, "lag," "macros," "cheese skill," "op sorcs," etc., are all excuses players not interested in improving will rationalize to save their ego.
- Be nice and open minded. Ask your friends and the people you lose to for advice.
- Have multiple types of potions for various scenarios.
- Good resource management is more than just gear and recovery statistics. If your opponent pops a resto ultimate, don't cast expensive damage skills. Heavy attack a full health opponent before you are low on resources and have to heavy attack. Stuff like that,
This is awesome - many many thanks.
Current main is a magNB. It's been a rewarding if absolutely brutal learning curve. build feels pretty solid and the damage is nice (I'd read that Magblades suck in CP pvP) but I'm having a blast.
I die a lot. I mean a LOT. Although the last couple of days have been much better. I've watched some youtube vids for a bit of inspiration and I'm amazed at the difference a good CP set up makes
I knew I was going to (and will) die a lot and I'm not one of those super-uptight perfectionists that demand that they stay alive and rage hard when they don't - I don't whisper people or Tbag. |I'd rather try and talk to someone about what skills they used or their gear or CP setup/
Crafting wise I'm very very self-sufficient, which is a big bonus, so always have lots of pots/food.
Still (even 3 years after beta!) learing about skills and passives - that is absolutely my biggest issue so far. I have really bad attention issues so i always forget the crucial 'extra' bonuses of morphs or knowing when to CC and when not to- I'm struggling to shake that panicy "noob finger" and spamming skills that only need clicking once. It's interesting watch the popular streamers - I'm sure they must be playing a different class of player to me - it seems that everyone I come up against is both tanky, brutal and very very skillful. AND hit like a missile. lol.
so yes, lots of death at the moment but every single one is a learing curve.
I have a ton of success as a solo mageblade. I'd love to answer any class specific solo related questions you've got via messages
First step is to start with duels imo. Take it from there...
I don't think I'd do too well in duels. I dunno, maybe I would. But *** a NB I love to sneak and hunt. I like to "observe my prey" and I'm happy to do this for a long time too. Being in a duel just seems to me to be the fastest hard hitter wins. I've never tried one though and I turn them down so I honestly wouldn't know.