Strider_Roshin wrote: »And Skoria.
Tremorscale? Why does a sword and board get crazy burst in pvp using tremor scale? Invasion--->bash---->ransack--->tremor--->bash--->reverberating bash = gg. Sword and board tanks in pvp should not be capable of this kind of burst for an instant I win combo. Now add DK, templar, or even sorc skills on top of that with their damage output and you have a crazy dps tank.
Strider_Roshin wrote: »And Skoria.
On an agenda again I see. Skoria has a delayed attack and a visual / sound warning. The burst is not over the top either.
Tremorscale? Why does a sword and board get crazy burst in pvp using tremor scale? Invasion--->bash---->ransack--->tremor--->bash--->reverberating bash = gg. Sword and board tanks in pvp should not be capable of this kind of burst for an instant I win combo. Now add DK, templar, or even sorc skills on top of that with their damage output and you have a crazy dps tank.
Brutusmax1mus wrote: »It was already nerfed. cast shuffle, cleanse, purge, stun and pressure.
Or are you complaining about its damage??
couldn't they just make taunt only proc if the target can be taunted? bye bye pvp complaints
Strider_Roshin wrote: »And Skoria.
On an agenda again I see. Skoria has a delayed attack and a visual / sound warning. The burst is not over the top either.
first, the "you cannot taunt players" yes you can there are now pvp sets based around the idea, so no argument there.
seconds, the damage is mediocre compared to almost every other proc set and has already been nerfed.
third the snare utility is fine (and also has already been nerfed) if you don't know how to deal with snares then nerfing a single set wont help you, there are many ways available to all classes, builds, and playstyles, to remove snares and almost all of them are critical to PvP regardless.
The problem with proc sets has mostly been about the ability to stack multiple sets at the same time, viper alone is not bad, a monster proc alone is not the end, oblivion damage alone is not a problem, red mountain alone is not an issue.
its the combination of people wearing selene / veli / tremor / etc/ + viper + red mountain + oblivion enchant + high damage skill of choice that is overwhelmingly front loaded to the point of broken.
where all al these tremor users btw? I'm on prime time in the front lines surfing the puggy zergs and the only proc I tend to recall getting hit with often is selene from the NB brave enough to try to 100 to 0 me? if I do get snared and am in a position where I need to get out I cast shuffle along with a few other skills and roll and run out (heavy armor DK btw, so not sprinting fast and the most immobile class in the game)
in what situation are people getting annihilated by tremmorscale? please enlighten me.