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More magicka on magicka builds..

  • Murador178
    Murador178
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    Subversus wrote: »
    @Murador178 I broke 60k before morrowind, was thinking that with full divines and the new munduses you'd probably break even more. You must be right though, you can't really multiply the full divines mag bonus that much though...

    depends if u intend to have useful spells or stack mages guild spells in ur bars ;).
  • Subversus
    Subversus
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    @Murador178 only thing I had was magelight ^^ but I guess some yolo qaevir build would net out quite a bit more
  • Subversus
    Subversus
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    Oh lord just realized that necro and ancient grace should be buffed on the pts because of the new changes :open_mouth:
  • Ishammael
    Ishammael
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    DDuke wrote: »
    Durham wrote: »
    Testing needs to be done on this please a balance issue can come into play very quickly.. shields based off of magicka + increased damage ...
    Defense goes up and damage goes up..

    You could say the same thing about the buff to Nirnhoned trait and whatever the Mundus is for Weapon Damage! There are already a ton of multipliers that help stam builds increase their Weapon Damage to 5000 and beyond... these changes are just going to make the disparity between Weapon Damage and Spell Damage EVEN WORSE.

    See how that works?

    Sharpened is worth roughly 8% damage currently.

    Nirnhoned is worth 146 spell/weapon dmg unbuffed on anything other than 2H, 182,5 with both Major & Minor buffs.
    100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth 2% dmg with Nirnhoned currently.

    On 2H, you get 173 worth of weapon/spell dmg with Nirnhoned, 216 with Minor/Major buffs.
    100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth around 2.5% dmg.



    After patch, Sharpened will be worth roughly 4.1% damage.

    Nirnhoned on anything else than 2H will be worth 200 spell/weapon damage, or 250 with Major/Minor buffs.
    100 Spell/Weapon Damage=roughly 1.2% damage, so we get around 3% damage from Nirnhoned here.

    Nirnhoned on 2H will be worth 236 weapon/spell damage, or 295 with Major/Minor buffs.
    So roughly a 3.6% damage increase from Nirnhoned.

    Tell me how this compares to the pre-patch Sharpened (8%)?


    Maths, see how they work?

    The only clarification I'll add to this is that 8% dmg increase from penetration is for the 5600 on a 2H weapon. (which changes to 2560 / 4% after patch)

    After patch 1H weapons are ~1300 penetration. Nirnhoned is 200 dmg (.15*1335) as you noted. So these traits should be roughly equivalent for a 1h/sh setup. Nirnhoned may get the edge when all other factors are considered (Major/minor sorcery and the chances of attacking shields)
  • Murador178
    Murador178
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    Subversus wrote: »
    Oh lord just realized that necro and ancient grace should be buffed on the pts because of the new changes :open_mouth:

    That's why people are complaining these max magicka builds will be quite popular, esp since shadowrend got a strong buff.
  • DDuke
    DDuke
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    Ishammael wrote: »
    DDuke wrote: »
    Durham wrote: »
    Testing needs to be done on this please a balance issue can come into play very quickly.. shields based off of magicka + increased damage ...
    Defense goes up and damage goes up..

    You could say the same thing about the buff to Nirnhoned trait and whatever the Mundus is for Weapon Damage! There are already a ton of multipliers that help stam builds increase their Weapon Damage to 5000 and beyond... these changes are just going to make the disparity between Weapon Damage and Spell Damage EVEN WORSE.

    See how that works?

    Sharpened is worth roughly 8% damage currently.

    Nirnhoned is worth 146 spell/weapon dmg unbuffed on anything other than 2H, 182,5 with both Major & Minor buffs.
    100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth 2% dmg with Nirnhoned currently.

    On 2H, you get 173 worth of weapon/spell dmg with Nirnhoned, 216 with Minor/Major buffs.
    100 Spell/Weapon Damage=roughly 1.2% damage, so we get what is worth around 2.5% dmg.



    After patch, Sharpened will be worth roughly 4.1% damage.

    Nirnhoned on anything else than 2H will be worth 200 spell/weapon damage, or 250 with Major/Minor buffs.
    100 Spell/Weapon Damage=roughly 1.2% damage, so we get around 3% damage from Nirnhoned here.

    Nirnhoned on 2H will be worth 236 weapon/spell damage, or 295 with Major/Minor buffs.
    So roughly a 3.6% damage increase from Nirnhoned.

    Tell me how this compares to the pre-patch Sharpened (8%)?


    Maths, see how they work?

