GreenSoup2HoT wrote: »Purge lol, obviously your not seeing the whole picture. It's not just about increase cost poisons, there is also magic drain poisons and if they are named differently then they will stack. There is also magic drain skills and cp which reduces your regeneration.
So you can have 30% increased cost making your purge cost over 7000 magick while at the same time having your magick drained by up to 4000 in that same 10 second poison proc. So thats 11000 magic lost in 10 seconds and you havnt even casted any buffs, heals, or damage skills. Not to mention your regen is reduced so your barely getting any magic back if any.
So what was that counter you were talking about XD
[snip] are you talking about? Nothing drains your stamina or magicka over-time.
TheDoomsdayMonster wrote: »Poisons only boost the cost of your skills, as explained.
But sometime, your full resource bar just vanish. It's mostly happens when you take a huge load of damage and the game thing that you're dead. You're losing all your resources before your healthbar, and then die one or two seconds later.
Except that I've had this happen to me on several occasions without dying; my health bar has remained relatively strong, but my Magicka is completely depleted...
I've had people leech my Magicka Pool at crazy rates...
I've gone from half to empty in a sec or two (and I wasn't spamming abilities either)...
There is some Poison that's crazy strong that's being used...
Either that Poison needs a serious nerf, or the Devs need to give us a way to defend against it, because its total and complete BS that someone can attack me in a way that I have absolutely no defense to...
GreenSoup2HoT wrote: »Purge lol, obviously your not seeing the whole picture. It's not just about increase cost poisons, there is also magic drain poisons and if they are named differently then they will stack. There is also magic drain skills and cp which reduces your regeneration.
So you can have 30% increased cost making your purge cost over 7000 magick while at the same time having your magick drained by up to 4000 in that same 10 second poison proc. So thats 11000 magic lost in 10 seconds and you havnt even casted any buffs, heals, or damage skills. Not to mention your regen is reduced so your barely getting any magic back if any.
So what was that counter you were talking about XD
[snip] are you talking about? Nothing drains your stamina or magicka over-time.
Let's see there are poisons that not only increase skill cost, but YES drain magicka, stamina, and/or health depending on how you craft them. If they are named differently then they will stack.
There is also minor magicka steal from various skills like restoring aura and elemental drain.
There are also lightning ballistas and cp passives that reduce regeneration.
But some people still justify them because that's the only way they can get a kill without being in a zerg.
GreenSoup2HoT wrote: »Purge lol, obviously your not seeing the whole picture. It's not just about increase cost poisons, there is also magic drain poisons and if they are named differently then they will stack. There is also magic drain skills and cp which reduces your regeneration.
So you can have 30% increased cost making your purge cost over 7000 magick while at the same time having your magick drained by up to 4000 in that same 10 second poison proc. So thats 11000 magic lost in 10 seconds and you havnt even casted any buffs, heals, or damage skills. Not to mention your regen is reduced so your barely getting any magic back if any.
So what was that counter you were talking about XD
[snip] are you talking about? Nothing drains your stamina or magicka over-time.
Let's see there are poisons that not only increase skill cost, but YES drain magicka, stamina, and/or health depending on how you craft them. If they are named differently then they will stack.
There is also minor magicka steal from various skills like restoring aura and elemental drain.
There are also lightning ballistas and cp passives that reduce regeneration.
But some people still justify them because that's the only way they can get a kill without being in a zerg.
GreenSoup2HoT wrote: »Purge lol, obviously your not seeing the whole picture. It's not just about increase cost poisons, there is also magic drain poisons and if they are named differently then they will stack. There is also magic drain skills and cp which reduces your regeneration.
So you can have 30% increased cost making your purge cost over 7000 magick while at the same time having your magick drained by up to 4000 in that same 10 second poison proc. So thats 11000 magic lost in 10 seconds and you havnt even casted any buffs, heals, or damage skills. Not to mention your regen is reduced so your barely getting any magic back if any.
So what was that counter you were talking about XD
[snip] are you talking about? Nothing drains your stamina or magicka over-time.
Let's see there are poisons that not only increase skill cost, but YES drain magicka, stamina, and/or health depending on how you craft them. If they are named differently then they will stack.
