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The avarage sightings of the new meta

  • GreenSoup2HoT
    GreenSoup2HoT
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    Zer0oo wrote: »
    Avran_Sylt wrote: »
    Hurika wrote: »
    So 4 of the 5 attacks shown are a weapon proc, and it is not showing any light/heavy attacks, abilities, etc (aside from 1 ultimate which hit for 3600). All the other attacks that caused the procs must have been hitting a shield and doing 0 damage(?) to not show at all meaning the player likely died spamming shield. I guess pushing 1 button isn't a viable defense any more. <shrug>

    My problem with this is it will essentially make the Knight Slayer and Shield Breaker sets less useful in PvP. Why waste a 5 piece when you can just slot one enchantment on a now arguably BiS Trait that would do the same amount of damage, even more so, to targets at or below 29,960 HP on Light, Heavy, and Valid Weapon Ability casts every 2 seconds? Knight Slayer requires a Heavy attack to proc its damage, so depending on the weapon it's even worse. So know you've got an entire set whose utility is equal to that of One weapon Trait and Enchantment. Shield Breaker is a little better, as it has no cooldown asides from that of a heavy/light attack (so around 1 second).

    Well i will run on my sorc just for just fun 5xShieldbreaker+infused torugs next patch = 5k(20% of most targets hp) damage against any shielded target per light attack the next patch

    I will just light attack ppl to death >:)

    Thats literally building to kill shield users though. I dont think shield users have room to complain about a build directly built to counter them.

    Kinda like healing debuff builds against stam or magplars.

    Or piercing mark against nb's.
    PS4 NA DC
  • Derra
    Derra
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    Hrm...

    All I think is:

    OMG 2H ULT SO OP!!!! GETTING ULT BACK TOO OP!!!

    EtoS needs to be buffed...

    Cuz listening to PTS players always worked out in the past..

    Eots was a pve argument. It wasn´t competetive there tested by people playing raids.
    Nobody who actually tested on pts said 2hult was op

    This is about people who test on pts. Infused oblivion outperforms everything else for pvp purposes not running in an organized raidgroup (and even there i´d just have my whole guild run it bc it proccs on woe and etos).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Zer0oo wrote: »
    Avran_Sylt wrote: »
    Hurika wrote: »
    So 4 of the 5 attacks shown are a weapon proc, and it is not showing any light/heavy attacks, abilities, etc (aside from 1 ultimate which hit for 3600). All the other attacks that caused the procs must have been hitting a shield and doing 0 damage(?) to not show at all meaning the player likely died spamming shield. I guess pushing 1 button isn't a viable defense any more. <shrug>

    My problem with this is it will essentially make the Knight Slayer and Shield Breaker sets less useful in PvP. Why waste a 5 piece when you can just slot one enchantment on a now arguably BiS Trait that would do the same amount of damage, even more so, to targets at or below 29,960 HP on Light, Heavy, and Valid Weapon Ability casts every 2 seconds? Knight Slayer requires a Heavy attack to proc its damage, so depending on the weapon it's even worse. So know you've got an entire set whose utility is equal to that of One weapon Trait and Enchantment. Shield Breaker is a little better, as it has no cooldown asides from that of a heavy/light attack (so around 1 second).

    Well i will run on my sorc just for just fun 5xShieldbreaker+infused torugs next patch = 5k(20% of most targets hp) damage against any shielded target per light attack the next patch

    I will just light attack ppl to death >:)

    Thats literally building to kill shield users though. I dont think shield users have room to complain about a build directly built to counter them.

    Kinda like healing debuff builds against stam or magplars.

    Or piercing mark against nb's.

    Only that it´s the definition of hardcounter where a healdebuff is a counter but does not prevent you from using a skill. Its not suddenly harmful to heal (though that mechanic is insanely fun).

    Also heals interact with other defensive mechanics (block and mitigation) which shields do not.
    Can i get something workign against block?

    Not a comparable situation at all.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Anne_Firehawk
    Anne_Firehawk
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    Derra wrote: »
    Hrm...

