lol !
Let them try that trick and see the uproar ...
As far as am concerned lvl increase = out of here
What are you going to do about the changes to traits in update 15? I'm genuinely curious, because if you use dropped sets, you may well want to farm new items in a different trait. I don't see how it's different, except raising the gear cap is a clear statement of "you will have to farm new stuff", and changing the traits is a more subtle "you will have to farm new stuff" - I think anyone who puts much thought into it would be able to see that farming for drops or mats to craft new stuff for a gear cap increase is not in any way different from having to farm for drops or mats to craft new stuff due to changes in traits and sets every update.
If you are happy to accept that but would leave the game for a gear cap increase then that doesn't sound to me as if you have firm reasoning and logic skills - it's exactly the same thing.
One of the ways it works in other MMORPGs (quoting your above):GeorgeBlack wrote: »In most mmorpgs that I've played, gear increase (and Lv Cap increase) happened with yearly Content Additions. That included new Hunting Grounds in which the gear was dropped, new materials that were needed for the craft.
Most of the time new gear sets would appear to make you look stronger and would give niche stats which made particular playstyles more effective eg. Class buff, weapon buff, element buff. Eso has such sets so they need to be creative (I'm scared of their creativity though)
I'm all in for gear lv increase.
But for most people it would be more attractive if new sets with new designs, new unique stats and new Map locations/dungeons in which to play at while grinding, was introduced.
@Zos should increase the Level Cap by using the above methods WHILE introducing a way to change our gear appearance to our liking + realistic weapon dyes. If people don't like it at that time because the would have to grind a bit more, they can get @**#& for all I care