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Simple tweak to improve stamplar dps in PvE:

NightbladeMechanics
NightbladeMechanics
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Slightly increase the damage of Trapping webs, and make the little spiders from the synergy Repentance-able.

Bonus points for reversing the last few Repentance nerfs to allow the spell to return stam to allies.

My buddy and avid stamplar-er @usmcjdking made an interesting point to me earlier today. He said that the main hurdle to stamplar dps right now is that their gawd awful sustain prevents them from using a more aggressive rotation, and that if they could cast more aggressively instead of heavy attacking, building a little sustain, etc, they would be able to keep up better with other classes.

He then proposed the above idea to me as a simple way to improve stamplar dps without impacting PvP or other classes, pointing out that stamplar can afford the skill slot.

Makes sense to me. Makes more sense than pets and summons not "dying" when they...die. :trollface: The only part that I questioned was what you do when multiple stamplars want to run in group together. *cough* bonus points *cough*

But I don't play stamplar in PvE. What are your experiences dpsing with the class, and would you benefit from such a change?

Edited by NightbladeMechanics on August 31, 2017 11:17PM
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  • FakeFox
    FakeFox
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    So you think Stamplar is weak in PvE right now? It absolutely isn't. It actually is very strong, not the absolute best, but not far behind. Given the utility and flexibility Stamplar has I personally prefer it over other classes. Singletarget and cleave DPS are great, AOE is superior to most stam builds due to a spamable AOE (Jabs) and unlimited sustain with repentance and on top of that you can still afford having flex spots without ruining your rotation. I don't see why I would wan't to use trapping webs either, Stamplar has the perfect amount of skills to keep up a rotation with ~90% power of the light uptime. The only use I would see is to replace another DOT with it should they become stronger. And what do you mean with bad sustain? It's pretty much the same as every other stamina build. Two or three heavy attacks per rotation and you are fine on a base regen build.
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  • Juhasow
    Juhasow
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    I think Your friend should accept thigs as they are. Stamplar is fine and dont need "more agressive" rotation to do decent DPS. Every stam DD is now forced to do heavy atacks here and there so I dont see any reasons why stamplar shouldnt.

    It looks like Zenimax wanted to end that thing with using repentence on creatures You or Your ally summoned when they nerfed monster sets like Engine Guardian etc. Also for stamplar nothing has changed so I dont see why he should drain now more stamina because his allies dont get any stamina from his repentence. It sounds selfish.
    Edited by Juhasow on September 1, 2017 2:17PM
  • Blackbird_V
    Blackbird_V
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    Sustain issues? I have 0 sustain issues on stamplar. VO covers that, and a heavy attack or 2 on front bar. It's hardly a loss of DPS.
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • DarkAedin
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    I also found that swapping to vo fixt my sustain.
  • Alcast
    Alcast
    Class Representative
    @NightbladeMechanics
    tell your bud to check teh YT of blockmore, he is currently playing Stamplar in trials: https://www.youtube.com/channel/UCWNtqzAkYqJNRlEb8k4_Qrw

    https://youtu.be/ph-Z8uRT1Kk

    Vicious Serpent helps a ton with sustain http://elderscrollsonline.wiki.fextralife.com/Vicious+Serpent+Set
    I also like to use Stormfist that gives me one extra recovery bonus and the two piece also deals a ton of damage: http://elderscrollsonline.wiki.fextralife.com/Stormfist+Set
    If he is looking for a build you can check it out here: https://alcasthq.com/eso-stamina-templar-build-pve/
    Edited by Alcast on September 1, 2017 2:30PM
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  • Inig0
    Inig0
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    1dTo9nir.jpg


    eso_arcustodian_stamplar.PNG
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  • NightbladeMechanics
    NightbladeMechanics
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    Mmm this is all very interesting. So stamplar sustain isn't an issue with VO. That makes sense assuming you're killing enough adds. I assume there are enough adds in all the new boss fights to warrant it?

