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How to....deal with poison.

  • UppGRAYxDD
    UppGRAYxDD
    ✭✭✭✭✭
    One word: Argonian...
    "Stendarr's mercy be upon you, for the vigil has none to spare."
  • rimmidimdim
    rimmidimdim
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    So, assassin's guile set, will make your poisons last 4 seconds longer. So a damage health/stam/magika poison will last 8 seconds. OP? Greasy? Anyone try?
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    kessik221 wrote: »
    If poisons are crippling your play to the point of quitting then its a l2p issue. Check out some of the popular magdk builds like blob eso.

    No matter what build you have when skills that cost 5-6k it's hard to keep in the fight. Not that it can't be done but I made my attack around my own personal battery builds for all class, not Warden. If I can drain resources on pure regen builds then the normal build is going to have a really bad time.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • WreckfulAbandon
    WreckfulAbandon
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    @TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable

    You may have found a stealth nerf or bug.

    Here is @FENGRUSH quote
    FENGRUSH wrote: »
    FENGRUSH wrote: »

    Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.

    @FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?

    EMBRACE THE POISONS.

    But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.

    Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.

    Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.

    Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.

    Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.

    Resource Poisons have never been purgable...ever....believe me, I've tried.

    They are not purgable now and haven't been since they were introduced into the game...

    I haven't played Templar much lately, but I'm pretty certain I've purged poisons before. Like 99% sure.
    PC NA

    All my comments are regarding PvP
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    @TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable

    You may have found a stealth nerf or bug.

    Here is @FENGRUSH quote
    FENGRUSH wrote: »
    FENGRUSH wrote: »

    Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.

    @FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?

    EMBRACE THE POISONS.

    But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.

    Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.

    Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.

    Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.

    Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.

    Resource Poisons have never been purgable...ever....believe me, I've tried.

    They are not purgable now and haven't been since they were introduced into the game...

    I haven't played Templar much lately, but I'm pretty certain I've purged poisons before. Like 99% sure.

    Seems to be a misunderstanding here damage poisons can can purged like any negative effect but the cost increase can't be purged. So yes you have purged poisons just not cost increase ones.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • TheDoomsdayMonster
    TheDoomsdayMonster
    ✭✭✭✭✭
    @TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable

    You may have found a stealth nerf or bug.

    Here is @FENGRUSH quote
    FENGRUSH wrote: »
    FENGRUSH wrote: »

    Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.

    @FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?

    EMBRACE THE POISONS.

    But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.

    Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.

    Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.

    Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.

    Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.

    Resource Poisons have never been purgable...ever....believe me, I've tried.

    They are not purgable now and haven't been since they were introduced into the game...

    I haven't played Templar much lately, but I'm pretty certain I've purged poisons before. Like 99% sure.

    Seems to be a misunderstanding here damage poisons can can purged like any negative effect but the cost increase can't be purged. So yes you have purged poisons just not cost increase ones.

    You beat me to posting exactly what I was getting ready to post...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Toc de Malsvi
    Toc de Malsvi
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    IxskullzxI wrote: »
    Yeah I mean you don't really have many options. Poisons need to go. They are stupid, especially as a mag dk. Unless you like adding 30% cost to your 3.5k+ spells. I would rather see poisons go before proc sets honestly.

    Absolutely.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
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    Templar's are evil..
  • Emmagoldman
    Emmagoldman
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    kessik221 wrote: »
    If poisons are crippling your play to the point of quitting then its a l2p issue. Check out some of the popular magdk builds like blob eso.

    Magdk is known to be a very resource intense class, so his question is pretty legitimate. It would be the same as a stamblade asking how to out dps a templar, or go against shields (alot easier to beat shields then a trollpar)

    Some suggestions, consider traits and glyphs. Maybe you need to change one spell dmg to reduction or regen.

    Mundus, flip to atronach? Boost you max mag pool this way.

    Maybe put on structered entropy and meteor. Both will boost passives in the mage line by reducing costs of those abilities and max pool. Meteor then fossilize is very strong.

    Go vamp for more regen

    Consider restro back bar for HA and build ult which restores stats or destro front bar with elemntal drain for mag steal.

    Use a mag regen poison with a dot. This is nice because if you use skoria, it will help proc it.

    Last idea, refresh only one necesary. The devs even stated last patch that dk is costly and are beginning to improve it. Dont spam you spell buffs or voltalie armor. Its once every 20 seconds.

  • HereForMorale
    No one has mentioned running Seducer. That 8% reduction to spells is even more effective the higher the cost of abilities. It doesn't solve the issue entirely but I don't think there is a way to entirely counter it. I say running Seducer is your best bet.
  • Lokey0024
    Lokey0024
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    No one has mentioned running Seducer. That 8% reduction to spells is even more effective the higher the cost of abilities. It doesn't solve the issue entirely but I don't think there is a way to entirely counter it. I say running Seducer is your best bet.

    Probably because running seducer set doesnt help much. It's the only viable option on how to counter resource poisons at the cost of not being able to output enough dmg to kill anyone.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I think poisons should stay, they should just remove the poisons that affect sustain.
    Hey everyone! Look! It's a signature!
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    I think poisons should stay, they should just remove the poisons that affect sustain.

    I agree with this...

    Resource Poisons are the problem; the other poisons are fine as is and are not OP...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
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