238*7.5% = 17.85Therefore prosperous is now like the prismatic enchants compared to regular star enchants. It gives more overall stats, but less specialized.
I was fine running a random prosperous before as a placeholder...which I would then upgrade to the next worthless trait to show up..say well fitted(worthless as a single piece...not as part of a set). I feel really slighted by this particular change though considering the gold gain was actually better, and I did from time to time rock a set of purple prosperous when farming gold.
PS4_ZeColmeia wrote: »You could have 12 pieces which is 132 which is 66 per sec, each stat. It doesn't seem that awesome considering on live recovery is almost the same single stat.
For the drop in DPS, it needs to be triple at least.
I was fine running a random prosperous before as a placeholder...which I would then upgrade to the next worthless trait to show up..say well fitted(worthless as a single piece...not as part of a set). I feel really slighted by this particular change though considering the gold gain was actually better, and I did from time to time rock a set of purple prosperous when farming gold.
But the gold "gain" was not better, it was insignificant (mobs drop very little gold) and provided no combat benefit. And you could save more gold than you made by using imp instead. Honesty prosperous will probably make you more gold now, because you can actually sell items with the trait XD
I do think they should increase the recovery amount by a little to make it better for recovery than divines, but it is far better than before in every way.
Mobs drop plenty of gold when you are actually farming the right mobs. When farming gold your ideal mob is humanoids without ranged attacks while you are wearing heavy armor(IE zombies) so you can AoE them all down before they get to you and even if they do, your armor takes little damage.
You're kidding me right? Now it actually does something, it just surpassed all of the other useless traits like training, well fitted, and imp. And its something that gives benefit to any class, making it often superior to things like reinforced or sturdy for dps chars. Its not a massive benefit, but its significantly more than it was. Items dropping in prosperous are no longer something to immediately throw out.
dodgehopper_ESO wrote: »You're kidding me right? Now it actually does something, it just surpassed all of the other useless traits like training, well fitted, and imp. And its something that gives benefit to any class, making it often superior to things like reinforced or sturdy for dps chars. Its not a massive benefit, but its significantly more than it was. Items dropping in prosperous are no longer something to immediately throw out.
Impenetrable useless? What? You must never walk into Cyrodiil.
dodgehopper_ESO wrote: »You're kidding me right? Now it actually does something, it just surpassed all of the other useless traits like training, well fitted, and imp. And its something that gives benefit to any class, making it often superior to things like reinforced or sturdy for dps chars. Its not a massive benefit, but its significantly more than it was. Items dropping in prosperous are no longer something to immediately throw out.
Impenetrable useless? What? You must never walk into Cyrodiil.
dodgehopper_ESO wrote: »You're kidding me right? Now it actually does something, it just surpassed all of the other useless traits like training, well fitted, and imp. And its something that gives benefit to any class, making it often superior to things like reinforced or sturdy for dps chars. Its not a massive benefit, but its significantly more than it was. Items dropping in prosperous are no longer something to immediately throw out.
Impenetrable useless? What? You must never walk into Cyrodiil.
Correct. In pve imp is tied with training for being the most useless trait, unless you're still leveling then training beats it. (excluding traits that don't drop on actual armor sets).
dodgehopper_ESO wrote: »You're kidding me right? Now it actually does something, it just surpassed all of the other useless traits like training, well fitted, and imp. And its something that gives benefit to any class, making it often superior to things like reinforced or sturdy for dps chars. Its not a massive benefit, but its significantly more than it was. Items dropping in prosperous are no longer something to immediately throw out.
Impenetrable useless? What? You must never walk into Cyrodiil.
Correct. In pve imp is tied with training for being the most useless trait, unless you're still leveling then training beats it. (excluding traits that don't drop on actual armor sets).
Then you should recognize its utility in general, not in what benefits to you.
I don't like reinforced, fr example, because in PvP it's hardly useful, but it doesn't mean it is useless for the sole fact that there's people who likes to fight AI
dodgehopper_ESO wrote: »You're kidding me right? Now it actually does something, it just surpassed all of the other useless traits like training, well fitted, and imp. And its something that gives benefit to any class, making it often superior to things like reinforced or sturdy for dps chars. Its not a massive benefit, but its significantly more than it was. Items dropping in prosperous are no longer something to immediately throw out.
Impenetrable useless? What? You must never walk into Cyrodiil.
Correct. In pve imp is tied with training for being the most useless trait, unless you're still leveling then training beats it. (excluding traits that don't drop on actual armor sets).
Then you should recognize its utility in general, not in what benefits to you.
I don't like reinforced, fr example, because in PvP it's hardly useful, but it doesn't mean it is useless for the sole fact that there's people who likes to fight AI
I kinda like the idea the dev have with the new prosperous, altho its too weak in the current state. Also it needs a name change.