IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
No need to change this skill, it is a must have for PvE tanking and PvP. It was designed as a health based shield, so it makes sense that tank builds are the ones taking advantage on it.
I specially dislike you suggestion number 4, we have enough magicka staking shields in this game.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
No need to change this skill, it is a must have for PvE tanking and PvP. It was designed as a health based shield, so it makes sense that tank builds are the ones taking advantage on it.
I specially dislike you suggestion number 4, we have enough magicka staking shields in this game.
Why not let the DK healer give your tank the shield instead? If the tank needs stamina from helping hands while blocking, he can spam any other earthen heart ability, fossilize, molten weapons, obsidian shard.
At any rate you must agree this ability is not working very well when it keeps getting overwritten by smaller shield.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
No need to change this skill, it is a must have for PvE tanking and PvP. It was designed as a health based shield, so it makes sense that tank builds are the ones taking advantage on it.
I specially dislike you suggestion number 4, we have enough magicka staking shields in this game.
Why not let the DK healer give your tank the shield instead? If the tank needs stamina from helping hands while blocking, he can spam any other earthen heart ability, fossilize, molten weapons, obsidian shard.
At any rate you must agree this ability is not working very well when it keeps getting overwritten by smaller shield.
paulsimonps wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
No need to change this skill, it is a must have for PvE tanking and PvP. It was designed as a health based shield, so it makes sense that tank builds are the ones taking advantage on it.
I specially dislike you suggestion number 4, we have enough magicka staking shields in this game.
Why not let the DK healer give your tank the shield instead? If the tank needs stamina from helping hands while blocking, he can spam any other earthen heart ability, fossilize, molten weapons, obsidian shard.
At any rate you must agree this ability is not working very well when it keeps getting overwritten by smaller shield.
The question is not why not let the healer do it, the question is why would you want the healer to do it when the tanks do it so much better already.
Like @WillhelmBlack said, give Major Mending to another skill instead would be a better suggestion. Like the 2 other healing abilities of the DKs, the Obsidian Shard and Cauterize.
IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
No need to change this skill, it is a must have for PvE tanking and PvP. It was designed as a health based shield, so it makes sense that tank builds are the ones taking advantage on it.
I specially dislike you suggestion number 4, we have enough magicka staking shields in this game.
Why not let the DK healer give your tank the shield instead? If the tank needs stamina from helping hands while blocking, he can spam any other earthen heart ability, fossilize, molten weapons, obsidian shard.
At any rate you must agree this ability is not working very well when it keeps getting overwritten by smaller shield.
The question is not why not let the healer do it, the question is why would you want the healer to do it when the tanks do it so much better already.
Like @WillhelmBlack said, give Major Mending to another skill instead would be a better suggestion. Like the 2 other healing abilities of the DKs, the Obsidian Shard and Cauterize.
It's not a good fit with the tank's role to keep the entire party alive, keep watching everyone's health bars to see if anyone is getting low, etc. A large group shield is an instant heal, and it's possible for it to be quite significant. The DK healer is much better suited for this, with high magicka stat pool and high mag recovery. It's the tank's role to keep themselves alive, keep boss aggro and debuff or cc the boss.
paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
No need to change this skill, it is a must have for PvE tanking and PvP. It was designed as a health based shield, so it makes sense that tank builds are the ones taking advantage on it.
I specially dislike you suggestion number 4, we have enough magicka staking shields in this game.
Why not let the DK healer give your tank the shield instead? If the tank needs stamina from helping hands while blocking, he can spam any other earthen heart ability, fossilize, molten weapons, obsidian shard.
At any rate you must agree this ability is not working very well when it keeps getting overwritten by smaller shield.
The question is not why not let the healer do it, the question is why would you want the healer to do it when the tanks do it so much better already.
Like @WillhelmBlack said, give Major Mending to another skill instead would be a better suggestion. Like the 2 other healing abilities of the DKs, the Obsidian Shard and Cauterize.
