ZOS_GinaBruno wrote: »In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
QuebraRegra wrote: »wait, whut?!?!?!
I kind glossed over this, but are you saying allies can't see my caltrops, Bahrahas curse circle etc? They need those visual clues so they can help to kite enemies into those effects.
"where'd you put the caltrops?!?!?"
ZOS_GinaBruno wrote: »list]
[*]Affected player abilities include the following:
- Ash Cloud and its morphs
- Path of Darkness and the Twisting Path morph
- Volatile Familiar Special Ability
- Hurricane
- Rune Focus and its morphs
- Impaling Shards and its morphs
- Volley and its morphs
- Wall of Elements and its morphs
- Elemental Storm and its morphs
- Caltrops and its morphs
If it helps with the lag, im okay.
still dont play your game ZO$ i see. lol
Rohamad_Ali wrote: »When I play in a group we have call outs so that's not a issue for me personally . The lag is a issue . If there is a middle ground , a toggle would it . I can see where solo players would have a hard time knowing what going on in a fight with allies nearby but if that clears up some lag then we to find a solution that includes this .
JarlUlfric wrote: »Rohamad_Ali wrote: »When I play in a group we have call outs so that's not a issue for me personally . The lag is a issue . If there is a middle ground , a toggle would it . I can see where solo players would have a hard time knowing what going on in a fight with allies nearby but if that clears up some lag then we to find a solution that includes this .
But with this you have no way of confirming if people are doing your callouts.
MercTheMage wrote: »I couldn't care less about how this affects pvp, but it NEEDS to happen for trials.
I wonder what the intention is here. Reduce player information for.... client framerate? Server performance? If the skill placement data is no longer going to be sent to the client, that'd be a noticeable reduction in the work the servers are doing, right?
If the data is still being sent but will now be hidden, are we going to have to run addons to get it back? The client already hides some data that it receives, such as groupmember item loot.
JarlUlfric wrote: »I wonder what the intention is here. Reduce player information for.... client framerate? Server performance? If the skill placement data is no longer going to be sent to the client, that'd be a noticeable reduction in the work the servers are doing, right?
If the data is still being sent but will now be hidden, are we going to have to run addons to get it back? The client already hides some data that it receives, such as groupmember item loot.
You wouldn't be able to add it back with an add-on. Add-ons can't change graphics.
JarlUlfric wrote: »I wonder what the intention is here. Reduce player information for.... client framerate? Server performance? If the skill placement data is no longer going to be sent to the client, that'd be a noticeable reduction in the work the servers are doing, right?
If the data is still being sent but will now be hidden, are we going to have to run addons to get it back? The client already hides some data that it receives, such as groupmember item loot.
You wouldn't be able to add it back with an add-on. Add-ons can't change graphics.
Tell that to HarvestMap. It wouldn't be the same, but at the very least 'ultimate centered on this flag' would be a signal worth recreating. All group members would have to have the helper installed, of course, and I don't know how responsive it would be, I'm not a coder by any means. It would require some way for users to flag the location, and then for that to be communicated through the map pin data or guildnote data.
JarlUlfric wrote: »JarlUlfric wrote: »I wonder what the intention is here. Reduce player information for.... client framerate? Server performance? If the skill placement data is no longer going to be sent to the client, that'd be a noticeable reduction in the work the servers are doing, right?
If the data is still being sent but will now be hidden, are we going to have to run addons to get it back? The client already hides some data that it receives, such as groupmember item loot.
You wouldn't be able to add it back with an add-on. Add-ons can't change graphics.
Tell that to HarvestMap. It wouldn't be the same, but at the very least 'ultimate centered on this flag' would be a signal worth recreating. All group members would have to have the helper installed, of course, and I don't know how responsive it would be, I'm not a coder by any means. It would require some way for users to flag the location, and then for that to be communicated through the map pin data or guildnote data.
That's not Graphics, that's a UI thing.
MercTheMage wrote: »I couldn't care less about how this affects pvp, but it NEEDS to happen for trials.
JarlUlfric wrote: »ZOS_GinaBruno wrote: »In an effort to reduce the visual effect noise in group combat situations, we’ve hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.
I believe this is a very bad idea especially for PvP. It is important for pvp teams to see what skills allies are putting out. How can I know that someone is doing something that I tell them to? If I tell my magsorcs to pop Eye of the Storm, I have no way of knowing if they did. If I ask my stam members to drop caltrops on the breach, I've no way of seeing that.
You're effectively removing 1/2 of the combat that is visible, which leaves pvpers with not a full story of what is going on, and will hinder the ability to command and read situations.
Anne_Firehawk wrote: »This is absolutely terrible, it HAS to be a toggle option.
@ZOS_GinaBruno
@ZOS_JessicaFolsom '
@ZOS_RichLambert
@Wrobel
Please whoever is in charge for that, make it a toggle option for those who want to increase their FPS/Performance and for those who are fine as it is. People need to see what is happening, be it in PVP or PVE, it absolutely flaws an otherwise *** amazing patch