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Item level increase

Xenofex
Xenofex
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Hello,
When you expect they will increase level of items (from current 160CP) to higher? What are your thoughts?
Thank you!
Flawless Conquer
  • Enslaved
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    I was betting they will do that with Morrowind launch. Now, I am not sure anymore when or if they will do it at all.
  • klowdy1
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    Too many people cried about the time they spent getting gear. The same thing happens in every MMO, barring this one and GW2. I enjoy having gear progression, and as far as I have seen, all the top specs from all of the classes need the new set (war machine, war maiden) to max their damage output.

    I love it. People complain they don't want the gear cap raised because they don't want to farm the gear (half of the game in MMOs) and ZoS finds a way around it. Just so everyone knows, you will always have to farm gear. Even if you have every set, with every trait and enchant, you will still have to go after the new sets.

    To the OP, the only way I see them raising the gear cap is if they also put a vendor for the maelstrom arena. The devs gain power from the tears of gaming crybabies, but too much and they may explode. I would love to see the cap go up to 200, but I am a vocal minority with that.
  • Epona222
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    klowdy1 wrote: »
    Too many people cried about the time they spent getting gear. The same thing happens in every MMO, barring this one and GW2. I enjoy having gear progression, and as far as I have seen, all the top specs from all of the classes need the new set (war machine, war maiden) to max their damage output.

    I love it. People complain they don't want the gear cap raised because they don't want to farm the gear (half of the game in MMOs) and ZoS finds a way around it. Just so everyone knows, you will always have to farm gear. Even if you have every set, with every trait and enchant, you will still have to go after the new sets.

    To the OP, the only way I see them raising the gear cap is if they also put a vendor for the maelstrom arena. The devs gain power from the tears of gaming crybabies, but too much and they may explode. I would love to see the cap go up to 200, but I am a vocal minority with that.

    I just wish they'd up the gear cap instead of keep changing the traits, the end result (farming for something new) is the same, but it feels unstable - like maybe everyone will be farming something with a different trait come update 16... I'd rather farm towards a new gear cap than constant instability. It's a good way to keep us busy, but it's not particularly satisfying.
    Edited by Epona222 on July 29, 2017 11:05AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Vanzen
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    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here
  • Krayzie
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    Why does item level need to be increased....
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Buffler
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    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    This 100%
  • Axoinus
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    Not likely. People already complain about the game being too easy.

  • Olen_Mikko
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    Buffler wrote: »
    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    This 100%

    Please, send me your stuff and gold when you leave.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Epona222
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    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    What are you going to do about the changes to traits in update 15? I'm genuinely curious, because if you use dropped sets, you may well want to farm new items in a different trait. I don't see how it's different, except raising the gear cap is a clear statement of "you will have to farm new stuff", and changing the traits is a more subtle "you will have to farm new stuff" - I think anyone who puts much thought into it would be able to see that farming for drops or mats to craft new stuff for a gear cap increase is not in any way different from having to farm for drops or mats to craft new stuff due to changes in traits and sets every update.

    If you are happy to accept that but would leave the game for a gear cap increase then that doesn't sound to me as if you have firm reasoning and logic skills - it's exactly the same thing.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Krayzie
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    Still don't understand why gear/item level needs to be increased
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • MLGProPlayer
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    Buffler wrote: »
    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    This 100%

    They could increase the gear cap to CP 660 and nothing would change due to scaling. You'd still do the exact same damage you do now. You'd still take the exact same amount of damage from enemies that you do now. That's why a gear cap increase will never happen. It's 100% pointless in a game with scaling.
  • MLGProPlayer
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    klowdy1 wrote: »
    Too many people cried about the time they spent getting gear. The same thing happens in every MMO, barring this one and GW2. I enjoy having gear progression, and as far as I have seen, all the top specs from all of the classes need the new set (war machine, war maiden) to max their damage output.

    Those are 2 of the 3 biggest MMOs. Clearly they're doing something right.

    They're also the only two MMOs with scaling. Although GW2 only does downward scaling, so a gear cap increase is technically possible. It's not possible in ESO due to upward scaling.

