If poisons are crippling your play to the point of quitting then its a l2p issue. Check out some of the popular magdk builds like blob eso.
TheDoomsdayMonster wrote: »Waffennacht wrote: »@TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable
You may have found a stealth nerf or bug.
Here is @FENGRUSH quoteSeido_Tensei_ wrote: »
Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.
@FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?
EMBRACE THE POISONS.
But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.
Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.
Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.
Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.
Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.
Resource Poisons have never been purgable...ever....believe me, I've tried.
They are not purgable now and haven't been since they were introduced into the game...
WreckfulAbandon wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »@TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable
You may have found a stealth nerf or bug.
Here is @FENGRUSH quoteSeido_Tensei_ wrote: »
Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.
@FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?
EMBRACE THE POISONS.
But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.
Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.
Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.
Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.
Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.
Resource Poisons have never been purgable...ever....believe me, I've tried.
They are not purgable now and haven't been since they were introduced into the game...
I haven't played Templar much lately, but I'm pretty certain I've purged poisons before. Like 99% sure.
kendellking_chaosb14_ESO wrote: »WreckfulAbandon wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »@TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable
You may have found a stealth nerf or bug.
Here is @FENGRUSH quoteSeido_Tensei_ wrote: »
Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.
@FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?
EMBRACE THE POISONS.
But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.
Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.
Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.
Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.
Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.
Resource Poisons have never been purgable...ever....believe me, I've tried.
They are not purgable now and haven't been since they were introduced into the game...
I haven't played Templar much lately, but I'm pretty certain I've purged poisons before. Like 99% sure.
Seems to be a misunderstanding here damage poisons can can purged like any negative effect but the cost increase can't be purged. So yes you have purged poisons just not cost increase ones.
IxskullzxI wrote: »Yeah I mean you don't really have many options. Poisons need to go. They are stupid, especially as a mag dk. Unless you like adding 30% cost to your 3.5k+ spells. I would rather see poisons go before proc sets honestly.
If poisons are crippling your play to the point of quitting then its a l2p issue. Check out some of the popular magdk builds like blob eso.
HereForMorale wrote: »No one has mentioned running Seducer. That 8% reduction to spells is even more effective the higher the cost of abilities. It doesn't solve the issue entirely but I don't think there is a way to entirely counter it. I say running Seducer is your best bet.
deepseamk20b14_ESO wrote: »I think poisons should stay, they should just remove the poisons that affect sustain.