Ok I hate meta playing but unfortunately since the players have chosen this out of necessity and ZOS wants to allow it, I suppose the entire population should be aware of it in order to make ZOS change it.
Bastion of the heartland 5 piece bonus
Blade cloak buff
equals at least 50% AOE damage reduction.
Major protection 35% damage reduction
Minor protection 15% damage reduction
all stacking makes 95% to 100% damage reduced from AOE.
Since ZOS added jewelry for everything but crafted you can wear the Heartland set and 7 light or any combination of light and heavy or medium and heavy. With the right group composition you can be a ball group with large DPS and High AOE mitigation.
So the meta has not changed since launch. Its still ball up and impulse i mean storm your enemy, run behind a rock get your resources back or drop a camp and do it over and over and over and over and over and over and over till you log off and go to bed with the warm feeling that you are awesome. In reality you just found another way to force all the players to run around in the same builds just to have the "gud" fights.
I know this is the nature of meta play and no one is cheating or exploiting they simply are playing organized. But honestly are you really good? or are you really having fun? In either case that's the meta infrastructure to all those guilds and players out there dying to the ball groups. Enjoy the play and remember you can do it to just pop over to Vlastrus and spend that useless AP. Remember AD you now have a new farm spot because its sold in the south. Ha Ha isn't it amazing that all the good stuff comes from the south!
Ok I hate meta playing but unfortunately since the players have chosen this out of necessity and ZOS wants to allow it, I suppose the entire population should be aware of it in order to make ZOS change it.
Bastion of the heartland 5 piece bonus
Blade cloak buff
equals at least 50% AOE damage reduction.
Major protection 35% damage reduction
Minor protection 15% damage reduction
all stacking makes 95% to 100% damage reduced from AOE.
Since ZOS added jewelry for everything but crafted you can wear the Heartland set and 7 light or any combination of light and heavy or medium and heavy. With the right group composition you can be a ball group with large DPS and High AOE mitigation.
So the meta has not changed since launch. Its still ball up and impulse i mean storm your enemy, run behind a rock get your resources back or drop a camp and do it over and over and over and over and over and over and over till you log off and go to bed with the warm feeling that you are awesome. In reality you just found another way to force all the players to run around in the same builds just to have the "gud" fights.
I know this is the nature of meta play and no one is cheating or exploiting they simply are playing organized. But honestly are you really good? or are you really having fun? In either case that's the meta infrastructure to all those guilds and players out there dying to the ball groups. Enjoy the play and remember you can do it to just pop over to Vlastrus and spend that useless AP. Remember AD you now have a new farm spot because its sold in the south. Ha Ha isn't it amazing that all the good stuff comes from the south!
Yes Heartland is good and with other sets you can be virtually unkillable (dependent on CC). The problem is you arent killing anything unless you REALLY luck out on a nub, otherwise youre absorbing damage.
High value for organized groups though, they wreck the nubs trying to wreck you. RvRvR play, WAI
Vilestride wrote: »Damn. I guess the OP ness of heartland is out there for the world to see now. I have always been surprised how few people use it.
Then Eye of the storm came along, ZOS made it to powerful which most of us agree on and people in PVP, who only PVP were looking for ways to mitigate its effect. Particularly given the way organized groups effectively used Eye of the flame (NB bomb, following a streaking sorc, not elaborate but still).
The flame groups were farming pve, casual and noobs but short of negates and remeberance there wasnt a lot you could do because you cant block eye.
Like EOTS?So ZOS brought it to light, enjoy it, it will likely be nerfed in the coming months due to the regular forum cry babies QQing about EVERYTHING in PvP.
Zerging OP player complains about zergs.
Hmmmm.
Then Eye of the storm came along, ZOS made it to powerful which most of us agree on and people in PVP, who only PVP were looking for ways to mitigate its effect. Particularly given the way organized groups effectively used Eye of the flame (NB bomb, following a streaking sorc, not elaborate but still).
The flame groups were farming pve, casual and noobs but short of negates and remeberance there wasnt a lot you could do because you cant block eye.
You can choose not to stand in it. EOTS is mainly effective against unorganized masses which large guilds spend most of their time fighting against. It's used when large groups encounter each other because they're all built for meat grinding.
I think if large groups were to build for GvG, EOTS wouldn't be considered OP or nearly as common. It's not hard to avoid/anticipate and if a group doesn't get KBs to recover ult, it's pretty meh.
