Sorry, but I had to stop at remove animation cancelling.
Rohamad_Ali wrote: »You took on every controversial topic in one thread with the exemption of global action house . PM your addy so I can send this asbestos jacket .
@Rohamad_Ali Lmao. You should know by now, bruh. I say what needs to be said. Not what someone wants to hear. Whether that someone be a: Friend, popular, streamer, mod, developer, relatively, homie, etc. Like I give a damn, if someone can't swallow the truth. Lol. That's the problem with society nowadays. Too many scary people roaming this Earth, and smelling like Build-A-Bear Workshop. But, that's a topic for another time and not on ESO boards.
Sorry, but I had to stop at remove animation cancelling.
"SanTii.92" I animation cancel regularly and with all my characters (I can't quite do it as smoothly on a Warden admittedly), and I have no problems about admitting it. Don't get it twisted. But, just because I abuse/use something doesn't make it right. It's an unhealthy "mechanic" in this game, that provides an unfair boost in DPS to enable more challenging content to be completed easily. And truth be told, it shouldn't even exist in this game to begin with.
So many people have developed this attitude of "it's been in the game for so long, it's pretty much a mandatory skill that needs to be mastered". And that attitude is soooo warped and wrong.
Let me ask you a serious question. How many so-called "elite" and "pro" players who are banging out high DPS will still be pulling those high numbers, if animation cancelling was striped from them? I can tell you for a fact, the vast majority would be lost and without a clue. Oh sure, they'll say how they will just adapt and behave as though everything is Gucci. But on some real, they'll be stuck fumbling and soon moaning and groaning on the forums about how the game had another element of "skill" removed. Which ultimately is a damn shame. Skill to people is being able to abuse an exploit that shouldn't exist to begin with. Think on it.
Sorry, but I had to stop at remove animation cancelling.
@SanTii.92 I animation cancel regularly and with all my characters (I can't quite do it as smoothly on a Warden admittedly), and I have no problems about admitting it. Don't get it twisted. But, just because I abuse/use something doesn't make it right. It's an unhealthy "mechanic" in this game, that provides an unfair boost in DPS to enable more challenging content to be completed easily. And truth be told, it shouldn't even exist in this game to begin with.
So many people have developed this attitude of "it's been in the game for so long, it's pretty much a mandatory skill that needs to be mastered". And that attitude is soooo warped and wrong.
Let me ask you a serious question. How many so-called "elite" and "pro" players who are banging out high DPS will still be pulling those high numbers, if animation cancelling was striped from them? I can tell you for a fact, the vast majority would be lost and without a clue. Oh sure, they'll say how they will just adapt and behave as though everything is Gucci. But on some real, they'll be stuck fumbling and soon moaning and groaning on the forums about how the game had another element of "skill" removed. Which ultimately is a damn shame. Skill to people is being able to abuse an exploit that shouldn't exist to begin with. Think on it.
Bouldercleave wrote: »Bummer, I came to this thread thinking you actually had a solution to some of the problems. All you did was make a list.
Grats for compiling a list of all the things we already know and giving ZERO insight on fixing anything of them.
Only complaint(s) I have about the game are; you have to log out and back in to receive a purchase from a guild trader. (Who's idea was it for no auction house? lol) And no mud crab merchant came with the Morrowind expanion
notimetocare wrote: »Bouldercleave wrote: »Bummer, I came to this thread thinking you actually had a solution to some of the problems. All you did was make a list.
Grats for compiling a list of all the things we already know and giving ZERO insight on fixing anything of them.
He, and every other armchair dev, has no idea how to fix the game. They would make a steaming *** while learning that balance is far more complex than they thought. lol
notimetocare wrote: »Bouldercleave wrote: »Bummer, I came to this thread thinking you actually had a solution to some of the problems. All you did was make a list.
Grats for compiling a list of all the things we already know and giving ZERO insight on fixing anything of them.
He, and every other armchair dev, has no idea how to fix the game. They would make a steaming *** while learning that balance is far more complex than they thought. lol
Oh? Is that right? Lol.
I'll just comment on a few of the points for now, most of the rest is a non-issue for me (as in I don't suffer the problem).
First, while it's true that if they call something an expansion they should deliver an expansion, in the case of Morrowind they didn't call it an expansion so the OP's point is meaningless.
Second, I'd say a hearty "No" to the suggestion of completing the justice system. That's even more of a dead horse than the constant calls for reform of the trading system both because ZOS have made it clear they aren't going to add PvP to the justice system and also because nobody even mentions it these days and probably won't now that we have dueling and battlegrounds.
Third, I don't have any issues with the recent sustain changes, indeed I rather enjoy the fact that there's now a reason to use heavy attacks.
As for the rest, as I say, I don't have those problems especially in relation to server performance which remains fine for me as it always has done. However, it's a typical OP rant that pretends not to be critical of the developers while stating that they "have no clue about WTF it is that they are doing" so I guess the tablets are running out and it's almost time for the OP to take another break.
