deepseamk20b14_ESO wrote: »To me skill is being able to use just about any build and still be successful. Some people are honestly carried by their builds, though. Obviously this isn't an absolute, just in some cases.
Some classes are considered "noob friendly" but I really can't say that's a skill issue, as regardless of how much it's a "noob friendly" class, you will still see a huge difference between a skilled and unskilled player.
Perma blocking and purposefully not fighting like a little baby does not require skill
Beating players in 1v1 or 1vX does require skill.
That's a start.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Perma blocking and purposefully not fighting like a little baby does not require skill
Beating players in 1v1 or 1vX does require skill.
That's a start.
Tanks that kite bosses because they're scared to be hit. You're the TANK. It's your job to block with your face. STAND STILL so us DPS can do our job...
Tanks that kite bosses because they're scared to be hit. You're the TANK. It's your job to block with your face. STAND STILL so us DPS can do our job...
This is standard group behavior similar for all roles. I would add blocking for other than tank too but it depend on mechanic.A skilled player doesn't stand in red, doesn't pull (if not the tank), and if they get agro, runs back to the tank.
If they are the tank, they don't pull until everyone's ready. Maintains agro on boss and keep him pointed AWAY from the group, and pull any agro lost from other players.
An unskilled player does none of this. Skill vs. unskilled has NOTHING to do with class, abilities, or race.
Stamblade is generally considered an hard class to play because of the complex rotation.deepseamk20b14_ESO wrote: »To me skill is being able to use just about any build and still be successful. Some people are honestly carried by their builds, though. Obviously this isn't an absolute, just in some cases.
Some classes are considered "noob friendly" but I really can't say that's a skill issue, as regardless of how much it's a "noob friendly" class, you will still see a huge difference between a skilled and unskilled player.
NeillMcAttack wrote: »Quick reaction!! And understanding!
Leave my poor thogyaler alone, he's innocent! Lolstarkerealm wrote: »
In my opinion:
Skilled people do not complain first about others faults - they pick their own nose. They reflect.
F.e.:
I was member of many groups, where players pretended to be skilled/elite, like: I do 30k DPS ...
after the fight it wasn't about 15k.
or
Tank: Heal???!!!???!!!! Noob-Healer!
... while pulling 1billion of mobs, he can't handle and then dies, while also standing in the soup.
or
DD: You all suck, this fight is so easy ... dd left, another "lowbe" joined and we instantly won the fight.
No self reflection is the old/new pest for me. If a player flames another player (if "true" or not), they disqualify
themselves as "skilled" for me.
Most do not understand the difference between self-confidence and self-esteem.
Skilled people give advices or just shut op, but do not complain and do not offend ... and so - they
just play good and the group wins the fight - with ease.
Just my two pence...
In answer to the title statement, ie "Define Skill".
Skill, is a noun meaning "the ability to so something well". It stems from an old Norse word meaning knowledge. The connotation of 'knowing' still permeates through the noun 'skill'.
So, someone who has the ability to do a job well - no matter what methods they use - could be said to be skilled in that particular activity.
leepalmer95 wrote: »Using knowledge effectively basically.
In pvp its understanding when to burst, line of sight, heal, defend etc...
Understanding all class skills, how to counter, how to react.
Understanding your own class, combo's etc...
Some classes require more knowledge and are a lot harder to play effectively than others.
Some skills are powerful but require knowledge, setting up, timing in order to be strong, some you press a button and basically melt anything. E.g. Soul assault, pigeons.
For example magicka templar is a really easy class to play and its a class you can be very effective with without actually being good at the game.
If your in a group you can literally just spam breath of life to be a very effective healer (smart heals...) They can do a lot of damage by casting a skill and other people actually doing to dmg to make it hit hard, backlash. They have a ranged execute that can't be rolled, hit hards and scales at 50%.
Hence why most of cyrodill is magicka templars, a lot of the big groups have a lot fo magplars. You can literally no nothing about the game but all you need to do is spam breath, spam backlash and spam beam. You can't really do anything against then either.
Where as if your on a mag nb open world, you can't heal as well as them, your burst requires you to set up a lot and time it usually with a cc because it easy to block and reflect. Your execute requires a lot lower hp and can be reflected. Your not as tanky and aren't as useful in groups. In order to be useful in groups you have to be good at the character, you need to weave skills, time burst, keep alive using fear, cripple, cloak and shields.
Now don't get me wrong theres are really good magplars as well as terrible mag nb's.
However if someone was new to this game and wasn't that good the difference is they can be very effective on a magplar and would be useless on a mag nb.
Game gets more casual as less 'skillful' every patch. Why learn to burst or such when you can just run in a group and use skills like soul assault of pigeons to kill anything without counter.