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Does "Molten Armament's" 40% Heavy Attack buff work with Restauration Staff?

PayneTK
PayneTK
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I am using DK Skill "Molten Armaments" with my Restoration Staff.
Molten Armaments = your Spell Damage is increased by 20% and your own damage with fully-charged Heavy Attacks is increased by 40%

...i know the 20% spell damage works but does the 40% Heavy Attacks buff also apply to channeling skills like Restoration Staff or Lightning Staff, or staffs in general?

Some old posts say Weapon Damage buffs don't affect Staffs, but the wording of "Molten Armament's" say "my own damage" not "Weapon Damage", it's hard to keep track of old nerfs and buffs. Was the skill changed to grant 40% general heavy attack damage not just weapon heavy attack damage?

I think i do see an increase in damage to heavy staff channeling attacks with the buff on, but not sure if it's just the 20% spell part or also the 40% heavy attack part.

Also if it works, the heavy channeling attack ticks 3 times, does the 40% buff apply to all 3 ticks or just the last tick of the heavy attack?
  • Sharee
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    I am fairly sure it works with a resto staff but... why don't you just try it out? Cast a heavy resto attack on some poor bear, cast MA, cast heavy resto again, compare damage?
  • PayneTK
    PayneTK
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    I did, and i do see bigger damage, but like i said, it's a double buff, it gives both 20% spell damage and 40% Heavy Attack damage. So i can't tell if the difference in damage comes from just the 20% spell damage buff or both.
  • Synozeer
    Synozeer
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    Drink a potion that gives major sorcery and then test.
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  • PayneTK
    PayneTK
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    Synozeer wrote: »
    Drink a potion that gives major sorcery and then test.
    That only proves if the spell buff works and i'm pretty sure that it does. But i am more curious to find out if the 40% Heavy Attack buff works with my Restoration Staff.

    Game has been out for 3 years, has this question really not been answered so far? Can nobody truly confirm if that 40% Heavy Attack buff will apply to staffs or not?
  • code65536
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    I don't think anyone's tested it with a restoration staff because it's not an offensive weapon and people heavy attack with it for resources, not for damage.

    Lightning staves, on the other hand, are frequently used for offensive heavy attacking. And in this case, I can confirm that the 40% buff is applied to each and every tick of the lightning channel.

    Restoration staves should work the same way. And if they don't, then it's a bug that needs to be reported. I've just never tried it...
    Edited by code65536 on June 19, 2017 11:15AM
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  • PayneTK
    PayneTK
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    Tks for the answer. That might be really good news.

    I will try to find a Lightning Staff and a Restauration Staff and compare them to do the same exact damage without the buff.

    Then apply the buff on both and see if they perform the same. I think that will properly test it if it works.
  • SodanTok
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    PayneTK wrote: »
    Tks for the answer. That might be really good news.

    I will try to find a Lightning Staff and a Restauration Staff and compare them to do the same exact damage without the buff.

    Then apply the buff on both and see if they perform the same. I think that will properly test it if it works.

    Just get Major Sorcery from different source and compare damage without Molten and with....
  • Sharee
    Sharee
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    PayneTK wrote: »
    Synozeer wrote: »
    Drink a potion that gives major sorcery and then test.
    That only proves if the spell buff works and i'm pretty sure that it does. But i am more curious to find out if the 40% Heavy Attack buff works with my Restoration Staff

    What he means is: drink a potion to get the major sorcery buff only. Test resto staff damage. Use molten armaments, compare damage to previous test. Spell buff influence is neutralized because it was present in both tests. If heavy attack buff works, second test will do more damage.
    Edited by Sharee on June 19, 2017 2:10PM
  • Masel
    Masel
    Class Representative
    It does. In vMA the healing on the last tick of a restoration staff gets ridiculous when you use an off-balance dk build..
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  • PayneTK
    PayneTK
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    I tested it and the result is as follows:

    On the same mob:

