Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Is Cheat Engine making a return

  • StormWylf
    StormWylf
    ✭✭✭✭
    I have never seen it, so I wouldn't even know what to look for.

    Gotta agree here. Posts that simply say, "enough said", Title says it all" check the title" Rarely if ever provide sufficient info. This one is no different.

  • Bogdan_Kobzar
    Bogdan_Kobzar
    ✭✭✭
    Many in Cyrodiil are using the radar that shows all stealthed enemies on the map, no need to waste gold on detect pots, no need to fill a slot with revealing flare or magelight.
    I did participate in the midyear mayhem event, but with that radar and other nonsense going on, i just did the scouting quests with a toon that was the same faction as the faction that controlled the entire map. got lots of good stuff, made some decent gold selling it in my guilds store.

    With the event over, I don't have anything to do with PvP, whether Cyrodiil or BattleGrounds.
    Soooo, no need to purchase any DLC that is PvP.
    "Being honorable might make you a good man, but it doesn't make you right. Be a better world if it did."
    Be mindful of Community Rules
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    SirAndy wrote: »
    Mureel wrote: »
    badmojo wrote: »
    What's the point of posting a topic like this? Because to me it looks like you're standing on a hill screaming "HEY GUYS! PEOPLE CHEAT IN THIS GAME AND GET AWAY WITH IT! MAYBE YOU SHOULD TOO?", but what do I know, I don't cheat.
    Yeah I agree. Like leave all this well alone!
    I don't get it.
    There are several 3rd party tools, cheat engine being the most popular, that allow players to modify all sorts of variables in this game, giving them a huge advantage over other players.

    And you just want to stick your head in the sand and pretend it doesn't happen?
    confused24.gif

    People are going to cheat. Those same people will stab you in the back IRL to get ahead - it's just life. I've never played a game; single player or MMO, that someone didn't figure out a way to get an edge.

    There is only so much you can do.


    In Blizzard's games, if you cheat, even if just once, Blizzard not only ban your account permanently, they also ban your IP address and your hardware, they don't care if you make a new account and buy a new copy, you will be banned again. No warning, no 3-day ban, straight up permaban from the first attempt to cheat.

    There are many things the devs can do to punish cheaters and make sure they will not return. It's just a question of if they even try.
    Aldmeri Dominion Loyalist. For the Queen!
  • Octopuss
    Octopuss
    ✭✭✭✭✭
    Morals or anything aside, this really exists? In a MMO, where everything is supposed to be verified on the server?
    That's some premium quality incompetence from the developer.
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    One other thing we would like to point out is that discussing disciplinary action is not something we allow,

    I don't like people using the word "Disciplinary" in situations like this. Discipline is something that's learned to enhance your behavior. I highly doubt anyone that's been "Disciplined" from a video game will ever learn from their mistakes unless it's "forcibly learned" through a Perma Ban. Just call it like it is. Punishment. Consequence. "Penal Action" or something. lol
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    Octopuss wrote: »
    Morals or anything aside, this really exists? In a MMO, where everything is supposed to be verified on the server?
    That's some premium quality incompetence from the developer.

    Its not like they intentionally put things on the client to make the game vulnerable to cheating. Its a matter of balance between security and fluid combat. If everything was verified on the server on-the-fly, you would have to wait after every ability activation, after every roll dodge...

    Just to give you an idea, imagine every ability you use is just as responsive as trying to enter a keep door in cyrodiil in the heat of battle. The move through door is what requires an "okay" from the server.

    So until we move to quantum technology and lag on the internet ceases to exist, devs need to put some of the load on the client to have a game that's playable. That's not incompetence, that's a reality check.
  • Rohamad_Ali
    Rohamad_Ali
    ✭✭✭✭✭
    ✭✭✭✭✭
    From an old article in 2000 . How to hurt hackers . The scoop on Internet cheating and how to combat it .

    One of the key notes is the only fear hackers really have is being exposed . Nothing else stops them really . Here is the exact article ... Bolded is the statement .


