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Item level increase

  • O_LYKOS
    O_LYKOS
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    They won't. How many more threads we need about this lol
    PC NA - GreggsSausageRoll
  • Malmai
    Malmai
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    When there will be craftable jewerly and VMA token system b4 that i doubt they dare...
  • Danikat
    Danikat
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    Epona222 wrote: »
    Vanzen wrote: »
    lol !

    Let them try that trick and see the uproar ...

    As far as am concerned lvl increase = out of here

    What are you going to do about the changes to traits in update 15? I'm genuinely curious, because if you use dropped sets, you may well want to farm new items in a different trait. I don't see how it's different, except raising the gear cap is a clear statement of "you will have to farm new stuff", and changing the traits is a more subtle "you will have to farm new stuff" - I think anyone who puts much thought into it would be able to see that farming for drops or mats to craft new stuff for a gear cap increase is not in any way different from having to farm for drops or mats to craft new stuff due to changes in traits and sets every update.

    If you are happy to accept that but would leave the game for a gear cap increase then that doesn't sound to me as if you have firm reasoning and logic skills - it's exactly the same thing.

    The difference is that a balance patch that changes the flavour-of-the-month favourites only affects the minority of players who care about min-maxing and who are probably happy to grind new gear, if they don't already have alternative sets in the bank.

    Whereas a straight forward level increase affects everyone. Sure you might be able to ignore one minor increase (like going to CP180) but if it keeps going sooner or later you're going to be seriously under-powered (remember the enemies will all the scaled up to the new cap) so you'll be forced to upgrade even if you're getting the exact same stats you had before.

    And as other people have mentioned it's pointless in this game because of scaling. That means you're grinding just to get back to the point you were already at before the increase. You're right that a lot of games use level cap increases as a quick and easy way to force players to repeat content and therefore keep logging in. But that doesn't mean it makes sense for every game, or even all the ones that use it.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Akrasjel
    Akrasjel
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    Maybe in the future
    [PC][EU][Daggerfall Covenant]
    Akrasjel Lanate - Imperial Nightblade | 50 | CP900+
    Born: 2E 551

    Member of: | Traders of the Covenant | Hammerfell Trading | Imperial Trading Company |
    Houses: Strident Springs Demesne,


  • Betsararie
    Betsararie
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    yup, if gear level is increased I'm out of here, what a garbage idea
  • zyk
    zyk
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    Raising the level cap without a significant infusion of new content would be asinine. What would the benefit be to players? Why force us to grind the same items yet again?

    Edited by zyk on July 29, 2017 11:10PM
  • Nighn_9
    Nighn_9
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    ESO is already is already kind of dying, if they raised it anytime soon it's to pull the plug.

    Sooooooooo many players would leave....
    Edited by Nighn_9 on July 30, 2017 6:40AM
    NA / PC
    November Beta 2013
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  • GeorgeBlack
    GeorgeBlack
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    In most mmorpgs that I've played, gear increase (and Lv Cap increase) happened with yearly Content Additions. That included new Hunting Grounds in which the gear was dropped, new materials that were needed for the craft.
    Most of the time new gear sets would appear to make you look stronger and would give niche stats which made particular playstyles more effective eg. Class buff, weapon buff, element buff. Eso has such sets so they need to be creative (I'm scared of their creativity though)

    I'm all in for gear lv increase.
    But for most people it would be more attractive if new sets with new designs, new unique stats and new Map locations/dungeons in which to play at while grinding, was introduced.
    @Zos should increase the Level Cap by using the above methods WHILE introducing a way to change our gear appearance to our liking + realistic weapon dyes. If people don't like it at that time because the would have to grind a bit more, they can get @**#& for all I care

    Edited by GeorgeBlack on July 30, 2017 6:56AM
  • twev
    twev
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    In most mmorpgs that I've played, gear increase (and Lv Cap increase) happened with yearly Content Additions. That included new Hunting Grounds in which the gear was dropped, new materials that were needed for the craft.
    Most of the time new gear sets would appear to make you look stronger and would give niche stats which made particular playstyles more effective eg. Class buff, weapon buff, element buff. Eso has such sets so they need to be creative (I'm scared of their creativity though)

    I'm all in for gear lv increase.
    But for most people it would be more attractive if new sets with new designs, new unique stats and new Map locations/dungeons in which to play at while grinding, was introduced.
    @Zos should increase the Level Cap by using the above methods WHILE introducing a way to change our gear appearance to our liking + realistic weapon dyes. If people don't like it at that time because the would have to grind a bit more, they can get @**#& for all I care
    One of the ways it works in other MMORPGs (quoting your above):

    "gear increase (and Lv Cap increase) happened with yearly Content Additions. That included new Hunting Grounds in which the gear was dropped, new materials that were needed for the craft."

    I think the whole '0ne Tamriel' thing makes that somewhat harder to justify in the sense that a newb could technically jump to endgame and get the same goodies right away, since there isn't any gating to speak of that would be in place to make more advanced levels more of a real 'end game' kind of thing.

    Just my thoughts.

    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Ragnarok0130
    Ragnarok0130
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    Krayzie wrote: »
    Still don't understand why gear/item level needs to be increased

    The short answer is that it's the carrot on the stick that most MMOs use to get people to play again or to continue to play. I'd rather just have more engaging content to keep me playing but I do like new set bonuses.
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