    - unbuffed Restoration Staff: it took 12 fully-charged attacks to kill the mob
    - buffed Restoration Staff: it took 7-8 fully-charged attacks to kill the mob

    - unbuffed Lightning Staff: it took 10 fully-charged attacks to kill the mob
    - buffed Lightning Staff: it took 6 fully-charged attacks to kill the mob

    - unbuffed Ice Staff: it took 8 fully-charged attacks to kill the mob
    - buffed Ice Staff: it took 5 fully-charged attacks to kill the mob

    So it does suggest a 40% increase in damage. That 20% spell damage buff might not factor that much as it may not be a more multiplier to the final damage like the 40% fully charged one.

    I was not able to test the major sorcery potion idea as i didn't had any items on me that gives that.

    But if the 40% damage increase factors in all 3 ticks of the channeling attack like "code65536" said and not just the last one, then what stops me from not interrupting the channeling after just 1 tick or 2 ticks? Doesn't than suggest i can get the 40% fully-charged buff on attacks that are not fully charged with Channeling Staffs?
  • worsttankever
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    Masel92 wrote: »
    It does. In vMA the healing on the last tick of a restoration staff gets ridiculous when you use an off-balance dk build..

    Can you explain more? I'm working on a non-vet baby magicka DK, and so far he's Destro/Resto and trying to get off-balance so he can proc Flame Leash. Would you recommend a lightning staff instead of flame, just for the wall of elements? Or there enough ways to generate off balance already?
    Edited by worsttankever on June 19, 2017 5:13PM
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  • Xvorg
    Xvorg
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    Sharee wrote: »
    PayneTK wrote: »
    Synozeer wrote: »
    Drink a potion that gives major sorcery and then test.
    That only proves if the spell buff works and i'm pretty sure that it does. But i am more curious to find out if the 40% Heavy Attack buff works with my Restoration Staff

    What he means is: drink a potion to get the major sorcery buff only. Test resto staff damage. Use molten armaments, compare damage to previous test. Spell buff influence is neutralized because it was present in both tests. If heavy attack buff works, second test will do more damage.

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  • exeeter702
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    PayneTK wrote: »
    I tested it and the result is as follows:

    On the same mob:

    - unbuffed Restoration Staff: it took 12 fully-charged attacks to kill the mob
    - buffed Restoration Staff: it took 7-8 fully-charged attacks to kill the mob

    - unbuffed Lightning Staff: it took 10 fully-charged attacks to kill the mob
    - buffed Lightning Staff: it took 6 fully-charged attacks to kill the mob

    - unbuffed Ice Staff: it took 8 fully-charged attacks to kill the mob
    - buffed Ice Staff: it took 5 fully-charged attacks to kill the mob

    So it does suggest a 40% increase in damage. That 20% spell damage buff might not factor that much as it may not be a more multiplier to the final damage like the 40% fully charged one.

    I was not able to test the major sorcery potion idea as i didn't had any items on me that gives that.

    But if the 40% damage increase factors in all 3 ticks of the channeling attack like "code65536" said and not just the last one, then what stops me from not interrupting the channeling after just 1 tick or 2 ticks? Doesn't than suggest i can get the 40% fully-charged buff on attacks that are not fully charged with Channeling Staffs?

    ..... just compare the combat text damage numbers for each single attack man....
    Edited by exeeter702 on June 20, 2017 2:30AM
  • Toast_STS
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    I tested it a couple patches ago and it works. Also, if you target an off balance enemy in a lightning wall of elements with a resto staff the heavy attack will not stop animating and attack faster. I posted this in the bug forum but I don't think they ever fixed it. If you do this in vMA on the last round you could perma stun the ogres.
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  • Tasear
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    hehe, I see what you are doing and that's smart. Using essence drain passive like that... assuming it works.
  • Toast_STS
    Toast_STS
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    PayneTK wrote: »
    I am using DK Skill "Molten Armaments" with my Restoration Staff.
    Molten Armaments = your Spell Damage is increased by 20% and your own damage with fully-charged Heavy Attacks is increased by 40%

    ...i know the 20% spell damage works but does the 40% Heavy Attacks buff also apply to channeling skills like Restoration Staff or Lightning Staff, or staffs in general?



