Am I missing any???
anitajoneb17_ESO wrote: »This list (copy/pasted from UESP) looks correct :
- Leveling your character, up to level 50 (64 Skill Points)
- Completing quests in the main quest (11 Skill Points)
- Completing quest chains in the Dominion, Covenant, Pact, and Coldharbour main storylines (49 Skill Points)
- Completing the Imperial City storyline (1 Skill Point)
- Completing the Reforging Orsinium storyline (3 Skill Points)
- Reading the Folium Discognitum (Optional quest reward from Mages Guild quest chain) (2 Skill Points)
- Completing the primary quest chain of the Thieves Guild storyline (6 Skill Points)
- Completing the primary quest chain of the Dark Brotherhood storyline (8 Skill Points)
- Completing the Divine Power, Morag Tong, and House Telvanni quest chains on Vvardenfell (3 Skill Points)
- Playing or skipping Broken Bonds (1 Skill Point, only available to new Morrowind characters)
- Absorbing skyshards (113 Skill Points, 133 including all DLCsCrown Store and Chapters)
- Ranking up in the Alliance War (50 Skill Points)
- Completing group challenges in public dungeons (16 Skill Points, 20 including Orsinium and Vvardenfell)
- Completing group dungeons (24 Skill Points, one for each completed dungeon storyline)
- Completing Imperial City dungeons (2 Skill Points)
- Completing Orsinium Maelstrom Arena (1 Skill Point)
- Completing the Shadows of the Hist dungeons (2 Skill Points)
I am missing ?? skill points in the fighters and mages guilds
I am missing ?? skill points in the mainline quests for Vvardenfell
OK:
What about Craglorn - are there any skill points there to be earned?
One each is it? Will doanitajoneb17_ESO wrote: »I just realize that the list does not include HotR dungeons (2 SP). The new grand total of skill points is currently 382 then.
Let's tag @Enodoc to update UESP
Craglorn doesn't actually have any. The 49 are:anitajoneb17_ESO wrote: »
As of patch 2.1.6 there are a total of 517 abilities, ultimates, morphs, and passives to spend skill points on for any given character, in the base game. This assumes one Racial skill group, three Class skill groups (for one class), and all possible Weapon, Armor, World (including both Lycanthropy and Vampire), Guild, Alliance War, and Crafting skill groups.
Thieves Guild DLC adds 11 more options to spend skill points on.
Dark Brotherhood DLC adds another 11 options.
As of patch 2.5.5 the maximum number of skill points a player can gain is 368 skill points.
Based on the above gap, assuming filling everything else, just one weapon and one armor skill line, you should still have points for up to two crafting skill lines.
EttinTheBreton wrote: »Would (517+11+11) - 382 = 157 skill points be the accurate calculation? They need to add in 157 more skill points before I can spend all of them and get every possible skill and passive in every skill line on a single character. That's neat!
anitajoneb17_ESO wrote: »EttinTheBreton wrote: »Would (517+11+11) - 382 = 157 skill points be the accurate calculation? They need to add in 157 more skill points before I can spend all of them and get every possible skill and passive in every skill line on a single character. That's neat!
They'll probably never do that. They want us to make choices.