    @Inig0 what sets were you using for those parses? What dps numbers are other stam classes clocking right now, and do they need VO to sustain? I've seen some very high dps numbers from stamina this patch.
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  • Asmael
    Asmael
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    Mmm this is all very interesting. So stamplar sustain isn't an issue with VO. That makes sense assuming you're killing enough adds. I assume there are enough adds in all the new boss fights to warrant it?

    @Inig0 what sets were you using for those parses? What dps numbers are other stam classes clocking right now, and do they need VO to sustain? I've seen some very high dps numbers from stamina this patch.

    Same setups for all stamina classes with the exception of Selene (stamplar only) and Automaton (sorcerer and stamplar - not sure about the physical dmg % for wardens yet), but a combination of pretty classic sets:
    • NMG
    • Hundings
    • Sunderflame
    • Morag Tong (not very relevant for stamplar, mostly used for 3 or more DKs, does buff poison injection)
    • Twice Fanged Snake (if lacking group support, but rarely used for those 60k+ parses)
    • Vicious Ophidian
    • Velidreth (sometimes Selene for stamplar)

    Sets have to change based on group composition. All stamina classes are capable of breaking the 60k single target due to very similar base template (Hail / caltrops / trap / Rending slashes / PI and heavy attacks with 1-2 class abilities), even while using a support set.

    Heavy attacks give more than enough sustain while sacrificing very little damage, and VO is enough to sustain indefinitely on any stamina DD setup (even unnecessary in fights that are not mechanic heavy).
    Edited by Asmael on September 1, 2017 4:10PM
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  • Inig0
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    Dont be mistaken sustain is still *** and stamplar cant use jabs as their primary dps. No one can use spammables (on most fights)

    The sets you are using dont matter as much as the sets that the group is using. The problem with some stamplars perspectives is that they refuse to participate in endgame raiding yet feel like they know whats best for it. We are in the build for raiding where you just buff the stamtards. They pull stupid ST and stupid AOE. I like using Varlarial because she doesnt move and is easy to recreate conditions on for dps standardizing. The highest ive ever seen was from Steak3Grease with a 63-64k ST. So stamplar isnt to far behind. Keep an eye on the epeen channel in discord thats where they post all the parses.
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  • getemshauna
    getemshauna
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    Stamplar doesn't need any buffs, potl is currently gold quality skill, especially after penetration nerf. This single change made him almost core in every proggresive raiding group.
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  • Foxic
    Foxic
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    Yeah like Inigo said stamplar is plenty strong. From what I've seen it battles with stam dk for top single target, that 64K steak got was last patch and they aren't getting that now.

    Plus stamplar has really good cleave with jabs


    https://cdn.discordapp.com/attachments/280541067886198785/352294886877298688/eso_stamplar_storm_atro_50.PNG

    Edit : now for a counter question. Why would you make a forum post on a classes performance that you don't play, without playing in a raid where you can see class ceilings?
    Edited by Foxic on September 1, 2017 3:46PM
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  • NightbladeMechanics
    NightbladeMechanics
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    @Inig0 is stamplar sustain much worse than other stam classes? How much can nightblade sustain its spammables when using Leeching Strikes, for example?

    Edit : now for a counter question. Why would you make a forum post on a classes performance that you don't play, without playing in a raid where you can see class ceilings?

    Did you finish reading the OP? The best way to learn about something new is to ask questions, and opening the thread with suggested changes to weak abilities makes for much more interesting discussion.
    Edited by NightbladeMechanics on September 1, 2017 4:19PM
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  • Inig0
    Inig0
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    Youll still need to heavy attack on stamnb some. In dummy parse not so much but in trials with blocking cc break and rolling around youll be hurting. Stamnb is probably the closest to getting a spammable rotation though. Whether or not is sustainable depends on the fight i guess.
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  • usmcjdking
    usmcjdking
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    OP slightly missed the mark, but the idea is the same. Those are good parses, so what exactly are you giving up for slotting repentance? Nothing? Then this post doesn't concern you. The issue isn't so much that stamplar's DPS sucks, it's that stamplar's sustain steroid comes from a source that is not readily available or forceable in a lot of bosses. Repentance would be a great skill if 80% of the repentance I get in a trial boss isn't from dead teamates.

