GeorgeBlack wrote: »Opening another topic for discussion in an attempt to improve AvAvA. The current state of the main PvP aspect of the game is downtime map capping and toon switching for AP farming.
I though that AvAvA meant the strongest, smartest alliance will be the victor. Nope.
Zergs are very unpleasant but they are the way to take over the map.
I would like to suggest a way in order for organized PvP guilds to play strategically in Cyrodiil, spread the fight across all keeps and make sieging, scouting and ganging the way to win Campaigns.
Remove Zone chat from Cyrodiil. No more LFG, no more massive zergs gathering at occuring hot spots.
Eso PvPrs should join PvP guilds and fight for their alliance, using tactics and organizations.
Each alliance has strong groups. Each alliance has strong leaders.
However zone chat creates zerging. No zone chat would mean smaller smarter groups fighting across Cyrodiil.
I just hope that there won't be LFG guilds forming, in order to replace Cyrodiil Zone chat. Personally I wouldn't join such a guild using 1/5 slots for pug Cyro LFG
Btw.. those of you that go in Cyro solo are either killing pugs, or form pugs that get killed by AP farmers, so zone chat ain't much of use to you.
REMOVE ZONE CHAT FROM CYRODIIL FOR LESS ZERGS, MORE SIEGE ACROSS THE MAP.
Sandman929 wrote: »I'd want to remove zone chat simply because it's a text-based cesspool filled with the most ignorant, pointless, and ego-filled drivel I've ever witnessed.
Some nights, it makes the entirety of the internet look like a giant Mensa meeting.
Sandman929 wrote: »I'd want to remove zone chat simply because it's a text-based cesspool filled with the most ignorant, pointless, and ego-filled drivel I've ever witnessed.
Some nights, it makes the entirety of the internet look like a giant Mensa meeting.
That describes pretty much any place on the Internet where people congregate and type.
Well, I guess we're not going to be friends then.GeorgeBlack wrote: »Turelus the l0gic shatter.
Put aside your ego and the need to Lv up your forum skillz.
This is why I mate the note in the last part of my post that it only works if people care about campaign wins, which most don't.GeorgeBlack wrote: »People don't care for incentives, they find the most profitable, shortest route and take advantage, ignoring all the hard development.
Why, because you don't like the style of play so no one else should be allowed to take part in it.GeorgeBlack wrote: »People need to be restraint.
You don't need zone chat. You open the map and the map literally puts a giant marker to say "PvP is happening here" via either crossed sword or the keep under siege.GeorgeBlack wrote: »Removing /zone will remove LFG.
Siege icons cannot shout "30 AD at Sej" or indicate how many PEOPLE ACTUALLY SIEGE.
No /zone means need for strategy.
That leads to PvP guilds and small scale.
Sure, it's called actually investing in quality servers like the CCP T3 ones. However Zenimax are never going to release the money for that.GeorgeBlack wrote: »Btw mb you can fix the EU servers crashing in Cyro with one of your ideas. Ty.
But it doesn't and I have just explained all the reasons why it doesn't.GeorgeBlack wrote: »Turelus
No /zone fixes it with th least efford by ZOS.
I think removing the crosses on the map and the siege markers would have a way bigger impact on gameplay than removing zone chat. In fact keeping zone chat active wihle removing the previously mentionned would go a great length in improving the tactical aspect of Cyrodiil.
Oh oh oh! how about this you take away the Z chat. but leave the /yell chat... that way only small radius can be heard.... so players only in a certain area will read it and act accordingly.
I'm sorry but I think the idea is a non-starter. You make so many assumptions with no evidence at all for them. Maybe you need your own campaign. We already have "No CP" campaigns, so how about a "No Clue" campaign?GeorgeBlack wrote: »Would it achieve reduction of players forming LFGs and ridding to hotspots?
Removing the Icons seems like a better idea.
I'm sorry but I think the idea is a non-starter. You make so many assumptions with no evidence at all for them. Maybe you need your own campaign. We already have "No CP" campaigns, so how about a "No Clue" campaign?GeorgeBlack wrote: »Would it achieve reduction of players forming LFGs and ridding to hotspots?
Removing the Icons seems like a better idea.
New players can join, and look at a visually dead map with no clue on where to go, how to play... sounds like a recipe for PvP abandonment to me.
Zone chat makes the campaign come alive. Yes, it's salty at times but alliance communication is a way to form friendships and build teams. It's an alliance war - it's supposed to have large battles. Small scale can be found in IC and BGs.
