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Why to hell i cant use 2 5piece sets and a complete monsterset with 2H (continue) - change needful?

DeHei
DeHei
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After my other thread with same theme, i want to make a poll for it. What is the best option in your opinion. You can explain this opinion here too.

Explaining are to much, but you can look here why:
https://forums.elderscrollsonline.com/en/discussion/358891/why-to-hell-i-cant-play-with-staff-and-able-to-wear-2-5piece-sets-and-a-complete-monsterset#latest

Edited by DeHei on July 17, 2017 11:28AM
DeHei - EP Magicka Templar Allrounder
De Hei(Youtube)

Why to hell i cant use 2 5piece sets and a complete monsterset with 2H (continue) - change needful? 112 votes

2H weapons should give 2 setslots (several possibilitys to realise it are possible)
43%
Joy_DivisionDeHeiasuzab16_ESONeillMcAttackSodanTokjoekneegee2003ub17_ESOkkravaritieb17_ESOSilverWFTanis-StormbinderSorataArisugawaChufuJeremyLynx7386AhzekKatinasMyerscodPottsinatorblindhawk333NiclasFridholmDerra 49 votes
A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
16%
lolo_01b16_ESOJitterbugFettkeewlTriumviriIdinuseEirellaZolronSTEVILmax_onlyBorvathShinshadowChilly-McFreezeEnthriel TheStealthDudeanathosdmPr0SkygonPzTnTUltiscrub Gaming 18 votes
No change need, i dont see the problem
34%
SirAndyMisterBigglesworthdeepseamk20b14_ESOAnimal_MotherSigtricLightspeedflashb14_ESOoverclocker303b14_ESOkwisatzYakidafiJunkkisValen_ByteAztlanBloodWolfeDrachenfierStreegatplink3r1TenofastonemdtunepunkSpliffo 39 votes
I dont want a change, just because of X
5%
kijimaO_LYKOSJim_PippQbikenxdbl0ckxGrimhallow 6 votes
  • STEVIL
    STEVIL
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    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    i am very much for adding a new "dw" magica weapon skill line that is melee ranged. i think there should be a 12pc option for both the stamina and magica lines to choose between so that both have the options of 12pc or 11pc builds that return their prime stat on heavies and do damage matching their types on weaves.

    i am very much against changing to homogenize the set counts for all to 12 (or 11 - an option oddly left out of the poll even though it "balances" the set count just as much as 12 does) tho as it reduces the differences between the choices and that typically reduces diversity in play.

    thats all.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Chufu
    Chufu
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    Orc says yes to that change!
  • Narvuntien
    Narvuntien
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    No change need, i dont see the problem
    It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.

    e.g Clever alchemist and burning spellweave.

    Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.
  • DeHei
    DeHei
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    Narvuntien wrote: »
    It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.

    e.g Clever alchemist and burning spellweave.

    Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.

    Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
    Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..

    When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!
    Edited by DeHei on July 18, 2017 7:24AM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Waffennacht
    Waffennacht
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    Would this mean a single will power staff will give me the two item Magicka bonus?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • STEVIL
    STEVIL
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    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    Would this mean a single will power staff will give me the two item Magicka bonus?

    yes it would if the two for one was used.

    if the addition of a two-weapon magica melee were used, nope.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DeHei
    DeHei
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    Would this mean a single will power staff will give me the two item Magicka bonus?

    For exemple yes. With a 2th 5piece bonus while wearing a complete monsterset, you could have the maximum bonus, which is possible. This would be able allways and it doesnt matter anymore which weapon you wear..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Qbiken
    Qbiken
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    I dont want a change, just because of X
    Because I like how it is right now :)
  • GeorgeBlack
    GeorgeBlack
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    @DeiHei
    I told you why not on the other thread. Fighters guild has nothing to do with DW and 2h.
    It's give and take. 2H weapons would gain a boost over DW and SnB.
    There is no reason to Add a second bonus to one item just because you want to have 2 5p crafted sets.

    Farm a drop set with Jewelery and then you can have 2 5p sets + a vMA weapon.

    My friend started one month ago, he is 328CP. He farmed 5p Sword Singer and now he is farming vMA. He has room for another 5p set.
    Edited by GeorgeBlack on July 18, 2017 11:03AM
  • STEVIL
    STEVIL
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    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    DeHei wrote: »
    Narvuntien wrote: »
    It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.

    e.g Clever alchemist and burning spellweave.

    Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.

    Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
    Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..

    When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!

