I would say that the effective cap is around 60% to 70%. Reason, that gains above that are not going to net you all that many more Crits in a fight, and you maybe better off boosting other resources/stats instead.
But, really, the Cap is 100% from what I have figured out.
kylewwefan wrote: »Resistance is capped at 33.5k or something close to that. I can get my resistance to over 40k, but does no good as 33.5k is the cap. See what I mean.
I've no idea where they pulled this magical number of 64% but they were going on about 2 out of 3 hits will most likely Crit with that much.
I've no argument for or against it. Was mostly looking for something like they added it in patch notes a few years ago and no one noticed. Or maybe some math wiz posted his findings and this seems to hold true.
Also, I'm on console so there's no real metrics to follow. I would guess if a pc DPS test showed the total number of abilities used and how much actually did Crit the 64% could end up being more like 95% of the time you Crit.
I have around 82% Crit on khajit nightblade. I'm thinking if there's any truth to the 60% range maybe it be better to switch to shadow or warrior mundus?
kylewwefan wrote: »Resistance is capped at 33.5k or something close to that. I can get my resistance to over 40k, but does no good as 33.5k is the cap. See what I mean.
I've no idea where they pulled this magical number of 64% but they were going on about 2 out of 3 hits will most likely Crit with that much.
I've no argument for or against it. Was mostly looking for something like they added it in patch notes a few years ago and no one noticed. Or maybe some math wiz posted his findings and this seems to hold true.
Also, I'm on console so there's no real metrics to follow. I would guess if a pc DPS test showed the total number of abilities used and how much actually did Crit the 64% could end up being more like 95% of the time you Crit.
I have around 82% Crit on khajit nightblade. I'm thinking if there's any truth to the 60% range maybe it be better to switch to shadow or warrior mundus?
My stamsorc has 80% crit with thief mundus. I swapped to shadow mundus, bringing my crit down to about 65%. Following your statement, my dps should have seen a surge due to my crits hitting harder due to the shadow mundus, right? This was not the case. My dps stayed almost exactly the same, if not a tiny bit lower.
kylewwefan wrote: »Well, you guys have much experience and better tools than me. It's tough work trying to re-invent the wheel. I can't make heads or tails out of the math expressed. What in the world is this critical modifier now?
While they do not exactly match up to their listed values, a higher crit chance than 64% will still increase your crit rate, as shown. It seems that the amount of times you actually critically hit is about 10% lower than the listed value in the character sheet, however. Although these could just be outlier cases.
theamazingx wrote: »
While they do not exactly match up to their listed values, a higher crit chance than 64% will still increase your crit rate, as shown. It seems that the amount of times you actually critically hit is about 10% lower than the listed value in the character sheet, however. Although these could just be outlier cases.
That's because you have 114 hits from Kragh's, which can't crit. Account for that and your actual crit was 82%. Same for Grothdar on the other parse.
My stamsorc has 80% crit with thief mundus. I swapped to shadow mundus, bringing my crit down to about 65%. Following your statement, my dps should have seen a surge due to my crits hitting harder due to the shadow mundus, right? This was not the case. My dps stayed almost exactly the same, if not a tiny bit lower.
Thats expected:
80% crit chance with 50% base crit dmg is a critical modifier of 40%.
w/ 7 divines: thief = 16,775% crit chance, shadow = 18,3% critical dmg:
63,225% crit chance with now 68,3% crit dmg is a critical modifier of 43,18%. Your dps shall be a tiny bit higher.
Doesnt look like it, but i agree with u
The other day some guildies were going on about Crit being hardcapped at 64%.
The optimum is, when crite rate and crit dmg have the same percentage:
Some examples (rate times dmg):
70x50 -> 35%
60x60 -> 36%
30x90 -> 27%
The closer, the better. Thats why theres no "thief always better than shadow".
59 in elfborn is 20%?
So in that case u have:
80x70 -> 56%
63x88 -> 55%
including minor force:
80x80 -> 64%
63x98 -> 61,7%
your difference is actually 2%....