It's not a good fit with the tank's role to keep the entire party alive, keep watching everyone's health bars to see if anyone is getting low, etc. A large group shield is an instant heal, and it's possible for it to be quite significant. The DK healer is much better suited for this, with high magicka stat pool and high mag recovery. It's the tank's role to keep themselves alive, keep boss aggro and debuff or cc the boss.
I play tank, have played tank since Beta. 90% of my play time is on my DK Tank. Do you know how easy it is to Spam Igneous shields as a tank? Its really really really easy. And being able to use it in tight situations on top of the already strong heals of the healers is a far better combo than having the healers use shields rather than heals. And most DK tanks have really high magicka recovery too. The Tank role is perfect for giving this type of shield.
IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »paulsimonps wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »This ability needs some adjustment. If you have played a DK healer, you will find the size of your ally shield has been drastically reduced with recent patches from around 5-6k down to 2k or so in PVE (below 1k in PVP). The purpose of this change was to stop high health (50-60k+) DK tanks from casting ginormous ally shields, which was not intended for the tank role.
Unfortunately, the end result is that the DK healer ally shield is so tiny, it is now useless for anything other than major mending. Typical DK tank self shield is around 4x the size of ally shield cast by DK healer. When DK healer casts igneous shield, it overwrites the tank's larger shield.
Solutions? Some ideas:
1. Igneous shield does not overwrite self shield
Not sure if this is technically feasible, but would seem like a good fix.
2. Igneous shield stacks.
At an earlier stage in the game, perhaps 2-3 years ago, the self shield used to stack with the ally shield, so for example if I had cast igneous shield and another DK in the party cast this ability, I would end up with double the total shield size. This seems like a great option if possible
3. Size of ally shield scales with health of target
Helps the DK tank, but this might be overpowered in some situations, and it kind of runs counter to what DK healer is trying to do, which is primarily to keep the low health dps from dying.
4. Size of ally shield (and/or self shield) scales with Max Magicka of caster
This is the solution I'd prefer most, makes the signature ability DK healers uniquely bring to raids quite viable. The base size of the ally shield would probably need to be slightly reduced, but if DK healer can cast instant group shield in the range of say 8k-10k in PVE (4k-5k in PVP), it boosts DK healers up slightly closer to the level of templar and warden healers in some ways. Shifts the burden of keeping party alive with group shields from the tank role more appropriately to the DK healer role.
Any other suggestions?
No need to change this skill, it is a must have for PvE tanking and PvP. It was designed as a health based shield, so it makes sense that tank builds are the ones taking advantage on it.
I specially dislike you suggestion number 4, we have enough magicka staking shields in this game.
Why not let the DK healer give your tank the shield instead? If the tank needs stamina from helping hands while blocking, he can spam any other earthen heart ability, fossilize, molten weapons, obsidian shard.
At any rate you must agree this ability is not working very well when it keeps getting overwritten by smaller shield.
The question is not why not let the healer do it, the question is why would you want the healer to do it when the tanks do it so much better already.
Like @WillhelmBlack said, give Major Mending to another skill instead would be a better suggestion. Like the 2 other healing abilities of the DKs, the Obsidian Shard and Cauterize.
It's not a good fit with the tank's role to keep the entire party alive, keep watching everyone's health bars to see if anyone is getting low, etc. A large group shield is an instant heal, and it's possible for it to be quite significant. The DK healer is much better suited for this, with high magicka stat pool and high mag recovery. It's the tank's role to keep themselves alive, keep boss aggro and debuff or cc the boss.
I play tank, have played tank since Beta. 90% of my play time is on my DK Tank. Do you know how easy it is to Spam Igneous shields as a tank? Its really really really easy. And being able to use it in tight situations on top of the already strong heals of the healers is a far better combo than having the healers use shields rather than heals. And most DK tanks have really high magicka recovery too. The Tank role is perfect for giving this type of shield.
The shield is a heal. If you are playing a tank build with high mag recovery and spamming a large group shield, you are not just a tank, but you are also playing the healer role, healing the entire party. If you are doing a good job at this, then you are keeping a close eye on your party's health bars, making sure to cast shield to keep people from dying etc.