    "I had planned to begin this article by sharing my own true experiences with online cheating as it pertained to a particular game. But I think the long version of my story would cast an unnecessarily negative light on the game and the company that made it. And since the developers are good friends of ours, I'll stick to the short version that goes like this.

    Last year I became hooked on a certainfirst-person shooter (FPS) game. After a couple months of addictive online gaming, I became convinced that some players were cheating and things suddenly changed that day. I was ready to walk away from the game in disgust and tell everyone else to do the same. Instead, I decided it was time to learn what I could about the alleged cheaters, their motivations, and most importantly their methods. In my case, I discovered at least three distinctly different methods of cheating that could explain what I experienced -- though as just a player I could not prove conclusively which methods, if any, were being used against me.



    The aim of this article is to bring the subject of online/multiplayer cheating out of the shadows and talk about it in terms of real problems with real games and to help build a framework for classifying and understanding the various details. I will cover some of the ways that players are able to cheat at various games; at times I will go into the working details, ways to prevent those cheats, and limitations of various game architectures as they relate to multiplayer cheating. This is by no means a comprehensive and exhaustive tome on the issue, but it is a start. There is a serious lack of information on this subject, and paranoia among developers that talking about it will reveal secrets that will only make the problem significantly worse. Several individuals at various companies declined to talk to me about cheating and their games for this and other similar reasons. I respect that, but I think developers have everything to gain by sharing our knowledge about cheaters and how to combat them.

    Just how seriously should you as a developer take the possibility of online cheating? If your game is single-player only, then you have nothing to worry about. But if your game is multiplayer only, the success of your entire product is at stake. If your game does both, you're somewhere in the middle. As more games are released with online play as an integral component, drawing ever-larger audiences (and the corollary development of online communities and sites based around the game), it becomes ever more important to insure that each online game player experiences what they believe to be a fair and honest experience. I'm reminded of a quote from Greg Costikyan's excellent report, "The Future of Online Gaming" (http://www.costik.com): "An online game's success or failure is largely determined by how the players are treated. In other words, the customer experience -- in this case, the player experience -- is the key driver of online success." Our short version is, "Cheating undermines success."

    Consider the well-known case of Blizzard's Diablo -- deservedly a runaway best-seller and great game that acquired a significant reputation for a horrible multiplayer experience because of cheaters. Many people I know either refused to play it online, or would only play over a LAN with trusted friends. Blizzard did their best to respond, patching it multiple times, but they were fighting an uphill battle.

    Cheating hit closer to home for me while I was working on the final stages of Age of Empires II: The Age of Kings. Cheating online became a widespread problem with the original Age of Empires. Tournaments had to be cancelled due to a lack of credibility, the number of online players fell, and the reputation of my company took a direct hit from frustrated users. Unable to spare the resources to fix the game properly until after Age of Kings was done, we just had to endure our users turning their anger upon us -- probably the most personally painful thing I've experienced as a developer.

    What about your next game? This is a good time to introduce my first two rules about online cheating:

    Rule #1: If you build it, they will come -- to hack and cheat.

    Rule #2: hacking attempts increase with the success of your game.

    Need more reasons to take online cheating seriously? Go onto eBay and type in the name of your favorite massively multiplayer game. Now look at the real money changing hands for virtual characters and items. What if those items being sold were obtained via some sort of cheat or hack? Let's not overlook the growth of tournaments and contests for online games. Consider the public relations nightmare that would ensue if the winner of a cash prize in a tournament had cheated. Enough to give you a headache, eh?

