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Best Monster set for magika user AUG 2017?

Blevil
Blevil
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With all these toning down and tweaking of the monster sets, what is the best or most viable now for pve as a magika user and why?
|--| /-\ \/\/ /-\ | | `"*-.,
  • Brrrofski
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    None will be. 5,5,1 will be better next patch.
  • Blevil
    Blevil
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    really? are the changes really not worth the trouble now to wear 2 piece monster?
    |--| /-\ \/\/ /-\ | | `"*-.,
  • DPShiro
    DPShiro
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    Bogdan the Nightflame.
    ~ Gryphon Heart ~
    ~ Immortal Redeemer ~
    ~ Grand Master Crafter ~
    ~ Master Angler ~
    ~ Former Emperor ~
  • Peekachu99
    Peekachu99
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    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.
    Edited by Peekachu99 on August 12, 2017 12:01PM
  • Insandros
    Insandros
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    These kind of post always make sme laugh as, you'll get 10 different answer.. as, all depends of you toon, type of game play, class etc... as i keep saying, wait till patch come,s and test it for yoursellf and judge. someone not doing much elemental dmg, Illambris will be pointless as always, someone fightning from a distance, Grothdarr will be pointless, someone with less direct dmg skill, nerieneth is pointless. I'm personaly curious to try Nerieneth on next patch, as from test i'Ve done since a while, Nerieneth was really close to Illambris on my toon i play mostl really close, so with grothdarr and illambring droping 10% and nerieneth buffed 20%, with a total 30% difference now, i'm curious to see how close it'll be since it was already close withotu that 30% margin before.... but, that's with my class, my game play etc.. :)
  • Blevil
    Blevil
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    Thanks for the input. Any chance infernal guardian still useful?
    |--| /-\ \/\/ /-\ | | `"*-.,
  • Insandros
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    Blevil wrote: »
    Thanks for the input. Any chance infernal guardian still useful?

    Skoria and Infernal guardian doesn't show in the list, so i presume they didn't get nerfed no buffed.. ostly stayed the same on their side.... but since i haven'T tried PTS, dunno how they'll handle witht he others being nerfed.... it's one of the sets i'Ve never tried..
  • Mondini
    Mondini
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    Krags
  • Brrrofski
    Brrrofski
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    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.
  • paulsimonps
    paulsimonps
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    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    If you are going with a staff, which 90% ish of all magicka users do, you can not have two 5p bonuses and a 2p monster set.

    OP from what I have seen 1p Iceheart or 1p Slimecraw will be go too for the spell crit. Slimecraws 1p will be changed to be both Spell and weapon crit and with the buff to 1,2,3,4p bonuses that will equal to about 4.8% crit chance, or 1066 crit rating when gold.
  • danno8
    danno8
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    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.
  • paulsimonps
    paulsimonps
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    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.
  • danno8
    danno8
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    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.

    Light attack with my staff is around 2000 damage. Light attack while Dual Wielding is around 1500. So it is a loss of around 500 dps.

    I am speaking primarily from a melee magicka Templar perspective. So light attacks are still happening they just are less potent.

    If we are talking ranged Sorcerer then sure, but my point was that it is not so simple as "vastly superior" as the quoted poster said.
  • Gargath
    Gargath
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    If you are mag sorc use 2x Grothdarr plus 5xNecropotence and another 4x set that gives as much extra magicka as possible (like The Light of Cyrodiil). Your main damage in pve will be buffed from stacked 50k magicka plus Grothdarr proc and heavy shield for defence. It's more than enough for pve. For me Grothdarr is best because it's aoe and procs perfectly with lightning Staff.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Dymence
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    danno8 wrote: »
    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.

    Light attack with my staff is around 2000 damage. Light attack while Dual Wielding is around 1500. So it is a loss of around 500 dps.

    I am speaking primarily from a melee magicka Templar perspective. So light attacks are still happening they just are less potent.

    If we are talking ranged Sorcerer then sure, but my point was that it is not so simple as "vastly superior" as the quoted poster said.

    No man that's not how it works.

    You need heavy attacks for sustain anyways.

