First off; This will likely be a rage-inducing, developer-ignored, soon-forgotten thread, but
please hear me out before making a comment.
Mighty, enchanted artifacts have always been a part of the Elder Scrolls Universe (and most fantasies, tbh), and have been the rewards of particularly hard or engaging quests/dungeon crawls throughout all the games. Except for ESO of course.
Now; I do get why, of course. Balance and equality of gear and skills are intrinsically important traits of any MMO. And if let everyone have an artifact (whether through a quest line or some Trial/Dungeon farming) they lose their uniqueness, and become artificial instead (excuse the pun).
There is a silver lining here, however. Or rather; two silver linings.
- Imbalance is intrinsic in ESO - (I'm not saying the developers are bad at balancing (and this thread is not for such discussion)). I am, however, saying that imbalance of skills and power has been a feature of the game since launch. I am, of course, talking about Emperorship in Cyrodiil. Doubling regeneration and ultimate gain, almost doubling stats and greatly increasing healing received, even in PVP which is - more than anywhere else - about balance (If someone out-damages you in a Trial, well sure you all get through bosses faster. If someone out performs you in PVP you lose and get your corpse teabagged). But the mechanic still exists and does - to my knowledge - not incite alot of rage or balance-moaning.
- Tamriel's Artifacts are fickle - Even through previous games, most artifact descriptions end with something along the lines of: "After having been with a Hero long enough the artifact disappears for a while before choosing a new owner" (See: (this)en.uesp.net/wiki/Lore:Tamrielic_Lore). While previously just an explanation for why Heroes of the previous installation of TES games couldn't keep the artifacts they found (i.e. Mehrunes Razor can be acquired in Morrowind, Oblivion, and later Skyrim), it could also serve as an excuse for continually changing which player of ESO gets to hold the fabled artifacts.
My proposal:
- A trial, quest, or other challenge wherein players of various categories compete to achive a high score (similar to Maelstrom arena or Weekly Trials) to unlock ownership of a corresponding artifact for one week.
- Any one player should only be able to acquire the artifact once every three weeks (to prevent stagnation and "artifact hogging") OR everyweek the top contesters from cycling Alliances will get their chance to own the artifacts. This way you prevent single accounts from constantly grabbing the artifacts, and it also gets to play a part in the Alliance War (again; artifacts will never be powerful enough to single-handedly win campaigns/weekly standings).
- Categories - I.e. there are separate artifacts and score-evaluations for different builds (DK whose max stat is Stamina, DK whose max stat is health, magblade, stamsorc, etc. etc.). The artifacts provide unique, and powerful bonuses that are relevant for the common builds in each case. Note that these must not necessarily be related to classes and stats. There could be a thing as "best score in Werewolf challenge" to unlock Saviour's Hide (an artifact of Hircine).
The artifacts are to be strong, unique, and have interesting properties that can award players with extra survivability and damage output not normally achivable. I most certainly
never intended for artifacts to be guaranteed: win every 1v10 fight ever and solo Trials. Never!TL;DR: Make players compete for temporary ownership of legendary artifacts
Edited by Woodenplank on September 4, 2017 8:05PM I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.
Proposal: Artifacts 77 votes
Yes! This would be an interesting addition to the gameplay.
No! It would be unbalanced and ruin the game for others.