One other thing. Accept failure before you start. If you're not camping resources, 90% of the time you'll have to disenagage a fight or die and you need to know going into solo play that it's going to happen.
You also need to realize that your opponents aren't the bad guys just for outnumbering you, when YOU make a choice to fight outnumbered then you don't get to criticize people for outnumbering you.
I feel like not accepting those two facts leads to a lot of salty scrub lords who turn really toxic before making proclamations of the game being dead and leaving.
This is a good thread. Cheers to all the solo players out there. You'll tweak your CP and skill setup over time the more small-scale encounters you have. My tip for solo play: have plenty of siege for any situation. Sometimes the most effective thing you can do as a solo player is suicide, but flagging a spawn point or slowing down an enemy siege can swing the map. Offensive activities are better with 3-6, but you can make a keep hell to take with 9 oil pots and smart timing.
Takes-No-Prisoner wrote: »Running up to a keep and sieging it solo is one good way to get the other alliances attention haha. I did that to help out the emp once, got 1v3'ed, then went back to sieging. It was pretty fun.
Are there any areas in Cyrodiil that you would recommend to beginner soloers? What sort of fights should you pick as a beginner soloer (disclaimer: "easy ones" is NOT a valid answer. lmao)
Joy_Division wrote: »What I wish I knew three years ago:
- As a magicka build, you need excellent stamina management.
- PvE DPS rotation are a waste of resources. It's better to put moderate pressure with DoTs and a heavy attack and then CC + burst down opponents.
- I used to think DoTs sucked. They don't they are very useful. Well, ground AoE DoTs are still kind of terrible against solo opponents who can move.
- Always move.
- The initiative is very important; even if you are struggling and turtling up, do something to break your attacker's rhythm.
- Have an actual purpose to using your CCs. A lot of times players just throw javelins or hit me with flame reach. I just break it and now have 7 seconds of immunity. What do they do? Hit me with javelin again .
- I'd say a good 60% of all the skills and abilities in ESO are inefficient, niche, sub-optimal, or have too big of a drawback. These skills are fine to use while surrounded by friendly players, but will get you killed in competitive situations and attacked by enemy players.
- Intelligent use of the environment is a resource free method of relieving the pressure on you. Note: this makes mobility extremely important, make sure you have it.
- I really like having a cheap and an expensive ultimate. Sometimes you just don't need one in a long time so it's good to have a 200+ powerful one and sometimes you need something fast.
- Use a combat log. Honestly assess why you lost. "Cheat engine, "lag," "macros," "cheese skill," "op sorcs," etc., are all excuses players not interested in improving will rationalize to save their ego.
- Be nice and open minded. Ask your friends and the people you lose to for advice.
- Have multiple types of potions for various scenarios.
- Good resource management is more than just gear and recovery statistics. If your opponent pops a resto ultimate, don't cast expensive damage skills. Heavy attack a full health opponent before you are low on resources and have to heavy attack. Stuff like that,
The best bet is to look for a mentor on your server and work with them.
The key things you need as a solo player are.
Self reliance- you have to bring everything you need for any engagement all packed into your build. You'll need healing, mitigation, mobility, and burst damage.
Positioning - often times as a solo player being caught in a bad position means you will die. Always be aware of los and tactical positions such as chokes or cliffs.
Timing and target priorities- knowing when and who to burst to get timely kills is at the core of solo play, often times you're simply trying to stay alive while putting out a bit of damage until your burst window comes up then you get a quick kill and repeat.
Patience - you're gonna die a lot
Luck- in the current meta you're gonna need a lot of it to have large success as a solo player.
For a small group, imo, it's all about finding people you enjoy playing with and working together to find setups as a group that allow you to take on as large a variety of situations as possible. My personal playstyle is to always build a build that can handle its own survivability while bringing as many other benefits to the group as possible(trans, resto ultis, troll king, SPC, etc)
The best solo pvp you can get is imperial city including sewers. There are most of the time small groups of 2-5 and many solo players. If you are into small scale you will be rewarded with finest guerilla feeling.
I don't really like IC .
I find it dominated by small groups of competent players, or NBs. This makes it very difficult to solo...
Escaping is difficult with all the mobs around - so unless you have cloak, I'd probably avoid it.
I also find the action much more sporadic, leading to me getting bored, so I fall back to farming mobs, which just makes me an easier target.
I have much more success in cyro. More easy-targets, more space to manoever, easier to keep at range and decide whether to just stay away or commit.
the_broo11 wrote: »@Lexxypwns covered the majority of it. Good stuff there, so I'd definitely take note @Baranthus.
If you're not running immovable pots, definitely switch to these. Make sure you have alchemy at 50 and points into the passive for increased effect duration (can't recall the name offhand).
