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Buoyant Armiger drop chance

  • helediron
    helediron
    ✭✭✭✭✭
    From my part these drop rates mean ZOS gets LESS money from me. I have no interest to such idiotic farming of uninteresting motif. i terminated my main and one alt account subscriptions and they expired last week. I have done everything i wanted in Wardenfell. There were nothing left to do.

    This supposed expansion turned out to be very shot-living DLC. ZOS decided to shorten the content even further with silly drop rates. Half of drops were too easy and other half too difficult. First half of the repeatable content i burned in a week and the other half i don't even bother to start.

    Interesting, this ESO+ event started exactly three years and three months after launch, so right after a termination day for many original subscribers. What a coincidence...

    I keep my writ crafters still subbed for master writs. Master writs are only still functioning crafting system. But they are a token system.
    Edited by helediron on July 9, 2017 10:00PM
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Gordias
    Gordias
    ✭✭
    While the motifs are specifically designed to "show up more often in higher-difficulty chests", the higher-difficulty chests appear less often anyways, so the information has absolutely no use as there is no way to only go for higher-difficulty chests. The difficulty system itself doesn't make much sense to me as the suggested difference is actually the difficulty of picking locks, but it is trivial for most of us now anyways so it doesn't change much, the only remaining difference to me is the chance of finding one and not picking one.

    Let us say for every ten chests that appear in the game, one is master, two are advanced, three are intermediate and four are simple. In order to have a fair system, the chance of finding a specific item should be four times more in master chests than in simple chests - as they appear less often than simple chests by a factor of four, and we're not taking into account the difficulty in picking locks between these chests since it is already easy as it is. So if an item has a 5% chance of appearing in a simple chest, it should have a 20% chance of appearing in a master chest for the above system to be fair. If the chances are higher in master chests, then it is actually beneficial to the players. If the chances are lower, then the design is not fair, but so is life anyways.

    If we have the "fair" system, than they could just replace the chest types with a single chest and adjust the chances of items appearing accordingly. If we had the beneficial system, than more people would have reported motifs in master or advanced chests while in reality the majority of the motifs are found in simple chests. I think we have the "not fair" system, so the "show up more often in higher-difficulty chests" might actually mean the chances are adjusted to be fair for that particular item.

    In any case, I'd really like to know if the chance of finding these motif chapters in a chest type is adjusted according to the appearance rate of that particular chest type (i.e. if we have a "fair" or even better system).
    Edited by Gordias on July 10, 2017 1:26AM
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