    The only clarification I'll add to this is that 8% dmg increase from penetration is for the 5600 on a 2H weapon. (which changes to 2560 / 4% after patch)

    After patch 1H weapons are ~1300 penetration. Nirnhoned is 200 dmg (.15*1335) as you noted. So these traits should be roughly equivalent for a 1h/sh setup. Nirnhoned may get the edge when all other factors are considered (Major/minor sorcery and the chances of attacking shields)

    Ah yes, good catch.

    Yes, for S&B Nirnhoned is more competitive now.

    As for DW, you still need that Infused on main hand weapon though (both PvE & PvP), and off-hand only provides 5% of it's weapon dmg so Nirnhoned is pretty bad there.
  • Ragnaroek93
    Ragnaroek93
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    Magıc wrote: »
    Don't see a problem with it. Max magicka builds have weaknesses just like any other builds (except procblades)

    So, about what weakness are you talking about? I know that you will tell me now again that I'm super stamblade biased and that magsorc players are quitting the game (because magsorcs are obviously underpowered Kappa) but *** it. Please enlighten me how to beat someone with 50k+ magicka. I can't do that without proc sets and I'm pretty sure that I can't do that as well if I would use proc sets. With the next patch basically everyone can wear Necropotence with almost perma uptime because of the shadow rend changes. So good luck bursting through these ridiculous shields. Oh, and on top of that they have now a damage debuff on you with shadowrend. And on top of that they can go vampire and get almost 30% less damage when they are low making it impossible to execute them even with 4,2k weapondamage. And on top of that they have a low cost ultimate which gives them Major Protection and heals them back to full health. Oh and I can't run them out of ressources because it's still possible to get up to 3k magicka regen despite having 100000000000000000000 max magicka. I see even stamina heavy armor DUELLBUILDS builds not being able to handle magicka builds who are still very viable in open world. The best part is that these high magicka builds are still pretty viable in open world (I guess they will be even best in slot in general if nothing on the pts changes). But at least stamina has better AoE and better group utility... oh wait, they don't have *** to compete in that area at all.

    Yet you go ahead and tell me every single time that I'm the one who is stamblade biased (dunno why you always get triggered when I say medium armor is weak, it's not like medium armor is a stamblade only thing) while magicka, shields, soul strike and heavy armor are the meta. Basically every player who used to run around in medium armor is now either running around in heavy armor, quitted duels or quitted ESO at all. I guess there is a reason why you don't see anybody playing medium armor builds in duels at all (even former tournament winners struggle to play in medium armor but hey, maybe I should tell them to whisper you so you can teach them how to play medium armor against 50k+ magicka shieldspam cancer builds who can basically kill every medium armor build without popping an ult - yes, I did that against top tier medium armor players on my own sorc which is my second most played class by the way). It's not even about magsorcs, basically every magicka build turns into a fulltank with tons of damage if they have access to Necropotence and it will get much worse with the next update.

    I hope that you are glad about the patch notes, you will finally be able to brainafk facetank three people with shields and you don't give a *** about duel balance anyways like the other "medium is OP in 1vX" junkies (what if I tell you, that you can't 1vX me if you can't beat me 1v1? Sound legit and still many 1vX fanatics don't understand that lol).
    Edited by Ragnaroek93 on July 12, 2017 1:12AM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Alucardo
    Alucardo
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    Biro123 wrote: »
    Are they not upping all stats from gear, not jus magica?

    tbh, when I saw the change I thought it a bit odd.. a buff to magsorcs? not really needed.. but then I saw what's gonna happen with oblivion and figured.. sorc's simply can't rely shields anymore...

    It's going to hurt magicka builds that just rely on healing ward more than mag sorcs.
  • Subversus
    Subversus
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    @Ragnaroek93 I'm pretty sure I'll be able to squeeze out 60k max mag in a 1v1 viable magblade build with a monster set next patch :trollface:
  • Murador178
    Murador178
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    Subversus wrote: »
    @Ragnaroek93 I'm pretty sure I'll be able to squeeze out 60k max mag in a 1v1 viable magblade build with a monster set next patch :trollface:

    I hope it's skoria need to trigger medium armor players with soulassault skoria from full hp :trollface: .
  • Lord_Hev
    Lord_Hev
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    Durham wrote: »
    Yea again not saying any buffs geez... not saying nerf... I'm saying test...


    Don't worry. I'll be testing just how much magic I can push on my sorc as usual. o:)
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • NBrookus
    NBrookus
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    Lord_Hev wrote: »
    Durham wrote: »
    Yea again not saying any buffs geez... not saying nerf... I'm saying test...


    Don't worry. I'll be testing just how much magic I can push on my sorc as usual. o:)

    On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.