I've come to realize that 1 of these hasn't been made yet, or rather hasn't been made to my knowledge. So I figured I would compile as many things that need fixing and looking into all in a single thread. None of these things are listed in an order of priority, but there are some things listed here which do need attention to be paid to them more so than other things. Although, they all are equally things that would make the game dramatically better if looked into. This isn't a thread made to bash the devs, nor flame them. As my intentions are in a pretty good place upon writing all this up. But then again, I do lowkey feel a lot like there is incompetence plaguing ZOS. But, that isn't really something I'm aiming to take shots at here.
Anyway, here's a list of things you can do to make people enjoy your game more. As well as draw more people back to your game after having quit. Because clearly folks at the round table meetings have no clue about WTF it is that they are doing. So here. Ya mans Champ got you covered, fam'. Let's begin:
- Fix Cyrodiil lag.
- Fix Cyrodiil bugs and exploits.
- Remove or rework animation cancelling.
- Apply a token system for Maelstrom Arena.
- Apply a token system for dungeons and trials overall.
- Get rid of crown crates.
- If crown crates won't be removed, make the RNG involving them less infuriating.
- Fix the group finder/queue for dungeons, and LITERALLY fix it.
- Fix the Battlegrounds group finder/queue, and LITERALLY fix it.
- Thoroughly test your product out more, and allow more time for testing of things on the PTS.
- Actually adjust and consider the feedback that is given from the PTS.
- Buff the other traits to make precise and or sharpened not the only sought after traits for weapons.
- Buff the other traits to make divines and or infused not the only sought after traits for DPS armor.
- Buff the other mundus stones, so that the thief isn't the only sought after mundus for PvE.
- Buff crafted sets, so that they feel much more worthwhile to use. Essentially giving an incentive to getting involved with crafting, and learning motifs.
- Apply storage to housing.
- Increase heartwood and other furniture crafting material drop-rates.
- Communicate more with your player base overall.
- Stop having long periods of silence.
- Admit you screw up, if you screw up. And then mention what you'll do to fix said screw up.
- If you call something an expansion, make it an expansion. Morrowind was more so a DLC.
- Separate PvE and PvP balancing, so that 1 being balanced won't hurt the other.
- Nerf certain proc sets, and buff other proc sets.
- Allow proc sets to crit only in PvE environments.
- Create a CP Battlegrounds.
- Fix this garbage-ass heavy attack meta currently plaguing PvE and PvP.
- Do something to make trials feel more rewarding for having completed them, and having a top spot for weeks on end.
- Incorporate jewelry crafting.
- Incorporate spell crafting.
- Let certain content completions reward mounts.
- Bring back in-game Game Masters that patrol areas.
- Dial back the difficulty of content, if you're going to nerf and ultimately make players weaker.
- Have your tutorial explain things more in-depth, and things like CP break points.
- Let perms-bans be permanent.
- Take exploiting and cheating more serious. The 3-day and 7-day bans don't mean squat. Especially when people can keep all exploited materials and profits. Be it mats, skins, titles, etc. Take it away.
- Fix the server, and have maintenances regularly. As in once a week mandatory.
- Enable more action around Cyrodiil, instead of just towns and the "ring". It's a big-ass map that's usually empty.
- Instead of nerfing a class, buff others to match the overperforming class' proficiency.
- Match solo queue players with other solo queue players in battlegrounds.
- Stop having 2v4v4, 2v3v4, etc. matches.
- Finish the justice system.
- Increase the RNG of refining mats. Breaking down 500 mats, and only getting 2 or 3 gold upgrades is depressing.
- Address the prosperous and training problem plaguing trial drops, and undaunted chests.
- Give Cyrodiil more than 1 CP campaign.
- Balance CP and no CP PvP differently.
- Add more weapon types, and allow 2H and staves to count as a 2pcs. of a set.
- Rework Maelstrom shields.
- Stop having everything be a DPS race.
- Incorporate the cost reduction champion point star again, but this time rework it so it's more balanced.
- Follow the Elder Scrolls lore more closely.
You're welcome, ZOS. Everything I just listed will probably make your game much more sought after, and spoken better of. You'd attract players who left, and hold onto those who still play your game much firmer. All of which increases your cash flow, as bread seems to be what you're so strongly concerned about. Because while you see a masterpiece with ESO currently, I see something imperfect. And while something perfect could truly never be attained, a hell of a lot better polishing can done. Y'all aren't even applying elbow grease anymore. Just a half-assed rub down. N'ah. You gotta get in there, and get that shine in there. That Ferrari paint job shine. That wipe down so good that you can even see the imperfections of the carbon weaving. That type of clarity. You're welcome, ZOS. You're welcome.
I've come to realize that 1 of these hasn't been made yet, or rather hasn't been made to my knowledge. So I figured I would compile as many things that need fixing and looking into all in a single thread. None of these things are listed in an order of priority, but there are some things listed here which do need attention to be paid to them more so than other things. Although, they all are equally things that would make the game dramatically better if looked into. This isn't a thread made to bash the devs, nor flame them. As my intentions are in a pretty good place upon writing all this up. But then again, I do lowkey feel a lot like there is incompetence plaguing ZOS. But, that isn't really something I'm aiming to take shots at here.
