Sallington wrote: »@ZOS_GinaBruno
The best idea I've heard is to get rid of the BG queue the way it is, and develop a lobby that people are put into, similar to how many FPS's operate.
I think I speak for a lot of people when I say I'd rather give up the freedom of having control of my character while queued for BGs, if there was a BG lobby system that was reliable.
Wreuntzylla wrote: »TequilaFire wrote: »As a retired new product development engineer I can't tell you how many times a new product tests fine on the bench only to have some inexplicable problem pop up after shipping to customers.
That said I really think ZOS should give employees some time off to go home and just play the game on their various different personal systems at home and then have them take a QA survey as to the problems they ran into.
edit - stupid spell checker
I can understand that based on the individual equipment and software configurations of your customers. However, this is a server side issue, not client side. The only way this could happen is if their test servers are not reasonable approximations of the live servers.
I have never played a game that had remotely close to the problems ZoS has with the battlegrounds or group finder. Odd considering that some of the stuff they implement has been beyond the capabilities of other game companies.
Sallington wrote: »@ZOS_GinaBruno
The best idea I've heard is to get rid of the BG queue the way it is, and develop a lobby that people are put into, similar to how many FPS's operate.
I think I speak for a lot of people when I say I'd rather give up the freedom of having control of my character while queued for BGs, if there was a BG lobby system that was reliable.
I "think" (Gina would have to confirm) that they do that "lobby stuff" in the background. They'd have to, otherwise if someone declined the ready check, it would throw EVERYONE back in queue (even worse). We know this because it never forms an actual group like the previous system.
So it finds a match, then it confirms everyone is ready. Then someone says they're not ready... so I has to find a replacement. It finds that replacement, but then it has to ask AGAIN if everyone is ready (to be fair to the people waiting). Well guess what? Someone got bored waiting for that first replacement. So it finds ANOTHER (second) replacement. Then it asks AGAIN if everyone is ready. Well guess what? Jimmy got bored and started crafting potion, or entered into combat. So his ready check timer runs out. So it finds a THIRD replacement. Then it asks again....
You see? The system the way its set up now CANNOT work very well in its raw design. You can fix bugs, but at some point you have to make a decision that enough is enough and just throw everyone in the area and make them sit there for just a bit.
The ready-check system is primarily broken by impatience and attention deficit.
TequilaFire wrote: »Wreuntzylla wrote: »TequilaFire wrote: »As a retired new product development engineer I can't tell you how many times a new product tests fine on the bench only to have some inexplicable problem pop up after shipping to customers.
That said I really think ZOS should give employees some time off to go home and just play the game on their various different personal systems at home and then have them take a QA survey as to the problems they ran into.
edit - stupid spell checker
I can understand that based on the individual equipment and software configurations of your customers. However, this is a server side issue, not client side. The only way this could happen is if their test servers are not reasonable approximations of the live servers.
I have never played a game that had remotely close to the problems ZoS has with the battlegrounds or group finder. Odd considering that some of the stuff they implement has been beyond the capabilities of other game companies.
Client side, server side or both my point was to have the game played by ZOS employees in a realistic environment so that the same frustrations players experience are noted.
I am continually amazed how everything comes as a surprise or is PR reacted to as a surprise if the ZOS people play and are fans of their own game.
Assume that the fix requires a code change, and that therefore it can't be hotfixed. Would you want another three hour maintenance tomorrow to get this patch in? That could easily result in more antagonism against ZOS for "too much downtime".Any chance you can do 'the next patch' tomorrow, or some time before next week? It is a pretty major issue, and really hurting the game - I have seen a huge amount of players leave the community because of this, please hotfix!ZOS_GinaBruno wrote: »Your frustration is completely understandable. We have been working very hard on addressing the issues relating to the Grouping Tool (which has been, in turn, affecting queuing for Battlegrounds). That said, we do have more fixes already scheduled for the next patch that should address issues where you accept the Ready Check, but then just go back into the queue. The fixes for this issue were done right before the weekend, so there wasn't time to get it into this morning's patch.SwaminoNowlino wrote: »To be fair, I wasn't actually antagonizing Gina, I think it would be a legitimately funny drinking game.ezeepeezee wrote: »You really think antagonizing Gina is going to solve anything?It's funny how you never have problems on your side (so you release the patches after passing QA) but then we all still have the same problems on our side.ZOS_GinaBruno wrote: »For what it's worth, we've been able to successfully get into multiple BGs on EU without issue, so yes. We do need details on what the exact issues are that blobs (or anyone) is still running into.SwaminoNowlino wrote: »New drinking game, every time ZOS asks for details on something they could test by playing their own game, you take a shot. If someone guesses what the first dev reply will be, everyone else has to take a shot.