    49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.

    Fdch7ZZ.jpg
  • DDuke
    DDuke
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    NBrookus wrote: »
    Lord_Hev wrote: »
    Durham wrote: »
    Yea again not saying any buffs geez... not saying nerf... I'm saying test...


    Don't worry. I'll be testing just how much magic I can push on my sorc as usual. o:)

    On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.

    49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.

    Fdch7ZZ.jpg

    Right, right - sorc shields totally needed to become 1-2k stronger, they were so underpowered before...

    But hey, good thing I can get that 1-2k more stamina to heal for 75-100 health more per tick with Vigor, right? So nice to have these "same proportionate buffs".
    Edited by DDuke on July 11, 2017 10:04PM
  • Subversus
    Subversus
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    @Lord_Hev your yolo sorc build got buffed hard lol, you're only using the 1,2,3,4p max mag bonuses and everything now gives out more... also ancient grace could work wonders as well oh lawd
  • Lord_Hev
    Lord_Hev
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    NBrookus wrote: »
    Lord_Hev wrote: »
    Durham wrote: »
    Yea again not saying any buffs geez... not saying nerf... I'm saying test...


    Don't worry. I'll be testing just how much magic I can push on my sorc as usual. o:)

    On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.

    49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.

    Fdch7ZZ.jpg


    Right. But I'm thinking of raw magic stacking, not just overload build. I think I can finally push past the 60k magic barrier with my DW set-up.

    Subversus wrote: »
    @Lord_Hev your yolo sorc build got buffed hard lol, you're only using the 1,2,3,4p max mag bonuses and everything now gives out more... also ancient grace could work wonders as well oh lawd


    Was Ancients Grace 2pc magic buffed the same? Should be. Hmmmmm....
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • drake88131
    drake88131
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    My feedback will remain until I rage quit...LOCK the game. This nonsense wants me to go back to mortal kombat in the 90s. Didn't change. Had a problem with it? Too bad. Play as sub zero or liu Kang or lose. Enjoy the game or don't. End transmission.
  • Lord_Hev
    Lord_Hev
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    @Subversus Also, with the Shadowrend buff, I can use 5pc necropotence instead of 4pc, and Shadowrend uptime will act as both a defense and damage spike all in one. Can even back-bar storm atronach for near 100% uptime, and offer great area denial, and single-target pressure.

    I refuse to slot toggled pets lol.
    Edited by Lord_Hev on July 11, 2017 10:33PM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • NBrookus
    NBrookus
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    DDuke wrote: »
    NBrookus wrote: »
    Lord_Hev wrote: »
    Durham wrote: »
    Yea again not saying any buffs geez... not saying nerf... I'm saying test...


    Don't worry. I'll be testing just how much magic I can push on my sorc as usual. o:)

    On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.

    49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.

    Fdch7ZZ.jpg

    Right, right - sorc shields totally needed to become 1-2k stronger, they were so underpowered before...

    But hey, good thing I can get that 1-2k more stamina to heal for 75-100 health more per tick with Vigor, right? So nice to have these "same proportionate buffs".

    That build is easily countered by dodge and reflect. Accidentally one-shotting yourself on a spell wall next to the guy you were actually aiming at is downright embarrassing.

    But anyway it was just a decent example of the buffs on a max magicka build like the OP was asking be tested.

  • DDuke
    DDuke
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    NBrookus wrote: »
    DDuke wrote: »
    NBrookus wrote: »
    Lord_Hev wrote: »
    Durham wrote: »
    Yea again not saying any buffs geez... not saying nerf... I'm saying test...


    Don't worry. I'll be testing just how much magic I can push on my sorc as usual. o:)

    On the mostly divines netch build with mage mundus and no other changes except 30 extra CP, I went up less than 3k magicka; would be about 3k I think with gold and all perfect traits.

    49k to 52k really isn't a huge bump, all things considered, especially with the penetration nerf. And stam builds will get the same proportionate buffs.

    Fdch7ZZ.jpg

    Right, right - sorc shields totally needed to become 1-2k stronger, they were so underpowered before...

    But hey, good thing I can get that 1-2k more stamina to heal for 75-100 health more per tick with Vigor, right? So nice to have these "same proportionate buffs".

    That build is easily countered by dodge and reflect. Accidentally one-shotting yourself on a spell wall next to the guy you were actually aiming at is downright embarrassing.

    But anyway it was just a decent example of the buffs on a max magicka build like the OP was asking be tested.

    Yes, and I gave example (please excuse the sarcasm) how these changes heavily buff the magicka builds while giving only slight benefits for stamina builds (I didn't just come up with those numbers, you can calculate them with build editor or test them in game).

