Prince_of_all_Pugs wrote: »i just dont get it, someone enlighten me.
Prince_of_all_Pugs wrote: »i just dont get it, someone enlighten me.
We get our strength from outside OP sources, not Templar skills.
Watch any strong magplar and you'll see that they killed you or survived using an outside skill line.
Only skill that needs adjusting is purfying light/power of light. The end effect needs to be dodged to promote counter play for those that can't purge it.
BroanBeast1215 wrote: »Prince_of_all_Pugs wrote: »i just dont get it, someone enlighten me.
We get our strength from outside OP sources, not Templar skills.
Watch any strong magplar and you'll see that they killed you or survived using an outside skill line.
Only skill that needs adjusting is purfying light/power of light. The end effect needs to be dodged to promote counter play for those that can't purge it.
how about we leave Templars alone for a bit?
Lets talk about magplars;
Our passives are tied with dragon knights for having the worst. I'd say they are better. We do have a few passives with no pve/PvP combat functionality but our strongest passive is spear procs, minor sorcery stacked with major sorcery, ult gen on DW skill use, and ability to gain minor mending on cheap rune use.
Our hard hitting ranged skill (darkflare) has a long cast time + travel time and does not synergies with any other skill. Its not like we can insta cast our flare after casting another ability. So a unstable core is wasted because your telegraphing your next attack, which has a cadt time and travel time. This skill is strictly a situational skill. problem with unstable core is it's a waiting game and doesn't do DMG if the enemy is dead before the timer is up
Solar barrage is the most useless skill in the game.
I cannot find a time that healing ritual becomes mores usefull than BoL.
Our only form of cc pushes our enemy away from us???? jav is eh. Vamp drain provides more utility and CC through block/dodge.
Our only forms of defense are a gimmiky class shield, a reflect that gives away free cc immunity or just trying to out heal incomming damage. don't forget that we have restoring focus! Minor protection+minor vitality means we can offset us losing major mending plus stack minor mending with resto ultimate
Most the people still left as magplars end up using world skills to be competitive in pvp. that is the Templar PvP way, sadly
Our only form of cc pushes our enemy away from us????
Our only forms of defense are a gimmiky class shield, a reflect that gives away free cc immunity or just trying to out heal incomming damage.
Most the people still left as magplars end up using world skills to be competitive in pvp.
thankyourat wrote: »I don't think they are op 1v1 but in group play they are definitely op. 1 templar can keep an afk player you are bursting alive with the press of 1 button. So templars will forever be at the top of the meta because support is so important for the zergs to function. Templar and mag dk are the only class that can be op without actually needing to kill anyone
WuffyCerulei wrote: »They aren't magsorcs, meaning they're not OP. If they spam Breath of Life, a well-placed Negate can screw them over.
Prince_of_all_Pugs wrote: »i just dont get it, someone enlighten me.
We get our strength from outside OP sources, not Templar skills.
Watch any strong magplar and you'll see that they killed you or survived using an outside skill line.
Only skill that needs adjusting is purfying light/power of light. The end effect needs to be dodged to promote counter play for those that can't purge it.
Purge alone makes the class strong as *** 1v1.WuffyCerulei wrote: »They aren't magsorcs, meaning they're not OP. If they spam Breath of Life, a well-placed Negate can screw them over.
RinaldoGandolphi wrote: »Templars are not OP perse and I agree with @Minno on purifying light.
However ,what else I'm about to say I know I will get push back for. Ready?
Healing in this game is a little too bursty. This goes for both mag and Stam all classes.
I wouldn't be against them slightly lowering the effectiveness of healing slightly via battlespirit(like 5% or so putting it slightly below damage) but it's not something I think should be at the top of their priority list. Just something to think about