Maintenance for the week of December 23:
• NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Magplar - Dark flare

  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Heh...i cant imagine how nastly dark flare would be if i fully optimized every ounce of damage i could muster...completely forgoing any defense in my build! SICK!!
  • DeHei
    DeHei
    ✭✭✭✭✭
    Really guys??
    You can hear Dark Flare 2sec before it hits and you have much time to react... B)
    Edited by DeHei on July 29, 2017 9:28PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Triumviri
    Triumviri
    ✭✭✭
    Baconlad wrote: »
    @DeHei one dodge shuffle my burst is ruined? Rofl. Say that to my unstable core (which is only partially dodgeable, the skill will go onto a dodging character, but the damage effect, which is very hard to figure out when it goes of is dodgeable.). My unstable hits for 6-7k crits at 60%crit. If i notice you as a stamina toon dodging flare properly, i go into a unstable core, javelin, radiant rotation with souls assault into the mix if i dont need resto ult.

    Dark flare has one problem, its that it is so easy to counter, but i will take the ease of countering it over a less damaging flare any day. I LOVE how hard dark flare hits. All it takes is one well timed empowered dark flare javelin combo with the enemy not paying attention. Even the best players in this game make mistakes countering. Its impossible to focus on everything all the time in combat. And i bank on mistakes and punish them SEVERELY with this build. Do NOT make dark flare harder to counter, as a reduction in damage would be incomming along with it.

    I also enjoy how little other templars out there like playing build, many templars forgo dark flare for other easier more reliable but less bursty damage. And thats ok...its hard to enjoy playing a playstyle when 50% of ur attacks are dodged. But like i said i enjoy it because i enjoy watching you play, and learning your weaknesses as a player. Abd punishing that weakness by landing one solid combo on you doing more damage in 2 seconds than any build in game.

    Ah so you haven't run into the players running that bs add-on that tells them to dodge even if you are behind them. Yea ruins the "burst"
  • Ashamray
    Ashamray
    ✭✭✭✭✭
    Want DF to have and instant proc similar to CF, damage can be reduced. God, I really want it.
    Barrage need rework, but I don't know how. Maybe simlply replace it with another ability.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • FlamingBeard
    FlamingBeard
    ✭✭✭✭✭
    Just make Solar Barrage the same as Dark Flare's damage, but remove the Empower, remove Major Defile, and remove cast time.

    Fixed.

    Change Unstable Core to a disable that breaks when the enemy is hit (Rune Prison, Fossilize, etc).

    Fixed.

    I'm not sure how one would fix Healing Ritual. That skill is just useless in its current state and needs a complete rework.
    Edited by FlamingBeard on July 30, 2017 4:41PM
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    SodanTok wrote: »
    if [insert class] can have their [insert skill] be [insert unique or semiunique trait] Why cant [insert another class] have [insert skill of that class] be [insert same traits]? its like the same... except [insert the another class] is a [insert complaint]

    You would be surprised (given the nature of your post), but most people would not be surprised that you could insert almost anything to above formule and it would have worked and made 'sense'

    ...that's called balance.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Solariken
    Solariken
    ✭✭✭✭✭
    ✭✭✭✭
    Keep it dodgeable, but make Dark Flare dispel all enemy damage shields in it's debuff radius :trollface:
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    jaburns wrote: »
    SodanTok wrote: »
    if [insert class] can have their [insert skill] be [insert unique or semiunique trait] Why cant [insert another class] have [insert skill of that class] be [insert same traits]? its like the same... except [insert the another class] is a [insert complaint]

    You would be surprised (given the nature of your post), but most people would not be surprised that you could insert almost anything to above formule and it would have worked and made 'sense'

    ...that's called balance.

    Not sure what you mean. If you mean that not all skills are equally good because there are many other skills and variabilities that take part on balance then yes. If you mean balance is when two skills are equally good, then lol no.
  • Drdeath20
    Drdeath20
    ✭✭✭✭✭
    The only change that should happen to dark flare is for it to be procced as an insta cast ability (still have audio que and travel time) if a dawns wrath ability was used, with a cool down.

