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Nerf to sharpened, buff to maces?

paul_j
paul_j
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With the changes to sharpened are maces any better?
  • Subversus
    Subversus
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    Nirnhorned maces do the most damage in pvp next patch, as tested by @Hexys .
  • Draqone
    Draqone
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    Maces are bad not because of sharpened but because of armour reductions on the target (Fracture, NM, Sunderflame, Alkosh, Crusher), so no, no change to sharpened will help them.
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  • paul_j
    paul_j
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    Dps difference between daggers and maces?
  • paulsimonps
    paulsimonps
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    For OP, if you want to calculate how much you would penetrate on a average target with a mace, use an average light, medium and or heavy armor users resistance and see how it all would add up. Remember the order of penetration goes:

    Debuffs->Mace/Maul->Other Penetration.

    So for example if you had Major Fracture and a Maul plus Spriggan it would be:

    (Resistance-5280)*0.80-4000=resistance after penetration.

    That being said, I would not overlook the potential Infused has in PvP next update, and if you did as a stamina toon, I would go Axes, those bleeds can be very useful, and they ignore resistance.
  • Lord_Eomer
    Lord_Eomer
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    I read on forum, maces penetration bonus apply in last,
  • UrbanMonk
    UrbanMonk
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    Maces don't need a buff, they need a FIX.
    Urban.Monk

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  • akray21
    akray21
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    Mace + Nirn, else Sword...
  • Azurya
    Azurya
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    never will use maces, cauze I don´t like them, they are ugly
  • nCats
    nCats
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    Yes.
  • Bladerunner1
    Bladerunner1
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    If nobody in your group is using night mother's gaze, Twice Fang, Sunderflame, Alkosh etc, maces actually give a nice DPS buff when compared to the other options, especially if you have low crit damage. 6% more damage against a PVE target debuffed by major fracture isn't bad at all.

    If you don't stack 18k penetration inside Vet dungeons, there's an even bigger buff provided by maces.

    However, most people would rather spend their in-game money to improve a dagger and an axe up to gold quality since they give a nice DPS buff in every group scenario.
    Edited by Bladerunner1 on July 31, 2017 2:39PM
  • paulsimonps
    paulsimonps
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    If nobody in your group is using night mother's gaze, Twice Fang, Sunderflame, Alkosh etc, maces actually give a nice DPS buff when compared to the other options, especially if you have low crit damage. 6% more damage against a PVE target debuffed by major fracture isn't bad at all.

    If you don't stack 18k penetration inside Vet dungeons, there's an even bigger buff provided by maces.

    However, most people would rather spend their in-game money to improve a dagger and an axe up to gold quality since they give a nice DPS buff in every group scenario.

    Just want to point out that twice fang is not a group buff set, it only applies it to you.
  • Bladerunner1
    Bladerunner1
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    If nobody in your group is using night mother's gaze, Twice Fang, Sunderflame, Alkosh etc, maces actually give a nice DPS buff when compared to the other options, especially if you have low crit damage. 6% more damage against a PVE target debuffed by major fracture isn't bad at all.

    If you don't stack 18k penetration inside Vet dungeons, there's an even bigger buff provided by maces.

    However, most people would rather spend their in-game money to improve a dagger and an axe up to gold quality since they give a nice DPS buff in every group scenario.

    Just want to point out that twice fang is not a group buff set, it only applies it to you.

    Thanks that's good to know. Twice fang is the BIS for max damage and it doesn't negatively impact mace users in the group, so perhaps maces might be a good choice for some low crit damage builds, but it still depends on the group makeup.

    Maces typically deal more AOE damage than daggers and axes when grouped with people who aren't using AOE skills to spread major fracture to all the targets. They generally help lift DPS when the group isn't doing everything it can to debuff armor and lift stamina DPS. It's good for pugs, but costly to have a set of gold maces when you already want a set of gold daggers or axes. If you never plan to get into speed run vet trials, maces are a good choice.
  • paulsimonps
    paulsimonps
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    If nobody in your group is using night mother's gaze, Twice Fang, Sunderflame, Alkosh etc, maces actually give a nice DPS buff when compared to the other options, especially if you have low crit damage. 6% more damage against a PVE target debuffed by major fracture isn't bad at all.

    If you don't stack 18k penetration inside Vet dungeons, there's an even bigger buff provided by maces.

    However, most people would rather spend their in-game money to improve a dagger and an axe up to gold quality since they give a nice DPS buff in every group scenario.

    Just want to point out that twice fang is not a group buff set, it only applies it to you.

    Thanks that's good to know. Twice fang is the BIS for max damage and it doesn't negatively impact mace users in the group, so perhaps maces might be a good choice for some low crit damage builds, but it still depends on the group makeup.

    Maces typically deal more AOE damage than daggers and axes when grouped with people who aren't using AOE skills to spread major fracture to all the targets. They generally help lift DPS when the group isn't doing everything it can to debuff armor and lift stamina DPS. It's good for pugs, but costly to have a set of gold maces when you already want a set of gold daggers or axes. If you never plan to get into speed run vet trials, maces are a good choice.

    Oh and btw, might be good to mention as well for those that run spriggan instead of Twice fanged that Spriggan, as well as Spinners got nerfed with the latest PTS update. So unless you grind for Twice Fanged, which I would recommend they might consider maces, which I don't recommend. The twice fanged will be better in the long run.
  • TheYKcid
    TheYKcid
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    ToxicPAWS wrote: »
    Maces don't need a buff, they need a FIX.

    Agreed, mace penetration should be fixed to apply to the full, initial value of the targets armor.

    Since ZOS is so intent on nerfing all our current avenues of penetration, they should give us a viable alternative.
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  • Lord_Eomer
    Lord_Eomer
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    TheYKcid wrote: »
    ToxicPAWS wrote: »
    Maces don't need a buff, they need a FIX.

    Agreed, mace penetration should be fixed to apply to the full, initial value of the targets armor.

    Since ZOS is so intent on nerfing all our current avenues of penetration, they should give us a viable alternative.

    Destro pentration applies same way as maces!

    If applies before then can be good against high resistance targets
    Edited by Lord_Eomer on July 31, 2017 8:51PM
  • paulsimonps
    paulsimonps
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    ToxicPAWS wrote: »
    Maces don't need a buff, they need a FIX.

    Working as Intended.
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