Scyantific wrote: »rfennell_ESO wrote: »HeroOfNone wrote: »In the newest patch we have some changes coming into proc sets, one directly affecting the widowmaker set but not affecting vicious death at all.ZOS_GinaBruno wrote: »
Item Sets
Developer Comments – “Proc Set” changes and Monster Mask balance:
Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.
To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.
...
[*]Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.
I get that vicious death is counter play to large balled up zergs, but by the definition here, it's an instant proc that you have no counter play for, only preventive. Looking at widowmaker, the solution seems simple, make any bodies that due spawn bombs after they die, with a 1 second fuse. This will give feedback to the users and give a small chance to counter.
Widowmaker, I'd also argue, should be changed to have its disease spore spawn on the target, rather than the player. They will still have a chance to get away but this gives better build choices for ranged stamina.
Thanks for your time.
Agree with Vicious death... it offers no counter play at all.
They are probably changing widow maker because certain players have been exploiting it with bar swaps to proc at range for a long time. It's a melee set, but it can be made to proc at range and that's broken...
Wrong. Vicious Death requires you to kill a person, Widowmaker is free instant damage with a poison proc.
Vicious death has only a 4m range, that's very, very close.
Killing an opponent to proc it is no way comparable to proccing poison or a simple meele attack, only 2 things can actually make use of the set and that are bomber and destro zergs, both can be countered when you don't stack.
Giving VD a 1 sec delay would make it completely useless as it doesn't proc instantly when you start the fight, first someone has to die and this takes almost always 1-2sec enough time to spread out.
I do agree on the siege part. Siege kills should not proc VD. Other than that VD is not OP.