The player base is frustrated. I hadn't played ESO since Christmas 2016. I came back solely for Battlegrounds, as it is the single most desired feature for me. My guild is solely small group PVP oriented. 4 to 6 players max. Most of us quit playing over the past 4 months because of how stale and zergy pvp had become. We all get hyped, try to play BGs. and sit in queue for 3 hours without getting in a game. Then we see no sense of urgency on the part of ZOS to fix it, especially since the patch PC got today is not getting pushed live on console immediately. They're sticking it in an incremental 4 weeks from now instead of submitting it for certification today, which would have it live on console by 26 June.
Harassing Gina is definitely not the way to go. But there has to be some acknowledgement on their part that this is ****ed and they need to get moving on fixing this. We paid for a service that isn't being delivered. That's not cool no matter what your opinion on anything else is.
ZOS_GinaBruno wrote: »Zenimax said battlegrounds queues no longer display the message 'Somebody in your group declined the queue' constantly stopping you entering battlegrounds.
FINALLY!
Only problem...
All that has actually changed is the message is deleted. The grouping still doesn't work. In exactly the same way.Edited by
----> Edited by : ZOS_GinaBruno on June 19, 2017 8:59AM <
Now we will never know what the original post said. since Gina already edited it
That's just a forum bug - any time a staff member replies in a thread and mark it for the Dev Tracker, it says we edited the original post.
Sallington wrote: »@BigES
Agreed a big part of the problem is people having the freedom to farm, fight, craft, go AFK, etc. while they are waiting for a ready check. Once you click "Ready" the first time, a lobby pop-up should come on the screen without the ability to leave unless you want a 15 minute penalty. This should not be close-able unless you leave the queue, causing said penalty. Once 12 people are in the lobby, you're ported to the match.
Something like that at least.
And here I am, still waiting for Gearbox to fix the damned Jacobs vendor in their "Zombie Island of Dr. Ned".
NeillMcAttack wrote: »@Sallington
@BigES
That's not the case though. Not at all. And you can easily test it. Let's say I and a friend both queue, we can watch the countdown of "waiting on players; 5, 4, 3,...." I can easily delay accepting the invite until my friend tells me it's "Waiting on players; 1". Then when I accept we know that everyone has manually accepted the invite. It's after this fact that most failed attempts occur.
I just thought it important not to be blaming players when it's clearly bugs in the system.
ezeepeezee wrote: »ZOS_GinaBruno wrote: »SwaminoNowlino wrote: »New drinking game, every time ZOS asks for details on something they could test by playing their own game, you take a shot. If someone guesses what the first dev reply will be, everyone else has to take a shot.
For what it's worth, we've been able to successfully get into multiple BGs on EU without issue, so yes. We do need details on what the exact issues are that blobs (or anyone) is still running into.
It's funny how you never have problems on your side (so you release the patches after passing QA) but then we all still have the same problems on our side.
You really think antagonizing Gina is going to solve anything?
I'm talking to ZOS, not to Gina as if she is the one to blame. And believe me that, at this point, I don't expect them to fix anything. Believe me. I'm just expressing my-frustrated-self as it's the right I have as a customer of this company. No more than that.
Zos taking the servers down tomorrow cus pve quests aren't working, yet nothing of the same scale is being done to pvp's BGs.
I don't know if that should make me laugh or cry or legit just uninstall.
Indeed. If it requires downtime, this looks like it's going to be a code change. @ZOS_GinaBruno since there's going to be maintenance tomorrow anyway, any chance of bundling those BG fixes you mentioned earlier into the patch as well?vyndral13preub18_ESO wrote: »I know it doesn't matter, but it still drives me nuts when they take the server down 3 hours for a hot fix. That isn't a hot fix!!Zos taking the servers down tomorrow cus pve quests aren't working, yet nothing of the same scale is being done to pvp's BGs.
I don't know if that should make me laugh or cry or legit just uninstall.
Indeed. If it requires downtime, this looks like it's going to be a code change. @ZOS_GinaBruno since there's going to be maintenance tomorrow anyway, any chance of bundling those BG fixes you mentioned earlier into the patch as well?vyndral13preub18_ESO wrote: »I know it doesn't matter, but it still drives me nuts when they take the server down 3 hours for a hot fix. That isn't a hot fix!!Zos taking the servers down tomorrow cus pve quests aren't working, yet nothing of the same scale is being done to pvp's BGs.
I don't know if that should make me laugh or cry or legit just uninstall.