Anyway, here's a list of things you can do to make people enjoy your game more. As well as draw more people back to your game after having quit. Because clearly folks at the round table meetings have no clue about WTF it is that they are doing. So here. Ya mans Champ got you covered, fam'. Let's begin:
- Fix Cyrodiil lag.
- Fix Cyrodiil bugs and exploits.
- Remove or rework animation cancelling.
- Apply a token system for Maelstrom Arena.
- Apply a token system for dungeons and trials overall.
- Get rid of crown crates.
- If crown crates won't be removed, make the RNG involving them less infuriating.
- Fix the group finder/queue for dungeons, and LITERALLY fix it.
- Fix the Battlegrounds group finder/queue, and LITERALLY fix it.
- Thoroughly test your product out more, and allow more time for testing of things on the PTS.
- Actually adjust and consider the feedback that is given from the PTS.
- Buff the other traits to make precise and or sharpened not the only sought after traits for weapons.
- Buff the other traits to make divines and or infused not the only sought after traits for DPS armor.
- Buff the other mundus stones, so that the thief isn't the only sought after mundus for PvE.
- Buff crafted sets, so that they feel much more worthwhile to use. Essentially giving an incentive to getting involved with crafting, and learning motifs.
- Apply storage to housing.
- Increase heartwood and other furniture crafting material drop-rates.
- Communicate more with your player base overall.
- Stop having long periods of silence.
- Admit you screw up, if you screw up. And then mention what you'll do to fix said screw up.
- If you call something an expansion, make it an expansion. Morrowind was more so a DLC.
- Separate PvE and PvP balancing, so that 1 being balanced won't hurt the other.
- Nerf certain proc sets, and buff other proc sets.
- Allow proc sets to crit only in PvE environments.
- Create a CP Battlegrounds.
- Fix this garbage-ass heavy attack meta currently plaguing PvE and PvP.
- Do something to make trials feel more rewarding for having completed them, and having a top spot for weeks on end.
- Incorporate jewelry crafting.
- Incorporate spell crafting.
- Let certain content completions reward mounts.
- Bring back in-game Game Masters that patrol areas.
- Dial back the difficulty of content, if you're going to nerf and ultimately make players weaker.
- Have your tutorial explain things more in-depth, and things like CP break points.
- Let perms-bans be permanent.
- Take exploiting and cheating more serious. The 3-day and 7-day bans don't mean squat. Especially when people can keep all exploited materials and profits. Be it mats, skins, titles, etc. Take it away.
- Fix the server, and have maintenances regularly. As in once a week mandatory.
- Enable more action around Cyrodiil, instead of just towns and the "ring". It's a big-ass map that's usually empty.
- Instead of nerfing a class, buff others to match the overperforming class' proficiency.
- Match solo queue players with other solo queue players in battlegrounds.
- Stop having 2v4v4, 2v3v4, etc. matches.
- Finish the justice system.
- Increase the RNG of refining mats. Breaking down 500 mats, and only getting 2 or 3 gold upgrades is depressing.
- Address the prosperous and training problem plaguing trial drops, and undaunted chests.
- Give Cyrodiil more than 1 CP campaign.
- Balance CP and no CP PvP differently.
- Add more weapon types, and allow 2H and staves to count as a 2pcs. of a set.
- Rework Maelstrom shields.
- Stop having everything be a DPS race.
- Incorporate the cost reduction champion point star again, but this time rework it so it's more balanced.
- Follow the Elder Scrolls lore more closely.
You're welcome, ZOS. Everything I just listed will probably make your game much more sought after, and spoken better of. You'd attract players who left, and hold onto those who still play your game much firmer. All of which increases your cash flow, as bread seems to be what you're so strongly concerned about. Because while you see a masterpiece with ESO currently, I see something imperfect. And while something perfect could truly never be attained, a hell of a lot better polishing can done. Y'all aren't even applying elbow grease anymore. Just a half-assed rub down. N'ah. You gotta get in there, and get that shine in there. That Ferrari paint job shine. That wipe down so good that you can even see the imperfections of the carbon weaving. That type of clarity. You're welcome, ZOS. You're welcome.
These points you made are pretty relevant, but...- Fix Cyrodiil lag.
- Fix Cyrodiil bugs and exploits.
- Remove or rework animation cancelling.
- Apply a token system for Maelstrom Arena.
- Apply a token system for dungeons and trials overall.
- Get rid of crown crates.
- If crown crates won't be removed, make the RNG involving them less infuriating.
- Fix the group finder/queue for dungeons, and LITERALLY fix it.
- Fix the Battlegrounds group finder/queue, and LITERALLY fix it.
- Thoroughly test your product out more, and allow more time for testing of things on the PTS.