    I know good nightblades who get 9k DPS just from light attacks on a long sustained raid fight.

    Staff IS vastly superior to dual wield in PVE. Dual wield has absolutely no place on a magicka DD in PVE.

    And if your light attacks with staff are hitting for 2000, you got other problems to worry about. Like your gear.
    Edited by Dymence on August 12, 2017 3:23PM
  • Peekachu99
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    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    A Templar standing in a rune, in say kagernac's and rattlecage, while dual wielding, can jab till their heart's content, has almost infinite sustain and will easily hit over 3k spell power. Moving target? That's what gap closers and defiling balls of fire are for.

    Staff is superior for a lot of commonly used builds, not all (especially not PVP builds--although that wasn't part of the OP's question). Still, the question was not answered thoroughly or correctly. 5/5/2 is perfectly viable in many situations. Wouldn't recommend it for NB or DK though.

    Now if we're talking top-tier Trial competitive DPS (which wasn't specified) options become quite limited, however. For tanks, healers and DPS really.
    Edited by Peekachu99 on August 12, 2017 3:29PM
  • ParaNostram
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    I will say to this what I say to everything...

    Depends. On. Your. Build.

    What do you want your build to do? Figure out what works with what you want to do.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • SammyFable
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    Peekachu99 wrote: »
    A Templar standing in a rune, in say kagernac's and rattlecage, while dual wielding, can jab till their heart's content, has almost infinite sustain and will easily hit over 3k spell power. Moving target? That's what gap closers and defiling balls of fire are for.

    Staff is superior for a lot of commonly used builds, not all (especially not PVP builds--although that wasn't part of the OP's question). Still, the question was not answered thoroughly or correctly. 5/5/2 is perfectly viable in many situations. Wouldn't recommend it for NB or DK though.

    Now if we're talking top-tier Trial competitive DPS (which wasn't specified) options become quite limited, however. For tanks, healers and DPS really.

    This build will output near to 0 DPS. It might be good in PvP, but this thread is about PvE. There simply is no point in being able to sustain spamming skills if you hit like a wet noodle. Which is the reason most classes will use a heavy attack rotation for high sustained DPS.
    Gargath wrote: »
    If you are mag sorc use 2x Grothdarr plus 5xNecropotence and another 4x set that gives as much extra magicka as possible (like The Light of Cyrodiil). Your main damage in pve will be buffed from stacked 50k magicka plus Grothdarr proc and heavy shield for defence. It's more than enough for pve. For me Grothdarr is best because it's aoe and procs perfectly with lightning Staff.

    Grothdarr is almost unusable on a RANGED mag sorc. Who cares, if it's proccing on cooldown, if you can't hit the target?
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • idk
    idk
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    Brrrofski wrote: »
    None will be. 5,5,1 will be better next patch.

    This is likely the case. If using shadow the one piece would be Iceheart. If not using shadow, idk.
  • Destruent
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    Dymence wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.

    Light attack with my staff is around 2000 damage. Light attack while Dual Wielding is around 1500. So it is a loss of around 500 dps.

    I am speaking primarily from a melee magicka Templar perspective. So light attacks are still happening they just are less potent.

    If we are talking ranged Sorcerer then sure, but my point was that it is not so simple as "vastly superior" as the quoted poster said.

    No man that's not how it works.

    You need heavy attacks for sustain anyways.

    I know good nightblades who get 9k DPS just from light attacks on a long sustained raid fight.

    Staff IS vastly superior to dual wield in PVE. Dual wield has absolutely no place on a magicka DD in PVE.

    And if your light attacks with staff are hitting for 2000, you got other problems to worry about. Like your gear.

    On Magplar I had my best results when playing destro/dw...just saying...
    Due to the channeled spammable you don't get that much light attack-dmg which decreases the difference by a lot..

    Noobplar
  • Tasear
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    Insandros wrote: »
    Blevil wrote: »
    Thanks for the input. Any chance infernal guardian still useful?

    Skoria and Infernal guardian doesn't show in the list, so i presume they didn't get nerfed no buffed.. ostly stayed the same on their side.... but since i haven'T tried PTS, dunno how they'll handle witht he others being nerfed.... it's one of the sets i'Ve never tried..

