Intro - 0:10Timeline of content in build video:
This build is meant to play solo or in a small group (2 to 6)INTRO:
FULL BUILD DETAIL:
SETS
Very straight forward and generic. Just make sure u have more points into Bastion and some into crit damage. Also, do remember to put up to 23% into Master-At-Arms CPCP
SKILLS
STATS SHEET
COMBACT GAMEPLAY
Thanks for reading until the end! Feel free to gimme some constructive feedback!LAST WORDS:
Very good build I was running the same but Dual wield instead of destro and lotus instead of Crushing Shock.
Why Northern Storm over Permafrost or Ice Comet? Is the Max Magicka bonus worthy?
Waffennacht wrote: »
Waffennacht wrote: »
Da heck? Why is our stats so similar (I'm in heavy too...)
Oh wanna point out: Shimmering (name eludes me) will prevent more damage than a normal shield when absorbing things like Frags etc,. Example: 7k frag, 2k wrath and 5k pulse is 14k worth of damage all absorbed by shimmering, just something to consider
devilsTear wrote: »Waffennacht wrote: »
Permafrost ulti stun is really nice too have especially if you're trying to bomb but that's another build, nice one @crusnik91
Ariades_swe wrote: »Would this work without maelstrom ot masters staff?
Waffennacht wrote: »Our builds are very similar, so similar I'm wanting your opinion on Fletcher.
It's a really solid DoT, but I'm finding the burst from Shalk, destro, racer to be what's really doing all the killing.
I'm considering placing Bird o Prey on the main bar over Fletcher and running Ice Fortress + Impaling Shards (talon morph right?) backbar, what's your opinion on this? (Keep in mind I'm running heavy)
Probably because it gives Minor Protection, and the 8% from that also applies to shields. Warden shields are down more often than sorcs, and thus the extra armor helps when that occurs.wesl3yb14_ESO wrote: »Why do you run Ice Fortress if you are running two shields a la Sorc ? I imagine you keep it up most of the time
Probably because it gives Minor Protection, and the 8% from that also applies to shields. Warden shields are down more often than sorcs, and thus the extra armor helps when that occurs.wesl3yb14_ESO wrote: »Why do you run Ice Fortress if you are running two shields a la Sorc ? I imagine you keep it up most of the time
NightbladeMechanics wrote: »Ok this honestly looks fun as hell to play. You've made me want to finally break down and make my Warden.
Now I just need a name.
I do definitely recommend way more points into Ironclad and fewer into Bastion, if any. Look how many points you put into Master-at-Arms. 72-81 points is pretty standard for offensive CP now, and those two are mirror stars. For shielding builds, I personally find higher mitigation and sustain more valuable than slightly larger shields following the buffs to mitigation stars and nerfs to Bastion. That's my two cents. Otherwise, very fun and strong looking build.
Off to come up with that name.
NightbladeMechanics wrote: »Ok this honestly looks fun as hell to play. You've made me want to finally break down and make my Warden.
Now I just need a name.
I do definitely recommend way more points into Ironclad and fewer into Bastion, if any. Look how many points you put into Master-at-Arms. 72-81 points is pretty standard for offensive CP now, and those two are mirror stars. For shielding builds, I personally find higher mitigation and sustain more valuable than slightly larger shields following the buffs to mitigation stars and nerfs to Bastion. That's my two cents. Otherwise, very fun and strong looking build.
Off to come up with that name.
leepalmer95 wrote: »NightbladeMechanics wrote: »Ok this honestly looks fun as hell to play. You've made me want to finally break down and make my Warden.
Now I just need a name.
I do definitely recommend way more points into Ironclad and fewer into Bastion, if any. Look how many points you put into Master-at-Arms. 72-81 points is pretty standard for offensive CP now, and those two are mirror stars. For shielding builds, I personally find higher mitigation and sustain more valuable than slightly larger shields following the buffs to mitigation stars and nerfs to Bastion. That's my two cents. Otherwise, very fun and strong looking build.
Off to come up with that name.
I usually put 56/ 64 in myself for 20/21%. How much % is 72-81?
NightbladeMechanics wrote: »Ok this honestly looks fun as hell to play. You've made me want to finally break down and make my Warden.
Now I just need a name.
I do definitely recommend way more points into Ironclad and fewer into Bastion, if any. Look how many points you put into Master-at-Arms. 72-81 points is pretty standard for offensive CP now, and those two are mirror stars. For shielding builds, I personally find higher mitigation and sustain more valuable than slightly larger shields following the buffs to mitigation stars and nerfs to Bastion. That's my two cents. Otherwise, very fun and strong looking build.