    Some old posts say Weapon Damage buffs don't affect Staffs, but the wording of "Molten Armament's" say "my own damage" not "Weapon Damage", it's hard to keep track of old nerfs and buffs. Was the skill changed to grant 40% general heavy attack damage not just weapon heavy attack damage?

    I think i do see an increase in damage to heavy staff channeling attacks with the buff on, but not sure if it's just the 20% spell part or also the 40% heavy attack part.

    Also if it works, the heavy channeling attack ticks 3 times, does the 40% buff apply to all 3 ticks or just the last tick of the heavy attack?
    Masel92 wrote: »
    It does. In vMA the healing on the last tick of a restoration staff gets ridiculous when you use an off-balance dk build..

    Can you explain more? I'm working on a non-vet baby magicka DK, and so far he's Destro/Resto and trying to get off-balance so he can proc Flame Leash. Would you recommend a lightning staff instead of flame, just for the wall of elements? Or there enough ways to generate off balance already?

    For PvE I would say that a lightning wall of elements is the best way to proc power lash, especially with a charged staff. With one cast of wall of elements you can get multiple power lashes in a row. If you use a root it's one power lash every cast and a stun is every 7 seconds. Last time i tested the heals from power lash would stack too. Also, it stuns!

    For PvP it's not that great because it doesn't stun and smart enemies won't stand in your WoE, so you can only get like 1-2 power lashes out of it.
    Edited by Toast_STS on June 22, 2017 3:34AM
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  • Masel
    Masel
    Class Representative
    Toast_STS wrote: »
    PayneTK wrote: »
    I am using DK Skill "Molten Armaments" with my Restoration Staff.
    Molten Armaments = your Spell Damage is increased by 20% and your own damage with fully-charged Heavy Attacks is increased by 40%

    ...i know the 20% spell damage works but does the 40% Heavy Attacks buff also apply to channeling skills like Restoration Staff or Lightning Staff, or staffs in general?



    Some old posts say Weapon Damage buffs don't affect Staffs, but the wording of "Molten Armament's" say "my own damage" not "Weapon Damage", it's hard to keep track of old nerfs and buffs. Was the skill changed to grant 40% general heavy attack damage not just weapon heavy attack damage?

    I think i do see an increase in damage to heavy staff channeling attacks with the buff on, but not sure if it's just the 20% spell part or also the 40% heavy attack part.

    Also if it works, the heavy channeling attack ticks 3 times, does the 40% buff apply to all 3 ticks or just the last tick of the heavy attack?
    Masel92 wrote: »
    It does. In vMA the healing on the last tick of a restoration staff gets ridiculous when you use an off-balance dk build..

    Can you explain more? I'm working on a non-vet baby magicka DK, and so far he's Destro/Resto and trying to get off-balance so he can proc Flame Leash. Would you recommend a lightning staff instead of flame, just for the wall of elements? Or there enough ways to generate off balance already?

    For PvE I would say that a lightning wall of elements is the best way to proc power lash, especially with a charged staff. With one cast of wall of elements you can get multiple power lashes in a row. If you use a root it's one power lash every cast and a stun is every 7 seconds. Last time i tested the heals from power lash would stack too. Also, it stuns!

    For PvP it's not that great because it doesn't stun and smart enemies won't stand in your WoE, so you can only get like 1-2 power lashes out of it.

    I can sustain a normal dummy without ele drain with power lash... The uptime of minor vulnerability is about 95-100%, so you get basically only power lashes.

    And in PvP it is very good too. In win must duels and in BG it is hilarious how often enemies stand in there...
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