Ghost-Shot wrote: »100%, can't be reached on a magicka build as far as I know but stam can get very close with Khajiit racials.
I disagree.
My stamsorc has 80% crit with thief mundus. I swapped to shadow mundus, bringing my crit down to about 65%. Following your statement, my dps should have seen a surge due to my crits hitting harder due to the shadow mundus, right? This was not the case. My dps stayed almost exactly the same, if not a tiny bit lower.
I disagree.
My stamsorc has 80% crit with thief mundus. I swapped to shadow mundus, bringing my crit down to about 65%. Following your statement, my dps should have seen a surge due to my crits hitting harder due to the shadow mundus, right? This was not the case. My dps stayed almost exactly the same, if not a tiny bit lower.
It might have been better to increase base damage in this case, rather than increase the crit damage.
My statement was that with diminishing returns, there comes a point where putting resources into other areas may have benefit to your character. In fact, since you saw overall the same amount of DPS, it kind of proves the point I was making. You have two paths to get to the same output, so pick one.
The optimum is, when crite rate and crit dmg have the same percentage:
Some examples (rate times dmg):
70x50 -> 35%
60x60 -> 36%
30x90 -> 27%
The closer, the better. Thats why theres no "thief always better than shadow".
59 in elfborn is 20%?
So in that case u have:
80x70 -> 56%
63x88 -> 55%
including minor force:
80x80 -> 64%
63x98 -> 61,7%
your difference is actually 2%....
kylewwefan wrote: »The optimum is, when crite rate and crit dmg have the same percentage:
Some examples (rate times dmg):
70x50 -> 35%
60x60 -> 36%
30x90 -> 27%
The closer, the better. Thats why theres no "thief always better than shadow".
59 in elfborn is 20%?
So in that case u have:
80x70 -> 56%
63x88 -> 55%
including minor force:
80x80 -> 64%
63x98 -> 61,7%
your difference is actually 2%....
With VO TBS & 2H my Crit is %71. It does go to %82 with DW but that's broken ATM.
Shadow gives me %17 extra Crit damage. I put %20 extra in precise strikes CP and get another %10 from trap beast.
So with standard Crit of %50 plus all the extras that would be %97 extra damage when Crit right? At %71 of the time?
That %97 could go up another %15 from warhorn to %112.
That would give me a theoretical modifier of %68 I think? I have a headache now.
So originally I was asking if there is a hard cap on Crit and apparently the answer is no. But you can have lower Crit and higher Crit damage or higher Crit and lower Crit damage and still achieve same or similar results.
I think this why TBS used to be so popular. Cause with a different set I have to choose one or the other mundus.
K so then the modifier number I'm curious about. it seems would only be a part of the equation to compare different mundus on same gear setup and would be completely different on different gear and even a much lower number could still mean higher damage.
kylewwefan wrote: »When they nerffed warhorn from %25 to %15 some time back I recall the notes saying it is added now instead of multiple so made it mostly the same really in the end. Not sure of the others.
That is correct.kylewwefan wrote: »With VO TBS & 2H my Crit is %71. It does go to %82 with DW but that's broken ATM.
Shadow gives me %17 extra Crit damage. I put %20 extra in precise strikes CP and get another %10 from trap beast.
So with standard Crit of %50 plus all the extras that would be %97 extra damage when Crit right? At %71 of the time?
That %97 could go up another %15 from warhorn to %112.
That would give me a theoretical modifier of %68 I think? I have a headache now.
So originally I was asking if there is a hard cap on Crit and apparently the answer is no. But you can have lower Crit and higher Crit damage or higher Crit and lower Crit damage and still achieve same or similar results.
I think this why TBS used to be so popular. Cause with a different set I have to choose one or the other mundus.
K so then the modifier number I'm curious about. it seems would only be a part of the equation to compare different mundus on same gear setup and would be completely different on different gear and even a much lower number could still mean higher damage.