- Actually adjust and consider the feedback that is given from the PTS.
- Buff the other traits to make precise and or sharpened not the only sought after traits for weapons.
- Buff the other traits to make divines and or infused not the only sought after traits for DPS armor.
- Buff the other mundus stones, so that the thief isn't the only sought after mundus for PvE.
- Buff crafted sets, so that they feel much more worthwhile to use. Essentially giving an incentive to getting involved with crafting, and learning motifs.
- Apply storage to housing.
- Increase heartwood and other furniture crafting material drop-rates.
- Communicate more with your player base overall.
- Stop having long periods of silence.
- Admit you screw up, if you screw up. And then mention what you'll do to fix said screw up.
- If you call something an expansion, make it an expansion. Morrowind was more so a DLC.
- Separate PvE and PvP balancing, so that 1 being balanced won't hurt the other.
- Nerf certain proc sets, and buff other proc sets.
- Allow proc sets to crit only in PvE environments.
- Create a CP Battlegrounds.
- Fix this garbage-ass heavy attack meta currently plaguing PvE and PvP.
- Do something to make trials feel more rewarding for having completed them, and having a top spot for weeks on end.
- Incorporate jewelry crafting.
- Incorporate spell crafting.
- Let certain content completions reward mounts.
- Bring back in-game Game Masters that patrol areas.
- Dial back the difficulty of content, if you're going to nerf and ultimately make players weaker.
- Have your tutorial explain things more in-depth, and things like CP break points.
- Let perms-bans be permanent.
- Take exploiting and cheating more serious. The 3-day and 7-day bans don't mean squat. Especially when people can keep all exploited materials and profits. Be it mats, skins, titles, etc. Take it away.
- Fix the server, and have maintenances regularly. As in once a week mandatory.
- Enable more action around Cyrodiil, instead of just towns and the "ring". It's a big-ass map that's usually empty.
- Instead of nerfing a class, buff others to match the overperforming class' proficiency.
- Match solo queue players with other solo queue players in battlegrounds.
- Stop having 2v4v4, 2v3v4, etc. matches.
- Finish the justice system.
- Increase the RNG of refining mats. Breaking down 500 mats, and only getting 2 or 3 gold upgrades is depressing.
- Address the prosperous and training problem plaguing trial drops, and undaunted chests.
- Give Cyrodiil more than 1 CP campaign.
- Balance CP and no CP PvP differently.
- Add more weapon types, and allow 2H and staves to count as a 2pcs. of a set.
- Rework Maelstrom shields.
- Stop having everything be a DPS race.
- Incorporate the cost reduction champion point star again, but this time rework it so it's more balanced.
- Follow the Elder Scrolls lore more closely.
Ok, two things behind this. Cp and Proc/monster sets. Remove ALL of them from PvP, and the lag would be considerably reduced. Its impossible to remove it entirely due to the engine and netcode demands on rendering. The more people = the more lag, even with NO CP and NO PROC SETS.Let's begin:
- Fix Cyrodiil lag.
Possibly more could be done with this, but as a previous poster said, this is an emergent code system. The minute you think you've nailed an exploit or bug, something else, via that new code, will worm its way in. 'tis the nature of the coding beast.- Fix Cyrodiil bugs and exploits.
Both Matt Firor and Rich Lambert have said that its now been decided that this is part of the games integral mechanics. Get used to it, its not changing or going anywhere.- Remove or rework animation cancelling.
Very do-able, but it would be say...a Maelstrom staff would be like 2000 tokens, and your score would determine how many you got on each run. max of say 50 tokens per run. That will weed out the most determined.- Apply a token system for Maelstrom Arena.
Repeat of sentiment above. Maybe not so many tokens though, and a token store could be created via an NPC at the Undaunted areas.- Apply a token system for dungeons and trials overall.
Yeah, sorry, this was a deliberate and very carefully considered move by devs and upper management. they are here to stay in their current form. Get used to it.- Get rid of crown crates.
- If crown crates won't be removed, make the RNG involving them less infuriating.
The group finder in this game is broken, no doubt about it. The problem is that the engine was never actually designed to support one properly. Also, it seems to be a netcode issue, and to be honest we might as well just remove it at this point.- Fix the group finder/queue for dungeons, and LITERALLY fix it.
- Fix the Battlegrounds group finder/queue, and LITERALLY fix it.
Like previous posters have said, not enough people on the PTS and those that are don't seem to know how to provide technical and constructive feedback. Also, management place time limits and deadlines for release on the dev teams, and none of what is said here will ever get to management. Remember who runs Zenimax Media.- Thoroughly test your product out more, and allow more time for testing of things on the PTS.
- Actually adjust and consider the feedback that is given from the PTS.
Fully agree with you here. However, its not all buffs that are needed. It's better balancing of the sets, armours, traits and mundus stones.- Buff the other traits to make precise and or sharpened not the only sought after traits for weapons.
- Buff the other traits to make divines and or infused not the only sought after traits for DPS armor.
