Dear Zos , why did you give the players flat +5000 hp in Cyro and duels ? If someone choose to invest all the resources in DAMAGE and run around with 10 k hp , let him doit , its his choise! Its not fair to give someone a bust of 50% hp , and to others just 10-15 %! If Im a tank , for me that 5000 hp its not big deal! I want you to change that and give the hp as a % of player actual Hp ! Good luck !
....Dear Zos , why did you give the players flat +5000 hp in Cyro and duels ? If someone choose to invest all the resources in DAMAGE and run around with 10 k hp , let him doit , its his choise! Its not fair to give someone a bust of 50% hp , and to others just 10-15 %! If Im a tank , for me that 5000 hp its not big deal! I want you to change that and give the hp as a % of player actual Hp ! Good luck !
Yes, it's unfair, just like you said.
Someone with 10k HP gets an insane boost of 50%, so they have 15K HP.
Someone with 50k HP only gets boosted to 55K, which is nothing.
Make it +50% for everyone so tanks can make a competition in "who reaches 100K HP first"
Yes, it's unfair, just like you said.
Someone with 10k HP gets an insane boost of 50%, so they have 15K HP.
Someone with 50k HP only gets boosted to 55K, which is nothing.
Make it +50% for everyone so tanks can make a competition in "who reaches 100K HP first"
NightbladeMechanics wrote: »Yea what's with this 50% reduced damage too? How would you like your tank to take full damage while we're getting rid of parts of battle spirit?
Septimus_Magna wrote: »The Battle Spirit is arguably buffing tanky builds more than dmg builds.
You take 50% less dmg in pvp so the cost of block is essentially halved.
Dmg builds use heals or shields to mitigate dmg which are 50% less effective.
Septimus_Magna wrote: »The Battle Spirit is arguably buffing tanky builds more than dmg builds.
You take 50% less dmg in pvp so the cost of block is essentially halved.
Dmg builds use heals or shields to mitigate dmg which are 50% less effective.
but is the same for you too..If i hit you with the upercut...you take just 50 % ...so we have the same bonus...and in fact..this 50 % less damage was the proof ,Zos had few ideeas about pvp
Yes, it's unfair, just like you said.
Someone with 10k HP gets an insane boost of 50%, so they have 15K HP.
Someone with 50k HP only gets boosted to 55K, which is nothing.
Make it +50% for everyone so tanks can make a competition in "who reaches 100K HP first"
...
yes...true ! if you choose to have 10 k hp is your problem.you dont want to run food cos the drink is better...regen ...you dont want to put the atributes in hp , cos stam or mag are linked to more damage etc....is your choise !
Septimus_Magna wrote: »Septimus_Magna wrote: »The Battle Spirit is arguably buffing tanky builds more than dmg builds.
You take 50% less dmg in pvp so the cost of block is essentially halved.
Dmg builds use heals or shields to mitigate dmg which are 50% less effective.
but is the same for you too..If i hit you with the upercut...you take just 50 % ...so we have the same bonus...and in fact..this 50 % less damage was the proof ,Zos had few ideeas about pvp
Everyone takes half dmg, you're missing my point.
The value of a heal or shield gets cut in half, the stamina cost of block doesnt get doubled so your way of mitigating dmg is effectively two times stronger.
Septimus_Magna wrote: »Septimus_Magna wrote: »The Battle Spirit is arguably buffing tanky builds more than dmg builds.
You take 50% less dmg in pvp so the cost of block is essentially halved.
Dmg builds use heals or shields to mitigate dmg which are 50% less effective.
but is the same for you too..If i hit you with the upercut...you take just 50 % ...so we have the same bonus...and in fact..this 50 % less damage was the proof ,Zos had few ideeas about pvp
Everyone takes half dmg, you're missing my point.
The value of a heal or shield gets cut in half, the stamina cost of block doesnt get doubled so your way of mitigating dmg is effectively two times stronger.
Septimus_Magna wrote: »Septimus_Magna wrote: »The Battle Spirit is arguably buffing tanky builds more than dmg builds.
You take 50% less dmg in pvp so the cost of block is essentially halved.
Dmg builds use heals or shields to mitigate dmg which are 50% less effective.
but is the same for you too..If i hit you with the upercut...you take just 50 % ...so we have the same bonus...and in fact..this 50 % less damage was the proof ,Zos had few ideeas about pvp
Everyone takes half dmg, you're missing my point.
The value of a heal or shield gets cut in half, the stamina cost of block doesnt get doubled so your way of mitigating dmg is effectively two times stronger.
Septimus_Magna wrote: »Septimus_Magna wrote: »The Battle Spirit is arguably buffing tanky builds more than dmg builds.
You take 50% less dmg in pvp so the cost of block is essentially halved.
Dmg builds use heals or shields to mitigate dmg which are 50% less effective.
but is the same for you too..If i hit you with the upercut...you take just 50 % ...so we have the same bonus...and in fact..this 50 % less damage was the proof ,Zos had few ideeas about pvp
Everyone takes half dmg, you're missing my point.
The value of a heal or shield gets cut in half, the stamina cost of block doesnt get doubled so your way of mitigating dmg is effectively two times stronger.
Septimus_Magna wrote: »The Battle Spirit is arguably buffing tanky builds more than dmg builds.
You take 50% less dmg in pvp so the cost of block is essentially halved.
Dmg builds use heals or shields to mitigate dmg which are 50% less effective.