Off to come up with that name.
hmm good point about Master at arms cp. I think perhaps I could drop bastion to maybe 18~19% and spend more points into Ironclad since it scales better with less cp on one particular CP branch.
yea naming a toon is the hardest. I simply just created a tiny argonian and called him 'crescent-the-huge-one'
Have you tried living trellis instead of leeching vines? The burst heal is nice and will apply on refresh cast, is really nice in outnumbered situations
NightbladeMechanics wrote: »
NightbladeMechanics wrote: »
Waffennacht wrote: »NightbladeMechanics wrote: »
Trellis is more akin to a strong HoT with Healing Ward as your "Oh No!" heal. Also great against LA or DoTs as I'll probably net you health
NightbladeMechanics wrote: »Waffennacht wrote: »NightbladeMechanics wrote: »
Trellis is more akin to a strong HoT with Healing Ward as your "Oh No!" heal. Also great against LA or DoTs as I'll probably net you health
I get that. Would the burst heal from Trellis or Minor Lifesteal from Leeching net more healing averaged over the duration of the spell? I don't know the numbers on them.
Edit: asking from a solo perspective. Lifesteal would clearly benefit a group more.
NightbladeMechanics wrote: »Waffennacht wrote: »NightbladeMechanics wrote: »
Trellis is more akin to a strong HoT with Healing Ward as your "Oh No!" heal. Also great against LA or DoTs as I'll probably net you health
I get that. Would the burst heal from Trellis or Minor Lifesteal from Leeching net more healing averaged over the duration of the spell? I don't know the numbers on them.
Edit: asking from a solo perspective. Lifesteal would clearly benefit a group more.
Not sure I get the point. Trellis and vines heal you every time you get hit (cd 1 sec) by 2/3k (don't remember the numbers atm, and it works when your shield is hitten too. So in solo prospective you keep trellis and shields up all the time. When you get hit by massive burst damage you just harness > bar swap> healing ward> trellis refresh. You will get huge shield, nice healing and every time your shield get hit you take other heals. If you have a dot on you and you can los you get a ton of mag and health back, if you can't, you will buy time to go again offensive and crush 1/more enemies or stay defensive till resto ulti for full recover and fight back.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Waffennacht wrote: »NightbladeMechanics wrote: »
Trellis is more akin to a strong HoT with Healing Ward as your "Oh No!" heal. Also great against LA or DoTs as I'll probably net you health
I get that. Would the burst heal from Trellis or Minor Lifesteal from Leeching net more healing averaged over the duration of the spell? I don't know the numbers on them.
Edit: asking from a solo perspective. Lifesteal would clearly benefit a group more.
Not sure I get the point. Trellis and vines heal you every time you get hit (cd 1 sec) by 2/3k (don't remember the numbers atm, and it works when your shield is hitten too. So in solo prospective you keep trellis and shields up all the time. When you get hit by massive burst damage you just harness > bar swap> healing ward> trellis refresh. You will get huge shield, nice healing and every time your shield get hit you take other heals. If you have a dot on you and you can los you get a ton of mag and health back, if you can't, you will buy time to go again offensive and crush 1/more enemies or stay defensive till resto ulti for full recover and fight back.
I asked which is more healing: the Trellis refresh or proccing Minor Lifesteal every second for the duration of the ability.
NightbladeMechanics wrote: »NightbladeMechanics wrote: »Waffennacht wrote: »NightbladeMechanics wrote: »
Trellis is more akin to a strong HoT with Healing Ward as your "Oh No!" heal. Also great against LA or DoTs as I'll probably net you health
I get that. Would the burst heal from Trellis or Minor Lifesteal from Leeching net more healing averaged over the duration of the spell? I don't know the numbers on them.
Edit: asking from a solo perspective. Lifesteal would clearly benefit a group more.
Not sure I get the point. Trellis and vines heal you every time you get hit (cd 1 sec) by 2/3k (don't remember the numbers atm, and it works when your shield is hitten too. So in solo prospective you keep trellis and shields up all the time. When you get hit by massive burst damage you just harness > bar swap> healing ward> trellis refresh. You will get huge shield, nice healing and every time your shield get hit you take other heals. If you have a dot on you and you can los you get a ton of mag and health back, if you can't, you will buy time to go again offensive and crush 1/more enemies or stay defensive till resto ulti for full recover and fight back.
I asked which is more healing: the Trellis refresh or proccing Minor Lifesteal every second for the duration of the ability.