Ah, the old days of clever map manipulation.
Here you get to see exactly how the Dev's design these "spaces".
Unfortunately, it looks like they took the cheap route out and simply chiseled off an area of an existing Map without NPC's or collectible items, and then defined an "instance" for said area.
They didnt build this area from scratch at all, probably like they didnt build any of them.
I thought it was a bit strange that the house icon was so far NW from where you are actually located on the map (even when you are in the tunnels). I assumed it had to do with it's connection to Falkreath Hold.
I really enjoy the fact that you can see the town below and hope they don't change it.
All notable homes have the same item limit, same with classic homes and staple homes. Most of them have some sort of nice view as well. I do not think they will raise the item limit at this time even if the house is moved away from the town. I'm sure they were being careful when they made item limits so low and I also think that they see an opportunity to make gold/money off increasing it in the future, unfortunately.i also enjoy this ... but there is way to much details , and it's why the furnishing limit is so low in the castle ... =
BrianDavion wrote: »I gotta having previewed this house I was suprised with how SMALL it was, sure the grounds are massive, but you walk into this giant structure that looks like it should be a multistory structure and it's one room. this is true for the main hall and both the towers.
TBH unless there is more added to the interior it feels kinda lazy.
BrianDavion wrote: »I gotta having previewed this house I was suprised with how SMALL it was, sure the grounds are massive, but you walk into this giant structure that looks like it should be a multistory structure and it's one room. this is true for the main hall and both the towers.
TBH unless there is more added to the interior it feels kinda lazy.
I took a tour today and was also surprised that it's only one room. I'm always disappointed that we can't reach towers and upper levels that appear on the outside of houses (though this one does have an accessible tower); however, I've come to expect that the interiors will be smaller than the exteriors in the eso universe (physics are obviously different in a world with magic!) It also reminds me that everything I'm looking at is just 1s and 0s, and then I start thinking about perception and reality instead of immersing myself in the game.
The exterior is enormous, and there is the delightful view, and the ruins and the catacombs which could be filled with strange objects - buyable draugr NPCs? Please make them pop out of sarcophagi! That never gets old.
The feeling I got was that it would work as a guildhall rather than a home. You could hold meetings and duels in the hall and stage miniature battles outside. I always imagine guilds having such events, though I have never actually seen one with my own eyes.