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Should jumping during combat cost stamina?

  • Storymaster
    Storymaster
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    Bhaal5 wrote: »
    Should jumping during combat cost stamina?

    Does David Lee Roth look like he's using a lot of Stamina?

    https://www.youtube.com/watch?v=SwYN7mTi6HM





    Edited by Storymaster on September 25, 2017 6:52PM
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  • Ranger209
    Ranger209
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    Ranger209 wrote: »
    What if they were to reduce the stamina cost of dodge roll, break free, sprint, and all of the rest by a percentage so that all of the maneuvers that cost stamina with jump included still had the same overall cost. Just have jump take a percentage of each of the others and absorb that cost.

    Crude Example:

    sprint 1000 to 800
    rolldodge 1000 to 800
    block 1000 to 800
    breakfree 1000 to 800
    jump 0 to 800

    total 4000 4000

    This way for those who don't jump, bunny hop etc. it is actually a buff?

    In spite of my above example, I actually think break free should cost magicka as more of an imposing of mental will rather than physical
  • Autumnhart
    Autumnhart
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    Yeah while we're at let's add weight to armor, instant death to meteors and stamina cost for doing heavy attacks with big ass greatswords

    Next poll: should greatsword swings from stealth have a chance to proc "pulled muscle" and require four weeks of physical therapy?
    Shadow hide you.
  • FriedEggSandwich
    FriedEggSandwich
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    In a game with tab targeting what advantage does juming during combat even give you?
    PC | EU
  • Izaki
    Izaki
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    i think that emotes should also cost stamina
    @ Izaki #PCEU
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  • Ranger209
    Ranger209
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    In a game with tab targeting what advantage does juming during combat even give you?

    Its a soft target that highlights the player but doesn't lock you into that player, you can still miss. Lag and whatnot affect it.
  • SirAndy
    SirAndy
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    Bhaal5 wrote: »
    Running cost stamina, sneaking costs stamina, why doesnt jumping durning combat cost stamina?
    Also, casting a shield should cost stamina and streaking through the air should cost stamina and summoning a pet should cost stamina and weapon swap should cost stamina and teabagging should cost stamina ...
    poke.gif
  • FriedEggSandwich
    FriedEggSandwich
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    Ranger209 wrote: »
    In a game with tab targeting what advantage does juming during combat even give you?

    Its a soft target that highlights the player but doesn't lock you into that player, you can still miss. Lag and whatnot affect it.

    But you can't jump far enough to break the soft lock. Maybe if your opponent was being sloppy with crosshair placement, but that's on them; it's really easy to move your croshair. It might conceivably distract or annoy your opponent, but that's also on them; they can jump too if they like. Still don't see any advantage.
    PC | EU
  • Reverb
    Reverb
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    Sure, once they make it so you stop being hung up on every damn pebble and root on the ground. The terrain snare is ridiculous, and jumping is necessary to keep moving in much of the open world.
    Edited by Reverb on September 26, 2017 1:19AM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • SirAndy
    SirAndy
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    Reverb wrote: »
    Sure, once they make is so you stop being hung up on every damn pebble and root on the ground. The terrain snare is ridiculous
    agree.gif

    Worst ... Idea ... Ever ...
    barf.gif
  • Rainraven
    Rainraven
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    In a game with tab targeting what advantage does juming during combat even give you?

    Avoiding encase and petrify, ritual of retribution ticks and even the sacred ground snare if you're that good at it. Probably other stuff (I'm not good at it). People don't hop just because they're high energy.
  • FriedEggSandwich
    FriedEggSandwich
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    Rainraven wrote: »
    In a game with tab targeting what advantage does juming during combat even give you?

    Avoiding encase and petrify, ritual of retribution ticks and even the sacred ground snare if you're that good at it. Probably other stuff (I'm not good at it). People don't hop just because they're high energy.

    I'll be honest, I didn't know that was possible; jumping doesn't appear to help avoiding ground dots in vma. In that case it would make more sense to prevent jump from avoiding those things, rather than giving jump a stam cost.
    PC | EU
  • Juhasow
    Juhasow
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    Yeah falling down and touching the groung also should cost stamina even moving should cost stamina especially when You're using LoS as an adventage , that should cost even 3x more...

    Basicly everything that doesnt allow groups full of scrubs kill You in a second should cost massive amount of resources ! You should stand in 1 place and let Yourself be killed or move and jump to drain out of all resources so You'll be punished for not letting Yourself to be killed to enemie group !
  • Ranger209
    Ranger209
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    [x
    Juhasow wrote: »
    Yeah falling down and touching the groung also should cost stamina even moving should cost stamina especially when You're using LoS as an adventage , that should cost even 3x more...