    Understanding the Hackers and Cheaters

    The sad truth is that the Internet is full of people that love to ruin the online experiences of others. They get off on it. A great many cheaters use hacks, trainers, bots, and whatnot in order to win games. But while some openly try to wreak havoc, many really want to dominate and crush opponents, trying to make other players think they are gods at the game -- not the cheaters they are. The only thing that seems to bother them is getting caught. Beyond that, no ethical dilemmas seem to concern them. The anonymity and artificiality of the Internet seems to encourage a moral vacuum where otherwise nice people often behave in the worst possible way. A big factor in this is a lack of consequences. If a player is caught, so what? Are they fined or punished? No. Are they rejected by the people they played against? Usually, but it's so easy to establish another identity and return to play that discovery and banishment are no barrier to those with ill intent.

    Another interesting aspect of online cheating is the rise of clans and how cheats get propagated. If a member of a clan hacks a game or obtains a not-readily-available program for cheating, it will often be given to other members of the clan with the understanding that it's for clan use only and to be kept secret. The purpose being, of course, to raise the standing and prestige of the clan. If the cheater is not a clan member, odds are he will keep the secret to himself for a while and not advertise his advantage. The logic here is simple: If anyone goes public with a cheat, a) he will lose his advantage, b) he will probably be identified by his opponents as a cheater, and c) the developer can then patch the game, invalidating the cheat. As a result of this secretive behavior we get to rule number three.

    Rule #3: cheaters actively try to keep developers from learning their cheats.

    Tools of the Hackers

    So how do they discover the hacks and create the programs to cheat at your game? Consider rule number four:

    Rule #4: Your game, along with everything on the cheater's computer, is not secure. The files are not secure. Memory is not secure. Services and drivers are not secure.

    That's right, you gave them a copy of your game when they purchased it. The hackers have access to the same tools that you had while making the game. They have the compilers, dissemblers, debuggers, and utilities that you have, and a few that you don't. And they are smart people -- they are probably more familiar with the Assembly output of an optimized C++ file than you are. The most popular tool among the hackers I surveyed was NuMega's excellent debugger, SoftIce - definitely not a tool for the wimpy. On another day, you just might be trying to hire these people. Many of them possess a true hacker ethic, doing it just to prove it can be done, but more do it specifically to cheat. Either way we get the same result: a compromised game and an advantage to the cheater.

    Hacking games is nothing new, it's been going on as long there have been computer games. For single-player games, it has never been an issue, since no matter what a player does with a game, he's only doing it to himself (and therefore must be happy about it). What's new is bringing the results of the hacking to other players, who never wanted or asked for it.

    I've lost count of the number of developers I've encountered who thought that because something they designed was complicated and nobody else had the documentation, it was secure from prying eyes and hands. This is not true, as I learned the hard way. If you are skeptical, I invite you to look at the custom graphics file format used in Age of Empires. Last year, I received a demanding e-mail from a kid who wanted the file format for a utility he was writing. I told him to go away. Three days later he sent me the file format documentation that he reverse-engineered, and asked if he missed anything. He hadn't. Thus, this is a perfect example of rule number five. Yes, I've borrowed it from cryptography, but it applies equally well here.

    Rule #5: Obscurity is not security.

    Sometimes we do things, such as leaving debug information in the game's executable, that make the hacker's job easier. In the end, we cannot prevent most cheating. But we can make it tough. We don't want effective cheating to be a matter of just patching six bytes in a file. Ideally we want hacking a game to be so much work that it approaches the level of having to completely rewrite the game -- something that goes outside the realm of any reasonableness on the hacker's part.

    One of biggest things we often do that makes it easier for a hacker, and thus harder on us, is include Easter eggs and cheat codes in the single-player portion of our games. Considered to be practically a requirement, they expose extralegal capabilities of our game engines and make it much easier for the hackers to locate the data and code that controls that functionality.

    Models of Multiplayer Communications

    Most online games use one of two communication models: client-server and peer-to-peer. For our discussion, the deciding factor is where game event decisions are made. If only one player's (or a separate) computer makes game event decisions or has the game simulation data, it is client-server. If all players' computers make some or all of the game event decisions, or have the full game simulation, then it's peer-to-peer. Many of the cheating methods described here are applicable to both models."

