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Why are MagPlars Perma-Op even after dozens of nerf's?

Prince_of_all_Pugs
Prince_of_all_Pugs
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i just dont get it, someone enlighten me.
Edited by Prince_of_all_Pugs on July 27, 2017 3:43PM
  • SugaComa
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    They're not ... I find in one on one no lag situations I either stand toe to toe or get decimated, I've never completely destroyed anyone bar that level 11 who dueled meand I swear I thought he was hiding cp under the hood till I dropped in on his arse in seconds

    I still feel bad about it
  • Minno
    Minno
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    i just dont get it, someone enlighten me.

    We get our strength from outside OP sources, not Templar skills.

    Watch any strong magplar and you'll see that they killed you or survived using an outside skill line.

    Only skill that needs adjusting is purfying light/power of light. The end effect needs to be dodged to promote counter play for those that can't purge it.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • BroanBeast1215
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    Minno wrote: »
    i just dont get it, someone enlighten me.

    We get our strength from outside OP sources, not Templar skills.

    Watch any strong magplar and you'll see that they killed you or survived using an outside skill line.

    Only skill that needs adjusting is purfying light/power of light. The end effect needs to be dodged to promote counter play for those that can't purge it.

    how about we leave Templars alone for a bit?
  • Minno
    Minno
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    Minno wrote: »
    i just dont get it, someone enlighten me.

    We get our strength from outside OP sources, not Templar skills.

    Watch any strong magplar and you'll see that they killed you or survived using an outside skill line.

    Only skill that needs adjusting is purfying light/power of light. The end effect needs to be dodged to promote counter play for those that can't purge it.

    how about we leave Templars alone for a bit?

    Puryfing light change was recent and not needed.

    They should fix unstable core; it doesn't explode after the player is dead before the timer goes off while sorc's curse autosets+ explodes post-death.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • timidobserver
    timidobserver
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    It's because 1 in 10 players know how to react to being beamed(sa/ro). The average stam build just spams dodge while they die.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Joy_Division
    Joy_Division
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    They're not.
  • Flowersquisher
    Flowersquisher
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    You obviously don't play one, templars(stam and mag) got nerfed to Oblivion
  • WuffyCerulei
    WuffyCerulei
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    They aren't magsorcs, meaning they're not OP. If they spam Breath of Life, a well-placed Negate can screw them over.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • bikerangelo
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    Every class is good with a decent player. The current imbalances with magicka in pvp stem from the resto/destro ults. Why do you think even some stamina toons are running the resto ult?

    Templars need fixes to abilities, not more nerfs. If you want to look at a class that actually needs a nerf, make this officially a #nerfsorc thread.
  • Iyas
    Iyas
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    Haeh what are you talking about
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Drdeath20
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    Lets talk about magplars;

    Our passives are tied with dragon knights for having the worst.

    Our hard hitting ranged skill (darkflare) has a long cast time + travel time and does not synergies with any other skill. Its not like we can insta cast our flare after casting another ability. So a unstable core is wasted because your telegraphing your next attack, which has a cadt time and travel time. This skill is strictly a situational skill.

    Solar barrage is the most useless skill in the game.

    I cannot find a time that healing ritual becomes mores usefull than BoL.

    Our only form of cc pushes our enemy away from us????

    Our only forms of defense are a gimmiky class shield, a reflect that gives away free cc immunity or just trying to out heal incomming damage.

    Most the people still left as magplars end up using world skills to be competitive in pvp.
  • Minno
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    Drdeath20 wrote: »
    Lets talk about magplars;

    Our passives are tied with dragon knights for having the worst. I'd say they are better. We do have a few passives with no pve/PvP combat functionality but our strongest passive is spear procs, minor sorcery stacked with major sorcery, ult gen on DW skill use, and ability to gain minor mending on cheap rune use.

    Our hard hitting ranged skill (darkflare) has a long cast time + travel time and does not synergies with any other skill. Its not like we can insta cast our flare after casting another ability. So a unstable core is wasted because your telegraphing your next attack, which has a cadt time and travel time. This skill is strictly a situational skill. problem with unstable core is it's a waiting game and doesn't do DMG if the enemy is dead before the timer is up

    Solar barrage is the most useless skill in the game.

    I cannot find a time that healing ritual becomes mores usefull than BoL.

    Our only form of cc pushes our enemy away from us???? jav is eh. Vamp drain provides more utility and CC through block/dodge.

    Our only forms of defense are a gimmiky class shield, a reflect that gives away free cc immunity or just trying to out heal incomming damage. don't forget that we have restoring focus! Minor protection+minor vitality means we can offset us losing major mending plus stack minor mending with resto ultimate

    Most the people still left as magplars end up using world skills to be competitive in pvp. that is the Templar PvP way, sadly

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • NedicWildling
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    This is just another bait thread by op, pretty sure he has been trying to farm forum stars for the past couple of months with all the *** posting threads he has been spawning.
  • Sallington
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    Take away my mist form and I'm just a turd waiting to be killed.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • Bonzodog01
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    Magplars are not OP, they certainly take a LOT more skill to play in PvP than they used to. In PvE, yes, they can faceroll the game with one button push and nothing more.