- Buff the other mundus stones, so that the thief isn't the only sought after mundus for PvE.
- Buff crafted sets, so that they feel much more worthwhile to use. Essentially giving an incentive to getting involved with crafting, and learning motifs.
Too much of a technical challenge, it would create massive inventory management problems, and there would be more bugs than is healthy. Not happening, in short.- Apply storage to housing.
You are joking right??? I have so much of this stuff in my crafting bags that I don't know what to do with it. literally 1-2k of each. Try farming nodes a bit more.- Increase heartwood and other furniture crafting material drop-rates.
Their communication isn't bad. I have seen better, but they don't do too bad. Way too much salt in these forums if you ask me.- Communicate more with your player base overall.
Yeah, that can be annoying. I mean I understand that people have holidays and things, but sometimes it goes dead for over a week. Worth noting that the German forums don't suffer with this.- Stop having long periods of silence.
We don't want people asking for compensation and then being smothered in technical jargon when they provide a solution. Best leave this one alone.- Admit you screw up, if you screw up. And then mention what you'll do to fix said screw up.
This isn't even the devs decision. This is the Boards decision, and we ALL know who's on that one......- If you call something an expansion, make it an expansion. Morrowind was more so a DLC.
Impossible in the current context of the game. If you have a technical solution, feel free to post it. Make sure you explain the technical and coding ins and outs though.- Separate PvE and PvP balancing, so that 1 being balanced won't hurt the other.
You're repeating yourself dude. See my previous point.- Nerf certain proc sets, and buff other proc sets.
This is one of the horrible causes of lag in the PvE environments. Procs need removing altogether.- Allow proc sets to crit only in PvE environments.
Thought you'd sneak this one in eh? um...no. It would make them horrendously imbalanced and people with no CP would have no chance of winning a BG. Think of the newer players dude.- Create a CP Battlegrounds.
You know what? I like the new system. The old one of infinite sustain was just bad, bad, bad.- Fix this garbage-ass heavy attack meta currently plaguing PvE and PvP.
You need to explain this one more. Not sure I understand this point.- Do something to make trials feel more rewarding for having completed them, and having a top spot for weeks on end.
Yeah, this would be cool.- Incorporate jewelry crafting.
- Incorporate spell crafting.
Hrm, it would have to ultra-special ultra-difficult (vMA level) for this. A mount is worth more than a Maelstrom staff.- Let certain content completions reward mounts.
They haven't the staff or time for this. Unlikely to happen anytime soon. They have gold guards to get the worst offenders.- Bring back in-game Game Masters that patrol areas.
REALLY?? All overland content is a cakewalk anyway, especially once you get CP. Trials content is meant to be difficult, and normal trials aren't that hard with a half-way competent team.- Dial back the difficulty of content, if you're going to nerf and ultimately make players weaker.
Its a well known fact that people just click through these without reading them. Including more detail in Tutorials would be a waste of time.- Have your tutorial explain things more in-depth, and things like CP break points.
I actually agree with you on this. Something more hardline needs doing.- Let perms-bans be permanent.
- Take exploiting and cheating more serious. The 3-day and 7-day bans don't mean squat. Especially when people can keep all exploited materials and profits. Be it mats, skins, titles, etc. Take it away.
You do realise that they don't own the servers they use don't you? They are based in Frankfurt and Dallas respectively, managed by a well known gaming hosting service. That hosting service themselves have in-house maintenance and have been known to take half their client base offline with almost no warning. There is little Zenimax can do.- Fix the server, and have maintenances regularly. As in once a week mandatory.
The Cyrodiil PvP map is supposed to encourage emergent gameplay. Its upto the players themselves to organise more stuff.- Enable more action around Cyrodiil, instead of just towns and the "ring". It's a big-ass map that's usually empty.
Repeat after me, and 100 lines on the blackboard after class - I SHALL NOT ENCOURAGE POWER CREEP IN-GAME.- Instead of nerfing a class, buff others to match the overperforming class' proficiency.
Yeah, something needs to be done here. Its linked to groupfinder problems.- Match solo queue players with other solo queue players in battlegrounds.
- Stop having 2v4v4, 2v3v4, etc. matches.
We don't need or want ganking and uncalled for PvP in zones just cause someone stole an apple by accident from a vendor. No thanks. The zones are full of carebears, and its them you need to think about. Go play Elite: Dangerous and you will see what I am talking about.- Finish the justice system.
Yeah it is. I get where you are coming from. The system could do with very slight uptuning, but not enough that it would create a flood of gold tempers/mats on the guild stores, and cull prices too heavily.- Increase the RNG of refining mats. Breaking down 500 mats, and only getting 2 or 3 gold upgrades is depressing.
lol...yeah.- Address the prosperous and training problem plaguing trial drops, and undaunted chests.
I wouldn't count your chickens if I were you.- Give Cyrodiil more than 1 CP campaign.
Again, come up with an actual technical detailed method for doing this and get back to us. I think it would have happened if it was possible.- Balance CP and no CP PvP differently.
