Narvuntien wrote: »It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.
e.g Clever alchemist and burning spellweave.
Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.
Waffennacht wrote: »Would this mean a single will power staff will give me the two item Magicka bonus?
Waffennacht wrote: »Would this mean a single will power staff will give me the two item Magicka bonus?
Narvuntien wrote: »It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.
e.g Clever alchemist and burning spellweave.
Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.
Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..
When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!
GeorgeBlack wrote: »@DeiHei
I told you why not on the other thread. Fighters guild has nothing to do with DW and 2h.
It's give and take. 2H weapons would gain a boost over DW and SnB.
There is no reason to Add a second bonus to one item just because you want to have 2 5p crafted sets.
Farm a drop set with Jewelery and then you can have 2 5p sets + a vMA weapon.
My friend started one month ago, he is 328CP. He farmed 5p Sword Singer and now he is farming vMA. He has room for another 5p set.
Narvuntien wrote: »It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.
e.g Clever alchemist and burning spellweave.
Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.
Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..
When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!
Just a quick question for you to help me get a better understanding of your perspective...
"When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"
is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?
@STEVIL , please expound, as the way I'm thinking, these terms (melee and ranged) seem to conflict? Did you you mean ranged physical (thinking bound bow, whip, morning star?)?i am very much for adding a new "dw" magica weapon skill line that is melee ranged. i think there should be a 12pc option for both the stamina and magica lines to choose between so that both have the options of 12pc or 11pc builds that return their prime stat on heavies and do damage matching their types on weaves.
i am very much against changing to homogenize the set counts for all to 12 (or 11 - an option oddly left out of the poll even though it "balances" the set count just as much as 12 does) tho as it reduces the differences between the choices and that typically reduces diversity in play.
thats all.
Merlin13KAGL wrote: »@STEVIL , please expound, as the way I'm thinking, these terms (melee and ranged) seem to conflict? Did you you mean ranged physical (thinking bound bow, whip, morning star?)?i am very much for adding a new "dw" magica weapon skill line that is melee ranged. i think there should be a 12pc option for both the stamina and magica lines to choose between so that both have the options of 12pc or 11pc builds that return their prime stat on heavies and do damage matching their types on weaves.
i am very much against changing to homogenize the set counts for all to 12 (or 11 - an option oddly left out of the poll even though it "balances" the set count just as much as 12 does) tho as it reduces the differences between the choices and that typically reduces diversity in play.
thats all.
I'm not for homogenization either, but I do think they are perhaps missing some interesting opportunities by not having 7 pc and 10/11/12 piece set bonuses.
OP, regarding double set bonus, this is solved one of two ways:
- 2 slot items count as 2 pieces, but also cost 2x the cost to craft, upgrade, and enchant
- Only the 1st slot (either hand) counts towards set bonuses.
Either of these would even the playing field.
And in the interest of full inclusion, non-arcane weapons should provide no Spell Damage bonuses from the weapon itself. I'm not saying there shouldn't be a magicka DW option. I'm saying if you DW, you should be dealing physical damage to get the DW benefits, or you should be wielding two arcane weapons (not an option right now) and not getting the physical benefits.
Merlin13KAGL wrote: »@STEVIL , please expound, as the way I'm thinking, these terms (melee and ranged) seem to conflict? Did you you mean ranged physical (thinking bound bow, whip, morning star?)?i am very much for adding a new "dw" magica weapon skill line that is melee ranged. i think there should be a 12pc option for both the stamina and magica lines to choose between so that both have the options of 12pc or 11pc builds that return their prime stat on heavies and do damage matching their types on weaves.
i am very much against changing to homogenize the set counts for all to 12 (or 11 - an option oddly left out of the poll even though it "balances" the set count just as much as 12 does) tho as it reduces the differences between the choices and that typically reduces diversity in play.
thats all.
I'm not for homogenization either, but I do think they are perhaps missing some interesting opportunities by not having 7 pc and 10/11/12 piece set bonuses.
OP, regarding double set bonus, this is solved one of two ways:
- 2 slot items count as 2 pieces, but also cost 2x the cost to craft, upgrade, and enchant
- Only the 1st slot (either hand) counts towards set bonuses.
Either of these would even the playing field.
And in the interest of full inclusion, non-arcane weapons should provide no Spell Damage bonuses from the weapon itself. I'm not saying there shouldn't be a magicka DW option. I'm saying if you DW, you should be dealing physical damage to get the DW benefits, or you should be wielding two arcane weapons (not an option right now) and not getting the physical benefits.