I'd suggest running in 2-4 man groups before going solo. Preferably with one more players who are experienced in this environment. Pay attention to how they fight. If they're getting focused, CC the enemies and throw a heal at them. If they're focusing a target, join in and focus fire the same person. If they're pulling back from the crowd, you do the same.
The main reason I suggest small group before solo is so that you can learn your limits. This is a lot easier when you have teammates to cover you if you try to take on too much and get overwhelmed.
The secondary objective is to learn how to fight effectively with allies. There will be many situations where, amidst the chaos, you end up in a 2vX with another solo player. Succeeding in this environment can be one of the most satisfying feelings, and is a great way to earn respect amongst solo/small scalers.
FloppyTouch wrote: »Most of the solo 1vX clips I see are very low cp character that have no clue how to fight so find those player and ur good to go lol
But I solo play all the time I don't get many fights in I die a lot and run back a lot it's part of solo play
I like to see what keep is under attack and then set up in the middle. I only go after the fights when it's 1-2 maybe three players. If it takes to long to kill them then it's over bc more will join.
A lot of people good players here have great advice so I won't repeat it.
the_broo11 wrote: »@Lexxypwns covered the majority of it. Good stuff there, so I'd definitely take note @Baranthus.
If you're not running immovable pots, definitely switch to these. Make sure you have alchemy at 50 and points into the passive for increased effect duration (can't recall the name offhand).
I'd suggest running in 2-4 man groups before going solo. Preferably with one more players who are experienced in this environment. Pay attention to how they fight. If they're getting focused, CC the enemies and throw a heal at them. If they're focusing a target, join in and focus fire the same person. If they're pulling back from the crowd, you do the same.
The main reason I suggest small group before solo is so that you can learn your limits. This is a lot easier when you have teammates to cover you if you try to take on too much and get overwhelmed.
The secondary objective is to learn how to fight effectively with allies. There will be many situations where, amidst the chaos, you end up in a 2vX with another solo player. Succeeding in this environment can be one of the most satisfying feelings, and is a great way to earn respect amongst solo/small scalers.FloppyTouch wrote: »Most of the solo 1vX clips I see are very low cp character that have no clue how to fight so find those player and ur good to go lol
But I solo play all the time I don't get many fights in I die a lot and run back a lot it's part of solo play
I like to see what keep is under attack and then set up in the middle. I only go after the fights when it's 1-2 maybe three players. If it takes to long to kill them then it's over bc more will join.
A lot of people good players here have great advice so I won't repeat it.
Absolutely agree especially with the 1vX clips. My old PvP guild was (and still is) HYPER-efficient and organised - there is simply no way the any one player is going to 1vXX a seriously well-trained/geared/prepared PVP GUILD. Ihave a chuckle when I see the big streamers doing their thing against a cloud of scrubs. 1 person vs a serius PvP guild is gong to be bang in trouble.
I deally , I'd like to get myself to a level of skill where good players seek me out as I will do with them. And OK I won't lie - it would be fun to kill a massive group of no-marks
but I'm a long way from there yet . LOL
On a seperate note - really want to thank EVRYONE (regardless of alliance lol) who has contributed to this thread - so much fantastic information and knowledge being shared - I'm sure I'm not the only one who is truly appreciative of all those who have shared this superb knowledge.
Many many thanks all!
First step is to start with duels imo. Take it from there...
I don't think I'd do too well in duels. I dunno, maybe I would. But *** a NB I love to sneak and hunt. I like to "observe my prey" and I'm happy to do this for a long time too. Being in a duel just seems to me to be the fastest hard hitter wins. I've never tried one though and I turn them down so I honestly wouldn't know.
THEDKEXPERIENCE wrote: »"Really really try to remember names on the enemy faction. How you approach a fight will differ based on whether that guy who always kills you inside of 10 seconds"
100% truth.
Not sure if "naming and praising" is against the rules but I'm gonna do it.
If you play enough you'll find that each alliance has 20 or 30 players who are really awesome. Not all of them are "famous", and some of them don't even have very high ranks (probably due to play time constraints) but they may as well count for 10 kills when you get them.
One guy on XBox NA Vivek is LV Phresh. I've never met him. No idea if he's been a 20 time emperor or not. I have no idea if he's even a he. All I know is that when I see him, I better have my own house in order or it's curtains.
We both ran into each other twice last night. The first time was at the Sejanus Gate. He went completely ham on me, but since I've been murdered by him enough to expect it, I was able to turtle up and soul assault him to death. I tried saluting afterwards but he vanished.
The second time he was running inside a keep wall as a half dozen people tried to chase him like a Benny Hill skit. I fired off a few rounds in his direction but this time he was wise to my beam so I couldn't finish the job and eventually left my comrades to fight him. I'm assuming they lost.