    Source

    http://www.gamasutra.com/view/feature/131557/how_to_hurt_the_hackers_the_scoop_.php

    Until ZOS realizes that removing the denial of cheating , exposing the clans and individual cheaters and openly ostracizing these people is the only punishment that ever combats their obsession , then they are stuck in a permanent infinite loop cycle with them . Know your enemy ZoS .
    Edited by Rohamad_Ali on August 12, 2017 8:09AM
  • Sneaky-Snurr
    Sneaky-Snurr
    ✭✭✭✭✭
    The only time ESO will be free of CE is when ZoS decide to scrap and replace the current client trust infrastructure (not sure if I got the name right, if not, do correct me).
    Edited by Sneaky-Snurr on August 12, 2017 8:52AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I simply don't understand why ZOS will not make add-ons auto - disable while in PvP zone...
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Be gone PVP
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    oops double my bad :(
    Edited by kevlarto_ESO on August 12, 2017 10:34AM
  • kevlarto_ESO
    kevlarto_ESO
    ✭✭✭✭✭
    KingMagaw wrote: »
    To summarise:

    Start of ESO had no caps - Cheat Engine could change almost every value, 500k stamina etc. Player flew around Cyrodill and shamed ZoS and the gimps with there head in the sand.

    Now ZoS has added in algorithms for maximum margins that can be achieved in game. That is all. There is no dynamic calculation as per what your character is wearing/buffs to what approximately should be its outputted figures.

    Most now just adjust there values slightly. Dodge chance +15% (because thats a legit value obtainable in game). Max all 3 regens to what are achievable in game and it will never flag with ESO and you will simply turn into a 'suspicious' player.

    A lot of players left ESO <1 Year simply because anytime they tried to be competitive in PvE or PvP exploiters shamed the rushed untested content ZoS likes to charge a premium for. In my eyes ZoS are showing themselves totally incompetent in managing ESO.

    You nailed it 100%, I wonder with the use of third party add ons if this is one of the reasons zos can not have like a punkbuster type program that catches these things running as you long in or try to activate after your in, I know several people that have quite the game over cheaters ruining everything, ESO has a bad reputation for being a wretched hive of scum and villainy when it comes to allowing cheating in the game on such a level. I refuse to spend money in a game that openly does nothing about cheating.
  • Jake1576
    Jake1576
    ✭✭✭✭✭
    I know your referring to pc when you talk about cheat engine but i play on ps4 north America. there is alot of cheating happening on there also it seems. we have people that somehow seem to not take damage and are like invincible. then there are players you can't even touch cause every attack says dodge even when the person is standing still for 10 minutes. i've also seen players run extremely fast. revive instantly after dying then die again and keep getting up. point being is you guys might have cheat engine on pc. but alone eso is full of so many bugs ppl exploit that it's hard to tell if someone is really using a cheat engine or just using a bug.
  • Sarato
    Sarato
    ✭✭✭
    StormWylf wrote: »
    I have never seen it, so I wouldn't even know what to look for.

    Gotta agree here. Posts that simply say, "enough said", Title says it all" check the title" Rarely if ever provide sufficient info. This one is no different.

    Is there some type of comprehension problem with a simple question?
    Take me drunk, I'm home. Fav song: Pony - Ginuwine
  • Cage_Lizardman
    Cage_Lizardman
    ✭✭✭✭✭
    I had a fairly long fight with someone who was dodging half the attacks I threw at him. Is a 50% dodge chance possible without cheating?
  • Sixsixsix161
    Sixsixsix161
    ✭✭✭
    zyk wrote: »
    People are going to cheat. Those same people will stab you in the back IRL to get ahead - it's just life. I've never played a game; single player or MMO, that someone didn't figure out a way to get an edge.

    There is only so much you can do.

    Your defeatist attitude does not apply here. There is a lot ZOS can do mitigate cheating. If everyone demanded they take cheating as seriously as Valve and Blizzard do, they would probably comply.

    Personally, I think the issue is money.

