The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/

Elder Scrolls Offline, single player questing version

  • Rawreak Rovyre
    Rawreak Rovyre
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    This question, I compute not. Purpose what is it, to play a Massive Multi-Player Online game... offline?

    Error.
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  • FearlessOne_2014
    FearlessOne_2014
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    With actually mod support. Yes please!
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  • Stovahkiin
    Stovahkiin
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    No... MMOs like this just don't and can't work like that. Go play the single player games.
    Beware the battle cattle, but don't *fear* the battle cattle!
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  • RABIDxWOLVERINE
    RABIDxWOLVERINE
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    There are single player games for that. If you cant play this game solo because the people running around ruin it for you, well maybe you shouldn't play ESO then. I play 95% solo and it doesn't bother me at all. However you have to be able to actively participate in the economy and what not so if you really want to play an Elder Scrolls offline try Skyrim, or oblivion!
    Rhaegar Gregorson, The Ebonheart Centurion - Imperial Dragonknight
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  • LadyNalcarya
    LadyNalcarya
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    Honestly, as much as I would like this game to exist even after they will turn off the servers, its not gonna work for an mmo.
    Bots and gold sellers will get a carte blanche, as they will be able to farm the hell out everything in offline mode and then sell it online. Same goes for script kiddies and other cheaters.
    ZOS fails miserably at punishing cheaters and exploiters, I cant even imagine how bad the things would be if they would implement offline mode.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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  • LadyNalcarya
    LadyNalcarya
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    Dracindo wrote: »
    An offline version: Yes.

    BUT: no connections to the multiplayer version whatsoever. You don't get to bring SP things into the MP game.

    I would like an offline version to hack the game, so I could fully furnish a house. This way, I know if I'm making a good choice when buying a house online. Same for testing builds.

    You dont have to hack anything, you can just download pts ;)
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    Bad idea.

    This is Elder Scrolls Online. If you want to play one that isn't online play any of the other elders scroll games...
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  • PS4_ZeColmeia
    PS4_ZeColmeia
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    I wouldn't mind a "port my online character" so if you just wanted to go around and explore or practice vMA when you can't connect, but you should receive 0 loot that moves online. Basically think of it as a resident version on PTS on your PC or console.

    Nothing, I repeat, nothing from offline should translate to your online character. It also should be a one way port so everytime you log in, it erases your offline version. This effectively diminishes any value the offline version has and would still encourage log in.
    Edited by PS4_ZeColmeia on June 20, 2017 5:37PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
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  • sarbonn
    sarbonn
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    Like others have said, the client side problem of this would not be something to easily remedy.

    There was a time when Ultima Online was the big game on the block and everyone wanted to be able to play the game offline cause it was a lot of fun (and connections were a lot worse then than they are now). A bunch of pirated versions popped up, and they caused a lot of problems for the community. Which tells me that probably won't be a viable way to handle it either.

    One day, a game company will create a game that can play both online and offline (and probably have different inventory systems for both). I think Grand Theft Auto is kind of doing that, but again, it's having problems, too, and to be honest, it was never designed to be an MMO.
    Clueless, but willing to learn.
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  • Danksta
    Danksta
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    Since everything is saved server side the only way this would work is if you started a new character for offline mode. I think that's the way it works anyway. I could be wrong since I know next to nothing about computers.
    BawKinTackWarDs PS4/NA

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  • TerraDewBerry
    TerraDewBerry
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    Even though I'm mostly a solo player in ESO.. I still like seeing all the other players running around.. and no, seeing NPCs run around would not be the same as seeing other people I know to be players in the game to me. I also like that when I feel like grouping with other people.. I have that choice. And, although zone chat can often be awful to read.. there are those rare times when I will stumble upon an interesting conversation.. and I would miss that as well. So.. no to playing this game offline.
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  • bebynnag
    bebynnag
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    you want an emptyish server come play on xbxo eu!
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  • PlagueSD
    PlagueSD
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    Want to play Elder Scrolls offline? get Skyrim.
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  • KingYogi415
    KingYogi415
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    It's called skyrim.

