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Widowmaker & Vicious death in 3.1.x

HeroOfNone
HeroOfNone
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In the newest patch we have some changes coming into proc sets, one directly affecting the widowmaker set but not affecting vicious death at all.

Item Sets
Developer Comments – “Proc Set” changes and Monster Mask balance:

Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.


To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.

...

[*]Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

I get that vicious death is counter play to large balled up zergs, but by the definition here, it's an instant proc that you have no counter play for, only preventive. Looking at widowmaker, the solution seems simple, make any bodies that due spawn bombs after they die, with a 1 second fuse. This will give feedback to the users and give a small chance to counter.

Widowmaker, I'd also argue, should be changed to have its disease spore spawn on the target, rather than the player. They will still have a chance to get away but this gives better build choices for ranged stamina.

Thanks for your time.
Herfi Driderkitty of the Aldmeri Dominion
Find me on : Twitch | Youtube | Twitter | Reddit
  • DeadlyRecluse
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    Idea makes sense. Would hurt bombers a lot, but it makes sense in terms of the direction they are taking proc sets.
    Thrice Empress, Forever Scrub
  • HeroOfNone
    HeroOfNone
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    Idea makes sense. Would hurt bombers a lot, but it makes sense in terms of the direction they are taking proc sets.

    At the very least it makes it consistent.

    I think it does hurt the glass canon bomb build, but could potentially lead to kills beyond the damage cap, due to the delayed nature of a corpse bomb. Would need to take a tank in to gaurd and root for more efficient kills.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • rfennell_ESO
    rfennell_ESO
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    HeroOfNone wrote: »
    In the newest patch we have some changes coming into proc sets, one directly affecting the widowmaker set but not affecting vicious death at all.

    Item Sets
    Developer Comments – “Proc Set” changes and Monster Mask balance:

    Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.


    To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.

    ...

    [*]Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

    I get that vicious death is counter play to large balled up zergs, but by the definition here, it's an instant proc that you have no counter play for, only preventive. Looking at widowmaker, the solution seems simple, make any bodies that due spawn bombs after they die, with a 1 second fuse. This will give feedback to the users and give a small chance to counter.

    Widowmaker, I'd also argue, should be changed to have its disease spore spawn on the target, rather than the player. They will still have a chance to get away but this gives better build choices for ranged stamina.

    Thanks for your time.

    Agree with Vicious death... it offers no counter play at all.

    They are probably changing widow maker because certain players have been exploiting it with bar swaps to proc at range for a long time. It's a melee set, but it can be made to proc at range and that's broken...
  • HeroOfNone
    HeroOfNone
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    HeroOfNone wrote: »
    In the newest patch we have some changes coming into proc sets, one directly affecting the widowmaker set but not affecting vicious death at all.

    Item Sets
    Developer Comments – “Proc Set” changes and Monster Mask balance:

    Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.


    To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.

    ...

    [*]Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

    I get that vicious death is counter play to large balled up zergs, but by the definition here, it's an instant proc that you have no counter play for, only preventive. Looking at widowmaker, the solution seems simple, make any bodies that due spawn bombs after they die, with a 1 second fuse. This will give feedback to the users and give a small chance to counter.

    Widowmaker, I'd also argue, should be changed to have its disease spore spawn on the target, rather than the player. They will still have a chance to get away but this gives better build choices for ranged stamina.

    Thanks for your time.

    Agree with Vicious death... it offers no counter play at all.

    They are probably changing widow maker because certain players have been exploiting it with bar swaps to proc at range for a long time. It's a melee set, but it can be made to proc at range and that's broken...

    It's a stamina set that procs off poison procs, those have a 10 second cooldown as well. Since poisons can proc on targets at range it makes more sense that the widowmaker proc follow the poison. If it were say viper, which only procs on melee attacks, this wouldn't matter as much.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Solariken
    Solariken
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    Nice suggestion OP! Love it love it love it
  • rfennell_ESO
    rfennell_ESO
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    HeroOfNone wrote: »
    HeroOfNone wrote: »
    In the newest patch we have some changes coming into proc sets, one directly affecting the widowmaker set but not affecting vicious death at all.

    Item Sets
    Developer Comments – “Proc Set” changes and Monster Mask balance:

    Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.


    To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.

    ...

    [*]Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

    I get that vicious death is counter play to large balled up zergs, but by the definition here, it's an instant proc that you have no counter play for, only preventive. Looking at widowmaker, the solution seems simple, make any bodies that due spawn bombs after they die, with a 1 second fuse. This will give feedback to the users and give a small chance to counter.