We all get what you're trying to achieve, I'm just telling you your method won't work as well as you think.GeorgeBlack wrote: »I think removing the crosses on the map and the siege markers would have a way bigger impact on gameplay than removing zone chat. In fact keeping zone chat active wihle removing the previously mentionned would go a great length in improving the tactical aspect of Cyrodiil.
This guy gets it.
@Turelus
Your idea seems to favor zerg groups.
24men groups build from group tool or guild, with multiple scouts
Nobody would be running around solo or in 4-5men groups, cos you cant react to anything if you remove icons or zone chat.
And if you remove zone chat, so what?
randoms will just burn a path through cyrodil
e.g. DC capping anything going east starting from bleakers to farra. randoms dont follow objectives, they go to shortest way to the next battle. And EP will do the same thing with sej...
You better re-read your opening post. You said "The current state of the main PvP aspect of the game is downtime map capping and toon switching for AP farming.I though that AvAvA meant the strongest, smartest alliance will be the victor. Nope.Zergs are very unpleasant but they are the way to take over the map."GeorgeBlack wrote: »@dotme
I did not raise the topic because of salty /zone, i raised it cause of lag crashes.
New players can be notified upon entering Cyro about what's going on.
I don't make assumptions. You on the other hand don't seem interested in the issue of Cyrodiil Crashes and loading screens.
Make a suggestion. Your counter arguments are weak and aimed at provoking angry replies. Make suggestions on how to fix Cyrodill.
We all get what you're trying to achieve, I'm just telling you your method won't work as well as you think.GeorgeBlack wrote: »I think removing the crosses on the map and the siege markers would have a way bigger impact on gameplay than removing zone chat. In fact keeping zone chat active wihle removing the previously mentionned would go a great length in improving the tactical aspect of Cyrodiil.
This guy gets it.
@Turelus
Etaniel's idea would have some impact and bring what's desired. It wouldn't solve zergs entirely but it would require more tactics and player vigilance which I'm behind.
GeorgeBlack wrote: »Can we get @ZOS attention?
GeorgeBlack wrote: »Your idea seems to favor zerg groups.
24men groups build from group tool or guild, with multiple scouts
Nobody would be running around solo or in 4-5men groups, cos you cant react to anything if you remove icons or zone chat.
And if you remove zone chat, so what?
randoms will just burn a path through cyrodil
e.g. DC capping anything going east starting from bleakers to farra. randoms dont follow objectives, they go to shortest way to the next battle. And EP will do the same thing with sej...
Removing /zone chat and map indicators will leave randoms glueless and force them to join a PvP guild.
PvP guilds will have no communication with each other. They will have to decide themselves whether to siege Chalman or Kingscrest or Nikel.
PvP guilds and their leaders won't feel compelled to follow one Alliance leader one alliance leader. They will have to decide where the 24man group will move and commit to that location.
ZOS don't want to remove zerging though, not entirely.GeorgeBlack wrote: »We all get what you're trying to achieve, I'm just telling you your method won't work as well as you think.GeorgeBlack wrote: »I think removing the crosses on the map and the siege markers would have a way bigger impact on gameplay than removing zone chat. In fact keeping zone chat active wihle removing the previously mentionned would go a great length in improving the tactical aspect of Cyrodiil.
This guy gets it.
@Turelus
Etaniel's idea would have some impact and bring what's desired. It wouldn't solve zergs entirely but it would require more tactics and player vigilance which I'm behind.
Great. Can move forward from Etaniels idea and find a way to reduce zerging and increase strategy in AvAvA? Can we get @ZOS attention?
You better re-read your opening post. You said "The current state of the main PvP aspect of the game is downtime map capping and toon switching for AP farming.I though that AvAvA meant the strongest, smartest alliance will be the victor. Nope.Zergs are very unpleasant but they are the way to take over the map."GeorgeBlack wrote: »@dotme
I did not raise the topic because of salty /zone, i raised it cause of lag crashes.
New players can be notified upon entering Cyro about what's going on.
I don't make assumptions. You on the other hand don't seem interested in the issue of Cyrodiil Crashes and loading screens.
Make a suggestion. Your counter arguments are weak and aimed at provoking angry replies. Make suggestions on how to fix Cyrodill.
You did not mention lag, crashes or loading screens (none of which I experience in Vivec very often, even when 3x Pop-locked)
What you seem to like to use are phrases like "People need to" and "Force people" - Again, who are you to tell me how to play my game?
You want suggestions? Try reading this:
https://forums.elderscrollsonline.com/en/discussion/comment/4263520
Note who started that conversation, and how I addressed the issue with respect instead of trying to force my views on people. You might learn something...