    All I think is:

    OMG 2H ULT SO OP!!!! GETTING ULT BACK TOO OP!!!

    EtoS needs to be buffed...

    Cuz listening to PTS players always worked out in the past..

    Eots was a pve argument. It wasn´t competetive there tested by people playing raids.
    Nobody who actually tested on pts said 2hult was op

    This is about people who test on pts. Infused oblivion outperforms everything else for pvp purposes not running in an organized raidgroup (and even there i´d just have my whole guild run it bc it proccs on woe and etos).

    @Derra
    It's not only that, Infused + Random Fire/Shock Enchant outperforms everything we've seen before in PVE, it's 12-14K DPS just from a single freaking enchant and even more on a Stamina Character, it's broken as *** and it's just worse in PVP. On my MagDK I just weave Light Attacks with S/B and do like 4K Damage ontop of my normal skills. Like who the *** came up with that stupid Idea?
    Anne Firehawk | Legate | Bringer of Light | Voice of Reason | Divayth Fyr's Coadjutor | Dro-m'Athra Destroyer | Magicka DK forever
    GUAR SQUAD OP
    All Hardmodes done, WTB content.
    Cancercrates are ruining the game

    DD | Phoenix Reborn
    GM | Tamriels Emporium

    #permabanAPFlippers
  • Feanor
    Feanor
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    Maybe that's what ZOS meant all the time when they talked about "raising the floor" ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Zer0oo
    Zer0oo
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    Zer0oo wrote: »
    Avran_Sylt wrote: »
    Hurika wrote: »
    So 4 of the 5 attacks shown are a weapon proc, and it is not showing any light/heavy attacks, abilities, etc (aside from 1 ultimate which hit for 3600). All the other attacks that caused the procs must have been hitting a shield and doing 0 damage(?) to not show at all meaning the player likely died spamming shield. I guess pushing 1 button isn't a viable defense any more. <shrug>

    My problem with this is it will essentially make the Knight Slayer and Shield Breaker sets less useful in PvP. Why waste a 5 piece when you can just slot one enchantment on a now arguably BiS Trait that would do the same amount of damage, even more so, to targets at or below 29,960 HP on Light, Heavy, and Valid Weapon Ability casts every 2 seconds? Knight Slayer requires a Heavy attack to proc its damage, so depending on the weapon it's even worse. So know you've got an entire set whose utility is equal to that of One weapon Trait and Enchantment. Shield Breaker is a little better, as it has no cooldown asides from that of a heavy/light attack (so around 1 second).

    Well i will run on my sorc just for just fun 5xShieldbreaker+infused torugs next patch = 5k(20% of most targets hp) damage against any shielded target per light attack the next patch

    I will just light attack ppl to death >:)

    Thats literally building to kill shield users though. I dont think shield users have room to complain about a build directly built to counter them.

    Kinda like healing debuff builds against stam or magplars.

    Or piercing mark against nb's.

    Are you really defending that build? The Shield Breaker was just an extra to maximize the cheese but it will still deal 3k damage per light attack against anyone. Something like that should NOT exist in this game if it were balanced....


    But i have an even better build 5 Knight Slayer+5 inf torugs on a S&B build ~ 20% hp per heavy attack and that not only against shielded targets.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • GreenSoup2HoT
    GreenSoup2HoT
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    Zer0oo wrote: »
    Zer0oo wrote: »
    Avran_Sylt wrote: »
    Hurika wrote: »
    So 4 of the 5 attacks shown are a weapon proc, and it is not showing any light/heavy attacks, abilities, etc (aside from 1 ultimate which hit for 3600). All the other attacks that caused the procs must have been hitting a shield and doing 0 damage(?) to not show at all meaning the player likely died spamming shield. I guess pushing 1 button isn't a viable defense any more. <shrug>

    My problem with this is it will essentially make the Knight Slayer and Shield Breaker sets less useful in PvP. Why waste a 5 piece when you can just slot one enchantment on a now arguably BiS Trait that would do the same amount of damage, even more so, to targets at or below 29,960 HP on Light, Heavy, and Valid Weapon Ability casts every 2 seconds? Knight Slayer requires a Heavy attack to proc its damage, so depending on the weapon it's even worse. So know you've got an entire set whose utility is equal to that of One weapon Trait and Enchantment. Shield Breaker is a little better, as it has no cooldown asides from that of a heavy/light attack (so around 1 second).