    Look it up!
    Edited by KingYogi415 on June 20, 2017 6:15PM
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  • Vipstaakki
    Vipstaakki
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    It's called skyrim.

    Look it up!

    Are you saying that you have a mod for Skyrim that includes the entire storyline of ESO? Could you link it to us?
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  • Tecorsuh
    Tecorsuh
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    The only game I can think of that did something even remotely close to this was Diablo II. Even then, there was a difference between offline and online play. There were server side only character for competitive and online only play. There were also offline mode characters that could be save edited. They could go online, but only with other offline mode characters.

    But the difference here is that Diablo II was built to be played as a single player game and a multiplayer game. ESO was meant to be played as an MMO. There can't be any interaction between offline mode and online mode. No quest completion, no loot, no gold , no mats, no experience, no skyshards, no lorebooks, no achievements, nothing. Anything that is allowed to transfer opens up avenues for cheating.
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  • Ojustaboo
    Ojustaboo
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    taiji2078 wrote: »
    "The Elder Scrolls is a series of action role-playing open world fantasy video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. .

    Bethesda Softworks is a subsidiary of Zenimax Media

    Zenimax Media owns companies such as:
    Arkane Studios (Dishonered, Prey)
    Battlecry Studios (Battlecry)
    Id Software (Doom, Quake, Rage)
    MachineGames (Wolfenstein The New Order)
    Tango Gameworks (The Evil Within)
    Bethesda Softworks (Elder scrolls and Fallout)
    Zenimax Inline Studios (Elder Scrolls Online)

    While Zenimax media might own them all, Zenimax Online studios is not the same company as Bethesda Softworks, Zenimax Online Studios was created to specialise on the development of massively multiplayer online games.

    You are asking Zenimax online studios to make a new single player version of the game, something they have zero experience in.

    It would be just as bad if they had asked Bethesda Softworks to work on a MMO


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  • cmetzger93
    cmetzger93
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    When they shut their servers down absolutely until then. Not so much.
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  • Jollygoodusername
    Jollygoodusername
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    Why do you play an MMO? If you want a single-player ES experience try Skyrim.

    You go play Skyrim.

    I've got over 100k saves from playing and modding Skyrim. It's your turn, YOU GO PLAY SKYRIM.



    See, The Elder Scrolls Online ISN'T Skyrim, it has way more new and unexplored areas for people that have been through all that Skyrim and previous TES games, have to offer.

    YOU go play Skyrim. Sounds strange does't it? Someone commanding you to do something like, don't play this game while not connected to the internet, play THAT game while while not connected to the internet.
    Telling people what to play...It's about as wild as asking for an offline version of an online game.

    ::sniffles:: "but it's an MMO"::boohoo:: GREAT STORY! But let's talk about the future of gaming, focus less on the stone age.
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  • Megabear
    Megabear
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    Yes, but only if single player is kept separate from MMO world. Merging those two economies would be disastrous.
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  • Jollygoodusername
    Jollygoodusername
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    Vipstaakki wrote: »
    It's called skyrim.

    Look it up!

    Are you saying that you have a mod for Skyrim that includes the entire storyline of ESO? Could you link it to us?

    THANK YOU SIR OR MADAME!
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  • Jollygoodusername
    Jollygoodusername
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    Megabear wrote: »
    Yes, but only if single player is kept separate from MMO world. Merging those two economies would be disastrous.

    Even though I know this would never happen with ESO, I'm certain some day soon a company with resources and balls of steel, will do this. They will win over everyone, capturing the entire market of RPG loving fanatics like myself. We enjoy PvP and even against bots there's fun to be had. Any fair challenge, won't be denied.

    There's likely IP legalities and other contrived BS that contributes to the fact that, there will never be an offline version of ESO. But please do not let that stop us all from having perspective, right? There's a potential untapped since the days of Diablo 2 out there. I know they failed miserably with D3 and WoW alike. Blizzard knew about the private servers, even after I quit working for them, I started one with a friend >_<

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  • LadyNalcarya
    LadyNalcarya
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    Why do you play an MMO? If you want a single-player ES experience try Skyrim.