    Edited by MLGProPlayer on July 29, 2017 11:34AM
  • Enslaved
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    Olen_Mikko wrote: »
    Buffler wrote: »
    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    This 100%

    Please, send me your stuff and gold when you leave.

    but stuff will be underleveled
  • MLGProPlayer
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    Krayzie wrote: »
    Still don't understand why gear/item level needs to be increased

    It doesn't (it actually can't be increased in ESO, as of the One Tamriel update). People just have a hard understanding how scaling works since this is the first MMO to have it.
    Edited by MLGProPlayer on July 29, 2017 11:41AM
  • Epona222
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    Krayzie wrote: »
    Still don't understand why gear/item level needs to be increased

    It doesn't (it actually can't even happen as a gear cap increase wouldn't make you more powerful in ESO). People just have a hard understanding how scaling works since this is the first MMO to have it.

    I agree, so because there is no benefit to increasing the gear cap, there will likely be constant "balance changes" every update that affect traits, sets, CP, and skills, to provide busywork and a moneysink as people gather new gear each update in place of a gear cap increase which would provide much the same. People also swallow this better than they do a gear cap increase anyway (even if it were worthwhile), even though it may take just as much time, effort, gold, and putting coins in the swear box every time they get a drop that is not the one they want. :D
    Edited by Epona222 on July 29, 2017 11:43AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • MLGProPlayer
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    Epona222 wrote: »
    Krayzie wrote: »
    Still don't understand why gear/item level needs to be increased

    It doesn't (it actually can't even happen as a gear cap increase wouldn't make you more powerful in ESO). People just have a hard understanding how scaling works since this is the first MMO to have it.

    I agree, so because there is no benefit to increasing the gear cap, there will likely be constant "balance changes" every update that affect traits, sets, CP, and skills, to provide busywork and a moneysink as people gather new gear each update in place of a gear cap increase which would provide much the same. People also swallow this better than they do a gear cap increase anyway (even if it were worthwhile), even though it may take just as much time, effort, gold, and putting coins in the swear box every time they get a drop that is not the one they want. :D

    This grind is a lot more interesting. Scaling ensures that every set in the game can be worn at your level. You just need to figure out the optimal stats through theorycrafting. Even when those stats change, it's fun figuring out the new best-in-slot set combo. I'm having a blast figuring out what gear I'll wear next patch.

    Games with an increasing gear cap just force you to farm new, generic gear becauae you need it to complete the new content. There is no thought involved. You grind mindlessly like a robot.
    Edited by MLGProPlayer on July 29, 2017 11:49AM
  • Olen_Mikko
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    Enslaved wrote: »
    Olen_Mikko wrote: »
    Buffler wrote: »
    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    This 100%

    Please, send me your stuff and gold when you leave.

    but stuff will be underleveled

    Oh right. Well i can always deconstruct them.
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Vanzen
    Vanzen
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    Epona222 wrote: »
    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    What are you going to do about the changes to traits in update 15? I'm genuinely curious, because if you use dropped sets, you may well want to farm new items in a different trait. I don't see how it's different, except raising the gear cap is a clear statement of "you will have to farm new stuff", and changing the traits is a more subtle "you will have to farm new stuff" - I think anyone who puts much thought into it would be able to see that farming for drops or mats to craft new stuff for a gear cap increase is not in any way different from having to farm for drops or mats to craft new stuff due to changes in traits and sets every update.

    If you are happy to accept that but would leave the game for a gear cap increase then that doesn't sound to me as if you have firm reasoning and logic skills - it's exactly the same thing.

    I have quite a few items in diferent traits.

    Anyway its not the same thing to get one or two new weapons than a whole ton of different sets in gold for 5 chars ....
  • Epona222
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    Epona222 wrote: »
    Krayzie wrote: »
    Still don't understand why gear/item level needs to be increased

    It doesn't (it actually can't even happen as a gear cap increase wouldn't make you more powerful in ESO). People just have a hard understanding how scaling works since this is the first MMO to have it.