    Just a quick question for you to help me get a better understanding of your perspective...

    "When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"

    is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?




    Edited by STEVIL on July 18, 2017 11:21AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Borvath
    Borvath
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    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    I wish there were spellbooks as a offhand weapon (like a shield). It would have three types (like destruction staff or one/two handed weapons), they would be tome of alteration (defensive magic for magicka tanks, it would conjure a barrier in font of you when you block), tome of illusion (for cc and invisibility) and tome of conjuration (for summoning stuff or replacing your mainhand weapon with bound weapons that deals magic damage). Destruction and restoration are alredy tied to weapon type, with these we would have all of The Mage skill lines from Skyrim.
  • Jitterbug
    Jitterbug
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    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    I dont know about "should" but it sounds cool.
  • DeHei
    DeHei
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    @DeiHei
    I told you why not on the other thread. Fighters guild has nothing to do with DW and 2h.
    It's give and take. 2H weapons would gain a boost over DW and SnB.
    There is no reason to Add a second bonus to one item just because you want to have 2 5p crafted sets.

    Farm a drop set with Jewelery and then you can have 2 5p sets + a vMA weapon.

    My friend started one month ago, he is 328CP. He farmed 5p Sword Singer and now he is farming vMA. He has room for another 5p set.

    That isnt the problem, i could play when i just would do 10k less DPS for example..
    For trial, some archievments and for example vMSA speedruns you need the best, which is possible. The best combination which is possible actually for Magicka DDs is not automatically the best in DPS. For Stamina its easy bow + dual wield and both gives boni to your playstyle. Dual wield just gives the spelldamagebonus and setpiecebonus to Magicka DDs. This is NOT the optimum and i dont understand why... why we need to use it, we *** need a better option and i want to change it! I want that ZOS read this and is thinking about giving magicka player a solution, which is better!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • DeHei
    DeHei
    ✭✭✭✭✭
    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    STEVIL wrote: »
    DeHei wrote: »
    Narvuntien wrote: »
    It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.

    e.g Clever alchemist and burning spellweave.

    Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.

    Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
    Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..

    When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!

    Just a quick question for you to help me get a better understanding of your perspective...

    "When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"

    is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?




    I just want that all have the possibilty to get a very good DPS build on different ways. Not everybody will beat the vMSA.. I have actually the best i can wear, only swords for dual wield would make my build perfect. But i really think this shouldnt be an option. Other should be possible to buy a 5 piece set, craft another and farm a bit for a monsterset to have best stuff.
    How can i explain new guys, that they need to wear 2 swords, a "useless" weapon for magicka player in sustain and light/heavy attack damage, to have the possibility to wear one of the best combinations without trial gear. This they need to get access to trialgroups, because good ones will ask for example for a dummy damage test and want to show this. Just with spamming skills your cant do good DPS.. this time is over..

    I really think everybody should directly learn doing damage right with light and heavy attacks, weaponattacksanimationcancelling over skills and skillanimationcancelling over switching bars or blocking.

    I dont really need it, but all should have this access not only that guys, who have the monstersets or able to beat vMSA..
    Edited by DeHei on July 18, 2017 1:04PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Merlin13KAGL
    Merlin13KAGL
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    STEVIL wrote: »
    i am very much for adding a new "dw" magica weapon skill line that is melee ranged. i think there should be a 12pc option for both the stamina and magica lines to choose between so that both have the options of 12pc or 11pc builds that return their prime stat on heavies and do damage matching their types on weaves.

    i am very much against changing to homogenize the set counts for all to 12 (or 11 - an option oddly left out of the poll even though it "balances" the set count just as much as 12 does) tho as it reduces the differences between the choices and that typically reduces diversity in play.

    thats all.
    @STEVIL , please expound, as the way I'm thinking, these terms (melee and ranged) seem to conflict? Did you you mean ranged physical (thinking bound bow, whip, morning star?)?

    I'm not for homogenization either, but I do think they are perhaps missing some interesting opportunities by not having 7 pc and 10/11/12 piece set bonuses.

    OP, regarding double set bonus, this is solved one of two ways:
    • 2 slot items count as 2 pieces, but also cost 2x the cost to craft, upgrade, and enchant
    • Only the 1st slot (either hand) counts towards set bonuses.

    Either of these would even the playing field.