Narvuntien wrote: »It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.
e.g Clever alchemist and burning spellweave.
Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.
Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..
When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!
Just a quick question for you to help me get a better understanding of your perspective...
"When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"
is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?
I just want that all have the possibilty to get a very good DPS build on different ways. Not everybody will beat the vMSA.. I have actually the best i can wear, only swords for dual wield would make my build perfect. But i really think this shouldnt be an option. Other should be possible to buy a 5 piece set, craft another and farm a bit for a monsterset to have best stuff.
How can i explain new guys, that they need to wear 2 swords, a "useless" weapon for magicka player in sustain and light/heavy attack damage, to have the possibility to wear one of the best combinations without trial gear. This they need to get access to trialgroups, because good ones will ask for example for a dummy damage test and want to show this. Just with spamming skills your cant do good DPS.. this time is over..
I really think everybody should directly learn doing damage right with light and heavy attacks, weaponattacksanimationcancelling over skills and skillanimationcancelling over switching bars or blocking.
I dont really need it, but all should have this access not only that guys, who have the monstersets or able to beat vMSA..
Narvuntien wrote: »It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.
e.g Clever alchemist and burning spellweave.
Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.
Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..
When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!
Just a quick question for you to help me get a better understanding of your perspective...
"When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"
is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?
I just want that all have the possibilty to get a very good DPS build on different ways. Not everybody will beat the vMSA.. I have actually the best i can wear, only swords for dual wield would make my build perfect. But i really think this shouldnt be an option. Other should be possible to buy a 5 piece set, craft another and farm a bit for a monsterset to have best stuff.
How can i explain new guys, that they need to wear 2 swords, a "useless" weapon for magicka player in sustain and light/heavy attack damage, to have the possibility to wear one of the best combinations without trial gear. This they need to get access to trialgroups, because good ones will ask for example for a dummy damage test and want to show this. Just with spamming skills your cant do good DPS.. this time is over..
I really think everybody should directly learn doing damage right with light and heavy attacks, weaponattacksanimationcancelling over skills and skillanimationcancelling over switching bars or blocking.
I dont really need it, but all should have this access not only that guys, who have the monstersets or able to beat vMSA..
Ok let me be more clear...
"I just want that all have the possibilty to get a very good DPS build "
This is ambiguous.
Do you mean very good by comparison with each of the others or very good within a weapon?
IE is it ok if the final result was a "very good" dps for staff is 30k and a very good dps for DW is 40k?
Narvuntien wrote: »It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.
e.g Clever alchemist and burning spellweave.
Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.
Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..
When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!
Just a quick question for you to help me get a better understanding of your perspective...
"When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"
is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?
I just want that all have the possibilty to get a very good DPS build on different ways. Not everybody will beat the vMSA.. I have actually the best i can wear, only swords for dual wield would make my build perfect. But i really think this shouldnt be an option. Other should be possible to buy a 5 piece set, craft another and farm a bit for a monsterset to have best stuff.
How can i explain new guys, that they need to wear 2 swords, a "useless" weapon for magicka player in sustain and light/heavy attack damage, to have the possibility to wear one of the best combinations without trial gear. This they need to get access to trialgroups, because good ones will ask for example for a dummy damage test and want to show this. Just with spamming skills your cant do good DPS.. this time is over..
I really think everybody should directly learn doing damage right with light and heavy attacks, weaponattacksanimationcancelling over skills and skillanimationcancelling over switching bars or blocking.
I dont really need it, but all should have this access not only that guys, who have the monstersets or able to beat vMSA..
Ok let me be more clear...
"I just want that all have the possibilty to get a very good DPS build "
This is ambiguous.
Do you mean very good by comparison with each of the others or very good within a weapon?
IE is it ok if the final result was a "very good" dps for staff is 30k and a very good dps for DW is 40k?
Very good would be, when every class is possible to wear weapons, which support there playstyle and all are possible to touch 40k DPS. Only the playerskill should make the difference..
After last patch its important to make light attacks between your skills.. how useful are 2 swords then.. for magickabuilds mean that a passive nerf in relation to staminabuilds!
Drachenfier wrote: »Only if Staff and 2h are heavily nerfed. Otherwise they'll be vastly superior to everything else in the game.
I only saw Magicka Sorcs, who actually can do that permanent.. my best was touching 35k with much luck..
I ask a simply question to all:
How would you think, when magicka builds would be supported from DW and 1H+S and these weapontypes just calculated with max magicka and spelldamage (heavy attacks would bring back magicka) like they actually do with staminabuilds. Now you need to look on our side, what would you do?
I am really interested in all answers!