    This is not a "raise stamplar deeps" post. It's a "can stamplar please use it's resource steroid more reliably" post. If I'm slotting repent, I'm willingly giving up a slot that could otherwise raise my DPS by some marginal amount - issue being that slotting it gives me nothing in return more often then not.

    It's a signature skill that has no place and no synergy in endgame content.
    Edited by usmcjdking on September 1, 2017 8:16PM
    0331
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  • Solariken
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    usmcjdking wrote: »
    OP slightly missed the mark, but the idea is the same. Those are good parses, so what exactly are you giving up for slotting repentance? Nothing? Then this post doesn't concern you. The issue isn't so much that stamplar's DPS sucks, it's that stamplar's sustain steroid comes from a source that is not readily available or forceable in a lot of bosses. Repentance would be a great skill if 80% of the repentance I get in a trial boss isn't from dead teamates.

    This is not a "raise stamplar deeps" post. It's a "can stamplar please use it's resource steroid more reliably" post. If I'm slotting repent, I'm willingly giving up a slot that could otherwise raise my DPS by some marginal amount - issue being that slotting it gives me nothing in return more often then not.

    It's a signature skill that has no place and no synergy in endgame content.

    I agree with this completely. All pets, minions, et al should linger for at least 3 seconds for Repentance opportunity.

    I think this would greatly alleviate the Stamplar resource management issue AND also raise Stamplar from absolute garbage tanking choice to at least marginally viable using this mechanic to return some stamina while blocking.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    EVERY stamina class needs to use heavy attacks in their rotation. If you aren't, well, you are stuck in the past and need to move on.
  • usmcjdking
    usmcjdking
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    EVERY stamina class needs to use heavy attacks in their rotation. If you aren't, well, you are stuck in the past and need to move on.

    At no point would the above suggestion actually affect any endgame fulltime raiders which is why I'm puzzled at the nature of the first 10 or so replies. "Let me show you some parses where neither skill is in effect or present at any time to help discredit the requested change". ???? Webs is too much of a loss over caltrops even with a damage bump, and repent just isn't required.

    This isn't about what's BIS, this is about options. When I play my stamplar, I expect it to play differently than my stamblade/stamsorc/stam dk. When they start to homogenize I'll go further into awkward territory to keep in unique, and I can imagine that's the case with other people as well. That's the point of having different classes. Is this a buff to stamplar? Sure is. Does it allow people to do more interesting builds successfully on stamplar? Yup. Does this affect comptetive stamplar? No.

    So what's the issue?
    0331
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  • usmcjdking
    usmcjdking
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    Yeah like Inigo said stamplar is plenty strong. From what I've seen it battles with stam dk for top single target, that 64K steak got was last patch and they aren't getting that now.

    Plus stamplar has really good cleave with jabs


    https://cdn.discordapp.com/attachments/280541067886198785/352294886877298688/eso_stamplar_storm_atro_50.PNG

    Edit : now for a counter question. Why would you make a forum post on a classes performance that you don't play, without playing in a raid where you can see class ceilings?

    @TotallyNotVos

    Correct me if I'm wrong, but both skills are irrelevant to the class ceiling. Therefore my counter-counter question is what does the ceiling have to do with the outlined change, therefore why is it being referenced as a reason as to why this shouldn't be looked at?
    0331
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  • Shadzilla
    Shadzilla
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    https://www.youtube.com/watch?v=uG7OD5oU57o

    WTB THE REST OF THIS VIDEO BRUH
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