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Here is How-to Fix Elder Scrolls Online

  • br0steen
    br0steen
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    I laugh everytime I see someone complain about animation canceling. Why does anyone consider that an issue? How combat is in this game, if you see the animation its already too late, unless its a skill with a cast time. This promotes proactive combat rather than reactive, which is what I assume everyone who is still on the animation canceling wagon tries to play. Vigor before you gap close, shield before you hard cast a frag, use an immovable pot before you try to bomb.

    Animation canceling is not an issue.
  • IcyDeadPeople
    IcyDeadPeople
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    Ch4mpTW wrote: »
    SanTii.92 wrote: »
    Sorry, but I had to stop at remove animation cancelling.

    @SanTii.92 I animation cancel regularly and with all my characters (I can't quite do it as smoothly on a Warden admittedly), and I have no problems about admitting it. Don't get it twisted. But, just because I abuse/use something doesn't make it right. It's an unhealthy "mechanic" in this game, that provides an unfair boost in DPS to enable more challenging content to be completed easily. And truth be told, it shouldn't even exist in this game to begin with.

    So many people have developed this attitude of "it's been in the game for so long, it's pretty much a mandatory skill that needs to be mastered". And that attitude is soooo warped and wrong.

    Let me ask you a serious question. How many so-called "elite" and "pro" players who are banging out high DPS will still be pulling those high numbers, if animation cancelling was striped from them? I can tell you for a fact, the vast majority would be lost and without a clue. Oh sure, they'll say how they will just adapt and behave as though everything is Gucci. But on some real, they'll be stuck fumbling and soon moaning and groaning on the forums about how the game had another element of "skill" removed. Which ultimately is a damn shame. Skill to people is being able to abuse an exploit that shouldn't exist to begin with. Think on it.


    This is not about elite and pro players. Animation canceling is an important part of the combat system, the reason why combat in ESO feels fast paced compared to some other games.

    It's not some exclusive benefit for elite players with extreme PVE dps etc. It's something everybody is already constantly doing whether they realize it or not.

    If it were removed from the game the pace of combat would become unbearably slow for everyone. You wouldn't be able to block, dodge roll, weapon swap etc after firing off an ability until the previous one completes.


  • Ch4mpTW
    Ch4mpTW
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    br0steen wrote: »
    I laugh everytime I see someone complain about animation canceling. Why does anyone consider that an issue? How combat is in this game, if you see the animation its already too late, unless its a skill with a cast time. This promotes proactive combat rather than reactive, which is what I assume everyone who is still on the animation canceling wagon tries to play. Vigor before you gap close, shield before you hard cast a frag, use an immovable pot before you try to bomb.

    Animation canceling is not an issue.

    Pretty interesting opinion you have there. But, your opinion regardless. And you're entitled to have one.
  • SanTii.92
    SanTii.92
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    July 2017 and still discussing animation cancelling blows my mind.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • kijima
    kijima
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    Plenty of stuff to agree with, but plenty not to agree with also.
    Ch4mpTW wrote: »
    - Remove or rework animation cancelling.

    No. Plenty of decisions either way on this topic, you know this, you've been here long enough.
    You should know better, you shook hands with Sinatra...
    Ch4mpTW wrote: »
    - Buff the other traits to make precise and or sharpened not the only sought after traits for weapons.

    Why? There are builds that use other traits very effectively right now.
    Ch4mpTW wrote: »
    - Buff the other traits to make divines and or infused not the only sought after traits for DPS armor.

    Same as above, I'm guessing you haven't used Sturdy in a while.
    Ch4mpTW wrote: »
    - Buff the other mundus stones, so that the thief isn't the only sought after mundus for PvE.

    Atro, love it for my magicka NB sap tank. Not every build uses what you are suggesting.
    Ch4mpTW wrote: »
    - Buff crafted sets, so that they feel much more worthwhile to use. Essentially giving an incentive to getting involved with crafting, and learning motifs.

    Plenty of decent crafted sets out there. Also, there are plenty of players that have got involved with crafting because, well... they like to craft. They might want a toon to look a certain way or... look, there are plenty of other reasons to craft broseph. You just need to think about it for a moment, you'll come up with heaps.
    Ch4mpTW wrote: »
    - Increase heartwood and other furniture crafting material drop-rates.

    I have stacks of heartwood, literally stacks (and no, you cannot have some) Sounds more like you are wanting easy mode. Harvesting may not be your thing, but just because something is a time sink for you, or you don't like doing it, doesn't mean it should be easy. Personally, I don't like fishing, but I know some people that log on and fish for hours. Horses for courses doesn't justify something required to be easier or harder.
    Ch4mpTW wrote: »
    - Dial back the difficulty of content, if you're going to nerf and ultimately make players weaker.

    Whoah there bloke, this REALLY sounds like you want a toggle for easy mode. Adapting to change, there's an idea. While there are plenty of people that can no longer faceroll the content like they used to. Or maybe players sustain now sucks a bag of w@ngs, that's a case of not adapting to change. Personally, I see it as change. Seriously, who wants to play a game where you get the set pieces you want, make the build and voila, you are done, no changes ever, no need or requirements to make change to either build or playstyle. That's how a game gets old and stale really quick.

    Ch4mpTW wrote: »
    - Increase the RNG of refining mats. Breaking down 500 mats, and only getting 2 or 3 gold upgrades is depressing.

    More Easy mode, you realize you are in the same boat as everyone else when it comes to refining right? And you also realize that full gold weapons and armour is end game stuff yeah? Plenty of people running around in purple armour kicking @rse and taking names.
    Ch4mpTW wrote: »
    - Follow the Elder Scrolls lore more closely.

    100% disagree. While there are holes in lore ( and that's if you were going to nit pick) the games story and lore is written so well that I can't think of another game (since leisure suit larry) that's anywhere near close to the massively complex lore as Elder Scrolls Online.

    What you want is a unicorn. Or to put it another way, if you manage to find an MMO with perfectly balanced play, without lag, without cheating, that is deeply immersive, has a tonne of lore and is massive, could you please let me know what it is, as I'd like to start playing.




    Edited by kijima on July 4, 2017 3:28AM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

    A'marta - AD Sorc Tank
    Kijima - AD DK Derps
    Annure - AD NB Derps
    Boom Crash Opera - AD Sorc DPS

  • DeHei
    DeHei
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    Good thread mate. There are many points i totally agree with them. ZOS just should work every point on this list. With that it would become a fantastic and not just a good game. :)
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • Coilbox
    Coilbox
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    Oh yeah, I imagine a dev reading the forum, he gets to this thread and basically reads... 'how to fix the game: fix the game'


    Awesome dude!!! How did we not think about it before...??? To fix the game we have to fix the game! Thanks, thank you SO much!
    Comrade, a word...
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