Not sure how I feel about this. Maybe?- Add more weapon types, and allow 2H and staves to count as a 2pcs. of a set.
Having never done Maelstrom, I have no answer for this.- Rework Maelstrom shields.
Again, this comes down to better balancing of dungeons and trials. You've kind of repeated yourself.- Stop having everything be a DPS race.
No, keep it as it is. The new system is a drastic improvement.- Incorporate the cost reduction champion point star again, but this time rework it so it's more balanced.
This game does follow the Lore, very closely. Lawrence Schick, who wrote the lore for all previous games, is closely consulted about this one. Remember it takes place 300 years before the very first game, and 1000 years prior to Skyrim.- Follow the Elder Scrolls lore more closely.
Bonzodog01 wrote: »Ok, two things behind this. Cp and Proc/monster sets. Remove ALL of them from PvP, and the lag would be considerably reduced. Its impossible to remove it entirely due to the engine and netcode demands on rendering. The more people = the more lag, even with NO CP and NO PROC SETS.Let's begin:
- Fix Cyrodiil lag.Possibly more could be done with this, but as a previous poster said, this is an emergent code system. The minute you think you've nailed an exploit or bug, something else, via that new code, will worm its way in. 'tis the nature of the coding beast.- Fix Cyrodiil bugs and exploits.Both Matt Firor and Rich Lambert have said that its now been decided that this is part of the games integral mechanics. Get used to it, its not changing or going anywhere.- Remove or rework animation cancelling.Very do-able, but it would be say...a Maelstrom staff would be like 2000 tokens, and your score would determine how many you got on each run. max of say 50 tokens per run. That will weed out the most determined.- Apply a token system for Maelstrom Arena.Repeat of sentiment above. Maybe not so many tokens though, and a token store could be created via an NPC at the Undaunted areas.- Apply a token system for dungeons and trials overall.Yeah, sorry, this was a deliberate and very carefully considered move by devs and upper management. they are here to stay in their current form. Get used to it.- Get rid of crown crates.
- If crown crates won't be removed, make the RNG involving them less infuriating.The group finder in this game is broken, no doubt about it. The problem is that the engine was never actually designed to support one properly. Also, it seems to be a netcode issue, and to be honest we might as well just remove it at this point.- Fix the group finder/queue for dungeons, and LITERALLY fix it.
- Fix the Battlegrounds group finder/queue, and LITERALLY fix it.Like previous posters have said, not enough people on the PTS and those that are don't seem to know how to provide technical and constructive feedback. Also, management place time limits and deadlines for release on the dev teams, and none of what is said here will ever get to management. Remember who runs Zenimax Media.- Thoroughly test your product out more, and allow more time for testing of things on the PTS.
- Actually adjust and consider the feedback that is given from the PTS.Fully agree with you here. However, its not all buffs that are needed. It's better balancing of the sets, armours, traits and mundus stones.- Buff the other traits to make precise and or sharpened not the only sought after traits for weapons.
- Buff the other traits to make divines and or infused not the only sought after traits for DPS armor.
- Buff the other mundus stones, so that the thief isn't the only sought after mundus for PvE.
- Buff crafted sets, so that they feel much more worthwhile to use. Essentially giving an incentive to getting involved with crafting, and learning motifs.Too much of a technical challenge, it would create massive inventory management problems, and there would be more bugs than is healthy. Not happening, in short.- Apply storage to housing.You are joking right??? I have so much of this stuff in my crafting bags that I don't know what to do with it. literally 1-2k of each. Try farming nodes a bit more.- Increase heartwood and other furniture crafting material drop-rates.Their communication isn't bad. I have seen better, but they don't do too bad. Way too much salt in these forums if you ask me.- Communicate more with your player base overall.Yeah, that can be annoying. I mean I understand that people have holidays and things, but sometimes it goes dead for over a week. Worth noting that the German forums don't suffer with this.- Stop having long periods of silence.We don't want people asking for compensation and then being smothered in technical jargon when they provide a solution. Best leave this one alone.- Admit you screw up, if you screw up. And then mention what you'll do to fix said screw up.This isn't even the devs decision. This is the Boards decision, and we ALL know who's on that one......- If you call something an expansion, make it an expansion. Morrowind was more so a DLC.Impossible in the current context of the game. If you have a technical solution, feel free to post it. Make sure you explain the technical and coding ins and outs though.- Separate PvE and PvP balancing, so that 1 being balanced won't hurt the other.You're repeating yourself dude. See my previous point.- Nerf certain proc sets, and buff other proc sets.This is one of the horrible causes of lag in the PvE environments. Procs need removing altogether.- Allow proc sets to crit only in PvE environments.Thought you'd sneak this one in eh? um...no. It would make them horrendously imbalanced and people with no CP would have no chance of winning a BG. Think of the newer players dude.- Create a CP Battlegrounds.You know what? I like the new system. The old one of infinite sustain was just bad, bad, bad.- Fix this garbage-ass heavy attack meta currently plaguing PvE and PvP.You need to explain this one more. Not sure I understand this point.- Do something to make trials feel more rewarding for having completed them, and having a top spot for weeks on end.Yeah, this would be cool.- Incorporate jewelry crafting.