I'd simply like to see the DK healer able to bring useful size shield to the raid, in the range of 8k-10k PVE / 4-5k PVP (which is close to what it used to be back in the day). I'm sure there is a path for this which does not cause tremendous problem for DK tanks. At any rate, in the current situation even the tanks's self shield is unfortunately being overwritten by a much smaller shield.
exeeter702 wrote: »Honestly, the problem is 2 fold. If you take away major mending from igneous sheild, you will have upset stam dks in pvp, despite the duration nerf, it is still used for a few hot ticks with MM up. And if you adjust igneous shield to benefit a magicka based healer over the tank, you will upset dk tanks that utilize the high health sheild for trial groups.
Personally i would take to weening dk tanks off the skill and move it to dk healers as a measure of damage prevention / proactive healing. Having a morph scale off of max magicka would also open doors for magicka dks to pvp in light armor and without sword and board.
You could move major mending to igneous weapons, a skill that generally only a dk healer would take as it opens up skill slots or potion options for dps in a trial group. Cheapen its cost so dk healers can still benefit from 6 second refresh mountains blessing. Obviously MM on this skill would have a 3 sec duration at most. You could then possibly give one morph of obsidian shield a longer minor mending uptime that scales off of max health and another morph which scales off of magicka. This leaves the dk tank with a more obvious choice and the dk healer will have to decide between increased healing throughput or trial mitigation, a choice that would be determined by which tanks and healers are being used.
exeeter702 wrote: »A point of mention is that currently dk healers are capable of competitive / comparable HPS and having access to major and minor mending would raise some eyebrows and push them above that average. I dont think it would be that bad honestly.
ZOS has been making it abundantly clear that if you play a DK, the only role you should have is "tank" . Whether that's a Mag DK tank or Stam DK tank is up to you.
You can try to do PvE DPS if you want to. Apparently that works really well. You just wouldn't slot a single DK DPS ability because they're all garbage. You'd just heavy attack 4tw.
DK healing? Forget about it.
IcyDeadPeople wrote: »exeeter702 wrote: »Honestly, the problem is 2 fold. If you take away major mending from igneous sheild, you will have upset stam dks in pvp, despite the duration nerf, it is still used for a few hot ticks with MM up. And if you adjust igneous shield to benefit a magicka based healer over the tank, you will upset dk tanks that utilize the high health sheild for trial groups.
Personally i would take to weening dk tanks off the skill and move it to dk healers as a measure of damage prevention / proactive healing. Having a morph scale off of max magicka would also open doors for magicka dks to pvp in light armor and without sword and board.
You could move major mending to igneous weapons, a skill that generally only a dk healer would take as it opens up skill slots or potion options for dps in a trial group. Cheapen its cost so dk healers can still benefit from 6 second refresh mountains blessing. Obviously MM on this skill would have a 3 sec duration at most. You could then possibly give one morph of obsidian shield a longer minor mending uptime that scales off of max health and another morph which scales off of magicka. This leaves the dk tank with a more obvious choice and the dk healer will have to decide between increased healing throughput or trial mitigation, a choice that would be determined by which tanks and healers are being used.
Interesting idea about adjusting the different morphs.
What do you think about having one morph of igneous shield provide major mending and shield size scales on max magicka, while the other morph provides major vitality (+30% Healing Received) and scales on max health? Whether they stack or not, I don't know, but ideally the two morphs should not overwrite each other.
Does anyone even use fragmented shield? And might also work using igneous weapons as you mentioned.exeeter702 wrote: »A point of mention is that currently dk healers are capable of competitive / comparable HPS and having access to major and minor mending would raise some eyebrows and push them above that average. I dont think it would be that bad honestly.
I don't believe these changes would bring them up to the same level as templar and warden healers, but rather slightly narrow the gap.
ZOS has been making it abundantly clear that if you play a DK, the only role you should have is "tank" . Whether that's a Mag DK tank or Stam DK tank is up to you.
You can try to do PvE DPS if you want to. Apparently that works really well. You just wouldn't slot a single DK DPS ability because they're all garbage. You'd just heavy attack 4tw.
DK healing? Forget about it.
ZOS has been making it abundantly clear that if you play a DK, the only role you should have is "tank" . Whether that's a Mag DK tank or Stam DK tank is up to you.