    And in the interest of full inclusion, non-arcane weapons should provide no Spell Damage bonuses from the weapon itself. I'm not saying there shouldn't be a magicka DW option. I'm saying if you DW, you should be dealing physical damage to get the DW benefits, or you should be wielding two arcane weapons (not an option right now) and not getting the physical benefits.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • DeHei
    DeHei
    ✭✭✭✭✭
    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    STEVIL wrote: »
    i am very much for adding a new "dw" magica weapon skill line that is melee ranged. i think there should be a 12pc option for both the stamina and magica lines to choose between so that both have the options of 12pc or 11pc builds that return their prime stat on heavies and do damage matching their types on weaves.

    i am very much against changing to homogenize the set counts for all to 12 (or 11 - an option oddly left out of the poll even though it "balances" the set count just as much as 12 does) tho as it reduces the differences between the choices and that typically reduces diversity in play.

    thats all.
    @STEVIL , please expound, as the way I'm thinking, these terms (melee and ranged) seem to conflict? Did you you mean ranged physical (thinking bound bow, whip, morning star?)?

    I'm not for homogenization either, but I do think they are perhaps missing some interesting opportunities by not having 7 pc and 10/11/12 piece set bonuses.

    OP, regarding double set bonus, this is solved one of two ways:
    • 2 slot items count as 2 pieces, but also cost 2x the cost to craft, upgrade, and enchant
    • Only the 1st slot (either hand) counts towards set bonuses.

    Either of these would even the playing field.

    And in the interest of full inclusion, non-arcane weapons should provide no Spell Damage bonuses from the weapon itself. I'm not saying there shouldn't be a magicka DW option. I'm saying if you DW, you should be dealing physical damage to get the DW benefits, or you should be wielding two arcane weapons (not an option right now) and not getting the physical benefits.

    After give magicka player an option, it would be a fair step, that DW just give staminaplayer a bonus. But first we need a option.. 1H+shield should untouched from this or calclate stamina and magickabased allways what your higher resdourcepool is..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    STEVIL wrote: »
    i am very much for adding a new "dw" magica weapon skill line that is melee ranged. i think there should be a 12pc option for both the stamina and magica lines to choose between so that both have the options of 12pc or 11pc builds that return their prime stat on heavies and do damage matching their types on weaves.

    i am very much against changing to homogenize the set counts for all to 12 (or 11 - an option oddly left out of the poll even though it "balances" the set count just as much as 12 does) tho as it reduces the differences between the choices and that typically reduces diversity in play.

    thats all.
    @STEVIL , please expound, as the way I'm thinking, these terms (melee and ranged) seem to conflict? Did you you mean ranged physical (thinking bound bow, whip, morning star?)?

    I'm not for homogenization either, but I do think they are perhaps missing some interesting opportunities by not having 7 pc and 10/11/12 piece set bonuses.

    OP, regarding double set bonus, this is solved one of two ways:
    • 2 slot items count as 2 pieces, but also cost 2x the cost to craft, upgrade, and enchant
    • Only the 1st slot (either hand) counts towards set bonuses.

    Either of these would even the playing field.

    And in the interest of full inclusion, non-arcane weapons should provide no Spell Damage bonuses from the weapon itself. I'm not saying there shouldn't be a magicka DW option. I'm saying if you DW, you should be dealing physical damage to get the DW benefits, or you should be wielding two arcane weapons (not an option right now) and not getting the physical benefits.

    by "melee ranged" i ,eant like Dw and 1hs, ranges set to close combat for the most part with maybe one ranged skill (like the thrown blade for DW or the reflect in 1hs, as opposed to the all long ranged weapons in say staff and bow.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    DeHei wrote: »
    STEVIL wrote: »
    DeHei wrote: »
    Narvuntien wrote: »
    It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.

    e.g Clever alchemist and burning spellweave.

    Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.

    Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
    Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..

    When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!

    Just a quick question for you to help me get a better understanding of your perspective...

    "When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"

    is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?




    I just want that all have the possibilty to get a very good DPS build on different ways. Not everybody will beat the vMSA.. I have actually the best i can wear, only swords for dual wield would make my build perfect. But i really think this shouldnt be an option. Other should be possible to buy a 5 piece set, craft another and farm a bit for a monsterset to have best stuff.
    How can i explain new guys, that they need to wear 2 swords, a "useless" weapon for magicka player in sustain and light/heavy attack damage, to have the possibility to wear one of the best combinations without trial gear. This they need to get access to trialgroups, because good ones will ask for example for a dummy damage test and want to show this. Just with spamming skills your cant do good DPS.. this time is over..