    So no, stamina builds do not get the "same proportionate buffs", because shields & heals (and damage for that matter) scale differently with the stats you get.

    Unfortunately, this only leads into an even bigger unbalanced mess than what we have currently on live servers.
    Edited by DDuke on July 12, 2017 2:24AM
  • NBrookus
    NBrookus
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    You realize of course, not all magicka builds are sorcs? Or even use damage shields based on magicka pools?
  • Lord_Eomer
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    Why started trolling? You can get more stam on stam builds using hulking set and bone pirate with good sustain

    FYI.. its not much difference because 5th piece set bonus remain unchange and not just magicka stats go up but stam too with same buff values so whats the issue?
    Edited by Lord_Eomer on July 12, 2017 4:05AM
  • Lord_Hev
    Lord_Hev
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    @Durham @Subversus


    Results so far:


    7iaBw0z.jpg


    4NVfq0x.jpg



    Hardened ward + small heal ward completely covering 22k health

    jcJloak.jpg
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • LegendaryMage
    LegendaryMage
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    For 2 years I've been telling you how OP Necropotence is.

    http://imgur.com/a/CPAfZ
  • TheHsN
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    Durham wrote: »
    I'm not saying there should be a nerf im saying test it... because if there is even more magicka in the pools that means more defense.... When I fight a magicka toon of equal ability including myself I lose at moment just sayimg...

    In PVP the meta has already switched from stam to magicka.(excluding night blades)... Night Blade will be hit hard with the much needed nerf of proc sets... Last night I looked at the top 100 of AD on Vivec there were 9 DKs... I think 3 are stam...

    There will be a rebalance in 6 months when the player base is almost all magicka in PVP....I do not like to see these huge swings... I saying let's test this and give feedback...

    it is better u taste it and tell people instead of saying some argument...:) now there will be many people on the forum nooo way shileds will be OOOOPPPPP everywhere :D
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Lord_Hev
    Lord_Hev
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    For 2 years I've been telling you how OP Necropotence is.

    http://imgur.com/a/CPAfZ


    Nice Imperial Physique set.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • LegendaryMage
    LegendaryMage
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    Lord_Hev wrote: »
    For 2 years I've been telling you how OP Necropotence is.

    http://imgur.com/a/CPAfZ


    Nice Imperial Physique set.

    Now imagine if I proceeded to slot bound armor and used something like horn ulty (the one that lasts longer)?
  • ForsakenSin
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    For 2 years I've been telling you how OP Necropotence is.

    http://imgur.com/a/CPAfZ


    well that only works in imperial city .. you are using imperial physique set with the Necropotence
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • StereoLiz
    StereoLiz
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    Nectopotence and plague doctor definitely is OP and will be worse after changes. Hulking draugr is ok now, but will be OP too. Even trainee again, maybe.
    I think ZoS shouldn't buff max stat set bonuses at all! We don't need it. Power creep will go faster and balance of stats will be broken. There will be no point in stacking spell/ weapon damage, this stat will become irrelevant.
  • LegendaryMage
    LegendaryMage
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    For 2 years I've been telling you how OP Necropotence is.

    http://imgur.com/a/CPAfZ


    well that only works in imperial city .. you are using imperial physique set with the Necropotence

    Doesn't matter, you can stack at least 50% of that 7k mag that physique gives you (but without hp/stam and some regens of course) and achieve over 60k in Cyro. IC example allows you to keep good skills and rotations while also allowing use of destro/resto setup, Cyro requires a dual wield setup that although won't work against good players, can be fun against non experienced ones.

    In IC you can go above 70k as a sorc and even higher as a NB. The point is, ever since soft caps got removed, nonsense like this started popping into existence.
  • ForsakenSin
    ForsakenSin
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    For 2 years I've been telling you how OP Necropotence is.

    http://imgur.com/a/CPAfZ


    well that only works in imperial city .. you are using imperial physique set with the Necropotence

    Doesn't matter, you can stack at least 50% of that 7k mag that physique gives you (but without hp/stam and some regens of course) and achieve over 60k in Cyro. IC example allows you to keep good skills and rotations while also allowing use of destro/resto setup, Cyro requires a dual wield setup that although won't work against good players, can be fun against non experienced ones.

    In IC you can go above 70k as a sorc and even higher as a NB. The point is, ever since soft caps got removed, nonsense like this started popping into existence.



    for somebody that mostly dose pve i don' understand it , for me i love been able to get more out of my character to find out how to push out more damage ... why is this a bad thing ?
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

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