- Incorporate spell crafting.Hrm, it would have to ultra-special ultra-difficult (vMA level) for this. A mount is worth more than a Maelstrom staff.- Let certain content completions reward mounts.They haven't the staff or time for this. Unlikely to happen anytime soon. They have gold guards to get the worst offenders.- Bring back in-game Game Masters that patrol areas.REALLY?? All overland content is a cakewalk anyway, especially once you get CP. Trials content is meant to be difficult, and normal trials aren't that hard with a half-way competent team.- Dial back the difficulty of content, if you're going to nerf and ultimately make players weaker.Its a well known fact that people just click through these without reading them. Including more detail in Tutorials would be a waste of time.- Have your tutorial explain things more in-depth, and things like CP break points.I actually agree with you on this. Something more hardline needs doing.- Let perms-bans be permanent.
- Take exploiting and cheating more serious. The 3-day and 7-day bans don't mean squat. Especially when people can keep all exploited materials and profits. Be it mats, skins, titles, etc. Take it away.You do realise that they don't own the servers they use don't you? They are based in Frankfurt and Dallas respectively, managed by a well known gaming hosting service. That hosting service themselves have in-house maintenance and have been known to take half their client base offline with almost no warning. There is little Zenimax can do.- Fix the server, and have maintenances regularly. As in once a week mandatory.The Cyrodiil PvP map is supposed to encourage emergent gameplay. Its upto the players themselves to organise more stuff.- Enable more action around Cyrodiil, instead of just towns and the "ring". It's a big-ass map that's usually empty.Repeat after me, and 100 lines on the blackboard after class - I SHALL NOT ENCOURAGE POWER CREEP IN-GAME.- Instead of nerfing a class, buff others to match the overperforming class' proficiency.Yeah, something needs to be done here. Its linked to groupfinder problems.- Match solo queue players with other solo queue players in battlegrounds.
- Stop having 2v4v4, 2v3v4, etc. matches.We don't need or want ganking and uncalled for PvP in zones just cause someone stole an apple by accident from a vendor. No thanks. The zones are full of carebears, and its them you need to think about. Go play Elite: Dangerous and you will see what I am talking about.- Finish the justice system.Yeah it is. I get where you are coming from. The system could do with very slight uptuning, but not enough that it would create a flood of gold tempers/mats on the guild stores, and cull prices too heavily.- Increase the RNG of refining mats. Breaking down 500 mats, and only getting 2 or 3 gold upgrades is depressing.lol...yeah.- Address the prosperous and training problem plaguing trial drops, and undaunted chests.I wouldn't count your chickens if I were you.- Give Cyrodiil more than 1 CP campaign.Again, come up with an actual technical detailed method for doing this and get back to us. I think it would have happened if it was possible.- Balance CP and no CP PvP differently.Not sure how I feel about this. Maybe?- Add more weapon types, and allow 2H and staves to count as a 2pcs. of a set.Having never done Maelstrom, I have no answer for this.- Rework Maelstrom shields.Again, this comes down to better balancing of dungeons and trials. You've kind of repeated yourself.- Stop having everything be a DPS race.No, keep it as it is. The new system is a drastic improvement.- Incorporate the cost reduction champion point star again, but this time rework it so it's more balanced.This game does follow the Lore, very closely. Lawrence Schick, who wrote the lore for all previous games, is closely consulted about this one. Remember it takes place 300 years before the very first game, and 1000 years prior to Skyrim.- Follow the Elder Scrolls lore more closely.
There has been no lore written upto now about what happened during this time period, therefore, they have have got full licence to put almost whatever events they want in game.
So, there you have it, my answers to your thread. That took a while.
Doctordarkspawn wrote: »I'll just comment on a few of the points for now, most of the rest is a non-issue for me (as in I don't suffer the problem).
First, while it's true that if they call something an expansion they should deliver an expansion, in the case of Morrowind they didn't call it an expansion so the OP's point is meaningless.
Second, I'd say a hearty "No" to the suggestion of completing the justice system. That's even more of a dead horse than the constant calls for reform of the trading system both because ZOS have made it clear they aren't going to add PvP to the justice system and also because nobody even mentions it these days and probably won't now that we have dueling and battlegrounds.
Third, I don't have any issues with the recent sustain changes, indeed I rather enjoy the fact that there's now a reason to use heavy attacks.
As for the rest, as I say, I don't have those problems especially in relation to server performance which remains fine for me as it always has done. However, it's a typical OP rant that pretends not to be critical of the developers while stating that they "have no clue about WTF it is that they are doing" so I guess the tablets are running out and it's almost time for the OP to take another break.
1. They called it something else to avoid it being held to the same standard. Even if we take it on it's own, I'd say it's value sucks.