    I really think everybody should directly learn doing damage right with light and heavy attacks, weaponattacksanimationcancelling over skills and skillanimationcancelling over switching bars or blocking.

    I dont really need it, but all should have this access not only that guys, who have the monstersets or able to beat vMSA..

    Ok let me be more clear...

    "I just want that all have the possibilty to get a very good DPS build "

    This is ambiguous.

    Do you mean very good by comparison with each of the others or very good within a weapon?

    IE is it ok if the final result was a "very good" dps for staff is 30k and a very good dps for DW is 40k?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DeHei
    DeHei
    ✭✭✭✭✭
    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    STEVIL wrote: »
    DeHei wrote: »
    STEVIL wrote: »
    DeHei wrote: »
    Narvuntien wrote: »
    It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.

    e.g Clever alchemist and burning spellweave.

    Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.

    Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
    Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..

    When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!

    Just a quick question for you to help me get a better understanding of your perspective...

    "When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"

    is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?




    I just want that all have the possibilty to get a very good DPS build on different ways. Not everybody will beat the vMSA.. I have actually the best i can wear, only swords for dual wield would make my build perfect. But i really think this shouldnt be an option. Other should be possible to buy a 5 piece set, craft another and farm a bit for a monsterset to have best stuff.
    How can i explain new guys, that they need to wear 2 swords, a "useless" weapon for magicka player in sustain and light/heavy attack damage, to have the possibility to wear one of the best combinations without trial gear. This they need to get access to trialgroups, because good ones will ask for example for a dummy damage test and want to show this. Just with spamming skills your cant do good DPS.. this time is over..

    I really think everybody should directly learn doing damage right with light and heavy attacks, weaponattacksanimationcancelling over skills and skillanimationcancelling over switching bars or blocking.

    I dont really need it, but all should have this access not only that guys, who have the monstersets or able to beat vMSA..

    Ok let me be more clear...

    "I just want that all have the possibilty to get a very good DPS build "

    This is ambiguous.

    Do you mean very good by comparison with each of the others or very good within a weapon?

    IE is it ok if the final result was a "very good" dps for staff is 30k and a very good dps for DW is 40k?

    Very good would be, when every class is possible to wear weapons, which support there playstyle and all are possible to touch 40k DPS. Only the playerskill should make the difference..

    After last patch its important to make light attacks between your skills.. how useful are 2 swords then.. for magickabuilds mean that a passive nerf in relation to staminabuilds!
    Edited by DeHei on July 18, 2017 4:53PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • STEVIL
    STEVIL
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    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    DeHei wrote: »
    STEVIL wrote: »
    DeHei wrote: »
    STEVIL wrote: »
    DeHei wrote: »
    Narvuntien wrote: »
    It is super easy what you do is have a set that has a trigger on the back bar and you swtich over to trigger it and switch back.

    e.g Clever alchemist and burning spellweave.

    Mages are already way way stronger than stamina damage dealers so there is no reason to buff them. Plus most Mage builds use three pieces of Moondancers (or equivalent infallible mage) for the Slayer buff and a maelstrom staff (or masters) So there is no problem at all. You don't need two 5 piece bonuses.

    Yeah only magicka Mages are really strong.. they get a class buff for the strongest kind of Staff a lightningstaff.
    Only possibility to get a 2th 5piece set active is over a dual wield bar (a staminabased weapontype), wearing the 5piece trialset as mainset or missing a superior monsterset for it.. Last option is like Healer allready do, but they have the only playstyle, which isnt really supported from a monsterset. I dont think it is an Option for a DD to miss a monstersetbonus and some really neccessary DPS..

    When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!

    Just a quick question for you to help me get a better understanding of your perspective...

    "When you reach 35-40k DPS without and only selfbuffed, its fine for you, but other player dont will do!"

    is it your goal to get non-VMA weapon build top-of-the-line DPS on strong builds with strong play to be very close to each other regardless of weapon skill line (possible exception for defensive and support lines like resto, 1hs, ice) and regardless of whether it is PVP or PVE so that weapon choice will not be strongly influenced/limited by need for damage output in this role?




    I just want that all have the possibilty to get a very good DPS build on different ways. Not everybody will beat the vMSA.. I have actually the best i can wear, only swords for dual wield would make my build perfect. But i really think this shouldnt be an option. Other should be possible to buy a 5 piece set, craft another and farm a bit for a monsterset to have best stuff.
    How can i explain new guys, that they need to wear 2 swords, a "useless" weapon for magicka player in sustain and light/heavy attack damage, to have the possibility to wear one of the best combinations without trial gear. This they need to get access to trialgroups, because good ones will ask for example for a dummy damage test and want to show this. Just with spamming skills your cant do good DPS.. this time is over..