    I agree, so because there is no benefit to increasing the gear cap, there will likely be constant "balance changes" every update that affect traits, sets, CP, and skills, to provide busywork and a moneysink as people gather new gear each update in place of a gear cap increase which would provide much the same. People also swallow this better than they do a gear cap increase anyway (even if it were worthwhile), even though it may take just as much time, effort, gold, and putting coins in the swear box every time they get a drop that is not the one they want. :D

    This grind is a lot more interesting. Scaling ensures that every set in the game can be worn at your level. You just need to figure out the optimal stats through theorycrafting. Even when those stats change, it's fun figuring out the new best-in-slot set combo. I'm having a blast figuring out what gear I'll wear next patch.

    Games with an increasing gear cap just force you to farm new, generic gear becauae you need it to complete the new content. There is no thought involved. You grind mindlessly like a robot.

    I think everyone who grinds for gear grinds mindlessly like a robot ;) but that is just me, I have no patience for it. Fortunately I'm not a min/maxer who worries about a few points here and there and I can still complete the vast majority of content. I think anyone who enjoys grinding for anything (or who thinks that a few points here and there are worth it) is slightly under the influence of Sheogorath - but as long as everyone is enjoying themselves (with or without butterflies!) that is the main thing. :)
    Edited by Epona222 on July 29, 2017 12:19PM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • MLGProPlayer
    MLGProPlayer
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    Epona222 wrote: »
    Epona222 wrote: »
    Krayzie wrote: »
    Still don't understand why gear/item level needs to be increased

    It doesn't (it actually can't even happen as a gear cap increase wouldn't make you more powerful in ESO). People just have a hard understanding how scaling works since this is the first MMO to have it.

    I agree, so because there is no benefit to increasing the gear cap, there will likely be constant "balance changes" every update that affect traits, sets, CP, and skills, to provide busywork and a moneysink as people gather new gear each update in place of a gear cap increase which would provide much the same. People also swallow this better than they do a gear cap increase anyway (even if it were worthwhile), even though it may take just as much time, effort, gold, and putting coins in the swear box every time they get a drop that is not the one they want. :D

    This grind is a lot more interesting. Scaling ensures that every set in the game can be worn at your level. You just need to figure out the optimal stats through theorycrafting. Even when those stats change, it's fun figuring out the new best-in-slot set combo. I'm having a blast figuring out what gear I'll wear next patch.

    Games with an increasing gear cap just force you to farm new, generic gear becauae you need it to complete the new content. There is no thought involved. You grind mindlessly like a robot.

    I think everyone who grinds for gear grinds mindlessly like a robot ;) but that is just me, I have no patience for it. Fortunately I'm not a min/maxer who worries about a few points here and there and I can still complete the vast majority of content. I think anyone who enjoys grinding for anything (or who thinks that a few points here and there are worth it) is slightly under the influence of Sheogorath - but as long as everyone is enjoying themselves (with or without butterflies!) that is the main thing. :)

    The grind itself is definitely mindless and not enjoyable in the slightest. :tongue:

    But at least in ESO you can have fun figuring out what you need to grind!
  • Krayzie
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    So basically no point in increasing gear level
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Easily_Lost
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    I would like it if they would raise the level for crafted gear. Just us the same materials, that they use now.
    PC - NA - AD
    started April 2015
    PVE & Solo only

    Meet the LOST family: CP 1250+
    Easily Lost Crafter - lvl 50 - Sorcerer Orc ( knows all traits and most styles )
    Easily Lost-W - lvl 50 - Warden Imperial
    Forever Lost - lvl 50 Sorcerer


    CROWN CRATES: It doesn't affect gameplay, it's not mandatory, it's cosmetic only. If it helps to support the game and ZOS, I support it! Say YES to crown crates.
  • idk
    idk
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    Zos has commented on when they will raise the gear cap already. About 3 or 4 months ago.

    They stated they will not raise it with Morrowing but essentially said they will raise it when it makes sense (when they feel like it) and will let us know.