    Widowmaker, I'd also argue, should be changed to have its disease spore spawn on the target, rather than the player. They will still have a chance to get away but this gives better build choices for ranged stamina.

    Thanks for your time.

    Agree with Vicious death... it offers no counter play at all.

    They are probably changing widow maker because certain players have been exploiting it with bar swaps to proc at range for a long time. It's a melee set, but it can be made to proc at range and that's broken...

    It's a stamina set that procs off poison procs, those have a 10 second cooldown as well. Since poisons can proc on targets at range it makes more sense that the widowmaker proc follow the poison. If it were say viper, which only procs on melee attacks, this wouldn't matter as much.

    The tooltip clearly states it has 5m range. "to all enemies within 5 meters of you." If you pay attention, you will see people proccing it at range constantly.

    All I'm saying is that the change to widowmaker is probably because they can't fix the bar swap exploit (trust me they haven't done anything about those abusing it).
  • Feanor
    Feanor
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    I always thought the counter to vicious death was not stacking so close...
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • supaskrub
    supaskrub
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    Feanor wrote: »
    I always thought the counter to vicious death was not stacking so close...

    No, there is no such thing as a counter apparently, the only reply you will get to a common sense reply like yours is that it still needs nerfing so that it is idiot proof..
  • DHale
    DHale
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    This is not accurate. VD has the best counterplay available. Spread out and don't stand next to squishes. Someone has to stand very very close to you in order to proc. A bomber hid in Blood Mayne NA PC after it was retaken. I told my guildies nine of us to watch out for him as he has done this before. Several minutes later he bombed the transitus killing 20 plus players. He killed zero of my group and we got a 5 k D tic for our own AD deaths. I say to that EP bomber....bomb away.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Subversus
    Subversus
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    Are you guys serious right now? Vicious death offers no counterplay? WHAT ABOUT NOT STACKING IN A BLOB

    Leave vicious death as it is, it is by far one of the most balanced sets in this game. It doesn't even do that much damage on its own, only if morons stack together by the dozens...
  • Zer0oo
    Zer0oo
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    Vicious death was the lazy band-aid-fix for zergs and as usual it is now the favorite toy of zergs just like proxi detonation.( And maybe bomb blades who are trying to kill pug groups when they don't pay attention)

    In my opinion they just should rework the set or just remove it same for goes proxi since it they are way more powerful in a zerg.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Sigtric
    Sigtric
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    VD is easy to counter. Don't be a noob and profit.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Feanor
    Feanor
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    It's always so hilarious when a good NB bomber pulls the Soul Tether bomb off on a resource. I've made it a habit to stand away from the closely packed blobs on the flag. Most of them even mount up and wait right next to each other. Priceless.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • HeroOfNone
    HeroOfNone
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    HeroOfNone wrote: »
    HeroOfNone wrote: »
    In the newest patch we have some changes coming into proc sets, one directly affecting the widowmaker set but not affecting vicious death at all.

    Item Sets
    Developer Comments – “Proc Set” changes and Monster Mask balance:

    Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.


    To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.

    ...

    [*]Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

    I get that vicious death is counter play to large balled up zergs, but by the definition here, it's an instant proc that you have no counter play for, only preventive. Looking at widowmaker, the solution seems simple, make any bodies that due spawn bombs after they die, with a 1 second fuse. This will give feedback to the users and give a small chance to counter.

    Widowmaker, I'd also argue, should be changed to have its disease spore spawn on the target, rather than the player. They will still have a chance to get away but this gives better build choices for ranged stamina.

    Thanks for your time.

    Agree with Vicious death... it offers no counter play at all.

    They are probably changing widow maker because certain players have been exploiting it with bar swaps to proc at range for a long time. It's a melee set, but it can be made to proc at range and that's broken...

    It's a stamina set that procs off poison procs, those have a 10 second cooldown as well. Since poisons can proc on targets at range it makes more sense that the widowmaker proc follow the poison. If it were say viper, which only procs on melee attacks, this wouldn't matter as much.

    The tooltip clearly states it has 5m range. "to all enemies within 5 meters of you." If you pay attention, you will see people proccing it at range constantly.

    All I'm saying is that the change to widowmaker is probably because they can't fix the bar swap exploit (trust me they haven't done anything about those abusing it).