    Monster pets from sets got buffed so infernal guardian got buffed.
  • Dymence
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    Destruent wrote: »
    Dymence wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.

    Light attack with my staff is around 2000 damage. Light attack while Dual Wielding is around 1500. So it is a loss of around 500 dps.

    I am speaking primarily from a melee magicka Templar perspective. So light attacks are still happening they just are less potent.

    If we are talking ranged Sorcerer then sure, but my point was that it is not so simple as "vastly superior" as the quoted poster said.

    No man that's not how it works.

    You need heavy attacks for sustain anyways.

    I know good nightblades who get 9k DPS just from light attacks on a long sustained raid fight.

    Staff IS vastly superior to dual wield in PVE. Dual wield has absolutely no place on a magicka DD in PVE.

    And if your light attacks with staff are hitting for 2000, you got other problems to worry about. Like your gear.

    On Magplar I had my best results when playing destro/dw...just saying...
    Due to the channeled spammable you don't get that much light attack-dmg which decreases the difference by a lot..

    Pretty sure templar swapped to staves aswell since morrowind, but even if not they would be the only exception to the rule.

    In all other cases staff far surpasses dual wield, not like the guy made it out to be as 'negligable'
    Tasear wrote: »
    Insandros wrote: »
    Blevil wrote: »
    Thanks for the input. Any chance infernal guardian still useful?

    Skoria and Infernal guardian doesn't show in the list, so i presume they didn't get nerfed no buffed.. ostly stayed the same on their side.... but since i haven'T tried PTS, dunno how they'll handle witht he others being nerfed.... it's one of the sets i'Ve never tried..

    Monster pets from sets got buffed so infernal guardian got buffed.

    What? Infernal guardian is the mortar set when you use shields, it's not a pet.
    Edited by Dymence on August 12, 2017 6:24PM
  • Blevil
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    thanks for the feedback guys. I've been reading the notes and seems that shadowrend now procs on received damage which is very different from a 5%proc from damage done.
    |--| /-\ \/\/ /-\ | | `"*-.,
  • danno8
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    Dymence wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.

    Light attack with my staff is around 2000 damage. Light attack while Dual Wielding is around 1500. So it is a loss of around 500 dps.

    I am speaking primarily from a melee magicka Templar perspective. So light attacks are still happening they just are less potent.

    If we are talking ranged Sorcerer then sure, but my point was that it is not so simple as "vastly superior" as the quoted poster said.

    No man that's not how it works.

    You need heavy attacks for sustain anyways.

    I know good nightblades who get 9k DPS just from light attacks on a long sustained raid fight.

    Staff IS vastly superior to dual wield in PVE. Dual wield has absolutely no place on a magicka DD in PVE.

    And if your light attacks with staff are hitting for 2000, you got other problems to worry about. Like your gear.

    If you watch some of Alcasts test dummy videos for MW his light attacks with staff hit for around 2000 damage. I don't think he has a problem with his gear.

    Unless you are referring to specialized light attack builds.
  • MLGProPlayer
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    2pc monster sets are out of the meta. 1pc Iceheart will probably be the best choice due to the buffs to crit.

    5pc Julianos + 5pc Mother's Sorrow + 1pc Iceheart

    Shadow Mundus and Infused weapons
    Edited by MLGProPlayer on August 12, 2017 10:13PM
  • MLGProPlayer
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    Gargath wrote: »
    If you are mag sorc use 2x Grothdarr plus 5xNecropotence and another 4x set that gives as much extra magicka as possible (like The Light of Cyrodiil). Your main damage in pve will be buffed from stacked 50k magicka plus Grothdarr proc and heavy shield for defence. It's more than enough for pve. For me Grothdarr is best because it's aoe and procs perfectly with lightning Staff.

    Necro is going to be a poor choice next patch for PvE.
    As are 2pc monster sets.

  • Dymence
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    danno8 wrote: »
    Dymence wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.

    Light attack with my staff is around 2000 damage. Light attack while Dual Wielding is around 1500. So it is a loss of around 500 dps.

