So you want us to go to a station and repair our gear manually? Instead of clicking on a vendor and repair, you want us to click on a station and repair? I dont really see the difference haha. Got like.. an example?
So you want us to go to a station and repair our gear manually? Instead of clicking on a vendor and repair, you want us to click on a station and repair? I dont really see the difference haha. Got like.. an example?
It's a game mechanic and not about logic. I mean I agree but a certain gold sink is necessary and that is what we have to accept. If you continue this train of thought then you will have to pay for access of the crafting facilities, repair those as well, make your pick axe first, repair your house or apartment, potentially pay taxes. Pay a toll upon entering cities etc etc.
So you want us to go to a station and repair our gear manually? Instead of clicking on a vendor and repair, you want us to click on a station and repair? I dont really see the difference haha. Got like.. an example?
My crafter has all 9 traits researched, maxed smithing, maxed clothing, maxed woodworking, maxed enchanting, maxed alchemy, and maxed provisioning. My crafter can't repair her own gear.
However the CHEF at the tavern can repair her gear. The mages's guild mystic can repair her gear. The mages's guild enchanter can repair her gear. The BREWER at the inn can repair her gear. I believe everyone except the banker and the bag space seller can repair her gear.
Even if it still cost me gold for special mats, I would really like to be able to repair my own gear. I believe the "any merchant repairs everything" was designed as a gold sink. It is rather ridiculous that a maxed out crafter who can make any level gear or item can't repair the gear they made for themselves, in many cases. I made it in the first place, and I don't know how to repair it?