    You go play Skyrim.

    I've got over 100k saves from playing and modding Skyrim. It's your turn, YOU GO PLAY SKYRIM.



    See, The Elder Scrolls Online ISN'T Skyrim, it has way more new and unexplored areas for people that have been through all that Skyrim and previous TES games, have to offer.

    YOU go play Skyrim. Sounds strange does't it? Someone commanding you to do something like, don't play this game while not connected to the internet, play THAT game while while not connected to the internet.
    Telling people what to play...It's about as wild as asking for an offline version of an online game.

    ::sniffles:: "but it's an MMO"::boohoo:: GREAT STORY! But let's talk about the future of gaming, focus less on the stone age.

    You see, there ARE mostly-offline game with optional online, like Dark Souls. But if you played it, you'd know how many cheaters are here. There are people who would wreck your game on purpose (by killing your npcs or editing your character's stats) and I've even heard of some people getting banned because cheaters edited their stats or added hacked items in their world. Pvp is also affected by hacks and exploits, and its not something that improves anyone's experience.
    And that game doesnt even have any economy and social aspect of it is much less important than in ESO...
    Edited by LadyNalcarya on June 20, 2017 8:20PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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  • Haquor
    Haquor
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    Yes. Because all the downtimenis my primetime and i travel a lot so it would allow me in those times to get some crafting/solo questing done.

    For those guys crying its an MMO... its not if im solo questing.

    And since launch solo questing objectives with crowds of people running around doing the same thing has been silly.

    I love grouping and pvp and dungeons. Im just refering to the ability to be opportunistic with the content when my connection or server status is untenable.
    Edited by Haquor on June 20, 2017 8:37PM
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  • wahoozie
    wahoozie
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    The only reason I play is because it's online. Content and bug-wise I think it's the worst in the elder scrolls genre/series.
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  • Avalon
    Avalon
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    18vpedp9fqm0ajpg.jpg

    Elder Scrolls Offline!
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  • LadyNalcarya
    LadyNalcarya
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    Haquor wrote: »
    Yes. Because all the downtimenis my primetime and i travel a lot so it would allow me in those times to get some crafting/solo questing done.

    For those guys crying its an MMO... its not if im solo questing.

    And since launch solo questing objectives with crowds of people running around doing the same thing has been silly.

    I love grouping and pvp and dungeons. Im just refering to the ability to be opportunistic with the content when my connection or server status is untenable.

    Yeah, disregard the reasons why all character info cant be stored client-side... Those guys must be crying because theyre jealous of your solo adventures or something.
    Seriously, you might be a nice person and perhaps you woudlnt abuse a system like this... But the problem is, there are malicious people who will use everything to gain unfair advantages and ruin honest players experience (like they do in any online game that allows this). This is why its important that character info should be stored on servers. If anything, they should be more strict when it comes to cheating, its already a problem.

    Also, they cant really sell ESO as a stand-alone rpg, the content is far from current rpg standarts. The quests are pretty good for mmo, but overall quality of questing experience cant be compared to solo rpgs, for example, Witcher series. Or Fallout. Or even Skyrim.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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  • Bryong9ub17_ESO
    Bryong9ub17_ESO
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    It doesn't matter what you or anyone that thinks this is a good idea thinks...it will never happen. Period.

    Keep dreaming and wait for the next single player Elder scrolls game.
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  • makerofthings
    makerofthings
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    No thanks. I prefer the MMO experience.
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  • ShedsHisTail
    ShedsHisTail
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    taiji2078 wrote: »
    "The Elder Scrolls is a series of action role-playing open world fantasy video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series is known for its elaborate and richly detailed open worlds and its focus on free-form gameplay. Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets. The series has sold more than 40 million copies worldwide."

    The game did fine even offline ... I think they will just sell more copies of it.

    They already did this. The whole world available for play.
    Problem is, it's very big you see, so in order to run it without connecting the main server the UI and graphics and stuff took a bit of a hit.

    Here' some screenies.



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