    It still procs of a ranged attack though, so it's not a melee set, it just has its da mage range gimped. Reverting it back to its on target days with the spore however would give counter play and more utility. The bar swap bug should be fixed, I agree with you there.
    Feanor wrote: »
    I always thought the counter to vicious death was not stacking so close...
    DHale wrote: »
    This is not accurate. VD has the best counterplay available. Spread out and don't stand next to squishes. Someone has to stand very very close to you in order to proc. A bomber hid in Blood Mayne NA PC after it was retaken. I told my guildies nine of us to watch out for him as he has done this before. Several minutes later he bombed the transitus killing 20 plus players. He killed zero of my group and we got a 5 k D tic for our own AD deaths. I say to that EP bomber....bomb away.

    On both your cases, you're talking prevention not countering
    coun·ter2
    ˈkoun(t)ər/Submit
    verb
    respond to hostile speech or action.
    give a return blow while parrying.

    As I mentioned in the original post. If the devs are looking for consistency in giving counters and not just instant damage from sets, this would have a delay as suggested. You'd still get a lot of AFK kills on flags.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Subversus
    Subversus
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    @HeroOfNone you don't seem to get it. This set is USELESS if you don't stack. Everyone that dies to vicious death needs to take a big look at how they play the game.
  • GreenSoup2HoT
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    Yes please. Gives us time to block also.
    PS4 NA DC
  • HeroOfNone
    HeroOfNone
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    Zer0oo wrote: »
    Vicious death was the lazy band-aid-fix for zergs and as usual it is now the favorite toy of zergs just like proxi detonation.( And maybe bomb blades who are trying to kill pug groups when they don't pay attention)

    In my opinion they just should rework the set or just remove it same for goes proxi since it they are way more powerful in a zerg.

    It sadly was, and they need to revisit mechanics on dealing with zergs so there are persistent reasons not to ball up in large groups aside from a single build. Perferably to me there would be a debuff on any group over 12 in a limited area that would stack on damage multipliers or reduce healing... but that's another thread.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • GreenSoup2HoT
    GreenSoup2HoT
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    HeroOfNone wrote: »
    Zer0oo wrote: »
    Vicious death was the lazy band-aid-fix for zergs and as usual it is now the favorite toy of zergs just like proxi detonation.( And maybe bomb blades who are trying to kill pug groups when they don't pay attention)

    In my opinion they just should rework the set or just remove it same for goes proxi since it they are way more powerful in a zerg.

    It sadly was, and they need to revisit mechanics on dealing with zergs so there are persistent reasons not to ball up in large groups aside from a single build. Perferably to me there would be a debuff on any group over 12 in a limited area that would stack on damage multipliers or reduce healing... but that's another thread.

    The counter to zergs is siege. Right now it tickles.
    PS4 NA DC
  • HeroOfNone
    HeroOfNone
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    Subversus wrote: »
    @HeroOfNone you don't seem to get it. This set is USELESS if you don't stack. Everyone that dies to vicious death needs to take a big look at how they play the game.

    I has conditions to meet the proc of another player dying, same as widowmaker requires a poison, Selena requires a melee attack, valkyn scoria has a dot tick, etc. But if we're being consistent, those all now have been given delays before the damage hits to allow counter play. This will still work the same for a majority of those stackers.

    If your concern is that it's the only zerg counter though, then maybe it's not this set you should be addressing and instead the lack of anti stack mechanics.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Feanor
    Feanor
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    HeroOfNone wrote: »
    Zer0oo wrote: »
    Vicious death was the lazy band-aid-fix for zergs and as usual it is now the favorite toy of zergs just like proxi detonation.( And maybe bomb blades who are trying to kill pug groups when they don't pay attention)

    In my opinion they just should rework the set or just remove it same for goes proxi since it they are way more powerful in a zerg.

    It sadly was, and they need to revisit mechanics on dealing with zergs so there are persistent reasons not to ball up in large groups aside from a single build. Perferably to me there would be a debuff on any group over 12 in a limited area that would stack on damage multipliers or reduce healing... but that's another thread.

    The counter to zergs is siege. Right now it tickles.

    Then get hit by a cold fire siege in noCP and see if that only tickles. CP are the problem. Nothing else.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • GreenSoup2HoT
    GreenSoup2HoT
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    Feanor wrote: »
    HeroOfNone wrote: »
    Zer0oo wrote: »
    Vicious death was the lazy band-aid-fix for zergs and as usual it is now the favorite toy of zergs just like proxi detonation.( And maybe bomb blades who are trying to kill pug groups when they don't pay attention)

    In my opinion they just should rework the set or just remove it same for goes proxi since it they are way more powerful in a zerg.

    It sadly was, and they need to revisit mechanics on dealing with zergs so there are persistent reasons not to ball up in large groups aside from a single build. Perferably to me there would be a debuff on any group over 12 in a limited area that would stack on damage multipliers or reduce healing... but that's another thread.

