From my understanding, skill base damage is balanced with the buffs in mind. If those buffs were optional and harder to come by, skills would generally do more damage on their own.
Wizard's Reposte is not a counter to Sorcery and Brutaluty, therefore. It's just another defensive set.
Chilly-McFreeze wrote: »And what would that achieve? The uptime is already 100% against somebody who's in your face. Even with base crit chance of 10% you will eventually crit in 15 seconds.
GrumpyDuckling wrote: »Chilly-McFreeze wrote: »And what would that achieve? The uptime is already 100% against somebody who's in your face. Even with base crit chance of 10% you will eventually crit in 15 seconds.
Balance.
Chilly-McFreeze wrote: »GrumpyDuckling wrote: »Chilly-McFreeze wrote: »And what would that achieve? The uptime is already 100% against somebody who's in your face. Even with base crit chance of 10% you will eventually crit in 15 seconds.
Balance.
Aha. Very insightful. The uptime wouldn't really change so why even bother?
GrumpyDuckling wrote: »Chilly-McFreeze wrote: »GrumpyDuckling wrote: »Chilly-McFreeze wrote: »And what would that achieve? The uptime is already 100% against somebody who's in your face. Even with base crit chance of 10% you will eventually crit in 15 seconds.
Balance.
Aha. Very insightful. The uptime wouldn't really change so why even bother?
Thanks. And yes it would change, by adding 5 seconds to the base duration. Again, for the purpose of balance.
Chilly-McFreeze wrote: »GrumpyDuckling wrote: »Chilly-McFreeze wrote: »GrumpyDuckling wrote: »Chilly-McFreeze wrote: »And what would that achieve? The uptime is already 100% against somebody who's in your face. Even with base crit chance of 10% you will eventually crit in 15 seconds.
Balance.
Aha. Very insightful. The uptime wouldn't really change so why even bother?
Thanks. And yes it would change, by adding 5 seconds to the base duration. Again, for the purpose of balance.
Tell me what the difference is between 100% uptime and 100% uptime.
All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.leepalmer95 wrote: »Its fine the way it is.
If the set gave flat out 15% reduction and wasn't in the form of a common debuff thats already possible to get via other skills then it would need nerfing.
But as thats not true it should stay the same/
Minor Berserk 8%
Major Berserk 25%
Minor Mending 8%
Major Mending 25%
Minor Maim 15%?
Major maim 30%?
Minor sorcery 5%
I would say bring the minor/major system to be equal. Then buff the set.
They even nerfed major Mending to make it equal to major Berserk a while back.
Why is minor maim almost as strong as a major buff?
Minor Berserk 8%
Major Berserk 25%
Minor Mending 8%
Major Mending 25%
Minor Maim 15%?
Major maim 30%?
Minor sorcery 5%
I would say bring the minor/major system to be equal. Then buff the set.
They even nerfed major Mending to make it equal to major Berserk a while back.
Why is minor maim almost as strong as a major buff?
I concur. Why are minor maim and defile 15% while minor berserk and vitality 8%. Make them equal then we can talk.
HoloYoitsu wrote: »All sources of Minor Maim only reduce player damage by 10% not 15% as the tooltip says.leepalmer95 wrote: »Its fine the way it is.
If the set gave flat out 15% reduction and wasn't in the form of a common debuff thats already possible to get via other skills then it would need nerfing.
But as thats not true it should stay the same/
Likewise:
- Major Maim only reduces player damage by 20%, not 30%.
- Bastion of the Heartland (5% player dmg + 20% AoE mitigation) only gives 20% mitigation total.
- Blade Cloak (25% tooltip mitigation) only gives 20% mitigation.
These sources of mitigation all do give the actual tooltip mitigation against NPC mobs, just not against players - which is what I discovered after testing each one.
None of that means these things aren't useful, you just have to keep the actual numbers in mind when discussing them.