    Basicly everything that doesnt allow groups full of scrubs kill You in a second should cost massive amount of resources ! You should stand in 1 place and let Yourself be killed or move and jump to drain out of all resources so You'll be punished for not letting Yourself to be killed to enemie group !

    So a free stamina cost jump is the thing that allows you to kill groups full of scrubs instead of them killing you? This game is as simple as that?
    Edited by Ranger209 on September 26, 2017 3:48AM
  • Betsararie
    Betsararie
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    SirAndy wrote: »
    Reverb wrote: »
    Sure, once they make is so you stop being hung up on every damn pebble and root on the ground. The terrain snare is ridiculous
    agree.gif

    Worst ... Idea ... Ever ...
    barf.gif

    Yeah, this is a legendarily bad idea.

    Baffles me that anyone would be in favor of this when it would ruin the game
  • DontBeDead-Claw
    DontBeDead-Claw
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    Only problem with this is you wouldn't be able to be a wood elf any more because we need to jump a lot to see over other players shoulder's.

    Oh is this a nurf wood elf post ?
  • Bhaal5
    Bhaal5
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    Here i thought salt only came in normal and chicken flavored
  • Navoric_Envaldreth
    Navoric_Envaldreth
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    Sneaking gives stealth and thus costs stamina, running gives a chance to avoid some attacks/area attacks and thus costs stamina. Jumping avoids/does... literally nothing thus never will cost stamina.
    Feralclaw - EU - AD
    Khajit Warden - Werewolf Warden

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    2 lvl 50 Magicka Staff / Stamina / Healer Nightblade's (Khajit/Dunmer)
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  • Gilvoth
    Gilvoth
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    jumping should cost stamina at all times, not just in combat.

    this ^
  • Mureel
    Mureel
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    Glory wrote: »

    I never understand why some people have to ALWAYS BRING UP STUFF - like - Hmmm. NOT ENOUGH issues in game, let's bring up petty, pointless balderdash because I am sitting on the crapper on the forum on my phone and can't think of what else to say. :trollface:
  • crusnik91
    crusnik91
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    No. And please stop giving ZOS stupid ideas. There are far more important stuff in the game that need fixing.
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  • FriedEggSandwich
    FriedEggSandwich
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    jumping should cost stamina at all times, not just in combat.

    this ^

    Bumping your own comment; classy. But why though? Are you completely anti-fun?
    PC | EU
  • Jade1986
    Jade1986
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    We could get a jumping skill line, give us super high jumping like in previous TES games =D
  • Bam_Bam
    Bam_Bam
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    so WHY do people jump all over the place????
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
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  • Maulkin
    Maulkin
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    jumping should cost stamina at all times, not just in combat.

    this ^

    Bumping your own comment; classy. But why though? Are you completely anti-fun?

    Busted! :D
    EU | PC | AD
  • Bam_Bam
    Bam_Bam
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    Svidrir wrote: »
    It should cost stamina because people use it because of a game flaw, to avoid area damage.

    Defensive spells claim resources and as people jump to increase their defense it would be more than normal to spend stamina to jump.

    In addition, the guys are ridiculous, this will avoid seeing herds of kangaroo in play ....

    kanagaroo-hoppin.gif



    Elder scrolls of Kangaroos online .........


    The other solution is that zenimax makes sure that the jumps do not protect the zone spells !! (best solution in my humble opinion)

    WANT ONE OF THESE THINGS AS A MOUNT!!!!!!!!
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

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  • k9mouse
    k9mouse
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    jumping should cost stamina at all times, not just in combat.

    That is how TES games are and it makes sense to be the same in a MMO that is based off the TES games.
  • ToRelax
    ToRelax
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    k9mouse wrote: »
    jumping should cost stamina at all times, not just in combat.

    That is how TES games are and it makes sense to be the same in a MMO that is based off the TES games.

    A lot of things that make sense in a single player game do not make sense in a MMO.
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  • Cadbury
    Cadbury
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    Everything should cost stamina. Even using magicka, crafting, or logging in.

    Even posting on the forum should cost stamina.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • pieratsos
    pieratsos
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    k9mouse wrote: »
    jumping should cost stamina at all times, not just in combat.

    That is how TES games are and it makes sense to be the same in a MMO that is based off the TES games.

    No, it doesnt.
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