You can try to do PvE DPS if you want to. Apparently that works really well. You just wouldn't slot a single DK DPS ability because they're all garbage. You'd just heavy attack 4tw.
DK healing? Forget about it.
paulsimonps wrote: »ZOS has been making it abundantly clear that if you play a DK, the only role you should have is "tank" . Whether that's a Mag DK tank or Stam DK tank is up to you.
You can try to do PvE DPS if you want to. Apparently that works really well. You just wouldn't slot a single DK DPS ability because they're all garbage. You'd just heavy attack 4tw.
DK healing? Forget about it.
I love those comments on DPS, cause its totally not like DK Stam DPS is really powerful or anything, and they totally don't use their class abilities all the time as both Stamina and Magicka. Nah never happens.
paulsimonps wrote: »ZOS has been making it abundantly clear that if you play a DK, the only role you should have is "tank" . Whether that's a Mag DK tank or Stam DK tank is up to you.
You can try to do PvE DPS if you want to. Apparently that works really well. You just wouldn't slot a single DK DPS ability because they're all garbage. You'd just heavy attack 4tw.
DK healing? Forget about it.
I love those comments on DPS, cause its totally not like DK Stam DPS is really powerful or anything, and they totally don't use their class abilities all the time as both Stamina and Magicka. Nah never happens.
I'm a PvP player, so yeah, it's rare for DKs to use class abilities in PvP.
I don't care to PvE. I've been told that Stam DKs have the best DPS in PvE but when I asked for what rotations they run, I didn't notice any DK dmg abilities in them.
Couldn't care less about PvE balance though.
paulsimonps wrote: »ZOS has been making it abundantly clear that if you play a DK, the only role you should have is "tank" . Whether that's a Mag DK tank or Stam DK tank is up to you.
You can try to do PvE DPS if you want to. Apparently that works really well. You just wouldn't slot a single DK DPS ability because they're all garbage. You'd just heavy attack 4tw.
DK healing? Forget about it.
I love those comments on DPS, cause its totally not like DK Stam DPS is really powerful or anything, and they totally don't use their class abilities all the time as both Stamina and Magicka. Nah never happens.
I'm a PvP player, so yeah, it's rare for DKs to use class abilities in PvP.
I don't care to PvE. I've been told that Stam DKs have the best DPS in PvE but when I asked for what rotations they run, I didn't notice any DK dmg abilities in them.
Couldn't care less about PvE balance though.
Templars can manage healing without shielding allies.
Wardens can manage healing without shielding allies.
Nightblades can manage healing without shielding allies.
Sorcerers can manage healing without shielding allies.
Why you need to shield allies as a DK healer? Let the tank shield, you do the healing.
exeeter702 wrote: »paulsimonps wrote: »ZOS has been making it abundantly clear that if you play a DK, the only role you should have is "tank" . Whether that's a Mag DK tank or Stam DK tank is up to you.
You can try to do PvE DPS if you want to. Apparently that works really well. You just wouldn't slot a single DK DPS ability because they're all garbage. You'd just heavy attack 4tw.
DK healing? Forget about it.
I love those comments on DPS, cause its totally not like DK Stam DPS is really powerful or anything, and they totally don't use their class abilities all the time as both Stamina and Magicka. Nah never happens.
I'm a PvP player, so yeah, it's rare for DKs to use class abilities in PvP.
I don't care to PvE. I've been told that Stam DKs have the best DPS in PvE but when I asked for what rotations they run, I didn't notice any DK dmg abilities in them.
Couldn't care less about PvE balance though.
Then i would ask why you felt compelled to interject into what is ostensibly a pve oriented thread with a pve oriented comment.
They should change it to scales based on your highest resource, or, up the shield payoff slightly for lower health dks giving shield to allies.
They should change it to scales based on your highest resource, or, up the shield payoff slightly for lower health dks giving shield to allies.
Shield stacking blocktato DKs with mending.
No bueno.
Now, a bigger shield to allies though. That has me happy. It can effectively be DKs Ohshit heal button like BoL or healyward.