So basically, it's a L2P issue. I'm amazed by how frequently players fall for the kite and bomb tactic and/or have no counters to immobilizations.
The value of Heartland is more than about EOTS. A greater issue for uberblobs is siege IMO -- especially invisible CF. When I run in larger groups, it's usually the siege that ends up pushing us out of objectives, not opposition bombs.Like EOTS?So ZOS brought it to light, enjoy it, it will likely be nerfed in the coming months due to the regular forum cry babies QQing about EVERYTHING in PvP.
Soul_Demon wrote: »Then Eye of the storm came along, ZOS made it to powerful which most of us agree on and people in PVP, who only PVP were looking for ways to mitigate its effect. Particularly given the way organized groups effectively used Eye of the flame (NB bomb, following a streaking sorc, not elaborate but still).
The flame groups were farming pve, casual and noobs but short of negates and remeberance there wasnt a lot you could do because you cant block eye.
You can choose not to stand in it. EOTS is mainly effective against unorganized masses which large guilds spend most of their time fighting against. It's used when large groups encounter each other because they're all built for meat grinding.
I think if large groups were to build for GvG, EOTS wouldn't be considered OP or nearly as common. It's not hard to avoid/anticipate and if a group doesn't get KBs to recover ult, it's pretty meh.
So basically, it's a L2P issue. I'm amazed by how frequently players fall for the kite and bomb tactic and/or have no counters to immobilizations.
The value of Heartland is more than about EOTS. A greater issue for uberblobs is siege IMO -- especially invisible CF. When I run in larger groups, it's usually the siege that ends up pushing us out of objectives, not opposition bombs.Like EOTS?So ZOS brought it to light, enjoy it, it will likely be nerfed in the coming months due to the regular forum cry babies QQing about EVERYTHING in PvP.
Exactly. Play solo, 1vx or whatever....but don't stand in other player skills and say those skills should be changed to more adequately allow "you, the solo or 1vx" to stand in them without impact so one guy can wipe a group. Been that way since the game started....a never ending conga line of solo, 1vx'ers who complain about things they can easily not be in, but don't want to do that- they want to wipe groups of 20 solo- so they cry about how "op" AOE is. Super tough stuff...don't stand in it.
Barrier, Impulse, Prox Det rollout, Prox Det reduction, Siege damage, Rapids, AOE caps, HOT’s reduced, BOL reduced, Eye of storm rollout. Consider the cost increase of Purge, Siege Shield, Rapids- 8100 and 9450 magica and 7938 stam for each one respectively over twice the cost of most abilities….all to interfere directly with group style of play….radius decreases and consistent number of players hit reductions. All this and much more has been 'adjusted' because solo or 1vx'ers don't want to not stand in the aoe's and want to wipe a group- they want one player to be able to wipe 20 every time.
As you say, it really is a ltp issue and snowflake mentality to keep crying about taking other players skills away to make the solo, 1vx experience easier.
Zerging OP player complains about zergs.
Hmmmm.
Wow, its been years since i ran multiple groups in PVP and yet I am still remembered or called a Zerg player. We can talk about last night or last month or 2 months ago when my group of 16 faced 30 to 60 other EP at any place on the map. Frankly you can educate yourself on what our group consists of. Watch the videos the link is in the sig.
Zerging what a refreshing idea perhaps you should apply it to EP or DC faction instead of AD.
Bastion of the heartland 5 piece bonus Blade cloak buff equals at least 50% AOE damage reduction.
Major protection 35% damage reduction
Minor protection 15% damage reduction
all stacking makes 95% to 100% damage reduced from AOE.
GreenSoup2HoT wrote: »Buff Siege
Zerging OP player complains about zergs.
Hmmmm.
Wow, its been years since i ran multiple groups in PVP and yet I am still remembered or called a Zerg player. We can talk about last night or last month or 2 months ago when my group of 16 faced 30 to 60 other EP at any place on the map. Frankly you can educate yourself on what our group consists of. Watch the videos the link is in the sig.
Zerging what a refreshing idea perhaps you should apply it to EP or DC faction instead of AD.
this is simply wrong. heartland is really underwhelming.GreenSoup2HoT wrote: »Buff Siege
Made me throw up a little in my mouth.
Yeah buff leftclickers. That´s the pvp spirit of eso.
Edit: Reading further in this topic - do people really not realize that the problem is those destroult ballgroups becoming untouchable because they´re equipping heartland?