Any way, I share this because some very good players have tells. There are a few guys who never play solo. If you see them alone, you already stepped into their trap. Other guys are super aggressive.
And then there is Hebrew Hammer who I am convinced is the single greatest stamina player of all time. So yeah, know your opponents.
As a squishy magblade, I found Soul Assault dangerous to use against super aggressive players. They counter-attack and I die before the SA is even finished, or I have to block cancel it - and, yes, I do put up a shield beforehand. Paradoxically the best strategy against some of them - stamblades and stamplars who put everything into attack - is to play defensively and just funnel them down. It's a complete turnaround to how you would normally play, since Funnel is relatively weak on it's own. Some of them literally have no defense, and they mask it by trying to overwhelm you before that becomes an issue.THEDKEXPERIENCE wrote: »We both ran into each other twice last night. The first time was at the Sejanus Gate. He went completely ham on me, but since I've been murdered by him enough to expect it, I was able to turtle up and soul assault him to death. I tried saluting afterwards but he vanished.
That is very true. When I see a player who does not heal, aside from shield-stacking sorcs, I breathe a sigh of relief, because I know they will be gone shortly. There are exceptions. DKs are generally tanky enough to get away with it, and are probably just waiting for the right moment to heal, or kill you, with their ulti. In general, though, when I see players not watching their health bar, I know they're new to PvP. As a shielding magblade, I constantly keep an eye on it. The health bar tells me whether the shield is holding. If not, I immediately shield again. I think a lot of new players focus on the opponent's health and forget about their own.Joy_Division wrote: »Probably the biggest difference I noticed between experienced/veteran players and those who struggle is the the former are much more cognizant of the lethal danger they are in when their health dips below certain thresholds. Newer player default to offense, the better players I run into start playing defensively even when their health drops down to 70%.
That figure is probably true for me, as a squishy 22K health (in Cyro) magblade. I am either shielded (Harness), and at full health, or I'll bring out Healing Ward, and if that doesn't work, the resto ult as well. This is particularly true when you're fighting sorcs, of both varieties, because of the Implosion passive (such a BS passive, IMO, but whatever). If you have Curse, Mage's Wrath or Backlash on you, you need to be extra careful. Always watch your stamina as well. If you can't break free, then a light-armor magblade is toast.70%! I don't know how it is in other MMOs and I know ESO wasn't like this at launch, but once your health dips below 70% you are in real danger of dying outright.
THEDKEXPERIENCE wrote: »"Really really try to remember names on the enemy faction. How you approach a fight will differ based on whether that guy who always kills you inside of 10 seconds"
100% truth.
Not sure if "naming and praising" is against the rules but I'm gonna do it.
If you play enough you'll find that each alliance has 20 or 30 players who are really awesome. Not all of them are "famous", and some of them don't even have very high ranks (probably due to play time constraints) but they may as well count for 10 kills when you get them.
One guy on XBox NA Vivek is LV Phresh. I've never met him. No idea if he's been a 20 time emperor or not. I have no idea if he's even a he. All I know is that when I see him, I better have my own house in order or it's curtains.
We both ran into each other twice last night. The first time was at the Sejanus Gate. He went completely ham on me, but since I've been murdered by him enough to expect it, I was able to turtle up and soul assault him to death. I tried saluting afterwards but he vanished.
The second time he was running inside a keep wall as a half dozen people tried to chase him like a Benny Hill skit. I fired off a few rounds in his direction but this time he was wise to my beam so I couldn't finish the job and eventually left my comrades to fight him. I'm assuming they lost.
Any way, I share this because some very good players have tells. There are a few guys who never play solo. If you see them alone, you already stepped into their trap. Other guys are super aggressive.
And then there is Hebrew Hammer who I am convinced is the single greatest stamina player of all time. So yeah, know your opponents.
Probably the best name ever, at the very least lol
As a squishy magblade, I found Soul Assault dangerous to use against super aggressive players. They counter-attack and I die before the SA is even finished, or I have to block cancel it - and, yes, I do put up a shield beforehand. Paradoxically the best strategy against some of them - stamblades and stamplars who put everything into attack - is to play defensively and just funnel them down. It's a complete turnaround to how you would normally play, since Funnel is relatively weak on it's own. Some of them literally have no defense, and they mask it by trying to overwhelm you before that becomes an issue.THEDKEXPERIENCE wrote: »We both ran into each other twice last night. The first time was at the Sejanus Gate. He went completely ham on me, but since I've been murdered by him enough to expect it, I was able to turtle up and soul assault him to death. I tried saluting afterwards but he vanished.