There is also minor magicka steal from various skills like restoring aura and elemental drain.
There are also lightning ballistas and cp passives that reduce regeneration.
But some people still justify them because that's the only way they can get a kill without being in a zerg.
last i checked drain magica poisons do poison damage to the target and restore health to the user. Same for stamina and health versions.
last i checked magicasteal did not take your magica only gave magica back to the shooters when you got hit.
please post the ingredients to craft a poison that will actually take magica away from someone, as opposed to impacting their cost of future abilities. Alternatively you could say "maybe i was mistaken."
me, i cannot find my sunglasses... i think a poisons stole them.
correction you can add posions dmg to drain magica poisons but they normally just increase cost and restore magica to user.
Drains magicka from your target, increasing the cost of their magicka abilities by 30% and restores xx magicka to you per second.
Maybe i am mistaken? Or maybe we both are, or maybe tooltips and names do not always reflect reality.
When it comes to magickasteal i guess i assumed it did just what it says it does since its a purgeable effect and i actually see my magic go down. My bad guess I was mistaken.
As far as poisons go i can make one with blue entoloma and emetic russula that says:
Increases the cost of your victims magicka abilities by 30%
If i make one with corn flower and colombine it says:
Drains magicka from your target, increasing the cost of their magicka abilities by 30% and restores xx magicka to you per second.
Notice anything different about the 2nd poison??? Despite having the same 30% cost increase it also says Drains magicka from your target!!!
Again my bad i assumed it also does what it says and have experienced this in fights many times doing what it says it does.
Maybe it's just lag or whoever took your sunglasses i dont know, but not having the ability to fight back because you lose your resources is just cheap A$$ gameplay! Proving me right or wrong about tooltips will never change my opinion about resource poisons or the people that use them.
TheDoomsdayMonster wrote: »
Proving me right or wrong about tooltips will never change my opinion about resource poisons or the people that use them.
Then there has to some other broken mechanic that causes this problem?
I've had situations with 1800 recovery, all negative effects purged, no lightning ballista, and while performing a heavy lightning staff attack still lose magicka. It doesnt happen all the time, but enough that it's a problem. And no I'm not talking about the desync problem where you can still run around with no resources when your actually dead.
I know Zos wants us to manage our resources better, but that's just crazy!
1. Bug. Welcome to ESO.
Then there has to some other broken mechanic that causes this problem?
Then there has to some other broken mechanic that causes this problem?
Hey but please, don't let your being very very wrong about what those poisons actually do change make you rethink anything about your opinion on resource poisons or the people that use them.
That would be just crazy, basing opinion on fact and not fantasy.
Then there has to some other broken mechanic that causes this problem?
Hey but please, don't let your being very very wrong about what those poisons actually do change make you rethink anything about your opinion on resource poisons or the people that use them.
That would be just crazy, basing opinion on fact and not fantasy.
Wrong or not it still doesnt change my opinions on poisons or the people that use them, but hey who am I to judge if that's the only way people can get kills.
Well, the buff to the infused trait is an indirect nerf to poisons altogether. I do feel tho that maybe maelstrom/masters weapon should also have it's stats dmge suppressed too, maybe.
Then there has to some other broken mechanic that causes this problem?
Hey but please, don't let your being very very wrong about what those poisons actually do change make you rethink anything about your opinion on resource poisons or the people that use them.
That would be just crazy, basing opinion on fact and not fantasy.
Wrong or not it still doesnt change my opinions on poisons or the people that use them, but hey who am I to judge if that's the only way people can get kills.
just curious, if **you** wearing say a julianos set or a hundings set or a viper set or gold plated equipment or whatever it is you do equip your character with while pvping do you also consider all those "the only way **you** can get kills" too or is only stuff that kills you given such a description?
First law of Nerf-o-Dynamics is strong with this one.
I mean, since hundings does ten million damage to every enemy within 1000' (wait it doesn't, well that realization shouldn't affect conclusions, right?)
Then there has to some other broken mechanic that causes this problem?