    Congrats now dark flare can actually be used as part of a burst for casters. Comparable to shards.

    Unstable core, dark flare, javelin, vamps bane radiant destruction.

    There still counter play but now templars can actually use dark flare as more than just a niche skill.

    Now solar barrage is a whole different animal. That needs a major change.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Triumviri wrote: »
    Baconlad wrote: »
    @DeHei one dodge shuffle my burst is ruined? Rofl. Say that to my unstable core (which is only partially dodgeable, the skill will go onto a dodging character, but the damage effect, which is very hard to figure out when it goes of is dodgeable.). My unstable hits for 6-7k crits at 60%crit. If i notice you as a stamina toon dodging flare properly, i go into a unstable core, javelin, radiant rotation with souls assault into the mix if i dont need resto ult.

    Dark flare has one problem, its that it is so easy to counter, but i will take the ease of countering it over a less damaging flare any day. I LOVE how hard dark flare hits. All it takes is one well timed empowered dark flare javelin combo with the enemy not paying attention. Even the best players in this game make mistakes countering. Its impossible to focus on everything all the time in combat. And i bank on mistakes and punish them SEVERELY with this build. Do NOT make dark flare harder to counter, as a reduction in damage would be incomming along with it.

    I also enjoy how little other templars out there like playing build, many templars forgo dark flare for other easier more reliable but less bursty damage. And thats ok...its hard to enjoy playing a playstyle when 50% of ur attacks are dodged. But like i said i enjoy it because i enjoy watching you play, and learning your weaknesses as a player. Abd punishing that weakness by landing one solid combo on you doing more damage in 2 seconds than any build in game.

    Ah so you haven't run into the players running that bs add-on that tells them to dodge even if you are behind them. Yea ruins the "burst"

    Add-ons make this game stupidly easy and not fun in my opinion. Can't believe you pc players enjoy having an addon flash instruction at you.
  • DeHei
    DeHei
    ✭✭✭✭✭
    Triumviri wrote: »
    Baconlad wrote: »
    @DeHei one dodge shuffle my burst is ruined? Rofl. Say that to my unstable core (which is only partially dodgeable, the skill will go onto a dodging character, but the damage effect, which is very hard to figure out when it goes of is dodgeable.). My unstable hits for 6-7k crits at 60%crit. If i notice you as a stamina toon dodging flare properly, i go into a unstable core, javelin, radiant rotation with souls assault into the mix if i dont need resto ult.

    Dark flare has one problem, its that it is so easy to counter, but i will take the ease of countering it over a less damaging flare any day. I LOVE how hard dark flare hits. All it takes is one well timed empowered dark flare javelin combo with the enemy not paying attention. Even the best players in this game make mistakes countering. Its impossible to focus on everything all the time in combat. And i bank on mistakes and punish them SEVERELY with this build. Do NOT make dark flare harder to counter, as a reduction in damage would be incomming along with it.

    I also enjoy how little other templars out there like playing build, many templars forgo dark flare for other easier more reliable but less bursty damage. And thats ok...its hard to enjoy playing a playstyle when 50% of ur attacks are dodged. But like i said i enjoy it because i enjoy watching you play, and learning your weaknesses as a player. Abd punishing that weakness by landing one solid combo on you doing more damage in 2 seconds than any build in game.

    Ah so you haven't run into the players running that bs add-on that tells them to dodge even if you are behind them. Yea ruins the "burst"

    Add-ons make this game stupidly easy and not fun in my opinion. Can't believe you pc players enjoy having an addon flash instruction at you.

    Ehm, you dont need a addon to hear anybody, who cast DF on you. This has a unique acoustic and you will hear it, when anybody cast it to YOU ;)
    Trust me, then you have 1-2sec time to dodge.
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    If you need an addon to help you dodge attacks...i dont know what to say. Not nearly enough pkayers using it for me to *** about. When i know theyre using that addon. I kill them anyway, TB, and move on wirh my life
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Baconlad wrote: »
    Hahahahahahahahah....