    The size of this game is not anywhere near the size of WoW, and doesn't have anywhere near the same subscriber base.

    As a result, ZOS is a much smaller company, and that, in turn, is reflected by the number of people that they (can?) hire, without cutting (to deeply?) into their profit margin.

    And the lower number of employees leads directly to a lower ability to do the things that the larger companies can do.

    6

  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had a fairly long fight with someone who was dodging half the attacks I threw at him. Is a 50% dodge chance possible without cheating?

    Was the player a NightBlade Vampire casting any of the skills that grant Major Evasion? Cause that's a thing and it's annoying.

    Though there was that one time I fired 3 Snipes at this guy just standing there in the open and they were "dodged" one after the other.

    https://www.youtube.com/watch?v=0hKPuQ_2X9U
    Edited by ArchMikem on August 12, 2017 11:09AM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • GreenhaloX
    GreenhaloX
    ✭✭✭✭✭
    Sarato wrote: »
    Title says it all

    Quiet.. they will nerf that too.
  • Mondini
    Mondini
    ✭✭✭✭
    Zer0oo wrote: »
    Why do you need a Cheat Engine in pvp if you have cost increase poisons?

    So you can turn off the effects of poisons. Duhhhh
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Another great example of ZoS fix is the multiple mundus bug, where after letting it go for months, they would fix it for a few weeks then break it in the next patch, then fix it a few months later to quickly break it again. Lots of complaints ensued from the forum community, along with the expected mockery and face palms; ZoS final solution? Make it so you can't see other players mundus buffs so you can't get mad if they have five and make a scene on the forums.
    “Whatever.”
    -Unknown American
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    ArchMikem wrote: »
    One other thing we would like to point out is that discussing disciplinary action is not something we allow,

    I don't like people using the word "Disciplinary" in situations like this. Discipline is something that's learned to enhance your behavior. I highly doubt anyone that's been "Disciplined" from a video game will ever learn from their mistakes unless it's "forcibly learned" through a Perma Ban. Just call it like it is. Punishment. Consequence. "Penal Action" or something. lol
    disciplinary action is low level internal punishment. Typical school or military.

    In games the sports rules makes more sense from getting expelled from the rest of the match for rough play to lifetime suspension for doping.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DHale
    DHale
    ✭✭✭✭✭
    Whew, I used the good stuff today (Reynolds) for my tin foil hat.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    I simply don't understand why ZOS will not make add-ons auto - disable while in PvP zone...
    Addons has nothing to do with it, addons uses the aproved interface for getting data from game.
    Cheat engine makes its own interface. Skyrim script extender works much the same way as in making an interface.
    Its ways to detect it and ways to get around the detection.
    One issue with perma banning cheat engine users on detect is that viruses might also show that game is modified.

    However it would be as simple as ZoS buying an cheat engine account, then have an part in ESO.exe hunt for it.
    cheat engine counter, zos counter again, playing eso on monday would be bad for your account.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bryong9ub17_ESO
    Bryong9ub17_ESO
    ✭✭✭✭
    OdinForge wrote: »
    ZOS never stopped memory hacking in ESO, it still works just not as before. Before being last May when people were levitating and spamming meteors, the kind of stuff that really caught attention.

    All they did in response to the massive outbreak of blatant abuse was change a few mechanics, to stop the crazy stuff (infinite ultimate, no clip or flying etc).


    My source is that I know people testing this on alt accounts

    I read that last part as "My source is I'm testing this on alt accounts."
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Until ZOS realizes that removing the denial of cheating , exposing the clans and individual cheaters and openly ostracizing these people is the only punishment that ever combats their obsession , then they are stuck in a permanent infinite loop cycle with them . Know your enemy ZoS .

