@DeHei one dodge shuffle my burst is ruined? Rofl. Say that to my unstable core (which is only partially dodgeable, the skill will go onto a dodging character, but the damage effect, which is very hard to figure out when it goes of is dodgeable.). My unstable hits for 6-7k crits at 60%crit. If i notice you as a stamina toon dodging flare properly, i go into a unstable core, javelin, radiant rotation with souls assault into the mix if i dont need resto ult.
Dark flare has one problem, its that it is so easy to counter, but i will take the ease of countering it over a less damaging flare any day. I LOVE how hard dark flare hits. All it takes is one well timed empowered dark flare javelin combo with the enemy not paying attention. Even the best players in this game make mistakes countering. Its impossible to focus on everything all the time in combat. And i bank on mistakes and punish them SEVERELY with this build. Do NOT make dark flare harder to counter, as a reduction in damage would be incomming along with it.
I also enjoy how little other templars out there like playing build, many templars forgo dark flare for other easier more reliable but less bursty damage. And thats ok...its hard to enjoy playing a playstyle when 50% of ur attacks are dodged. But like i said i enjoy it because i enjoy watching you play, and learning your weaknesses as a player. Abd punishing that weakness by landing one solid combo on you doing more damage in 2 seconds than any build in game.
if [insert class] can have their [insert skill] be [insert unique or semiunique trait] Why cant [insert another class] have [insert skill of that class] be [insert same traits]? its like the same... except [insert the another class] is a [insert complaint]
You would be surprised (given the nature of your post), but most people would not be surprised that you could insert almost anything to above formule and it would have worked and made 'sense'
if [insert class] can have their [insert skill] be [insert unique or semiunique trait] Why cant [insert another class] have [insert skill of that class] be [insert same traits]? its like the same... except [insert the another class] is a [insert complaint]
You would be surprised (given the nature of your post), but most people would not be surprised that you could insert almost anything to above formule and it would have worked and made 'sense'
...that's called balance.
@DeHei one dodge shuffle my burst is ruined? Rofl. Say that to my unstable core (which is only partially dodgeable, the skill will go onto a dodging character, but the damage effect, which is very hard to figure out when it goes of is dodgeable.). My unstable hits for 6-7k crits at 60%crit. If i notice you as a stamina toon dodging flare properly, i go into a unstable core, javelin, radiant rotation with souls assault into the mix if i dont need resto ult.
Dark flare has one problem, its that it is so easy to counter, but i will take the ease of countering it over a less damaging flare any day. I LOVE how hard dark flare hits. All it takes is one well timed empowered dark flare javelin combo with the enemy not paying attention. Even the best players in this game make mistakes countering. Its impossible to focus on everything all the time in combat. And i bank on mistakes and punish them SEVERELY with this build. Do NOT make dark flare harder to counter, as a reduction in damage would be incomming along with it.
I also enjoy how little other templars out there like playing build, many templars forgo dark flare for other easier more reliable but less bursty damage. And thats ok...its hard to enjoy playing a playstyle when 50% of ur attacks are dodged. But like i said i enjoy it because i enjoy watching you play, and learning your weaknesses as a player. Abd punishing that weakness by landing one solid combo on you doing more damage in 2 seconds than any build in game.
Ah so you haven't run into the players running that bs add-on that tells them to dodge even if you are behind them. Yea ruins the "burst"
Brutusmax1mus wrote: »@DeHei one dodge shuffle my burst is ruined? Rofl. Say that to my unstable core (which is only partially dodgeable, the skill will go onto a dodging character, but the damage effect, which is very hard to figure out when it goes of is dodgeable.). My unstable hits for 6-7k crits at 60%crit. If i notice you as a stamina toon dodging flare properly, i go into a unstable core, javelin, radiant rotation with souls assault into the mix if i dont need resto ult.
Dark flare has one problem, its that it is so easy to counter, but i will take the ease of countering it over a less damaging flare any day. I LOVE how hard dark flare hits. All it takes is one well timed empowered dark flare javelin combo with the enemy not paying attention. Even the best players in this game make mistakes countering. Its impossible to focus on everything all the time in combat. And i bank on mistakes and punish them SEVERELY with this build. Do NOT make dark flare harder to counter, as a reduction in damage would be incomming along with it.
I also enjoy how little other templars out there like playing build, many templars forgo dark flare for other easier more reliable but less bursty damage. And thats ok...its hard to enjoy playing a playstyle when 50% of ur attacks are dodged. But like i said i enjoy it because i enjoy watching you play, and learning your weaknesses as a player. Abd punishing that weakness by landing one solid combo on you doing more damage in 2 seconds than any build in game.
Ah so you haven't run into the players running that bs add-on that tells them to dodge even if you are behind them. Yea ruins the "burst"
Add-ons make this game stupidly easy and not fun in my opinion. Can't believe you pc players enjoy having an addon flash instruction at you.
Hahahahahahahahah....
Seriously dark flare deals rediculous damage. A FULL UBER DAMAGE ZOMG magwarden gets like 5-6k on a bird crit...on me
THATS *** MISERABLE FOR A SKILL THEY DONT HAVE THE OPTION TO NOT USE. My dark flare empowered AND buffed has dealt 21k max...and that using bloodspawn over slimcraw. Also using witchmothers over dual stat. (Basically i could hit a lot harder if i tried). My average crit is over 12k...it should be dodgeable.
Also, the bird being dodgable arguement. Its a BIRD...why would it not move to hit its target
Drachenfier wrote: »I'd say, in Cyrodiil, about 75% of my dark flare casts get dodged
Drachenfier wrote: »I'd say, in Cyrodiil, about 75% of my dark flare casts get dodged
Francescolg wrote: »Indeed, the Templar needs a complete overhaul.. I wouldn't be surprised at all, if most templars have already switched to other classes because they offer so much more: mobility, good or enough (AE-) CC and burst..
Most ppl replying here did not even mention how easily Dark Flare is interruptable.. Every nuub can interrupt you, making the skill useless in over 50%,of battle situations, except for the heal debuff..
Make it again undodgeable, ZeniNuubs!
Drachenfier wrote: »Francescolg wrote: »Indeed, the Templar needs a complete overhaul.. I wouldn't be surprised at all, if most templars have already switched to other classes because they offer so much more: mobility, good or enough (AE-) CC and burst..
Most ppl replying here did not even mention how easily Dark Flare is interruptable.. Every nuub can interrupt you, making the skill useless in over 50%,of battle situations, except for the heal debuff..
Make it again undodgeable, ZeniNuubs!
That's another good point, Dark Flare can't be cast in melee combat.