2. Yes, please, god, no PVP justice.
3. Then you'd probably enjoy another game that makes them a main mechanic, ESO slowing it's combat system to a crawl to accomidate a minority that likes that sort of thing is why people are leaving.
FloppyTouch wrote: »I feel like the devs are sitting in a meeting right now going "well crap this dude just listed everything we need to fix, let's start assigning teams to get this done"
Pls they know this and are working on it soon™ No ETA™
When it comes down to it the only thing they care about it is money. As long as ppl keep paying out they will keep sending out the half baked "content"
General
- Remove or rework animation cancelling. (-1, this would drive out many players and not get back old ones)
- Get rid of crown crates or make the RNG involving them less infuriating.
- Fix the group finder/queue for dungeons, and LITERALLY fix it.
- Fix the Battlegrounds group finder/queue, and LITERALLY fix it.
- Thoroughly test your product out more, and allow more time for testing of things on the PTS.
- Actually adjust and consider the feedback that is given from the PTS.
- Buff the other traits to make precise and or sharpened not the only sought after traits for weapons.
- Communicate more with your player base overall.
- Stop having long periods of silence.
- Admit you screw up, if you screw up. And then mention what you'll do to fix said screw up.
- If you call something an expansion, make it an expansion. Morrowind was more so a DLC.
- Separate PvE and PvP balancing, so that 1 being balanced won't hurt the other. (-1. No. Balancing for two games would only make the problems worse)
- Allow proc sets to crit only in PvE environments. (-1. proc sets are perfectly fine without crits. Critting proc sets were SEVERELY over-performing, that's why they were nerfed in the first place)
- Let certain content completions reward mounts.
- Bring back in-game Game Masters that patrol areas
- Let perms-bans be permanent.
- Take exploiting and cheating more serious. The 3-day and 7-day bans don't mean squat. Especially when people can keep all exploited materials and profits. Be it mats, skins, titles, etc. Take it away.
- Fix the server, and have maintenances regularly. As in once a week mandatory.
- Follow the Elder Scrolls lore more closely. (-1. If you are saying this, you don't understand ES lore)
PvE
- Apply a token system for Maelstrom Arena.
- Apply a token system for dungeons and trials overall.
- Buff the other traits to make divines and or infused not the only sought after traits for DPS armor.
- Buff the other mundus stones, so that the thief isn't the only sought after mundus for PvE.
- Fix this garbage-ass heavy attack meta currently plaguing PvE and PvP. (-1. Learn 2 Adapt. Heavy attack meta isn't even a thing really.)
- Do something to make trials feel more rewarding for having completed them, and having a top spot for weeks on end.
- Dial back the difficulty of content, if you're going to nerf and ultimately make players weaker. (-1 OH HELL no. The game is already trivially easy except for vet raids. If anything, we need things made a little more difficult.)
- Have your tutorial explain things more in-depth, and things like CP break points. (-1 Unnecessary and confusing, especially as new players won't have them)
- Finish the justice system. (-1. As much as I'd love this, there is a very large majority that absolutely do not.)
- Add more weapon types, and allow 2H and staves to count as a 2pcs. of a set.
- Rework Maelstrom shields.
- Stop having everything be a DPS race.
- Instead of nerfing a class, buff others to match the overperforming class' proficiency. (-1. No. Power creep is still horrible. If anything, more nerfs are required still.)
- Address the prosperous and training problem plaguing trial drops, and undaunted chests.
- Incorporate the cost reduction champion point star again, but this time rework it so it's more balanced. (-1. No. ***. Way. Despite the pain, things are far better now than they were pre-patch)
PvP
- Fix Cyrodiil lag.
- Fix Cyrodiil bugs and exploits.
- Nerf certain proc sets, and buff other proc sets.
- Create a CP Battlegrounds. (-1. would just divide the battlegrounds population, and CP campaigns are cancer-filled wastelands)
- Enable more action around Cyrodiil, instead of just towns and the "ring". It's a big-ass map that's usually empty.
- Match solo queue players with other solo queue players in battlegrounds.
- Stop having 2v4v4, 2v3v4, etc. matches.
- Give Cyrodiil more than 1 CP campaign. (-1. You would split the tiny PvP population more.)
- Balance CP and no CP PvP differently. (-1. Balacing for multiple systems has shown in other games to result in two broken systems.)
Housing and Crafting
- Buff crafted sets, so that they feel much more worthwhile to use. Essentially giving an incentive to getting involved with crafting, and learning motifs. (-1, some craft sets are perfectly fine. Overall a ton of sets, crafted and dropped, just need work)
- Apply storage to housing. (-1 Completely unnecessary. Put a banker in your house)
- Increase heartwood and other furniture crafting material drop-rates. (-1. Their cost is fine. Furniture mats are stupid cheap now)
- Incorporate jewelry crafting.
- Incorporate spell crafting.
- Increase the RNG of refining mats. Breaking down 500 mats, and only getting 2 or 3 gold upgrades is depressing.