    In other words, no one know when it will happen and considering Zos has never used logic when they raised the lvl cap before I do not expect they will begin using logic now.
  • twev
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    klowdy1 wrote: »
    Too many people cried about the time they spent getting gear. The same thing happens in every MMO, barring this one and GW2. I enjoy having gear progression, and as far as I have seen, all the top specs from all of the classes need the new set (war machine, war maiden) to max their damage output.

    I love it. People complain they don't want the gear cap raised because they don't want to farm the gear (half of the game in MMOs) and ZoS finds a way around it. Just so everyone knows, you will always have to farm gear. Even if you have every set, with every trait and enchant, you will still have to go after the new sets.

    To the OP, the only way I see them raising the gear cap is if they also put a vendor for the maelstrom arena. The devs gain power from the tears of gaming crybabies, but too much and they may explode. I would love to see the cap go up to 200, but I am a vocal minority with that.

    Raising the cap would be OK, if there was some notice given so players wouldn't 'in good faith' invest a metric tonne of materials improving existing sets based on the current system, only to find out the next day that it was all wasted with the upleveled caps coming.

    It's not a question of fairness, or whining, but more that players have certain expectations based on previous status quo, and sometimes deserve notice that the status quo is about to become less 'quo'.
    hagermanj wrote: »
    I would like it if they would raise the level for crafted gear. Just us the same materials, that they use now.

    Allowing us to 'upgrade' existing armor that we already improved, with crafting that involved more material input would be OK, as a certain cost should be involved, but that shouldn't mean that 99% of materials expended in the initial improvement is lost.
    Edited by twev on July 29, 2017 2:24PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Raeph
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    klowdy1 wrote: »
    Too many people cried about the time they spent getting gear. The same thing happens in every MMO, barring this one and GW2. I enjoy having gear progression, and as far as I have seen, all the top specs from all of the classes need the new set (war machine, war maiden) to max their damage output.

    I love it. People complain they don't want the gear cap raised because they don't want to farm the gear (half of the game in MMOs) and ZoS finds a way around it. Just so everyone knows, you will always have to farm gear. Even if you have every set, with every trait and enchant, you will still have to go after the new sets.

    To the OP, the only way I see them raising the gear cap is if they also put a vendor for the maelstrom arena. The devs gain power from the tears of gaming crybabies, but too much and they may explode. I would love to see the cap go up to 200, but I am a vocal minority with that.

    Uhhh, no. In most MMOs you don't have to farm the exact same content for the exact same gear you already own, which is what simply raising the cap would mean in ESO.

    Releasing new content with new sets that become BiS is the better solution, if you can properly manage power creep. It's a subtle difference, but a much easier pill to swallow for most people. Even though you're essentially doing the same thing either way, there is a psychological difference.
  • Acrolas
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    They can raise the gear cap whenever they want without any real endgame consequence. They just need to expand crafting ranks 5 through 8 to cover more levels than they do now.

    Rank 9 covers 50 levels. 6 through 8 cover 20 apiece. Rank 5 covers just five levels.
    If Rank 5 covers levels 46 to 50 plus all of what Rank 6 and 7 are now, then Rank 6 would start at CP70 instead of CP10. That's already a 60 level gear boost to 220 at Rank 10.
    If Rank 6 starts at CP 75 and you add 25 more levels to 6 through 8, then Rank 10 tops at 300.

    Current 160 gear jumps to 300. You keep the endgame gear you have now, you just might have to grind up to CP300 to use it again.
    signing off
  • Ackwalan
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    If the RNG wasn't so terrible having a gear increase wouldn't be bad.
  • Banana
    Banana
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    This thread needs to be deleted immediately
  • SirCritical
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    They could increase the gear cap to CP 660 and nothing would change due to scaling. You'd still do the exact same damage you do now. You'd still take the exact same amount of damage from enemies that you do now. That's why a gear cap increase will never happen. It's 100% pointless in a game with scaling.

    This is just partially true, since gear cap raising would bring mob level raising also, and in this case you'd have the same issue like now, if you have let's say CP100 gear and you're CP160: the 'outleveled-the-gear' status.
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