    Seriously dark flare deals rediculous damage. A FULL UBER DAMAGE ZOMG magwarden gets like 5-6k on a bird crit...on me

    THATS *** MISERABLE FOR A SKILL THEY DONT HAVE THE OPTION TO NOT USE. My dark flare empowered AND buffed has dealt 21k max...and that using bloodspawn over slimcraw. Also using witchmothers over dual stat. (Basically i could hit a lot harder if i tried). My average crit is over 12k...it should be dodgeable.

    Also, the bird being dodgable arguement. Its a BIRD...why would it not move to hit its target

    You can dodge other pet attacks, that is a stupid arguement for the skill. Though I don't think they should change flare.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Baconlad
    Baconlad
    ✭✭✭✭✭
    Ur right it was a stupid argument. I dont know...is subteranean assault undodgeable?
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    I'd say, in Cyrodiil, about 75% of my dark flare casts get dodged
  • DeHei
    DeHei
    ✭✭✭✭✭
    I'd say, in Cyrodiil, about 75% of my dark flare casts get dodged

    They just see the damage, what is possible, not that the skill is difficult to use and not flexible, because of casttime.

    Will of assassination and crystal fragments deal more damage, can both used as instant, but all scream again because a templar has access to damageskills. One time anybody died in reason of a good placed templarrotation. How often this happen? How often kill sorcs with there rotation?! But cry for a nerf for a Templarskill...

    Wtf...

    Cant understand it!!!!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    I'd say, in Cyrodiil, about 75% of my dark flare casts get dodged

    Welcome to world of Snipe :D
  • Francescolg
    Francescolg
    ✭✭✭✭
    Indeed, the Templar needs a complete overhaul.. I wouldn't be surprised at all, if most templars have already switched to other classes because they offer so much more: mobility, good or enough (AE-) CC and burst..

    Most ppl replying here did not even mention how easily Dark Flare is interruptable.. Every nuub can interrupt you, making the skill useless in over 50%,of battle situations, except for the heal debuff..

    Make it again undodgeable, ZeniNuubs!
    Edited by Francescolg on August 1, 2017 1:46PM
  • Drachenfier
    Drachenfier
    ✭✭✭✭✭
    Indeed, the Templar needs a complete overhaul.. I wouldn't be surprised at all, if most templars have already switched to other classes because they offer so much more: mobility, good or enough (AE-) CC and burst..

    Most ppl replying here did not even mention how easily Dark Flare is interruptable.. Every nuub can interrupt you, making the skill useless in over 50%,of battle situations, except for the heal debuff..

    Make it again undodgeable, ZeniNuubs!

    That's another good point, Dark Flare can't be cast in melee combat.
  • Brutusmax1mus
    Brutusmax1mus
    ✭✭✭✭✭
    Indeed, the Templar needs a complete overhaul.. I wouldn't be surprised at all, if most templars have already switched to other classes because they offer so much more: mobility, good or enough (AE-) CC and burst..

    Most ppl replying here did not even mention how easily Dark Flare is interruptable.. Every nuub can interrupt you, making the skill useless in over 50%,of battle situations, except for the heal debuff..

    Make it again undodgeable, ZeniNuubs!

    That's another good point, Dark Flare can't be cast in melee combat.

    Thats the trade off, if i dont get forced into jabs (which i don't mind really they hit hard too) ill do high damage. I think that makes for a good game. Counter play and counter - counter play.
  • Animal_Mother
    Animal_Mother
    ✭✭✭✭
    Solar Barrage seems to be in place for Templar tanks, but has no tanking benefit through use. At the very least it should taunt. Maybe work in the old Blinding Flashes mechanic along with the taunt, or some other CC since all we currently have are knock backs and slows.
Sign In or Register to comment.