    Well i will run on my sorc just for just fun 5xShieldbreaker+infused torugs next patch = 5k(20% of most targets hp) damage against any shielded target per light attack the next patch

    I will just light attack ppl to death >:)

    Thats literally building to kill shield users though. I dont think shield users have room to complain about a build directly built to counter them.

    Kinda like healing debuff builds against stam or magplars.

    Or piercing mark against nb's.

    Are you really defending that build? The Shield Breaker was just an extra to maximize the cheese but it will still deal 3k damage per light attack against anyone. Something like that should NOT exist in this game if it were balanced....

    But i have an even better build 5 Knight Slayer+5 inf torugs on a S&B build ~ 20% hp per heavy attack and that not only against shielded targets.

    Im defending oblivion as a mechanic to combat shields/perma block. The current cooldown reduction from torags infused is to much though. All enchants should be 2.2 second cooldowns minimum. Enchants procing every weave or even every other weave is to much.. considering enchants a long time ago were buffed by 300% when it wasnt needed.

    Knight slayer is only 10% per heavy. Not even duel wield produces 20% with a heavy. Unless your including buffed enchant for the other 10%.
    PS4 NA DC
  • Brutusmax1mus
    Brutusmax1mus
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    People complained about 3k~ viper procs every 4s.

    But apparently 3k every 0.8 or 1.4s that goes through block and shields is OK.


    I give up with this forum and the balance of this game overall nowdays.

    Nerf oblivion dmg ffs zos.

    On the topic of viper, you still had a 1.9k oblivion enchant ontop of that though. With usally Seleane. It was the combo potenail burst that was more of an issue with heavy>incap and all the procs.

    Its not just oblivion thats the issue. Prismatic glyphs with infused torags is freaking 11k and it can crit. Its camo hunter all over again. Im looking forward to @KenaPKK gank videos with mag nb heavy 1 shotting vamps.

    In my opinion we gotta just reduce infused back to 30% cd and get rid of torags cd. Its the cd thats the issue imo.

    Sshhhhhh! I already crafted my gear for my magblade!
  • Xvorg
    Xvorg
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    Does Slimecraw boost oblivion glyph? Last time I checked it boosted proc sets dmg, but I'm not sure if it works on glyphs.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Waffennacht
    Waffennacht
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    Xvorg wrote: »
    Does Slimecraw boost oblivion glyph? Last time I checked it boosted proc sets dmg, but I'm not sure if it works on glyphs.

    I have a feeling it'll buff the tooltip but not the actual damage
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Subversus
    Subversus
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    @GreenSoup2HoT I agree, they should just revert the infused/torugs changes, they are already very powerful on live....
  • DDuke
    DDuke
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    Xvorg wrote: »
    Does Slimecraw boost oblivion glyph? Last time I checked it boosted proc sets dmg, but I'm not sure if it works on glyphs.

    I have a feeling it'll buff the tooltip but not the actual damage

    All applicable % modifiers increase enchant (and proc) dmg.

    I.e.

    Minor Berserk -> +8% to your enchants & procs (all of them)
    Energized (sorc passive) -> +5% to lightning glyph & +5% to physical or lightning dmg set procs

    The only notable exception is DKs' World in Ruin passive, which does not increase dmg of AoE fire/poison procs (or even skills outside Ardent Flame) by 6% as it should.

    Also any target takes x% increased dmg debuff increases proc/enchant dmg, e.g. Minor Vulnerability.

    Same with penetration, though this doesn't affect oblivion dmg enchant or bleed procs (as they ignore resistances already).
    Edited by DDuke on August 5, 2017 9:52AM
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