    Since you mention it, Blizzard published a list of Overwatch cheaters: http://bbs.ow.blizzard.cn/forum.php?mod=viewthread&amp;tid=523366&amp;extra=page=1

    Aldmeri Dominion Loyalist. For the Queen!
  • Bouldercleave
    Bouldercleave
    ✭✭✭✭✭
    ✭✭✭
    zyk wrote: »
    People are going to cheat. Those same people will stab you in the back IRL to get ahead - it's just life. I've never played a game; single player or MMO, that someone didn't figure out a way to get an edge.

    There is only so much you can do.

    Your defeatist attitude does not apply here. There is a lot ZOS can do mitigate cheating. If everyone demanded they take cheating as seriously as Valve and Blizzard do, they would probably comply.

    My "realist" attitude (not defeatist) knows that the people that cheat are going to find a way to cheat. I'm all for banning, shaming, etc, but the TRUTH of the matter is someone who wants to cheat WILL find a way. It may be as simple as exploiting landscape mechanics, but they will find a way to exploit every advantage.

    I don't know how long you have been around ZoS gaming, but I can tell you that if everyone DEMANDED they take it seriously, it would simply go ignored like it is now. This is not a Blizzard game and never will be.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    zyk wrote: »
    People are going to cheat. Those same people will stab you in the back IRL to get ahead - it's just life. I've never played a game; single player or MMO, that someone didn't figure out a way to get an edge.

    There is only so much you can do.

    Your defeatist attitude does not apply here. There is a lot ZOS can do mitigate cheating. If everyone demanded they take cheating as seriously as Valve and Blizzard do, they would probably comply.

    Personally, I think the issue is money.

    The size of this game is not anywhere near the size of WoW, and doesn't have anywhere near the same subscriber base.

    As a result, ZOS is a much smaller company, and that, in turn, is reflected by the number of people that they (can?) hire, without cutting (to deeply?) into their profit margin.

    And the lower number of employees leads directly to a lower ability to do the things that the larger companies can do.

    6

    How much money does it take to ban a cheater permanently in his first attempt to cheat? Even if the devs don't have enough money to develop and implement a hardware-ban system, permaban the account is a good first step.

    I have no idea why devs don't want to permaban cheaters. There's no reason not to.
    1) It's a good PR stun, everyone loves devs who take harsh and decisive action against cheaters. Actually the promise to permaban all cheaters of Blizzard contributed a lot in the success of Overwatch.
    2) Sure, you lose cheaters as your customers but you will gain more customers if you keep the environment clean and cheat-free. It will help maintaining the a healthy playerbase and as a result will improve the longevity of the game.
    Edited by hmsdragonfly on August 13, 2017 2:20AM
    Aldmeri Dominion Loyalist. For the Queen!
  • Bouldercleave
    Bouldercleave
    ✭✭✭✭✭
    ✭✭✭
    zyk wrote: »
    People are going to cheat. Those same people will stab you in the back IRL to get ahead - it's just life. I've never played a game; single player or MMO, that someone didn't figure out a way to get an edge.

    There is only so much you can do.

    Your defeatist attitude does not apply here. There is a lot ZOS can do mitigate cheating. If everyone demanded they take cheating as seriously as Valve and Blizzard do, they would probably comply.

    Personally, I think the issue is money.

    The size of this game is not anywhere near the size of WoW, and doesn't have anywhere near the same subscriber base.

    As a result, ZOS is a much smaller company, and that, in turn, is reflected by the number of people that they (can?) hire, without cutting (to deeply?) into their profit margin.

    And the lower number of employees leads directly to a lower ability to do the things that the larger companies can do.

    6

    How much money does it take to ban a cheater permanently in his first attempt to cheat? Even if the devs don't have enough money to develop and implement a hardware-ban system, permaban the account is a good first step.

    I have no idea why devs don't want to permaban cheaters. There's no reason not to.
    1) It's a good PR stun, everyone loves devs who take harsh and decisive action against cheaters. Actually the promise to permaban all cheaters of Blizzard contributed a lot in the success of Overwatch.
    2) Sure, you lose cheaters as your customers but you will gain more customers if you keep the environment clean and cheat-free.
    3) Keeping the environment clean will help maintaining the a healthy playerbase and as a result will improve the longevity of the game.

