I love joining a random group and only having to kill the last boss.
This, for random its great but for pledges is annoying.I love joining a random group and only having to kill the last boss.
That's great for a random, but it really sucks when you queue for the pledge and get a group on the last boss. You don't get pledge credit and you have to wait for the cool down before you can queue again. And it happens a lot.
I agree with this. DPS queues are already long enough as it is. But the fact we wait 30 plus mins just to get into a group 2 bosses in for the pledge.. just so we can fail for 30 mins (reason why initial person left).. then giving up and going to sleep..
itscompton wrote: »
I love joining a random group and only having to kill the last boss.
That's great for a random, but it really sucks when you queue for the pledge and get a group on the last boss. You don't get pledge credit and you have to wait for the cool down before you can queue again. And it happens a lot.
FFXIV ARR also has this feature in it's 'duty finder', although it's actually the reverse. By default it will try and fill you into a group that's only starting the dungeon, however there is an option you can select to also look for groups only partially-finished. This way if you want you can either start at the start, or just jump into an already progressing dungeon.
I'd say that what the OP is asking for is a great idea.
Alchemical wrote: »I think this has only happened to me once? I have a much bigger problem with people instantly leaving at the beginning of the dungeon because they do not like the one they got.FFXIV ARR also has this feature in it's 'duty finder', although it's actually the reverse. By default it will try and fill you into a group that's only starting the dungeon, however there is an option you can select to also look for groups only partially-finished. This way if you want you can either start at the start, or just jump into an already progressing dungeon.
I'd say that what the OP is asking for is a great idea.
This would be great, I think, if there was a larger population, it's already hard enough to find replacements in my experience. Don't forget FF14 mixes it's console AND PC servers, so the pool of players willing to drop into half way completed dungeons is essentially doubled. They also have the option because you literally cannot progress in the game until you complete certain dungeons, unlike ESO where none of them are mandatory.
The group finder function needs a "New Group Only" checkbox for people who only want to start a dungeon from scratch.
The amount of free time I have is very little these days. Sometimes I only have time to login, run a dungeon, and be done for the night. I'm getting frustrated how too often I'm serving as backfill for a failed dungeon group where somebody got frustrated and left. Not only do I miss out on rewards from bosses already killed, but a lot of times one of the leftover groupmates went AFK figuring their backfill would take several minutes. So my options become 1) Wait it out, lose loot, and hope we pull through the rest (a crapshoot at best); 2) Leave the group, wait for 10 minutes in hope of not getting backfilled in another group; 3) Give up for the night and go do something else. At this point, I'm opting for option 3.
I know some people don't have a problem with backfilling groups - they just want the "Activity Complete" message at the end. Personally, I just want to maximize the entertainment value in the short amount of time I get to play some nights.
If you are after cheap xp from doing random dungeons getting in on last boss is perfect.Horowonnoe wrote: »Fill me in at the last boss pretty please. EZ random xp : 3
disintegr8 wrote: »Talking about PS4 NA here.
My friend and I have been doing the daily normal dungeons using group finder (tank and healer) and it can take us 7, 8 or 9 group ready checks sometimes because one or both of the DPS either declines or fails to respond to a ready check.
That shouldn't happen if DPS are complaining about how long it takes to get into a dungeon.
f047ys3v3n wrote: »
Group finder needs to better enable bailing on failing groups, filtering players by achievement, and automatic matching of more experienced players with more experienced players. It is not the right of bad players to be carried by good ones. Attempts to make this so such as group finder timers, vote to kick, back-filling, and an absence of filter settings or experience based player matching ultimately just lead to a more poisoness group finder. On the rare occasion I do pug something I still use zone like it is 1.5 so I can have a real group, with an omnipotent leader, and some scanning of players by gear, CP, or achievement linking. Group finder is just terrible in it's function and results. You want to have a bad night gaming, dial it up.