    I really think everybody should directly learn doing damage right with light and heavy attacks, weaponattacksanimationcancelling over skills and skillanimationcancelling over switching bars or blocking.

    I dont really need it, but all should have this access not only that guys, who have the monstersets or able to beat vMSA..

    Ok let me be more clear...

    "I just want that all have the possibilty to get a very good DPS build "

    This is ambiguous.

    Do you mean very good by comparison with each of the others or very good within a weapon?

    IE is it ok if the final result was a "very good" dps for staff is 30k and a very good dps for DW is 40k?

    Very good would be, when every class is possible to wear weapons, which support there playstyle and all are possible to touch 40k DPS. Only the playerskill should make the difference..

    After last patch its important to make light attacks between your skills.. how useful are 2 swords then.. for magickabuilds mean that a passive nerf in relation to staminabuilds!

    And you do not think any non MA staff builds in play now can touch 40k DPS?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DeHei
    DeHei
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    I only saw Magicka Sorcs, who actually can do that permanent.. my best was touching 35k with much luck..
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • SirAndy
    SirAndy
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    No change need, i dont see the problem
    dead_horse.gif
  • SodanTok
    SodanTok
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    SirAndy wrote: »
    dead_horse.gif

    beating a dead horse
    If something is already done and over with there is no point in still talking about it.

    To be something done, you would need ZoS to go and publicly say it is done and force majority of the community to agree.
    Right now ZoS status on this is "considering" and majority (more than 50%) is supporting this idea.

    If anything is dead horse it is argument "2H is 1 piece". Because it says 1+1 is 2 while people suggest 2*1 to be 2 too...
  • DeHei
    DeHei
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    I ask a simply question to all:
    How would you think, when magicka builds would be supported from DW and 1H+S and these weapontypes just calculated with max magicka and spelldamage (heavy attacks would bring back magicka) like they actually do with staminabuilds. Now you need to look on our side, what would you do?

    I am really interested in all answers!
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Drachenfier
    Drachenfier
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    No change need, i dont see the problem
    Only if Staff and 2h are heavily nerfed. Otherwise they'll be vastly superior to everything else in the game.
  • DeHei
    DeHei
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    2H weapons should give 2 setslots (several possibilitys to realise it are possible)
    Only if Staff and 2h are heavily nerfed. Otherwise they'll be vastly superior to everything else in the game.

    I allready said a 5% damagenerf for all skills from 2H weapons should be fair.. but surely not every skill just skills like destroult need a bigger nerf then other..
    Edited by DeHei on July 18, 2017 7:38PM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • SirAndy
    SirAndy
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    No change need, i dont see the problem
    SodanTok wrote: »
    If anything is dead horse it is argument "2H is 1 piece"
    A two handed weapon is still just ONE weapon. It doesn't matter how many hands you need to hold it.

    One weapon, one item. It really does not get any simpler than that.
    rolleyes.gif
  • STEVIL
    STEVIL
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    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    DeHei wrote: »
    I only saw Magicka Sorcs, who actually can do that permanent.. my best was touching 35k with much luck..

    So that would lead me to think its not the weapons that are at fault but the classes, if some staff magica classes can reach it and others cannot?

    You?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    A new magicka dual wield option should be integrated in TESO, that all have same possibilitys for builds
    DeHei wrote: »
    I ask a simply question to all:
    How would you think, when magicka builds would be supported from DW and 1H+S and these weapontypes just calculated with max magicka and spelldamage (heavy attacks would bring back magicka) like they actually do with staminabuilds. Now you need to look on our side, what would you do?

    I am really interested in all answers!

    i have already said both stam and magica need to have at least one 12pc option that returns their stat. So moving them all over to magica and leaving stamina out in the cold is no good.

    I just do not agree that overhauling 4 of the six current weapon lines to remove some of their diversity is a better, easier, safer or more elegant solution than just adding a melee magica two-weapon skill line.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • tonemd
    tonemd
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    No change need, i dont see the problem
    As much as they catered to the Skyrim crowd I never understood why there was no spell+Sword option.

    I would prefer 1-handed wands or gloves, (dual tuning forks). There definately should be a magic dual wield option separate from dual wield . Then get rid of the spell power bonus in dual wield, its so stupid.
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