as a solo cross-factional player - i tend to see the map a little differently from an isolated point of view...for myself it seems map geography was designed to keep EP and DC in constant conflict...the alessia bridge and the ash milegate provide strong borders for AD...
as a solo cross-factional player - i tend to see the map a little differently from an isolated point of view...for myself it seems map geography was designed to keep EP and DC in constant conflict...the alessia bridge and the ash milegate provide strong borders for AD...
I think you may not be as neutral as you think if you truly believe the map was designed to keep EP and DC in constant conflict and AD has strong borders that others lack....
IcyDeadPeople wrote: »Oh they are quite real...
@Drummerx04 ...that's s great point about "effective" fighting force...
yeah, you may have 3 bars locked - but, a bunch are afk atop some keep, chilling in IC, questing/exploring, running circles at a gate, trolling text chat, whatever...
hmmmm, that may be an interesting question for another day - what are people doing in cyrodiil while they're not fighting...
depending when you can get on - sometimes it feels like maybe 40 a side is the number of folks involved in alliance fighting in cyrodiil...
Vilestride wrote: »The rotational teaming or cooperation of alliances is and has always been intended. It is a mechanism to maintain balance and keep the pvp healthy. Sure sometimes it feels *** but if you think it's not working or negative for the game I have to straight up disagree with you.
Vilestride wrote: »The rotational teaming or cooperation of alliances is and has always been intended. It is a mechanism to maintain balance and keep the pvp healthy. Sure sometimes it feels *** but if you think it's not working or negative for the game I have to straight up disagree with you.
But it doesn't ... Intended to yes
Last week we had a red emp yellows pushing hard kept getting them down to one keep then suddenly a blue keep would turn red, on watching the blues they were taking yellow keeps but not repairing letting reds walk in and take
We messaged blues top player saying help dethrone reds to which the reply came
No he's my friend
Vilestride wrote: »The rotational teaming or cooperation of alliances is and has always been intended. It is a mechanism to maintain balance and keep the pvp healthy. Sure sometimes it feels *** but if you think it's not working or negative for the game I have to straight up disagree with you.
But it doesn't ... Intended to yes
Last week we had a red emp yellows pushing hard kept getting them down to one keep then suddenly a blue keep would turn red, on watching the blues they were taking yellow keeps but not repairing letting reds walk in and take
We messaged blues top player saying help dethrone reds to which the reply came
No he's my friend
LonePirate wrote: »If your faction has Emp or another faction's scroll or a lead on the campaign scoreboard, then be prepared for Team <Whatever Color> to be applying massive pressure to your properties.
paulsimonps wrote: »LonePirate wrote: »If your faction has Emp or another faction's scroll or a lead on the campaign scoreboard, then be prepared for Team <Whatever Color> to be applying massive pressure to your properties.
The problem is that too many times it happens that the faction with everything pushes the 2nd strongest and the one with nothing helps them anyway. Too many examples of this happen. And stuff like what @SugaComa wrote and what I wrote earlier happens. Where the strongest and the weakest band together to hit the middle guy. Leaving the strongest to be even stronger. But this happens from all factions. However it happens more frequently in specific combos for each specific campaign, far less so though in very well populates ones such as Vivec.
Joy_Division wrote: »The vast majority of the posts and zone chat complaining about being double teamed and accusing the other two alliances of being in cahoots are the die hard single faction loyalists. These people interpret every single random disposition of enemy players as collusion.