@Murador178 I broke 60k before morrowind, was thinking that with full divines and the new munduses you'd probably break even more. You must be right though, you can't really multiply the full divines mag bonus that much though...
Emma_Overload wrote: »Testing needs to be done on this please a balance issue can come into play very quickly.. shields based off of magicka + increased damage ...
Defense goes up and damage goes up..
You could say the same thing about the buff to Nirnhoned trait and whatever the Mundus is for Weapon Damage! There are already a ton of multipliers that help stam builds increase their Weapon Damage to 5000 and beyond... these changes are just going to make the disparity between Weapon Damage and Spell Damage EVEN WORSE.
See how that works?
Sharpened is worth roughly 8% damage currently.
Nirnhoned is worth 146 spell/weapon dmg unbuffed on anything other than 2H, 182,5 with both Major & Minor buffs.
100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth 2% dmg with Nirnhoned currently.
On 2H, you get 173 worth of weapon/spell dmg with Nirnhoned, 216 with Minor/Major buffs.
100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth around 2.5% dmg.
After patch, Sharpened will be worth roughly 4.1% damage.
Nirnhoned on anything else than 2H will be worth 200 spell/weapon damage, or 250 with Major/Minor buffs.
100 Spell/Weapon Damage=roughly 1.2% damage, so we get around 3% damage from Nirnhoned here.
Nirnhoned on 2H will be worth 236 weapon/spell damage, or 295 with Major/Minor buffs.
So roughly a 3.6% damage increase from Nirnhoned.
Tell me how this compares to the pre-patch Sharpened (8%)?
Maths, see how they work?
Emma_Overload wrote: »Testing needs to be done on this please a balance issue can come into play very quickly.. shields based off of magicka + increased damage ...
Defense goes up and damage goes up..
You could say the same thing about the buff to Nirnhoned trait and whatever the Mundus is for Weapon Damage! There are already a ton of multipliers that help stam builds increase their Weapon Damage to 5000 and beyond... these changes are just going to make the disparity between Weapon Damage and Spell Damage EVEN WORSE.
See how that works?
Sharpened is worth roughly 8% damage currently.
Nirnhoned is worth 146 spell/weapon dmg unbuffed on anything other than 2H, 182,5 with both Major & Minor buffs.
100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth 2% dmg with Nirnhoned currently.
On 2H, you get 173 worth of weapon/spell dmg with Nirnhoned, 216 with Minor/Major buffs.
100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth around 2.5% dmg.
After patch, Sharpened will be worth roughly 4.1% damage.
Nirnhoned on anything else than 2H will be worth 200 spell/weapon damage, or 250 with Major/Minor buffs.
100 Spell/Weapon Damage=roughly 1.2% damage, so we get around 3% damage from Nirnhoned here.
Nirnhoned on 2H will be worth 236 weapon/spell damage, or 295 with Major/Minor buffs.
So roughly a 3.6% damage increase from Nirnhoned.
Tell me how this compares to the pre-patch Sharpened (8%)?
Maths, see how they work?
The only clarification I'll add to this is that 8% dmg increase from penetration is for the 5600 on a 2H weapon. (which changes to 2560 / 4% after patch)
After patch 1H weapons are ~1300 penetration. Nirnhoned is 200 dmg (.15*1335) as you noted. So these traits should be roughly equivalent for a 1h/sh setup. Nirnhoned may get the edge when all other factors are considered (Major/minor sorcery and the chances of attacking shields)
Don't see a problem with it. Max magicka builds have weaknesses just like any other builds (except procblades)
Are they not upping all stats from gear, not jus magica?
tbh, when I saw the change I thought it a bit odd.. a buff to magsorcs? not really needed.. but then I saw what's gonna happen with oblivion and figured.. sorc's simply can't rely shields anymore...
@Ragnaroek93 I'm pretty sure I'll be able to squeeze out 60k max mag in a 1v1 viable magblade build with a monster set next patch
Yea again not saying any buffs geez... not saying nerf... I'm saying test...
On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.
49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.
On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.
49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.
@Lord_Hev your yolo sorc build got buffed hard lol, you're only using the 1,2,3,4p max mag bonuses and everything now gives out more... also ancient grace could work wonders as well oh lawd
On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.
49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.
Right, right - sorc shields totally needed to become 1-2k stronger, they were so underpowered before...
But hey, good thing I can get that 1-2k more stamina to heal for 75-100 health more per tick with Vigor, right? So nice to have these "same proportionate buffs".
On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.
49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.
Right, right - sorc shields totally needed to become 1-2k stronger, they were so underpowered before...
But hey, good thing I can get that 1-2k more stamina to heal for 75-100 health more per tick with Vigor, right? So nice to have these "same proportionate buffs".
That build is easily countered by dodge and reflect. Accidentally one-shotting yourself on a spell wall next to the guy you were actually aiming at is downright embarrassing.
But anyway it was just a decent example of the buffs on a max magicka build like the OP was asking be tested.
I'm not saying there should be a nerf im saying test it... because if there is even more magicka in the pools that means more defense.... When I fight a magicka toon of equal ability including myself I lose at moment just sayimg...
In PVP the meta has already switched from stam to magicka.(excluding night blades)... Night Blade will be hit hard with the much needed nerf of proc sets... Last night I looked at the top 100 of AD on Vivec there were 9 DKs... I think 3 are stam...
There will be a rebalance in 6 months when the player base is almost all magicka in PVP....I do not like to see these huge swings... I saying let's test this and give feedback...
LegendaryMage wrote: »
ForsakenSin wrote: »LegendaryMage wrote: »
well that only works in imperial city .. you are using imperial physique set with the Necropotence
LegendaryMage wrote: »ForsakenSin wrote: »LegendaryMage wrote: »
well that only works in imperial city .. you are using imperial physique set with the Necropotence
Doesn't matter, you can stack at least 50% of that 7k mag that physique gives you (but without hp/stam and some regens of course) and achieve over 60k in Cyro. IC example allows you to keep good skills and rotations while also allowing use of destro/resto setup, Cyro requires a dual wield setup that although won't work against good players, can be fun against non experienced ones.
In IC you can go above 70k as a sorc and even higher as a NB. The point is, ever since soft caps got removed, nonsense like this started popping into existence.