Hey but please, don't let your being very very wrong about what those poisons actually do change make you rethink anything about your opinion on resource poisons or the people that use them.
That would be just crazy, basing opinion on fact and not fantasy.
Wrong or not it still doesnt change my opinions on poisons or the people that use them, but hey who am I to judge if that's the only way people can get kills.
just curious, if **you** wearing say a julianos set or a hundings set or a viper set or gold plated equipment or whatever it is you do equip your character with while pvping do you also consider all those "the only way **you** can get kills" too or is only stuff that kills you given such a description?
First law of Nerf-o-Dynamics is strong with this one.
I mean, since hundings does ten million damage to every enemy within 1000' (wait it doesn't, well that realization shouldn't affect conclusions, right?)
Lol, first law of troll-o-dynamics is strong with this one. See I can do that too, but seriously I win by giving my enemy the chance to fight back. If they are high damage they are usually squishy. Tanky then they are usually low damage so there are always counters to different builds.
Poisons on the other hand there is no counter with the increase cost of abilities. I guess I'm just old fashioned thinking it should be skill based and give people the chance to fight back and actually use their skills.
Then there has to some other broken mechanic that causes this problem?
Hey but please, don't let your being very very wrong about what those poisons actually do change make you rethink anything about your opinion on resource poisons or the people that use them.
That would be just crazy, basing opinion on fact and not fantasy.
Wrong or not it still doesnt change my opinions on poisons or the people that use them, but hey who am I to judge if that's the only way people can get kills.
just curious, if **you** wearing say a julianos set or a hundings set or a viper set or gold plated equipment or whatever it is you do equip your character with while pvping do you also consider all those "the only way **you** can get kills" too or is only stuff that kills you given such a description?
First law of Nerf-o-Dynamics is strong with this one.
I mean, since hundings does ten million damage to every enemy within 1000' (wait it doesn't, well that realization shouldn't affect conclusions, right?)
Lol, first law of troll-o-dynamics is strong with this one. See I can do that too, but seriously I win by giving my enemy the chance to fight back. If they are high damage they are usually squishy. Tanky then they are usually low damage so there are always counters to different builds.
Poisons on the other hand there is no counter with the increase cost of abilities. I guess I'm just old fashioned thinking it should be skill based and give people the chance to fight back and actually use their skills.
Lol, first law of troll-o-dynamics is strong with this one. See I can do that too, but seriously I win by giving my enemy the chance to fight back.
TheDoomsdayMonster wrote: »I ask this because at current, there is no defense to them and that's just not right in a game where the Devs say that they want to encourage "Counterplay Based Gameplay."
A few days ago I fought a guy (he was a Stamina Templar; I am a Magicka Templar) and he literally drained me of over 30k Magicka in about 4-5 secs...
I had full Magicka (over 36k), cast a single ability (Purifying Light), then he hits me with Dawnbreaker, starts to combo me, and by the time I got to my feet my Magicka bar was completely empty...I could cast nothing.
36k Magicka...one ability used...completely empty Magicka bar.
Thats not right @Wrobel @ZOS_GinaBruno @ZOS_RichLambert ...
There should be some way of protecting your Resources from this sort of thing...
What happened in that instance had nothing to do with my opponents skill or my ability to manage my Resources; all of that occurred because there is no counterplay to the Poisons...
The proc sets overperforming wasn't as bad as this; you can build a character to withstand the punishment proc sets could output, so atleast you could counter them given whats available in todays game. There is nothing in the current game that would allow me to prevent what I described above from happening to me...nothing.
So, are there any plans to add counterplay against Resource Poisons to this game?
Resource poisons can be crafted to last the full duration and with poison inject can easily be procced 100% of the time. I'm wearing 5 light and 2 heavy and an average skill cost of 3000. So if I only do a skill every 2 seconds I would need an additional 900 recovery to make up for it.
If i changed my 2 heavy for 2 light for more cost reduction I would lose a lot of health and resistance and even then I would still need an additional 864 recovery.
This would require changing all jewelry glyphs, mundus, and armour and would leave me with about 1700 spell power. If that's what you consider to be a viable counter then I guess I should just join the club and cheese it up with poisons and procs!