When it takes 10+ end-game builds to pound on someone with seemingly unlimited regen, shields, and resistance in PvP for longer than 60 seconds, there is clearly something wrong.
the_man_of_steal wrote: »Shattering Blows on your CP tree.
When it takes 10+ end-game builds to pound on someone with seemingly unlimited regen, shields, and resistance in PvP for longer than 60 seconds, there is clearly something wrong.
Oh, there is. You got 10 people who got to 'end game' and never learned how to play with even the slightest bit of competence.
If 10 people cannot take down a non dedicated tank, those 10 need to seriously go reevaluate their builds and understanding of how the game works. That is all there is to it.
datoliteb16_ESO wrote: »Is oblivion enchant really that bad? Even with knight slayer?
Pretty easy to tell when someone either isn't running a damage shield or they didn't pop it- their health drops. Pretty unenthusiastic about doing 50-100k (cumulative damage) and either never seeing a health bar drop, or it drops slightly only to go right back to the beginning and the tedious circle repeats, or your stam/magika is too depleted and you get killed with a cheesy knockdown and whatever attacks get spammed before you can even get up because not everyone gets a shield. I'll go back into the log and see 8k, 8k, 9k, 7k, with 2k ticks sprinkled in between, etc. being done to all the different named shields, but it's clearly not enough, and 1/3 to 1/2 of what it'd do to a non player, which in and of itself is a joke while emp-like defenses stays intact.
When current tanks and off-bar healers can output similar or in some cases much higher damage (had a legit 30k Soul Assault wipe me while I was stuck on terrain barrier- was literally the only thing in the death recap, but by all means keep lowering nb damage) than some current nb due to all the damage reductions, while allowing shield stacking to persist on top of that and offering little to no effective means to counter their shields, has allowed an extremely lopsided experience to fester, which only worsens when we are talking groups that abuse certain builds. So lopsided in fact I've found myself not even engaging because fighting a damage shield while someone endlessly holds block and mitigates most/all of the damage is in all honesty, pointless, and has to be a huge turn-off to many that invest into their builds and see nothing from it.
Fear is not enough. Oblivion enchant has been reduced into nothing, and even with an infused bow it's worthless. If Shield Breaker was supposed to be the answer, it's not. Even adding 24% into the cp line against damage shields does nothing to help (arguably makes it worse since the cp cost to even get 23-24% is way too high and means you sacrifice something else to detriment)
When it takes 10+ end-game builds to pound on someone with seemingly unlimited regen, shields, and resistance in PvP for longer than 60 seconds, there is clearly something wrong. I personally refuse to switch to another class and be a carbon copy, though others do or use their alts.
Considering only ONE campaign ever seems to get full anymore while the rest are either empty or not enough to even fill one bar, speaks volumes you've been failing to hear.
IcyDeadPeople wrote: »Simply being able to stack different shields is not problematic. If someone sacrifices two ability slots for shields and spends the resources to cast both, this is not an issue, especially when healing ward, blazing shield or igneous shield for example all scale on max health, so the size for average magicka damage dealer is relatively small.
I think the complaints you are seeing have more to do with medium armor players being generally squishier than heavy (resistances) and light (large shields), that going with either of these allows for high damage and being able to tank a lot of damage at the same time.
timb16_ESO85 wrote: »In my opinion, the main issue is damage and healing being reduced in pvp, while shields still are normal strength. This means that having a shield up will always be more effective than trying to heal the damage done. this discrepancy means that no matter what you do, shields (on which you can't crit either) at their full strength will always be far superior to healing/stacking health. Not to mention that shield scale of offensive stats, not defensive.....
timb16_ESO85 wrote: »In my opinion, the main issue is damage and healing being reduced in pvp, while shields still are normal strength. This means that having a shield up will always be more effective than trying to heal the damage done. this discrepancy means that no matter what you do, shields (on which you can't crit either) at their full strength will always be far superior to healing/stacking health. Not to mention that shield scale of offensive stats, not defensive.....
Shields are halved by Battle Spirit too.
timb16_ESO85 wrote: »timb16_ESO85 wrote: »In my opinion, the main issue is damage and healing being reduced in pvp, while shields still are normal strength. This means that having a shield up will always be more effective than trying to heal the damage done. this discrepancy means that no matter what you do, shields (on which you can't crit either) at their full strength will always be far superior to healing/stacking health. Not to mention that shield scale of offensive stats, not defensive.....
Shields are halved by Battle Spirit too.
Thanks for correcting me, never noticed that they are halved too.
Shaterring blow
or just destroy their mana with poison and siphoner ... or use shield breaker ... you can also try oblivion damage.
At least it's not a Nerf sorc thread .. even if this will become one
datoliteb16_ESO wrote: »Is oblivion enchant really that bad? Even with knight slayer?
Shaterring blow
or just destroy their mana with poison and siphoner ... or use shield breaker ... you can also try oblivion damage.
At least it's not a Nerf sorc thread .. even if this will become onedatoliteb16_ESO wrote: »Is oblivion enchant really that bad? Even with knight slayer?
Other Magicka classes don't use shield breaker as it's a stamina based set, targeted for bow users. Siphoned is a joke, it doesn't go jack. Why would I run poisons as a magicka class? I've tested shattering blows. You need to dump all your points into shattering blows to be even marginally effective. You end up sacrificing points from other more needed areas. It ends up being a wash. Oblivion was nerfed and is marginally effective. One enchant isn't going to take down a sorc or negate an entire class.
Knight slayer is an option but it's to limited in utility. I think it's silly players have to run one build specifically designed to destroy sorcs while completely ineffective against all other classes. While sorcs can be effective against all classes With a wider range of armor sets.
No. One shouldn't have to invest in designing a build to destroy one class while then getting destroyed in return by all other classes. This is not balance.