    The money is not in the banning itself, it is in the manpower and resources to make sure that only the right people are getting banned and innocents are not.

    Don't get me wrong, I agree with you 100% on the perma ban and the healthy community it promotes - but there IS an expense to make sure it is implemented and maintained properly. THAT'S where the expense is.
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    zyk wrote: »
    People are going to cheat. Those same people will stab you in the back IRL to get ahead - it's just life. I've never played a game; single player or MMO, that someone didn't figure out a way to get an edge.

    There is only so much you can do.

    Your defeatist attitude does not apply here. There is a lot ZOS can do mitigate cheating. If everyone demanded they take cheating as seriously as Valve and Blizzard do, they would probably comply.

    Personally, I think the issue is money.

    The size of this game is not anywhere near the size of WoW, and doesn't have anywhere near the same subscriber base.

    As a result, ZOS is a much smaller company, and that, in turn, is reflected by the number of people that they (can?) hire, without cutting (to deeply?) into their profit margin.

    And the lower number of employees leads directly to a lower ability to do the things that the larger companies can do.

    6

    How much money does it take to ban a cheater permanently in his first attempt to cheat? Even if the devs don't have enough money to develop and implement a hardware-ban system, permaban the account is a good first step.

    I have no idea why devs don't want to permaban cheaters. There's no reason not to.
    1) It's a good PR stun, everyone loves devs who take harsh and decisive action against cheaters. Actually the promise to permaban all cheaters of Blizzard contributed a lot in the success of Overwatch.
    2) Sure, you lose cheaters as your customers but you will gain more customers if you keep the environment clean and cheat-free.
    3) Keeping the environment clean will help maintaining the a healthy playerbase and as a result will improve the longevity of the game.

    The money is not in the banning itself, it is in the manpower and resources to make sure that only the right people are getting banned and innocents are not.

    Don't get me wrong, I agree with you 100% on the perma ban and the healthy community it promotes - but there IS an expense to make sure it is implemented and maintained properly. THAT'S where the expense is.

    It's not about developing and implementing some crazy hardware ban systems, it's about you actually permaban cheaters who you are sure that they are cheating. This is not a shooter, there's no excuse that "nah this guy just has insane aim", if you have more regen than your gear and your passives provide you are definitely cheating, if you are having dodge chance without shuffle/mirage you are cheating, if you light attack exactly 0.6969 seconds after every skills consistently, you are cheating. ZOS can tell how much gold players have, what sets that are popular and what skills people are using, so they definitely can tell if someone is cheating. It's just a question if you permaban those d***** or you don't. As far as I know, ZOS did ban cheaters permanently and that's what they should continue to do.

    Edited by hmsdragonfly on August 13, 2017 3:12AM
    Aldmeri Dominion Loyalist. For the Queen!
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    zyk wrote: »
    People are going to cheat. Those same people will stab you in the back IRL to get ahead - it's just life. I've never played a game; single player or MMO, that someone didn't figure out a way to get an edge.

    There is only so much you can do.

    Your defeatist attitude does not apply here. There is a lot ZOS can do mitigate cheating. If everyone demanded they take cheating as seriously as Valve and Blizzard do, they would probably comply.

    My "realist" attitude (not defeatist) knows that the people that cheat are going to find a way to cheat. I'm all for banning, shaming, etc, but the TRUTH of the matter is someone who wants to cheat WILL find a way. It may be as simple as exploiting landscape mechanics, but they will find a way to exploit every advantage.

    I don't know how long you have been around ZoS gaming, but I can tell you that if everyone DEMANDED they take it seriously, it would simply go ignored like it is now. This is not a Blizzard game and never will be.

    Yeah someone finds a way and he gets permabanned.
    Edited by hmsdragonfly on August 13, 2017 3:14AM
    Aldmeri Dominion Loyalist. For the Queen!
Sign In or Register to comment.