Lord_Mirto wrote: »Solution to redundant trait.
To improve diversity in pvp and pve, remove the stacking bonus of traits. Having more then one piece of divines will not add the stat.
Boost the stat given by a single piece, but no more stacking.
This will promote Trait diversity and will even out prices / sought after traits.
Lord_Mirto wrote: »Solution to redundant trait.
To improve diversity in pvp and pve, remove the stacking bonus of traits. Having more then one piece of divines will not add the stat.
Boost the stat given by a single piece, but no more stacking.
This will promote Trait diversity and will even out prices / sought after traits.
God that sounds bad. So this is the viewpoint of someone who thinks diversity of traits is actually important
Don't get me wrong, I completely respect your opinion, 100%.
It just interests me.
Waffennacht wrote: »My newest build runs neither impenetrable or impregnable, instead it runs sturdy
IMO Battle Spirit should include some base critical resistance (at least 1000).
well seeing how easy it is to get such a high crit rating in pvp it's kind of needed.
if you wanna solve it just halve crit values in pvp
Tbh, even if I shield stack - at least 1.5k crit resist is necessary not to die instantly if shields are down
Rohamad_Ali wrote: »
Lord_Mirto wrote: »Solution to redundant trait.
To improve diversity in pvp and pve, remove the stacking bonus of traits. Having more then one piece of divines will not add the stat.
Boost the stat given by a single piece, but no more stacking.
This will promote Trait diversity and will even out prices / sought after traits.
Waffennacht wrote: »My newest build runs neither impenetrable or impregnable, instead it runs sturdy
leepalmer95 wrote: »It's pretty much needed. Not exactly a problem, i'm happy theres a pvp trait.
5 impen/ 2 something else is common, well fitted/ sturdy etc..
Besides you can choose not to run impen, it's your choice just don't complain if you get hit by big numbers.
You could run impreg and choose 7 others traits like i did on my stam nb
You could use transmutation like i did on my magplar which is basically 5 traits worth of crit resist and go lots of sturdy instead.
You could not use impen if you use shields a lot, or if your a nb who dodges and cloaks a lot. Gankers or bomb blades don't use impen either.
There are choices and consequences for everything.
IMO Battle Spirit should include some base critical resistance (at least 1000).
Waffennacht wrote: »@NightbladeMechanics howdy! (Uh oh got Kena's eyes on me!). Thanks to: @paulsimonps @Draqone and @Lexxypwns I got all the maths figured out. Essentially the build can block 24 attacks in 6 secs before draining or 33 secs worth of 2 attacks per sec.
It's pretty well explained by them players and myself in my guide (nervous finger bitting)
NightbladeMechanics wrote: »Waffennacht wrote: »@NightbladeMechanics howdy! (Uh oh got Kena's eyes on me!). Thanks to: @paulsimonps @Draqone and @Lexxypwns I got all the maths figured out. Essentially the build can block 24 attacks in 6 secs before draining or 33 secs worth of 2 attacks per sec.
It's pretty well explained by them players and myself in my guide (nervous finger bitting)
You should expect to receive 4 attacks per second in heated fights, and 6 seconds isn't lasting very long under those conditions. Is your build designed for heavy tanking or just occasional blocking of burst damage?
And I asked about your sustain. I've heard magden's stam sustain is pretty weak, but I'm interested in a beefy tank sort of build. Once your stam is depleted, how easily do you get it back? Does that Green Balance passive work well, or do you have to heavy attack, or are you pretty boned if you run out of stam?
NightbladeMechanics wrote: »Waffennacht wrote: »@NightbladeMechanics howdy! (Uh oh got Kena's eyes on me!). Thanks to: @paulsimonps @Draqone and @Lexxypwns I got all the maths figured out. Essentially the build can block 24 attacks in 6 secs before draining or 33 secs worth of 2 attacks per sec.
It's pretty well explained by them players and myself in my guide (nervous finger bitting)
You should expect to receive 4 attacks per second in heated fights, and 6 seconds isn't lasting very long under those conditions. Is your build designed for heavy tanking or just occasional blocking of burst damage?
And I asked about your sustain. I've heard magden's stam sustain is pretty weak, but I'm interested in a beefy tank sort of build. Once your stam is depleted, how easily do you get it back? Does that Green Balance passive work well, or do you have to heavy attack, or are you pretty boned if you run out of stam?
NightbladeMechanics wrote: »Waffennacht wrote: »@NightbladeMechanics howdy! (Uh oh got Kena's eyes on me!). Thanks to: @paulsimonps @Draqone and @Lexxypwns I got all the maths figured out. Essentially the build can block 24 attacks in 6 secs before draining or 33 secs worth of 2 attacks per sec.
It's pretty well explained by them players and myself in my guide (nervous finger bitting)
You should expect to receive 4 attacks per second in heated fights, and 6 seconds isn't lasting very long under those conditions. Is your build designed for heavy tanking or just occasional blocking of burst damage?
And I asked about your sustain. I've heard magden's stam sustain is pretty weak, but I'm interested in a beefy tank sort of build. Once your stam is depleted, how easily do you get it back? Does that Green Balance passive work well, or do you have to heavy attack, or are you pretty boned if you run out of stam?
Smart play is ravage mag/stam poisons on back bar with immovable pots OR Spell power pots and bull netch.
Waffennacht wrote: »NightbladeMechanics wrote: »Waffennacht wrote: »@NightbladeMechanics howdy! (Uh oh got Kena's eyes on me!). Thanks to: @paulsimonps @Draqone and @Lexxypwns I got all the maths figured out. Essentially the build can block 24 attacks in 6 secs before draining or 33 secs worth of 2 attacks per sec.
It's pretty well explained by them players and myself in my guide (nervous finger bitting)
You should expect to receive 4 attacks per second in heated fights, and 6 seconds isn't lasting very long under those conditions. Is your build designed for heavy tanking or just occasional blocking of burst damage?
And I asked about your sustain. I've heard magden's stam sustain is pretty weak, but I'm interested in a beefy tank sort of build. Once your stam is depleted, how easily do you get it back? Does that Green Balance passive work well, or do you have to heavy attack, or are you pretty boned if you run out of stam?
Smart play is ravage mag/stam poisons on back bar with immovable pots OR Spell power pots and bull netch.
@Lexxypwns spell power pots? Bull gives both major brutality and Major Sorcerery
Waffennacht wrote: »Active
Warden
Animal Companions
Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.
Morph Effect: Also Grants Major Brutality, increasing weapon damage by 20% over 27 seconds
Edit: ESO wiki has it wrong, bull provides both
Waffennacht wrote: »Active
Warden
Animal Companions
Call a Bull Netch that restores Stamina over 25 seconds. Grants Major Brutality, increasing weapon damage by 20% over 27 seconds, and Major Sorcery, increasing Spell Damage by 20% over 27 seconds. This ability has no cost.
Morph Effect: Also Grants Major Brutality, increasing weapon damage by 20% over 27 seconds
Edit: ESO wiki has it wrong, bull provides both
Lol, that's what I get for trusting the interwebs