    But in PvP, it now requires a decent rotation, keeping your range and dodge-rolling till the cows come home (and thats on a full magicka build with only 10K stamina.....). Guess where we are having to put CP? yeah, in the star that reduces cost of dodge-rolling as much as possible.

    BoL is no longer the go-to heal.

    A magplar rotation is more likely to be - Ritual of Retribution (places a DoT on enemy), Jav x 2, Heavy attack, switch bar, grand healing, switch bar, sweeps until mag almost drained, heavy attack, switch bar for grand healing, back to main bar, and so on and on...

    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • NBrookus
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    Drdeath20 wrote: »
    Our only form of cc pushes our enemy away from us????

    Our only forms of defense are a gimmiky class shield, a reflect that gives away free cc immunity or just trying to out heal incomming damage.

    Most the people still left as magplars end up using world skills to be competitive in pvp.

    I like javelin, but I play a destro-plar, so pushing people back is useful. I just have to be careful not to push them out of range.

    Losing the CC on shards was sad and unnecessary though. :(
    Edited by NBrookus on July 27, 2017 9:30PM
  • Brutusmax1mus
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    I think y'all are crazy, I'm wrecking ppl in pvp. My groups are never over 6 ppl.

    Worst passives in the game? Youre nuts. Some may be more utility, but they are essential for pvp.
  • thankyourat
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    I don't think they are op 1v1 but in group play they are definitely op. 1 templar can keep an afk player you are bursting alive with the press of 1 button. So templars will forever be at the top of the meta because support is so important for the zergs to function. Templar and mag dk are the only class that can be op without actually needing to kill anyone
  • Koolio
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    I don't think they are op 1v1 but in group play they are definitely op. 1 templar can keep an afk player you are bursting alive with the press of 1 button. So templars will forever be at the top of the meta because support is so important for the zergs to function. Templar and mag dk are the only class that can be op without actually needing to kill anyone

    MagWarden ultimate spam build. I also have an extremely strong build for a nightblade that couldn't even kill a wolf
    Edited by Koolio on July 27, 2017 7:32PM
  • HiImRex
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    DK passives are bad what
  • revonine
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    They aren't OP, what's OP is the mitigation you get from heavy + 1H/Shield + passives from both + blocking. The recent "nerf" to blocking effected the wrong people the most.
  • Subversus
    Subversus
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    They aren't magsorcs, meaning they're not OP. If they spam Breath of Life, a well-placed Negate can screw them over.

    Let me grab my magblade and stop that breath of life spam by negating the ***. Should screw them over right?????????

    Also templars are super strong in duels. Anyone who says otherwise is a fool. Purge alone makes the class strong as *** 1v1.
  • Nivellan
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    Minno wrote: »
    i just dont get it, someone enlighten me.

    We get our strength from outside OP sources, not Templar skills.

    Watch any strong magplar and you'll see that they killed you or survived using an outside skill line.

    Only skill that needs adjusting is purfying light/power of light. The end effect needs to be dodged to promote counter play for those that can't purge it.

    Making it dodgeable negates the entire skill vs stamina builds. That's why curse works the way it does. If you give anyone 6 seconds to dodge something they're gonna dodge it 100% of the time. Only time they won't is if they're too worried about getting trained down by other people.
    PC NA
    Azandara, Azuretha - Templar
    Former K-hole, FMC, Mischevious
  • DisgracefulMind
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    -___-
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • CatchMeTrolling
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    You guy's use op way too loosely
  • revonine
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    Subversus wrote: »
    They aren't magsorcs, meaning they're not OP. If they spam Breath of Life, a well-placed Negate can screw them over.
    Purge alone makes the class strong as *** 1v1.

    While I agree purge is awesome this game isn't balanced around 1v1.
  • Drdeath20
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    Their is always a situation where specific templar strengths shine but the best parts of the game the fall short
  • RinaldoGandolphi
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    Templars are not OP perse and I agree with @Minno on purifying light.

    However ,what else I'm about to say I know I will get push back for. Ready?

    Healing in this game is a little too bursty. This goes for both mag and Stam all classes.

    I wouldn't be against them slightly lowering the effectiveness of healing slightly via battlespirit(like 5% or so putting it slightly below damage) but it's not something I think should be at the top of their priority list. Just something to think about
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Xsorus
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    I run 5 light/1 medium/1 heavy
    On my magicka Templar, i do this on the no cp server but I've ran it on cp also.

    It can be squishy and my medium armor stam sorc is way more tanky despite my Templars better heals. Then again my stamina sorc is probably my tankiest toon so far.

    Having 25k resist, 4K crit resist, and full well fitted is pretty beast.

    With that said my stamina sorc even running a super heavy burst setup is nothing compared to the amount of beat down my magicka Templar can put down on someone who isn't full tank.

    The combination of valkyns,overwhelming,PL, and unstable core with jabs is just nasty as hell.
  • Joy_Division
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    Templars are not OP perse and I agree with @Minno on purifying light.

    However ,what else I'm about to say I know I will get push back for. Ready?

    Healing in this game is a little too bursty. This goes for both mag and Stam all classes.

    I wouldn't be against them slightly lowering the effectiveness of healing slightly via battlespirit(like 5% or so putting it slightly below damage) but it's not something I think should be at the top of their priority list. Just something to think about

    No need to nerf, already has counterplay.

    kRbaBBd.png

    2.4K "burst" heal.
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