    I am speaking primarily from a melee magicka Templar perspective. So light attacks are still happening they just are less potent.

    If we are talking ranged Sorcerer then sure, but my point was that it is not so simple as "vastly superior" as the quoted poster said.

    No man that's not how it works.

    You need heavy attacks for sustain anyways.

    I know good nightblades who get 9k DPS just from light attacks on a long sustained raid fight.

    Staff IS vastly superior to dual wield in PVE. Dual wield has absolutely no place on a magicka DD in PVE.

    And if your light attacks with staff are hitting for 2000, you got other problems to worry about. Like your gear.

    If you watch some of Alcasts test dummy videos for MW his light attacks with staff hit for around 2000 damage. I don't think he has a problem with his gear.

    Unless you are referring to specialized light attack builds.

    Don't know what kind of videos you are watching but I can assure you his lights aren't hitting for 2k either.
    Edited by Dymence on August 12, 2017 10:31PM
  • danno8
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    Dymence wrote: »
    danno8 wrote: »
    Dymence wrote: »
    danno8 wrote: »
    danno8 wrote: »
    Brrrofski wrote: »
    Peekachu99 wrote: »
    Blevil wrote: »
    really? are the changes really not worth the trouble now to wear 2 piece monster?

    Pretty sure he's trolling you. 5/5/2 is what's currently possible.

    Edit: depending on the build 5/5/1/1 (2 different monster set pieces) should and does work, too. Great for stacking a stat.

    Why would you go dual weld in Pve? Flame staff gives you 3% higher single target dps and lightning 3% higher aoe dps. Plus you lose out on weaving which is nice amount of damage.

    5,5,1 is vastly superior for Pve magica Pve DPS, which is what op asked.

    But Dual Wield also gives you several hundred more Spell Power, and another set bonus. The 2-piece set bonus will easily be another 6-10% damage (most offensive monster helms add around this much extra DPS) and the extra 300 spell damage will add a chunk more damage too.

    It's really not that simple.

    It will make your light and heavy attack weaving a lot less effective, which for most magicka builds I have seen with high numbers counts for a large amount of their DPS. I don't think its worth it.

    Light attack with my staff is around 2000 damage. Light attack while Dual Wielding is around 1500. So it is a loss of around 500 dps.

    I am speaking primarily from a melee magicka Templar perspective. So light attacks are still happening they just are less potent.

    If we are talking ranged Sorcerer then sure, but my point was that it is not so simple as "vastly superior" as the quoted poster said.

    No man that's not how it works.

    You need heavy attacks for sustain anyways.

    I know good nightblades who get 9k DPS just from light attacks on a long sustained raid fight.

    Staff IS vastly superior to dual wield in PVE. Dual wield has absolutely no place on a magicka DD in PVE.

    And if your light attacks with staff are hitting for 2000, you got other problems to worry about. Like your gear.

    If you watch some of Alcasts test dummy videos for MW his light attacks with staff hit for around 2000 damage. I don't think he has a problem with his gear.

    Unless you are referring to specialized light attack builds.

    Don't know what kind of videos you are watching but I can assure you his lights aren't hitting for 2k either.

    For example https://alcasthq.com/eso-magicka-sorcerer-build-pve/#content9

    2300 light attacks. Honestly have no idea how you would get 9k light attacks.

    Oops, pardon me I have been speaking in terms of DPs, not the actual amounts. Still the amount of DPS light attacks account for is not massive.
    Edited by danno8 on August 12, 2017 10:39PM
  • Vaoh
    Vaoh
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    For the most part, wearing 2x 5-piece sets and a 1-piece monster set is best.

    If you want to use a monster set, Ilambris or Grothdarr will likely put out the most damage.

    If you are not buffed by Minor Beserk, Slimecraw is the way to go.
    Edited by Vaoh on August 12, 2017 10:36PM
  • NotNormanBates
    NotNormanBates
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    The reason his light attacks were so low was because of the pet sorc meta, where the damage from your pets when stacking max magicka out-classed the potential damage from light attacks when stacking spell damage/crit/and crit damage.
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