    The counter to zergs is siege. Right now it tickles.

    Then get hit by a cold fire siege in noCP and see if that only tickles. CP are the problem. Nothing else.

    True. So i guess for cp, siege needs to not be mitigated by cp. Simple change. :)
    PS4 NA DC
  • Subversus
    Subversus
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    @HeroOfNone I still don't get you. You want consistency? Bring ashen grip on par with the rest, there are many sets that are underperforming and that, according to your (flawed) logic should be buffed.

    Out of all the sets that need changes, you pick up literally the most balanced proc set out there. Let me put it straight for you. If you're not a moron, this set does literally nothing. Yes yes it has conditions, but unlike widowmaker which you're so eager to bring up, it actually requires the target to die, and doesn't rely on poisons that can be procced multiple times during a fight. This set only procs once per fight.
  • GreenSoup2HoT
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    Subversus wrote: »
    @HeroOfNone I still don't get you. You want consistency? Bring ashen grip on par with the rest, there are many sets that are underperforming and that, according to your (flawed) logic should be buffed.

    Out of all the sets that need changes, you pick up literally the most balanced proc set out there. Let me put it straight for you. If you're not a moron, this set does literally nothing. Yes yes it has conditions, but unlike widowmaker which you're so eager to bring up, it actually requires the target to die, and doesn't rely on poisons that can be procced multiple times during a fight. This set only procs once per fight.

    Vicuous death balanced? Lmao. It hits harder then Seleane and is AoE. Its not even hard to kill someone with Deatro ulty either. Also when your entire raid group is wearing it, every kill procs it regardless.

    You funny.
    PS4 NA DC
  • Subversus
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    @GreenSoup2HoT you funny too. Don't stack like a pug and it won't hurt you. Selenes is a guaranteed proc, VD is only guaranteed if you're a moron.
  • Scyantific
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    HeroOfNone wrote: »
    In the newest patch we have some changes coming into proc sets, one directly affecting the widowmaker set but not affecting vicious death at all.

    Item Sets
    Developer Comments – “Proc Set” changes and Monster Mask balance:

    Item Sets have received two major rebalancing efforts this update with a focus on introducing more counterplay to certain Item Set procs and improving diversity in Monster Mask choices.


    To introduce more counterplay to certain Item Set procs, we’ve changed the method in which they deal damage. While we are happy with the current damage values of these Item Sets, having them deliver that damage in unavoidable bursts has led to an unsatisfying PvP experience. The procs of these Item Sets now have unique mechanics to delay their damage, along with accompanying visual effects to allow more time to react to them.

    ...

    [*]Widowmaker: This Item Set’s proc now drops a spore on the ground in front of you that explodes after 1 second instead of instantly dealing unavoidable damage.

    I get that vicious death is counter play to large balled up zergs, but by the definition here, it's an instant proc that you have no counter play for, only preventive. Looking at widowmaker, the solution seems simple, make any bodies that due spawn bombs after they die, with a 1 second fuse. This will give feedback to the users and give a small chance to counter.

    Widowmaker, I'd also argue, should be changed to have its disease spore spawn on the target, rather than the player. They will still have a chance to get away but this gives better build choices for ranged stamina.

    Thanks for your time.

    Agree with Vicious death... it offers no counter play at all.

    They are probably changing widow maker because certain players have been exploiting it with bar swaps to proc at range for a long time. It's a melee set, but it can be made to proc at range and that's broken...

    Wrong. Vicious Death requires you to kill a person, Widowmaker is free instant damage with a poison proc.
  • NordSwordnBoard
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    Phoenix set is a counter? Lol...
    Fear is the Mindkiller
  • DocFrost72
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    My two cents, ice staff destro ult or soul tether will hold you still anyway. If you're on the end of a tether/proxy/sap bomb, you'll CC break to die to the 1 second delay anyway.
  • Subversus
    Subversus
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    @Scyantific exactly. These guys lmfao
  • GreenSoup2HoT
    GreenSoup2HoT
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    Subversus wrote: »
    @GreenSoup2HoT you funny too. Don't stack like a pug and it won't hurt you. Selenes is a guaranteed proc, VD is only guaranteed if you're a moron.

    i rock 35k hp woth quick cloak. i dont die to this. doesnt mean its not overpowered in bombing/raid train situations.
    PS4 NA DC
  • Subversus
    Subversus
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    @GreenSoup2HoT everything is overpowered in raid train situations.
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