Waffennacht wrote: »If you REALLY want to hard counter poisons, and I mean hard counter them. Get yourself Wyrd Tree, preferably backbar weapon(s) and you'll remove those poisons on command.
I did the math once and it should come out to like a 75% reduction on their poison up time (depending on players play obviously
IxskullzxI wrote: »Yeah I mean you don't really have many options. Poisons need to go. They are stupid, especially as a mag dk. Unless you like adding 30% cost to your 3.5k+ spells. I would rather see poisons go before proc sets honestly.
TheDoomsdayMonster wrote: »Waffennacht wrote: »If you REALLY want to hard counter poisons, and I mean hard counter them. Get yourself Wyrd Tree, preferably backbar weapon(s) and you'll remove those poisons on command.
I did the math once and it should come out to like a 75% reduction on their poison up time (depending on players play obviously
Wyrd Tree wont do a thing...
You cannot cleanse Resource Poisons...period.
All you can do is let them run their course; in combat this usually equals death however...
devilsTear wrote: »Rework the snakeblood passive so that it now reduces the effects of player poison too
Waffennacht wrote: »TheDoomsdayMonster wrote: »Waffennacht wrote: »If you REALLY want to hard counter poisons, and I mean hard counter them. Get yourself Wyrd Tree, preferably backbar weapon(s) and you'll remove those poisons on command.
I did the math once and it should come out to like a 75% reduction on their poison up time (depending on players play obviously
Wyrd Tree wont do a thing...
You cannot cleanse Resource Poisons...period.
All you can do is let them run their course; in combat this usually equals death however...
I can't say for certain but back when they were 60%, Templars could purge it. I also really do believe they can be removed.
Wyrd tree has X2 magicka Regen, so it won't hurt sustain as much.
I really doubt poisons are unpurgeable
Seido_Tensei_ wrote: »
Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.
@FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?
EMBRACE THE POISONS.
But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.
Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.
Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.
Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.
Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.
If poisons are crippling your play to the point of quitting then its a l2p issue. Check out some of the popular magdk builds like blob eso.
Waffennacht wrote: »@TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable
You may have found a stealth nerf or bug.
Here is @FENGRUSH quoteSeido_Tensei_ wrote: »
Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.
@FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?
EMBRACE THE POISONS.
But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.
Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.
Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.
Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.
Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.
TheDoomsdayMonster wrote: »Waffennacht wrote: »@TheDoomsdayMonster I have found a post from a reliable source @FENGRUSH made in 2016. In his post he makes the implication that poisons were able to be purged. I have not read in any ZoS patch notes that they were meant/made to be unpurgeable
You may have found a stealth nerf or bug.
Here is @FENGRUSH quoteSeido_Tensei_ wrote: »
Doesnt matter if you build resource management and youre trying to win a fight outnumbered at 1:3 or 1:4 odds and the whole group of majority is using resource poisons keeping them on you the entire time. 60% is huge, and people win just by having numbers staying alive (which just so happens to be extremely easy now with new equipment). These poisons are awful. If you try dueling and one guy is using this and the other isnt, they arent even remotely even.
@FENGRUSH I don't see how you can put out cancer build videos and then argue against poisons. The hypocrisy is amazing. Most proc builds don't actually need to cast skills to do damage, so why are you worried about resources?
EMBRACE THE POISONS.
But seriously, why can't someone slot efficient purge and invest in magicka sustain? I think it is a good thing that cleanses are becoming more important in addition to raw healing power.
Lastly, poisons are the one of the few things that remain effective against heavy armor and poisons allow the reduce cost from medium to really shine, giving medium some degree of usefulness.
Of course tanky players using poisons are difficult to 1vX but this may be a result of the meta that you directly encouraged. Reap what you sow my friend.
Those sets should have been nerfed, and likely will be. They are a completely seperate issue from proc sets. Having purge is not a good response to people trying to fight 5v20 and 20 people slotting resource poisons, they will crush their resources by constantly reapplying even after being purged. Poisons shouldnt be 'a counter to heavy armor'. Heavy armor issues is again... another isolated issue.
Its like saying destro ult is fine because stam has proc sets. You literally will fix nothing if you say one thing is fine because it counters another broken thing.
Resource Poisons have never been purgable...ever....believe me, I've tried.
They are not purgable now and haven't been since they were introduced into the game...
If poisons are crippling your play to the point of quitting then its a l2p issue. Check out some of the popular magdk builds like blob eso.
You could try poison resist glyphs on jewels and last case scenario race changing to bosmer for the racial passive. I'm not sure if that will have the desired effect on the poisons applied via weapons though? if anyone can confirm from testing it would be greatly appreciated. I'm not sure if it works on the chance to apply, damage or overall effect... As far as I recall the tooltips just state "increase your resistance to poison" which isn't too specific, but perhaps I'm overthinking it...
SnowTheMadDog wrote: »So that's it? to counter dat *** i need to wear a set that will *** my sustain even more? ^^
SnowTheMadDog wrote: »It's nowhere neart desert rose, alteration, seducer...
devilsTear wrote: »Rework the snakeblood passive so that it now reduces the effects of player poison too
DTStormfox wrote: »I totally agree. Especially those cost increase poisons basically telling you: "*** (no-cp) balance"
Personally I play in No-CP campaign all the time and sustain is the most important part of the gameplay in there. However these cost increase poisons basically ruin your build in terms of sustain. Wyrd Tree set is not a solution. The set can only cleans every 15 seconds. While poisons can proc every 4 seconds (correct me if I am wrong).