I believe that ZOS has made the cost benefit analysis decision to not invest in making a major investment in fixing the lag in cyrodil. It would be too expensive to fix code or buy better hardware. Instead, overtime, they have been taking small strategic @ no cost solutions to improving performance. (e.g., removing torch bugs, deer, introducing proc sets, reducing visuals, changing how cps work, spreading people out, etc.) However, it has had little effect on improvement. At the end of the day, lag is still bad during prime time or special events. I would like to propose another option. Would you pvpers be willing to pay via a mandatory subscription or via some other model to PvP? The money would go to fixing the real issues with cyrodil. I think one of the constraints ZOS has is that pvp (outside BGs and Imperial City) has always been @ no additional cost. Included in base game. As a result, cyrodil pvpers don't inject new money into PvP like PvErs inject money into PvE. PvErs buy crown crates and DLCs. Where the money can be reinvested into more PvE experiences. Should ZOS come up with a business model that cyrodil PvPers can spend money on so that the money can be reinvested into a better playing experience? What do you all think?
Edited by LegacyDM on August 23, 2017 8:25PM
Legacy of Kain
¥ampire Lord of the South
Would you pay to have a consistent cyrodil PvP play experience lag free? 46 votes
Improved PvP cost business model